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author | rsimha@chromium.org <rsimha@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-09-16 19:30:36 +0000 |
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committer | rsimha@chromium.org <rsimha@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-09-16 19:30:36 +0000 |
commit | 4ee0c305219d65cb8602666b580337fd63eb7aa8 (patch) | |
tree | a5433aeab82dd4a032b0670362b52c4b4beb29f3 /gpu/command_buffer/service/gpu_scheduler.h | |
parent | 333ec8d0c72faffd714d724d3d583e65d4c46812 (diff) | |
download | chromium_src-4ee0c305219d65cb8602666b580337fd63eb7aa8.zip chromium_src-4ee0c305219d65cb8602666b580337fd63eb7aa8.tar.gz chromium_src-4ee0c305219d65cb8602666b580337fd63eb7aa8.tar.bz2 |
Revert 101545 - Moved code not relating to GPU scheduling out of GpuScheduler and into GpuCommandBufferStub.
Reason for revert: Compile failure on Arm.
This was mostly a refactor because the code was awkward.
I also deleted the original gles2_demo since we have the gles2 book demos now.
THings still to do are a common way of setting up the few objects involved in initializing a command buffer that is now more-or-less duplicated in the gles2 conformance tests, the gles2 demos, the command buffer stub and the in-process webgl context. I also want to completely remove the reference to the decoder from the scheduler.
I tested WebGL on both windows and mac and saw no regressions. I checked the conformance tests, the gpu tests and am running by the try bots now. The gles2 demos still work.
Review URL: http://codereview.chromium.org/7782041
TBR=apatrick@chromium.org
Review URL: http://codereview.chromium.org/7920015
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@101547 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/service/gpu_scheduler.h')
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler.h | 133 |
1 files changed, 118 insertions, 15 deletions
diff --git a/gpu/command_buffer/service/gpu_scheduler.h b/gpu/command_buffer/service/gpu_scheduler.h index 32b072c..72ffe26 100644 --- a/gpu/command_buffer/service/gpu_scheduler.h +++ b/gpu/command_buffer/service/gpu_scheduler.h @@ -5,29 +5,77 @@ #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_ #define GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_ +#include <map> +#include <queue> +#include <vector> + #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/shared_memory.h" +#include "base/task.h" #include "gpu/command_buffer/common/command_buffer.h" #include "gpu/command_buffer/service/cmd_buffer_engine.h" #include "gpu/command_buffer/service/cmd_parser.h" #include "gpu/command_buffer/service/gles2_cmd_decoder.h" +#include "ui/gfx/native_widget_types.h" +#include "ui/gfx/size.h" +#include "ui/gfx/surface/transport_dib.h" + +#if defined(OS_MACOSX) +#include "ui/gfx/surface/accelerated_surface_mac.h" +#endif + +namespace gfx { +class GLContext; +class GLShareGroup; +class GLSurface; +} namespace gpu { +namespace gles2 { +class ContextGroup; +} -// This class schedules commands that have been flushed. They are received via -// a command buffer and forwarded to a command parser. TODO(apatrick): This -// class should not know about the decoder. Do not add additional dependencies -// on it. +// This class processes commands in a command buffer. It is event driven and +// posts tasks to the current message loop to do additional work. class GpuScheduler : public CommandBufferEngine { public: - GpuScheduler(CommandBuffer* command_buffer, - gles2::GLES2Decoder* decoder, - CommandParser* parser); + // If a group is not passed in one will be created. + static GpuScheduler* Create(CommandBuffer* command_buffer, + gles2::ContextGroup* group); + + // This constructor is for unit tests. + static GpuScheduler* CreateForTests(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser); virtual ~GpuScheduler(); + // Platform specific code to create GLContexts and GLSurfaces that are + // handed off to the next function. + bool Initialize(gfx::PluginWindowHandle hwnd, + const gfx::Size& size, + bool software, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs, + gfx::GLShareGroup* share_group); + + // Takes ownership of GLSurface and GLContext. + bool InitializeCommon( + const scoped_refptr<gfx::GLSurface>& surface, + const scoped_refptr<gfx::GLContext>& context, + const gfx::Size& size, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs); + + void Destroy(); + void DestroyCommon(); + + bool SetParent(GpuScheduler* parent_scheduler, uint32 parent_texture_id); + void PutChanged(); // Sets whether commands should be processed by this scheduler. Setting to @@ -49,29 +97,84 @@ class GpuScheduler : public CommandBufferEngine { virtual bool SetGetOffset(int32 offset); virtual int32 GetGetOffset(); +#if defined(OS_MACOSX) + // To prevent the GPU process from overloading the browser process, + // we need to track the number of swap buffers calls issued and + // acknowledged per on-screen context, and keep the GPU from getting + // too far ahead of the browser. Note that this + // is also predicated on a flow control mechanism between the + // renderer and GPU processes. + uint64 swap_buffers_count() const; + uint64 acknowledged_swap_buffers_count() const; + void set_acknowledged_swap_buffers_count( + uint64 acknowledged_swap_buffers_count); + + // Needed only on Mac OS X, which does not render into an on-screen + // window and therefore requires the backing store to be resized + // manually. Returns an opaque identifier for the new backing store. + // There are two versions of this method: one for use with the IOSurface + // available in Mac OS X 10.6; and, one for use with the + // TransportDIB-based version used on Mac OS X 10.5. + virtual uint64 SetWindowSizeForIOSurface(const gfx::Size& size); + virtual TransportDIB::Handle SetWindowSizeForTransportDIB( + const gfx::Size& size); + virtual void SetTransportDIBAllocAndFree( + Callback2<size_t, TransportDIB::Handle*>::Type* allocator, + Callback1<TransportDIB::Id>::Type* deallocator); + // Returns the id of the current surface that is being rendered to + // (or 0 if no such surface has been created). + virtual uint64 GetSurfaceId(); + + void DidDestroySurface(); + + // Sets a callback which is called when a SwapBuffers command is processed. + // Must be called after Initialize(). + // It is not defined on which thread this callback is called. + void SetSwapBuffersCallback(Callback0::Type* callback); +#endif + + // Sets a callback that is called when a glResizeCHROMIUM command + // is processed. + void SetResizeCallback(Callback1<gfx::Size>::Type* callback); + void SetCommandProcessedCallback(Callback0::Type* callback); + // Get the GLES2Decoder associated with this scheduler. + gles2::GLES2Decoder* decoder() const { return decoder_.get(); } + private: + // If a group is not passed in one will be created. + GpuScheduler(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser); + +#if defined(OS_MACOSX) + // Called via a callback just before we are supposed to call the + // user's swap buffers callback. + void WillSwapBuffers(); +#endif // The GpuScheduler holds a weak reference to the CommandBuffer. The // CommandBuffer owns the GpuScheduler and holds a strong reference to it // through the ProcessCommands callback. CommandBuffer* command_buffer_; - // Does not own decoder. TODO(apatrick): The GpuScheduler shouldn't need a - // pointer to the decoder, it is only used to initialize the CommandParser, - // which could be an argument to the constructor, and to determine the - // reason for context lost. - gles2::GLES2Decoder* decoder_; - - // TODO(apatrick): The GpuScheduler currently creates and owns the parser. - // This should be an argument to the constructor. + scoped_ptr<gles2::GLES2Decoder> decoder_; scoped_ptr<CommandParser> parser_; // Greater than zero if this is waiting to be rescheduled before continuing. int unscheduled_count_; scoped_ptr<Callback0::Type> scheduled_callback_; + +#if defined(OS_MACOSX) + uint64 swap_buffers_count_; + uint64 acknowledged_swap_buffers_count_; + scoped_ptr<AcceleratedSurface> surface_; + scoped_ptr<Callback0::Type> wrapped_swap_buffers_callback_; +#endif + + ScopedRunnableMethodFactory<GpuScheduler> method_factory_; scoped_ptr<Callback0::Type> command_processed_callback_; }; |