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authorrsimha@chromium.org <rsimha@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-16 19:30:36 +0000
committerrsimha@chromium.org <rsimha@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-16 19:30:36 +0000
commit4ee0c305219d65cb8602666b580337fd63eb7aa8 (patch)
treea5433aeab82dd4a032b0670362b52c4b4beb29f3 /gpu/command_buffer/service/gpu_scheduler.h
parent333ec8d0c72faffd714d724d3d583e65d4c46812 (diff)
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Revert 101545 - Moved code not relating to GPU scheduling out of GpuScheduler and into GpuCommandBufferStub.
Reason for revert: Compile failure on Arm. This was mostly a refactor because the code was awkward. I also deleted the original gles2_demo since we have the gles2 book demos now. THings still to do are a common way of setting up the few objects involved in initializing a command buffer that is now more-or-less duplicated in the gles2 conformance tests, the gles2 demos, the command buffer stub and the in-process webgl context. I also want to completely remove the reference to the decoder from the scheduler. I tested WebGL on both windows and mac and saw no regressions. I checked the conformance tests, the gpu tests and am running by the try bots now. The gles2 demos still work. Review URL: http://codereview.chromium.org/7782041 TBR=apatrick@chromium.org Review URL: http://codereview.chromium.org/7920015 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@101547 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/service/gpu_scheduler.h')
-rw-r--r--gpu/command_buffer/service/gpu_scheduler.h133
1 files changed, 118 insertions, 15 deletions
diff --git a/gpu/command_buffer/service/gpu_scheduler.h b/gpu/command_buffer/service/gpu_scheduler.h
index 32b072c..72ffe26 100644
--- a/gpu/command_buffer/service/gpu_scheduler.h
+++ b/gpu/command_buffer/service/gpu_scheduler.h
@@ -5,29 +5,77 @@
#ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_
#define GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_
+#include <map>
+#include <queue>
+#include <vector>
+
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/shared_memory.h"
+#include "base/task.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/cmd_parser.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+#include "ui/gfx/native_widget_types.h"
+#include "ui/gfx/size.h"
+#include "ui/gfx/surface/transport_dib.h"
+
+#if defined(OS_MACOSX)
+#include "ui/gfx/surface/accelerated_surface_mac.h"
+#endif
+
+namespace gfx {
+class GLContext;
+class GLShareGroup;
+class GLSurface;
+}
namespace gpu {
+namespace gles2 {
+class ContextGroup;
+}
-// This class schedules commands that have been flushed. They are received via
-// a command buffer and forwarded to a command parser. TODO(apatrick): This
-// class should not know about the decoder. Do not add additional dependencies
-// on it.
+// This class processes commands in a command buffer. It is event driven and
+// posts tasks to the current message loop to do additional work.
class GpuScheduler : public CommandBufferEngine {
public:
- GpuScheduler(CommandBuffer* command_buffer,
- gles2::GLES2Decoder* decoder,
- CommandParser* parser);
+ // If a group is not passed in one will be created.
+ static GpuScheduler* Create(CommandBuffer* command_buffer,
+ gles2::ContextGroup* group);
+
+ // This constructor is for unit tests.
+ static GpuScheduler* CreateForTests(CommandBuffer* command_buffer,
+ gles2::GLES2Decoder* decoder,
+ CommandParser* parser);
virtual ~GpuScheduler();
+ // Platform specific code to create GLContexts and GLSurfaces that are
+ // handed off to the next function.
+ bool Initialize(gfx::PluginWindowHandle hwnd,
+ const gfx::Size& size,
+ bool software,
+ const gles2::DisallowedExtensions& disallowed_extensions,
+ const char* allowed_extensions,
+ const std::vector<int32>& attribs,
+ gfx::GLShareGroup* share_group);
+
+ // Takes ownership of GLSurface and GLContext.
+ bool InitializeCommon(
+ const scoped_refptr<gfx::GLSurface>& surface,
+ const scoped_refptr<gfx::GLContext>& context,
+ const gfx::Size& size,
+ const gles2::DisallowedExtensions& disallowed_extensions,
+ const char* allowed_extensions,
+ const std::vector<int32>& attribs);
+
+ void Destroy();
+ void DestroyCommon();
+
+ bool SetParent(GpuScheduler* parent_scheduler, uint32 parent_texture_id);
+
void PutChanged();
// Sets whether commands should be processed by this scheduler. Setting to
@@ -49,29 +97,84 @@ class GpuScheduler : public CommandBufferEngine {
virtual bool SetGetOffset(int32 offset);
virtual int32 GetGetOffset();
+#if defined(OS_MACOSX)
+ // To prevent the GPU process from overloading the browser process,
+ // we need to track the number of swap buffers calls issued and
+ // acknowledged per on-screen context, and keep the GPU from getting
+ // too far ahead of the browser. Note that this
+ // is also predicated on a flow control mechanism between the
+ // renderer and GPU processes.
+ uint64 swap_buffers_count() const;
+ uint64 acknowledged_swap_buffers_count() const;
+ void set_acknowledged_swap_buffers_count(
+ uint64 acknowledged_swap_buffers_count);
+
+ // Needed only on Mac OS X, which does not render into an on-screen
+ // window and therefore requires the backing store to be resized
+ // manually. Returns an opaque identifier for the new backing store.
+ // There are two versions of this method: one for use with the IOSurface
+ // available in Mac OS X 10.6; and, one for use with the
+ // TransportDIB-based version used on Mac OS X 10.5.
+ virtual uint64 SetWindowSizeForIOSurface(const gfx::Size& size);
+ virtual TransportDIB::Handle SetWindowSizeForTransportDIB(
+ const gfx::Size& size);
+ virtual void SetTransportDIBAllocAndFree(
+ Callback2<size_t, TransportDIB::Handle*>::Type* allocator,
+ Callback1<TransportDIB::Id>::Type* deallocator);
+ // Returns the id of the current surface that is being rendered to
+ // (or 0 if no such surface has been created).
+ virtual uint64 GetSurfaceId();
+
+ void DidDestroySurface();
+
+ // Sets a callback which is called when a SwapBuffers command is processed.
+ // Must be called after Initialize().
+ // It is not defined on which thread this callback is called.
+ void SetSwapBuffersCallback(Callback0::Type* callback);
+#endif
+
+ // Sets a callback that is called when a glResizeCHROMIUM command
+ // is processed.
+ void SetResizeCallback(Callback1<gfx::Size>::Type* callback);
+
void SetCommandProcessedCallback(Callback0::Type* callback);
+ // Get the GLES2Decoder associated with this scheduler.
+ gles2::GLES2Decoder* decoder() const { return decoder_.get(); }
+
private:
+ // If a group is not passed in one will be created.
+ GpuScheduler(CommandBuffer* command_buffer,
+ gles2::GLES2Decoder* decoder,
+ CommandParser* parser);
+
+#if defined(OS_MACOSX)
+ // Called via a callback just before we are supposed to call the
+ // user's swap buffers callback.
+ void WillSwapBuffers();
+#endif
// The GpuScheduler holds a weak reference to the CommandBuffer. The
// CommandBuffer owns the GpuScheduler and holds a strong reference to it
// through the ProcessCommands callback.
CommandBuffer* command_buffer_;
- // Does not own decoder. TODO(apatrick): The GpuScheduler shouldn't need a
- // pointer to the decoder, it is only used to initialize the CommandParser,
- // which could be an argument to the constructor, and to determine the
- // reason for context lost.
- gles2::GLES2Decoder* decoder_;
-
- // TODO(apatrick): The GpuScheduler currently creates and owns the parser.
- // This should be an argument to the constructor.
+ scoped_ptr<gles2::GLES2Decoder> decoder_;
scoped_ptr<CommandParser> parser_;
// Greater than zero if this is waiting to be rescheduled before continuing.
int unscheduled_count_;
scoped_ptr<Callback0::Type> scheduled_callback_;
+
+#if defined(OS_MACOSX)
+ uint64 swap_buffers_count_;
+ uint64 acknowledged_swap_buffers_count_;
+ scoped_ptr<AcceleratedSurface> surface_;
+ scoped_ptr<Callback0::Type> wrapped_swap_buffers_callback_;
+#endif
+
+ ScopedRunnableMethodFactory<GpuScheduler> method_factory_;
scoped_ptr<Callback0::Type> command_processed_callback_;
};