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author | nhiroki@chromium.org <nhiroki@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-08-26 07:19:22 +0000 |
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committer | nhiroki@chromium.org <nhiroki@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-08-26 07:19:22 +0000 |
commit | 4604ad612e09453372d4518f911895e5bd73540b (patch) | |
tree | 88ccf96ee9142351443bb4f376b462a4dd0f8d54 /gpu/command_buffer/service/memory_program_cache_unittest.cc | |
parent | 1c09fa0059266459adc4abc8a14ae63e30a90500 (diff) | |
download | chromium_src-4604ad612e09453372d4518f911895e5bd73540b.zip chromium_src-4604ad612e09453372d4518f911895e5bd73540b.tar.gz chromium_src-4604ad612e09453372d4518f911895e5bd73540b.tar.bz2 |
Revert 219501 "Validate varying varibales matching for vertex/fr..."
DEPS change might fail "steps" on "Android Webview AOSP Builder"
http://build.chromium.org/p/chromium.linux/builders/Android%20Webview%20AOSP%20Builder/builds/1581
http://build.chromium.org/p/chromium.linux/builders/Android%20Webview%20AOSP%20Builder/builds/1580
> Validate varying varibales matching for vertex/fragment shaders.
>
> BUG=249018
> TEST=gpu_unitests, webgl conformance test
> TBR=apatrick@chromium.org
>
> Review URL: https://chromiumcodereview.appspot.com/23125017
TBR=zmo@chromium.org
Review URL: https://codereview.chromium.org/23294005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@219504 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/service/memory_program_cache_unittest.cc')
-rw-r--r-- | gpu/command_buffer/service/memory_program_cache_unittest.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/gpu/command_buffer/service/memory_program_cache_unittest.cc b/gpu/command_buffer/service/memory_program_cache_unittest.cc index 6c6b099..36291c4 100644 --- a/gpu/command_buffer/service/memory_program_cache_unittest.cc +++ b/gpu/command_buffer/service/memory_program_cache_unittest.cc @@ -113,15 +113,15 @@ class MemoryProgramCacheTest : public testing::Test { VariableMap fragment_uniform_map; VariableMap fragment_varying_map; - vertex_attrib_map["a"] = VariableInfo(1, 34, SH_PRECISION_LOWP, 0, "a"); - vertex_uniform_map["a"] = VariableInfo(0, 10, SH_PRECISION_MEDIUMP, 1, "a"); - vertex_uniform_map["b"] = VariableInfo(2, 3114, SH_PRECISION_HIGHP, 1, "b"); - vertex_varying_map["c"] = VariableInfo(3, 2, SH_PRECISION_HIGHP, 1, "c"); + vertex_attrib_map["a"] = VariableInfo(1, 34, SH_PRECISION_LOWP, "a"); + vertex_uniform_map["a"] = VariableInfo(0, 10, SH_PRECISION_MEDIUMP, "a"); + vertex_uniform_map["b"] = VariableInfo(2, 3114, SH_PRECISION_HIGHP, "b"); + vertex_varying_map["c"] = VariableInfo(3, 2, SH_PRECISION_HIGHP, "c"); fragment_attrib_map["jjjbb"] = - VariableInfo(463, 1114, SH_PRECISION_MEDIUMP, 0, "jjjbb"); + VariableInfo(463, 1114, SH_PRECISION_MEDIUMP, "jjjbb"); fragment_uniform_map["k"] = - VariableInfo(10, 34413, SH_PRECISION_MEDIUMP, 1, "k"); - fragment_varying_map["c"] = VariableInfo(3, 2, SH_PRECISION_HIGHP, 1, "c"); + VariableInfo(10, 34413, SH_PRECISION_MEDIUMP, "k"); + fragment_varying_map["c"] = VariableInfo(3, 2, SH_PRECISION_HIGHP, "c"); vertex_shader_->set_attrib_map(vertex_attrib_map); vertex_shader_->set_uniform_map(vertex_uniform_map); |