summaryrefslogtreecommitdiffstats
path: root/gpu/command_buffer/service/texture_manager_unittest.cc
diff options
context:
space:
mode:
authoroetuaho@nvidia.com <oetuaho@nvidia.com@0039d316-1c4b-4281-b951-d872f2087c98>2014-02-20 16:56:25 +0000
committeroetuaho@nvidia.com <oetuaho@nvidia.com@0039d316-1c4b-4281-b951-d872f2087c98>2014-02-20 16:56:25 +0000
commitd8e6c924b1bb23056f02d9c6e6363cfc43c38c7d (patch)
treefb995c004adc2bb8e20cd96f5e603f7bfd3b29d7 /gpu/command_buffer/service/texture_manager_unittest.cc
parent8357da40eb30d9c734b4b8c18d4633760d94c1e5 (diff)
downloadchromium_src-d8e6c924b1bb23056f02d9c6e6363cfc43c38c7d.zip
chromium_src-d8e6c924b1bb23056f02d9c6e6363cfc43c38c7d.tar.gz
chromium_src-d8e6c924b1bb23056f02d9c6e6363cfc43c38c7d.tar.bz2
Do not rely on a texture's internalformat matching format
After recently implemented support for rendering to 32-bit floating point textures on ES3, texture's internal format and format do not necessarily always match. Fix the command decoder code that relied on them matching. BUG=329605 TEST=gpu_unittests, WebGL conformance tests Review URL: https://codereview.chromium.org/168983005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@252268 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/service/texture_manager_unittest.cc')
-rw-r--r--gpu/command_buffer/service/texture_manager_unittest.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/gpu/command_buffer/service/texture_manager_unittest.cc b/gpu/command_buffer/service/texture_manager_unittest.cc
index ada24a8..168a4fd 100644
--- a/gpu/command_buffer/service/texture_manager_unittest.cc
+++ b/gpu/command_buffer/service/texture_manager_unittest.cc
@@ -1425,7 +1425,7 @@ TEST_F(TextureTest, SafeUnsafe) {
}
TEST_F(TextureTest, ClearTexture) {
- EXPECT_CALL(*decoder_, ClearLevel(_, _, _, _, _, _, _, _, _))
+ EXPECT_CALL(*decoder_, ClearLevel(_, _, _, _, _, _, _, _, _, _))
.WillRepeatedly(Return(true));
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
manager_->SetLevelInfo(texture_ref_.get(),
@@ -1992,7 +1992,7 @@ TEST_F(ProduceConsumeTextureTest, ProduceConsumeClearRectangle) {
// See if we can clear the previously uncleared level now.
EXPECT_EQ(level0,
GetLevelInfo(restored_texture.get(), GL_TEXTURE_RECTANGLE_ARB, 0));
- EXPECT_CALL(*decoder_, ClearLevel(_, _, _, _, _, _, _, _, _))
+ EXPECT_CALL(*decoder_, ClearLevel(_, _, _, _, _, _, _, _, _, _))
.WillRepeatedly(Return(true));
EXPECT_TRUE(manager_->ClearTextureLevel(
decoder_.get(), restored_texture.get(), GL_TEXTURE_RECTANGLE_ARB, 0));