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author | zmo@chromium.org <zmo@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-03-06 17:48:26 +0000 |
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committer | zmo@chromium.org <zmo@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-03-06 17:48:26 +0000 |
commit | a8fb8f44bc56943c45bd06034fc004e22ef5da85 (patch) | |
tree | 0cf04d8183f36b63d56b3704176ea2d53b42f023 /gpu/command_buffer/tests/gl_test_utils.h | |
parent | b375601e95723c66b63b567c80dfc69544c91c43 (diff) | |
download | chromium_src-a8fb8f44bc56943c45bd06034fc004e22ef5da85.zip chromium_src-a8fb8f44bc56943c45bd06034fc004e22ef5da85.tar.gz chromium_src-a8fb8f44bc56943c45bd06034fc004e22ef5da85.tar.bz2 |
Revert 186416
> Use client side arrays for GL_STREAM_DRAW attributes
>
> Certain GPU/drivers are slow when using constantly changing
> vertex buffers. They also run out of memory as the pipeline
> the buffers so while a buffer is in used being drawn to they
> can't delete it immediately when you upload new data to the
> buffer.
>
> This is an attempt to work around that issue seemlessly by
> using client side arrays for buffers marked as GL_STREAM_DRAW
>
> BUG=178093
>
>
> Review URL: https://chromiumcodereview.appspot.com/12494005
TBR=gman@chromium.org
Review URL: https://codereview.chromium.org/12544006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@186459 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/tests/gl_test_utils.h')
-rw-r--r-- | gpu/command_buffer/tests/gl_test_utils.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/gpu/command_buffer/tests/gl_test_utils.h b/gpu/command_buffer/tests/gl_test_utils.h index 972ea0a..31de7cd 100644 --- a/gpu/command_buffer/tests/gl_test_utils.h +++ b/gpu/command_buffer/tests/gl_test_utils.h @@ -35,11 +35,6 @@ class GLTestHelper { // Returns the created buffer. static GLuint SetupUnitQuad(GLint position_location); - // Make a 6 vertex colors. - // Returns the created buffer. - static GLuint SetupColorsForUnitQuad( - GLint location, const GLfloat color[4], GLenum usage); - // Checks an area of pixels for a color. static bool CheckPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLint tolerance, |