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authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-07-19 18:52:02 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-07-19 18:52:02 +0000
commit7f1a51c32f9c8c5a44118483c1255328d7983fce (patch)
tree5ca178adcc32507a067827922332f39c8bd64135 /gpu/demos
parentafaaacd757849f6f9117aa99bd582f52a152aa9c (diff)
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Revert 147328 - Current status of patch:
- In-memory cache - maximum in memory limit (currently 6mb) - lru eviction - Cache includes saving the attribute + uniform mappings Wiring: - Added bindings for glProgramBinary and glGetProgramBinary - Plumbed the shader cache from gl_channel_manager to program_manager Refactoring: - moved the meat of DoCompile to the ProgramManager New: - added field to ShaderInfo to store if we have a possible pending cache compile - exposed attrib_map and uniform_map in ShaderInfo for the cache - program_cache base class with in-memory status storage - Simple memory_program_cache implementation, stores programs with lru eviction - Added caching logic to DoCompileShader in gles2_cmd_decoder and Link in program_manager Design doc: https://docs.google.com/document/d/1Vceem-nF4TCICoeGSh7OMXxfGuJEJYblGXRgN9V9hcE/edit BUG=88572 Review URL: https://chromiumcodereview.appspot.com/10534173 TBR=dmurph@chromium.org Review URL: https://chromiumcodereview.appspot.com/10795037 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@147497 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/demos')
-rw-r--r--gpu/demos/framework/window.cc6
1 files changed, 1 insertions, 5 deletions
diff --git a/gpu/demos/framework/window.cc b/gpu/demos/framework/window.cc
index 574ab58..d30e427 100644
--- a/gpu/demos/framework/window.cc
+++ b/gpu/demos/framework/window.cc
@@ -4,8 +4,6 @@
#include "gpu/demos/framework/window.h"
-#include <vector>
-
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/memory/ref_counted.h"
@@ -79,9 +77,7 @@ bool Window::CreateRenderContext(gfx::AcceleratedWidget hwnd) {
return false;
}
- gpu::gles2::ContextGroup::Ref group(new gpu::gles2::ContextGroup(NULL,
- true,
- NULL));
+ gpu::gles2::ContextGroup::Ref group(new gpu::gles2::ContextGroup(NULL, true));
decoder_.reset(gpu::gles2::GLES2Decoder::Create(group.get()));
if (!decoder_.get())