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authordalecurtis@google.com <dalecurtis@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-20 20:59:30 +0000
committerdalecurtis@google.com <dalecurtis@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-20 20:59:30 +0000
commited7575c8657bc149c2c2ce1c379394c2226d1d31 (patch)
tree6b3c3d37f0dd447831a67c0b1bac95beeba93582 /media
parentbe56c2eb6a9ddd191aa885203f432b771264d3dd (diff)
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Revert 170870
> Boost WaveOut thread priority for background audio. > > XP seems to be lowering the priority of the thread responding to > audio callbacks when backgrounded, causing glitching. > > BUG=161307 > TEST=background playback on XP works without issue. > > Review URL: https://codereview.chromium.org/11316284 Causes hangs and high cpu usage for several users. TBR=dalecurtis@google.com Review URL: https://codereview.chromium.org/11638047 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@174233 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'media')
-rw-r--r--media/audio/win/waveout_output_win.cc7
1 files changed, 0 insertions, 7 deletions
diff --git a/media/audio/win/waveout_output_win.cc b/media/audio/win/waveout_output_win.cc
index 48f41e1..f18b2fa 100644
--- a/media/audio/win/waveout_output_win.cc
+++ b/media/audio/win/waveout_output_win.cc
@@ -11,8 +11,6 @@
#include "base/basictypes.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
-#include "base/message_loop_proxy.h"
-#include "base/threading/platform_thread.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_util.h"
#include "media/audio/win/audio_manager_win.h"
@@ -110,11 +108,6 @@ PCMWaveOutAudioOutputStream::PCMWaveOutAudioOutputStream(
}
format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
format_.Samples.wValidBitsPerSample = params.bits_per_sample();
-
- // Boost thread priority. Required for glitch free background audio.
- DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
- base::PlatformThread::SetThreadPriority(
- GetCurrentThread(), base::kThreadPriority_RealtimeAudio);
}
PCMWaveOutAudioOutputStream::~PCMWaveOutAudioOutputStream() {