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author | bradnelson@google.com <bradnelson@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-11-19 02:46:32 +0000 |
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committer | bradnelson@google.com <bradnelson@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-11-19 02:46:32 +0000 |
commit | 745945afe8e9fbfad7bb9ed442143172bf690073 (patch) | |
tree | 770e9c5f61e1204221fb4c2887cb863ad8b6688f /native_client_sdk/src/examples/tumbler/shader_util.cc | |
parent | f0953ccbeb01a7a4ed1daa3cb84c2bc42adbed1f (diff) | |
download | chromium_src-745945afe8e9fbfad7bb9ed442143172bf690073.zip chromium_src-745945afe8e9fbfad7bb9ed442143172bf690073.tar.gz chromium_src-745945afe8e9fbfad7bb9ed442143172bf690073.tar.bz2 |
Adding reduced version of sdk at 1387 to chrome tree.
BUG=None
TEST=None
R=noelallen@google.com
TBR
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@110822 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'native_client_sdk/src/examples/tumbler/shader_util.cc')
-rw-r--r-- | native_client_sdk/src/examples/tumbler/shader_util.cc | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/native_client_sdk/src/examples/tumbler/shader_util.cc b/native_client_sdk/src/examples/tumbler/shader_util.cc new file mode 100644 index 0000000..2bbfc84 --- /dev/null +++ b/native_client_sdk/src/examples/tumbler/shader_util.cc @@ -0,0 +1,95 @@ +// Copyright (c) 2011 The Native Client Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "examples/tumbler/shader_util.h" + +#include <stdlib.h> +#include <stdio.h> + +namespace shader_util { + +GLuint CreateShaderOfType(GLenum type, const char *shader_src) { + GLuint shader; + GLint compiled; + + // Create the shader object + shader = glCreateShader(type); + + if (shader == 0) + return 0; + + // Load and compile the shader source + glShaderSource(shader, 1, &shader_src, NULL); + glCompileShader(shader); + + // Check the compile status + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if (compiled == 0) { + GLint info_len = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len); + if (info_len > 1) { + char* info_log = reinterpret_cast<char*>(malloc(sizeof(char) * info_len)); + glGetShaderInfoLog(shader, info_len, NULL, info_log); + // TODO(dspringer): We could really use a logging API. + printf("Error compiling shader:\n%s\n", info_log); + free(info_log); + } + glDeleteShader(shader); + return 0; + } + + return shader; +} + +GLuint CreateProgramFromVertexAndFragmentShaders( + const char *vertex_shader_src, const char *fragment_shader_src) { + GLuint vertex_shader; + GLuint fragment_shader; + GLuint program_object; + GLint linked; + + // Load the vertex/fragment shaders + vertex_shader = CreateShaderOfType(GL_VERTEX_SHADER, vertex_shader_src); + if (vertex_shader == 0) + return 0; + fragment_shader = CreateShaderOfType(GL_FRAGMENT_SHADER, fragment_shader_src); + if (fragment_shader == 0) { + glDeleteShader(vertex_shader); + return 0; + } + + // Create the program object and attach the shaders. + program_object = glCreateProgram(); + if (program_object == 0) + return 0; + glAttachShader(program_object, vertex_shader); + glAttachShader(program_object, fragment_shader); + + // Link the program + glLinkProgram(program_object); + + // Check the link status + glGetProgramiv(program_object, GL_LINK_STATUS, &linked); + if (linked == 0) { + GLint info_len = 0; + glGetProgramiv(program_object, GL_INFO_LOG_LENGTH, &info_len); + if (info_len > 1) { + char* info_log = reinterpret_cast<char*>(malloc(info_len)); + glGetProgramInfoLog(program_object, info_len, NULL, info_log); + // TODO(dspringer): We could really use a logging API. + printf("Error linking program:\n%s\n", info_log); + free(info_log); + } + glDeleteProgram(program_object); + return 0; + } + + // Delete these here because they are attached to the program object. + glDeleteShader(vertex_shader); + glDeleteShader(fragment_shader); + + return program_object; +} + +} // namespace shader_util |