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author | sail@chromium.org <sail@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-11-30 06:14:42 +0000 |
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committer | sail@chromium.org <sail@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-11-30 06:14:42 +0000 |
commit | 83e4330078a4f27a90a87e84f5cad95e1af9bb29 (patch) | |
tree | 31b342a44cbd2c00fadd5736e187c3320de7cbb1 /net/socket/client_socket_handle.h | |
parent | ad5e75b7b631547499ebded471f8d02b7b91e81c (diff) | |
download | chromium_src-83e4330078a4f27a90a87e84f5cad95e1af9bb29.zip chromium_src-83e4330078a4f27a90a87e84f5cad95e1af9bb29.tar.gz chromium_src-83e4330078a4f27a90a87e84f5cad95e1af9bb29.tar.bz2 |
Revert 112130 - Close idle connections / SPDY sessions when needed.
Due to the idle connection state being held by different socket pools, it's possible for one socket pool to hold an idle socket in a lower layer socket pool. From the lower level socket pool's perspective, the socket is being "actively" used. From the higher socket pool's (including SpdySession, which is more of a connection manager) perspective, the connection is idle and can be closed if we have hit a limit.
Normally this isn't a big deal, except when we have a lot of idle SPDY connections and are connecting via a proxy, so we have low connection limits through the proxy server. We address this problem by allowing lower-level socket pools to tell higher level socket pools to close a socket.
BUG=62364,92244, 105839
TEST=none
Review URL: http://codereview.chromium.org/8340012
TBR=willchan@chromium.org
Review URL: http://codereview.chromium.org/8745007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@112134 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/socket/client_socket_handle.h')
-rw-r--r-- | net/socket/client_socket_handle.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/net/socket/client_socket_handle.h b/net/socket/client_socket_handle.h index 23fc5cf..cab6ef6 100644 --- a/net/socket/client_socket_handle.h +++ b/net/socket/client_socket_handle.h @@ -92,10 +92,6 @@ class NET_EXPORT ClientSocketHandle { // initialized the ClientSocketHandle. LoadState GetLoadState() const; - bool IsPoolStalled() const; - - void AddLayeredPool(LayeredPool* layered_pool); - // Returns true when Init() has completed successfully. bool is_initialized() const { return is_initialized_; } @@ -168,7 +164,6 @@ class NET_EXPORT ClientSocketHandle { bool is_initialized_; ClientSocketPool* pool_; - LayeredPool* layered_pool_; scoped_ptr<StreamSocket> socket_; std::string group_name_; bool is_reused_; |