summaryrefslogtreecommitdiffstats
path: root/net/socket/client_socket_pool_base.h
diff options
context:
space:
mode:
authorwillchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-03 22:05:15 +0000
committerwillchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-03 22:05:15 +0000
commit02d89618b93897a404b466b2f019e7914dd8c798 (patch)
tree2053cf7b5b901f32f90a16dad527a583170970c8 /net/socket/client_socket_pool_base.h
parentb10a91eb470ed96162c448b5a83b364aab23efac (diff)
downloadchromium_src-02d89618b93897a404b466b2f019e7914dd8c798.zip
chromium_src-02d89618b93897a404b466b2f019e7914dd8c798.tar.gz
chromium_src-02d89618b93897a404b466b2f019e7914dd8c798.tar.bz2
Add timeouts for ConnectJobs. Limit ConnectJobs per group to number of Requests per group + 1.
In the histograms for Net.SocketRequestTime, late binding has a much longer tail. This is presumably because I didn't implement timeouts and CancelRequest() never cancelled jobs. I'm limiting TCPConnectJobs to 30 seconds and cancelling jobs if there are too many more than there are requests. Review URL: http://codereview.chromium.org/160499 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@22326 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/socket/client_socket_pool_base.h')
-rw-r--r--net/socket/client_socket_pool_base.h19
1 files changed, 16 insertions, 3 deletions
diff --git a/net/socket/client_socket_pool_base.h b/net/socket/client_socket_pool_base.h
index 21cd642..51b2139 100644
--- a/net/socket/client_socket_pool_base.h
+++ b/net/socket/client_socket_pool_base.h
@@ -43,8 +43,10 @@ class ConnectJob {
DISALLOW_COPY_AND_ASSIGN(Delegate);
};
+ // A |timeout_duration| of 0 corresponds to no timeout.
ConnectJob(const std::string& group_name,
const ClientSocketHandle* key_handle,
+ base::TimeDelta timeout_duration,
Delegate* delegate);
virtual ~ConnectJob();
@@ -63,7 +65,7 @@ class ConnectJob {
// |delegate_| via OnConnectJobComplete. In both asynchronous and synchronous
// completion, ReleaseSocket() can be called to acquire the connected socket
// if it succeeded.
- virtual int Connect() = 0;
+ int Connect();
protected:
void set_load_state(LoadState load_state) { load_state_ = load_state; }
@@ -72,10 +74,18 @@ class ConnectJob {
Delegate* delegate() { return delegate_; }
private:
+ virtual int ConnectInternal() = 0;
+
+ // Alerts the delegate that the ConnectJob has timed out.
+ void OnTimeout();
+
const std::string group_name_;
// Temporarily needed until we switch to late binding.
const ClientSocketHandle* const key_handle_;
- Delegate* const delegate_;
+ const base::TimeDelta timeout_duration_;
+ // Timer to abort jobs that take too long.
+ base::OneShotTimer<ConnectJob> timer_;
+ Delegate* delegate_;
LoadState load_state_;
scoped_ptr<ClientSocket> socket_;
@@ -168,6 +178,9 @@ class ClientSocketPoolBase
// For testing.
bool may_have_stalled_group() const { return may_have_stalled_group_; }
+ int NumConnectJobsInGroup(const std::string& group_name) const {
+ return group_map_.find(group_name)->second.jobs.size();
+ }
private:
// Entry for a persistent socket which became idle at time |start_time|.
@@ -252,7 +265,7 @@ class ClientSocketPoolBase
// binding is enabled. |job| must be non-NULL when late binding is
// enabled. Also updates |group| if non-NULL.
void RemoveConnectJob(const ClientSocketHandle* handle,
- ConnectJob* job,
+ const ConnectJob* job,
Group* group);
// Same as OnAvailableSocketSlot except it looks up the Group first to see if