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authorgman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-10-15 02:57:43 +0000
committergman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-10-15 02:57:43 +0000
commit89f580b14355e7342cff030747d12ec18f8ca012 (patch)
tree9836461b7b35b80917cd73705e3bf3f399408767 /o3d/DEPS_chrome
parentd3c1ea6b14c108eaec919200e8bc5997a681a42b (diff)
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Fix clearing render targets in D3D if there
is no associated depth buffer. There's something I don't get here. I thought the dimensions of the depth-stencil and the render target had to match but apparently they don't? Review URL: http://codereview.chromium.org/270100 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@29084 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/DEPS_chrome')
-rw-r--r--o3d/DEPS_chrome2
1 files changed, 1 insertions, 1 deletions
diff --git a/o3d/DEPS_chrome b/o3d/DEPS_chrome
index 0635b87..218f772 100644
--- a/o3d/DEPS_chrome
+++ b/o3d/DEPS_chrome
@@ -1,5 +1,5 @@
vars = {
- "o3d_code_rev": "149",
+ "o3d_code_rev": "154",
}
deps = {