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authorkbr@chromium.org <kbr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-02-26 17:54:05 +0000
committerkbr@chromium.org <kbr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-02-26 17:54:05 +0000
commit46ef2ce78952914d3723b07aae28b024a1e8a6ad (patch)
tree933865afee43064de6c883342408a0fa63122689 /o3d/compiler/glsl_validator/build.xml
parent0908acd972c01bf7f3915575b5b53d78a0ee3c7b (diff)
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Thanks to apatrick, added missing support to GLSL ES grammar for
user-defined types in constructor calls and type names. Allows declarations of uniforms of struct types to parse. Added all shaders from WebGL demos; all parse successfully. Fixed Ant build targets. Attempted to make same changes to Bison version of grammar, but it is not working well (failing to parse some function calls the ANTLR version handles). Leaving it functionally unchanged. Cleaned up comments. Review URL: http://codereview.chromium.org/660160 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40129 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/compiler/glsl_validator/build.xml')
-rw-r--r--o3d/compiler/glsl_validator/build.xml28
1 files changed, 24 insertions, 4 deletions
diff --git a/o3d/compiler/glsl_validator/build.xml b/o3d/compiler/glsl_validator/build.xml
index be53186..ee52a8c 100644
--- a/o3d/compiler/glsl_validator/build.xml
+++ b/o3d/compiler/glsl_validator/build.xml
@@ -10,13 +10,13 @@
<property name="build" value="build" />
<property name="test" value="test" />
<path id="antlr.classpath">
- <pathelement location="../../third_party/antlr3/lib/antlr-3.1.1.jar" />
+ <pathelement location="../../../third_party/antlr3/lib/antlr-3.1.1.jar" />
</path>
<path id="antlr.runtime.classpath">
- <pathelement location="../../third_party/antlr3/lib/antlr-runtime-3.1.1.jar" />
+ <pathelement location="../../../third_party/antlr3/lib/antlr-runtime-3.1.1.jar" />
</path>
<path id="test.classpath">
- <pathelement location="../../third_party/antlr3/lib/antlr-runtime-3.1.1.jar" />
+ <pathelement location="../../../third_party/antlr3/lib/antlr-runtime-3.1.1.jar" />
<pathelement location="${build}" />
</path>
</target>
@@ -25,7 +25,7 @@
<mkdir dir="${build}" />
<mkdir dir="${build}/glsl_es" />
<!-- Run ANTLR on the grammar -->
- <java classname="org.antlr.Tool">
+ <java classname="org.antlr.Tool" failonerror="true">
<classpath refid="antlr.classpath" />
<arg value="glsl_es/GLSL_ES.g" />
<arg value="-fo" />
@@ -45,8 +45,28 @@
<arg value="shaders/ambient.frag" />
<arg value="shaders/diffuse.vert" />
<arg value="shaders/diffuse.frag" />
+ <arg value="shaders/many-planets-deep.vert" />
+ <arg value="shaders/many-planets-deep.frag" />
+ <arg value="shaders/nvidia-vertex-buffer-object.vert" />
+ <arg value="shaders/nvidia-vertex-buffer-object.frag" />
<arg value="shaders/texture_mapping.vert" />
<arg value="shaders/texture_mapping.frag" />
+ <arg value="shaders/particles-2d.vert" />
+ <arg value="shaders/particles-3d.vert" />
+ <arg value="shaders/particles.frag" />
+ <arg value="shaders/san-angeles-flat.vert" />
+ <arg value="shaders/san-angeles-lit.vert" />
+ <arg value="shaders/san-angeles-flat.frag" />
+ <arg value="shaders/shiny-teapot.vert" />
+ <arg value="shaders/shiny-teapot.frag" />
+ <arg value="shaders/spirit-box.vert" />
+ <arg value="shaders/spirit-box.frag" />
+ <arg value="shaders/spore-view.vert" />
+ <arg value="shaders/spore-view.frag" />
+ <arg value="shaders/teapot-per-pixel.vert" />
+ <arg value="shaders/teapot-per-pixel.frag" />
+ <arg value="shaders/teapot-per-vertex.vert" />
+ <arg value="shaders/teapot-per-vertex.frag" />
</java>
</target>