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author | tzik@chromium.org <tzik@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-06-16 07:21:26 +0000 |
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committer | tzik@chromium.org <tzik@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-06-16 07:21:26 +0000 |
commit | 20068a0582ea4dd0bb1f7d0275315011e8f52439 (patch) | |
tree | 1de9c3d394daa058fa48c15cab6a45b9f73f8ace /ppapi/examples | |
parent | cadbc71e0b1d1c2e907e3fac183f9ace2304d899 (diff) | |
download | chromium_src-20068a0582ea4dd0bb1f7d0275315011e8f52439.zip chromium_src-20068a0582ea4dd0bb1f7d0275315011e8f52439.tar.gz chromium_src-20068a0582ea4dd0bb1f7d0275315011e8f52439.tar.bz2 |
Revert 277208 "[PPAPI] Compositor API implementation."
This CL seems to cause perf bot failure.
The log said nacl_helper-data size gained exceeds expectation.
http://build.chromium.org/p/chromium/builders/Linux/builds/50560
https://chromeperf.appspot.com/report?masters=Chromium&bots=chromium-rel-linux&tests=sizes%2Fnacl_helper-data&rev=277212&checked=core
> [PPAPI] Compositor API implementation.
>
> Implement the compositor API which allows a plugin to combine different sources of visual data efficiently, such as PPB_ImageData and OpengGL texture.
>
> API Proposal http://goo.gl/V7xcu3
>
> BUG=374383
>
> Review URL: https://codereview.chromium.org/298023004
TBR=penghuang@chromium.org
Review URL: https://codereview.chromium.org/331123003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@277372 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ppapi/examples')
-rw-r--r-- | ppapi/examples/compositor/compositor.cc | 439 | ||||
-rw-r--r-- | ppapi/examples/compositor/compositor.html | 28 | ||||
-rw-r--r-- | ppapi/examples/compositor/spinning_cube.cc | 459 | ||||
-rw-r--r-- | ppapi/examples/compositor/spinning_cube.h | 42 |
4 files changed, 0 insertions, 968 deletions
diff --git a/ppapi/examples/compositor/compositor.cc b/ppapi/examples/compositor/compositor.cc deleted file mode 100644 index d437bc84..0000000 --- a/ppapi/examples/compositor/compositor.cc +++ /dev/null @@ -1,439 +0,0 @@ -// Copyright 2014 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// Needed on Windows to get |M_PI| from math.h. -#ifdef _WIN32 -#define _USE_MATH_DEFINES -#endif - -#include <math.h> - -#include <vector> - -#include "ppapi/c/pp_errors.h" -#include "ppapi/c/pp_input_event.h" -#include "ppapi/cpp/compositor.h" -#include "ppapi/cpp/compositor_layer.h" -#include "ppapi/cpp/graphics_3d.h" -#include "ppapi/cpp/graphics_3d_client.h" -#include "ppapi/cpp/image_data.h" -#include "ppapi/cpp/input_event.h" -#include "ppapi/cpp/instance.h" -#include "ppapi/cpp/module.h" -#include "ppapi/cpp/rect.h" -#include "ppapi/cpp/var_dictionary.h" -#include "ppapi/examples/compositor/spinning_cube.h" -#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" -#include "ppapi/lib/gl/include/GLES2/gl2.h" -#include "ppapi/lib/gl/include/GLES2/gl2ext.h" -#include "ppapi/utility/completion_callback_factory.h" - -// Use assert as a poor-man's CHECK, even in non-debug mode. -// Since <assert.h> redefines assert on every inclusion (it doesn't use -// include-guards), make sure this is the last file #include'd in this file. -#undef NDEBUG -#include <assert.h> - -// When compiling natively on Windows, PostMessage can be #define-d to -// something else. -#ifdef PostMessage -#undef PostMessage -#endif - -// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a -// function to preserve line number information in the failure message. -#define AssertNoGLError() \ - PP_DCHECK(!glGetError()); - -namespace { - -const int32_t kTextureWidth = 800; -const int32_t kTextureHeight = 800; -const int32_t kImageWidth = 256; -const int32_t kImageHeight = 256; - -class DemoInstance : public pp::Instance, public pp::Graphics3DClient { - public: - DemoInstance(PP_Instance instance); - virtual ~DemoInstance(); - - // pp::Instance implementation (see PPP_Instance). - virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]); - virtual void DidChangeView(const pp::Rect& position, - const pp::Rect& clip); - virtual bool HandleInputEvent(const pp::InputEvent& event); - - // pp::Graphics3DClient implementation. - virtual void Graphics3DContextLost(); - - private: - // GL-related functions. - void InitGL(int32_t result); - GLuint PrepareFramebuffer(); - pp::ImageData PrepareImage(); - void Paint(int32_t result, int32_t frame); - void OnTextureReleased(int32_t result, GLuint texture); - void OnImageReleased(int32_t result, const pp::ImageData& image); - - pp::CompletionCallbackFactory<DemoInstance> callback_factory_; - - // Owned data. - pp::Graphics3D* context_; - - GLuint fbo_; - GLuint rbo_; - - std::vector<GLuint> textures_; - std::vector<pp::ImageData> images_; - - pp::Compositor compositor_; - pp::CompositorLayer color_layer_; - pp::CompositorLayer stable_texture_layer_; - pp::CompositorLayer texture_layer_; - pp::CompositorLayer image_layer_; - - bool rebuild_layers_; - int32_t total_resource_; - - SpinningCube* cube_; -}; - -DemoInstance::DemoInstance(PP_Instance instance) - : pp::Instance(instance), - pp::Graphics3DClient(this), - callback_factory_(this), - context_(NULL), - fbo_(0), - rbo_(0), - compositor_(this), - rebuild_layers_(false), - total_resource_(0), - cube_(new SpinningCube()) { - RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); -} - -DemoInstance::~DemoInstance() { - delete cube_; - assert(glTerminatePPAPI()); - delete context_; -} - -bool DemoInstance::Init(uint32_t /*argc*/, - const char* /*argn*/[], - const char* /*argv*/[]) { - return !!glInitializePPAPI(pp::Module::Get()->get_browser_interface()); -} - -void DemoInstance::DidChangeView( - const pp::Rect& position, const pp::Rect& /*clip*/) { - if (position.width() == 0 || position.height() == 0) - return; - // Initialize graphics. - InitGL(0); -} - -bool DemoInstance::HandleInputEvent(const pp::InputEvent& event) { - switch (event.GetType()) { - case PP_INPUTEVENT_TYPE_MOUSEDOWN: - rebuild_layers_ = true; - return true; - default: - break; - } - return false; -} - -void DemoInstance::Graphics3DContextLost() { - fbo_ = 0; - rbo_ = 0; - compositor_.ResetLayers(); - color_layer_ = pp::CompositorLayer(); - stable_texture_layer_ = pp::CompositorLayer(); - texture_layer_ = pp::CompositorLayer(); - image_layer_ = pp::CompositorLayer(); - total_resource_ -= static_cast<int32_t>(textures_.size()); - textures_.clear(); - delete context_; - context_ = NULL; - cube_->OnGLContextLost(); - pp::CompletionCallback cb = callback_factory_.NewCallback( - &DemoInstance::InitGL); - pp::Module::Get()->core()->CallOnMainThread(0, cb, 0); -} - -void DemoInstance::InitGL(int32_t /*result*/) { - if (context_) - return; - int32_t context_attributes[] = { - PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, - PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8, - PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8, - PP_GRAPHICS3DATTRIB_RED_SIZE, 8, - PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0, - PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0, - PP_GRAPHICS3DATTRIB_SAMPLES, 0, - PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, - PP_GRAPHICS3DATTRIB_WIDTH, 32, - PP_GRAPHICS3DATTRIB_HEIGHT, 32, - PP_GRAPHICS3DATTRIB_NONE, - }; - context_ = new pp::Graphics3D(this, context_attributes); - assert(!context_->is_null()); - assert(BindGraphics(compositor_)); - - glSetCurrentContextPPAPI(context_->pp_resource()); - - cube_->Init(kTextureWidth, kTextureHeight); - - Paint(PP_OK, 0); -} - -GLuint DemoInstance::PrepareFramebuffer() { - GLuint texture = 0; - if (textures_.empty()) { - total_resource_++; - // Create a texture object - glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_2D, texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTextureWidth, kTextureHeight, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glBindTexture(GL_TEXTURE_2D, 0); - } else { - texture = textures_.back(); - textures_.pop_back(); - } - - if (!rbo_) { - // create a renderbuffer object to store depth info - glGenRenderbuffers(1, &rbo_); - glBindRenderbuffer(GL_RENDERBUFFER, rbo_); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, - kTextureWidth, kTextureHeight); - glBindRenderbuffer(GL_RENDERBUFFER, 0); - } - - if (!fbo_) { - // create a framebuffer object - glGenFramebuffers(1, &fbo_); - } - - glBindFramebuffer(GL_FRAMEBUFFER, fbo_); - - // attach the texture to FBO color attachment point - glFramebufferTexture2D(GL_FRAMEBUFFER, - GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, - texture, - 0); - - // attach the renderbuffer to depth attachment point - glFramebufferRenderbuffer(GL_FRAMEBUFFER, - GL_DEPTH_ATTACHMENT, - GL_RENDERBUFFER, - rbo_); - - // check FBO status - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - assert(status == GL_FRAMEBUFFER_COMPLETE); - - AssertNoGLError(); - return texture; -} - -pp::ImageData DemoInstance::PrepareImage() { - if (images_.empty()) { - total_resource_++; - return pp::ImageData(this, - PP_IMAGEDATAFORMAT_RGBA_PREMUL, - pp::Size(kImageWidth, kImageHeight), - false); - } - pp::ImageData image = images_.back(); - images_.pop_back(); - return image; -} - -void DemoInstance::Paint(int32_t result, int32_t frame) { - assert(result == PP_OK); - - if (result != PP_OK || !context_) - return; - - int32_t rv; - - if (rebuild_layers_) { - compositor_.ResetLayers(); - color_layer_ = pp::CompositorLayer(); - stable_texture_layer_ = pp::CompositorLayer(); - texture_layer_ = pp::CompositorLayer(); - image_layer_ = pp::CompositorLayer(); - frame = 0; - rebuild_layers_ = false; - } - - float factor_sin = sin(M_PI / 180 * frame); - float factor_cos = cos(M_PI / 180 * frame); - { - // Set the background color layer. - if (color_layer_.is_null()) { - color_layer_ = compositor_.AddLayer(); - assert(!color_layer_.is_null()); - static const float transform[16] = { - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f, - }; - rv = color_layer_.SetTransform(transform); - assert(rv == PP_OK); - } - rv = color_layer_.SetColor(fabs(factor_sin), - fabs(factor_cos), - fabs(factor_sin * factor_cos), - 1.0f, - pp::Size(800, 600)); - assert(rv == PP_OK); - } - - { - // Set the image layer - if (image_layer_.is_null()) { - image_layer_ = compositor_.AddLayer(); - assert(!image_layer_.is_null()); - } - float x = frame % 800; - float y = 200 - 200 * factor_sin; - const float transform[16] = { - fabs(factor_sin) + 0.2f, 0.0f, 0.0f, 0.0f, - 0.0f, fabs(factor_sin) + 0.2f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - x, y, 0.0f, 1.0f, - }; - rv = image_layer_.SetTransform(transform); - assert(rv == PP_OK); - - pp::ImageData image = PrepareImage(); - uint8_t *p = static_cast<uint8_t*>(image.data()); - for (int x = 0; x < kImageWidth; ++x) { - for (int y = 0; y < kImageHeight; ++y) { - *(p++) = frame; - *(p++) = frame * x; - *(p++) = frame * y; - *(p++) = 255; - } - } - rv = image_layer_.SetImage(image, pp::Size(kImageWidth, kImageHeight), - callback_factory_.NewCallback(&DemoInstance::OnImageReleased, image)); - assert(rv == PP_OK_COMPLETIONPENDING); - } - - { - // Set the stable texture layer - if (stable_texture_layer_.is_null()) { - stable_texture_layer_ = compositor_.AddLayer(); - assert(!stable_texture_layer_.is_null()); - GLuint texture = PrepareFramebuffer(); - cube_->UpdateForTimeDelta(0.02f); - cube_->Draw(); - rv = stable_texture_layer_.SetTexture( - *context_, - texture, pp::Size(600, 600), - callback_factory_.NewCallback(&DemoInstance::OnTextureReleased, - texture)); - assert(rv == PP_OK_COMPLETIONPENDING); - rv = stable_texture_layer_.SetPremultipliedAlpha(PP_FALSE); - assert(rv == PP_OK); - } - - int32_t delta = 200 * fabsf(factor_sin); - if (delta != 0) { - int32_t x_y = 25 + delta; - int32_t w_h = 650 - delta - delta; - rv = stable_texture_layer_.SetClipRect(pp::Rect(x_y, x_y, w_h, w_h)); - } else { - rv = stable_texture_layer_.SetClipRect(pp::Rect()); - } - assert(rv == PP_OK); - - const float transform[16] = { - factor_cos, -factor_sin, 0.0f, 0.0f, - factor_sin, factor_cos, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 50.0f, 50.0f, 0.0f, 1.0f, - }; - rv = stable_texture_layer_.SetTransform(transform); - assert(rv == PP_OK); - } - - { - // Set the dynamic texture layer. - if (texture_layer_.is_null()) { - texture_layer_ = compositor_.AddLayer(); - assert(!texture_layer_.is_null()); - static const float transform[16] = { - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 200.0f, 0.0f, 0.0f, 1.0f, - }; - rv = texture_layer_.SetTransform(transform); - assert(rv == PP_OK); - } - - GLuint texture = PrepareFramebuffer(); - cube_->UpdateForTimeDelta(0.02f); - cube_->Draw(); - rv = texture_layer_.SetTexture(*context_, texture, pp::Size(400, 400), - callback_factory_.NewCallback(&DemoInstance::OnTextureReleased, - texture)); - assert(rv == PP_OK_COMPLETIONPENDING); - rv = texture_layer_.SetPremultipliedAlpha(PP_FALSE); - assert(rv == PP_OK); - } - - rv = compositor_.CommitLayers( - callback_factory_.NewCallback(&DemoInstance::Paint, ++frame)); - assert(rv == PP_OK_COMPLETIONPENDING); - - pp::VarDictionary dict; - dict.Set(pp::Var("total_resource"), pp::Var(total_resource_)); - dict.Set(pp::Var("free_resource"), - pp::Var((int32_t)(textures_.size() + images_.size()))); - PostMessage(dict); -} - -void DemoInstance::OnTextureReleased(int32_t result, GLuint texture) { - if (result == PP_OK) - textures_.push_back(texture); -} - -void DemoInstance::OnImageReleased(int32_t result, const pp::ImageData& image) { - if (result == PP_OK) - images_.push_back(image); -} - -// This object is the global object representing this plugin library as long -// as it is loaded. -class DemoModule : public pp::Module { - public: - DemoModule() : Module() {} - virtual ~DemoModule() {} - - virtual pp::Instance* CreateInstance(PP_Instance instance) { - return new DemoInstance(instance); - } -}; - -} // anonymous namespace - -namespace pp { -// Factory function for your specialization of the Module object. -Module* CreateModule() { - return new DemoModule(); -} -} // namespace pp diff --git a/ppapi/examples/compositor/compositor.html b/ppapi/examples/compositor/compositor.html deleted file mode 100644 index a0dcfbe..0000000 --- a/ppapi/examples/compositor/compositor.html +++ /dev/null @@ -1,28 +0,0 @@ -<!DOCTYPE html> -<html> - <!-- - Copyright 2014 The Chromium Authors. All rights reserved. - Use of this source code is governed by a BSD-style license that can be - found in the LICENSE file. - --> -<head> - <title>GLES2 Spinning Cube Example</title> -</head> - -<body> - -<embed id="plugin" type="application/x-ppapi-example-compositor" - width="800" height="600"/> <br/> - Total resource: <input id="total" > <br/> - Free resource: <input id="free" > <br/> -<script type="text/javascript"> - var plugin = document.getElementById('plugin'); - var total = document.getElementById('total'); - var free = document.getElementById('free'); - plugin.addEventListener('message', function(message) { - total.value = message.data.total_resource; - free.value = message.data.free_resource; - }, false); -</script> -</body> -</html> diff --git a/ppapi/examples/compositor/spinning_cube.cc b/ppapi/examples/compositor/spinning_cube.cc deleted file mode 100644 index 2e76699..0000000 --- a/ppapi/examples/compositor/spinning_cube.cc +++ /dev/null @@ -1,459 +0,0 @@ -// Copyright 2014 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This example program is based on Simple_VertexShader.c from: - -// -// Book: OpenGL(R) ES 2.0 Programming Guide -// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner -// ISBN-10: 0321502795 -// ISBN-13: 9780321502797 -// Publisher: Addison-Wesley Professional -// URLs: http://safari.informit.com/9780321563835 -// http://www.opengles-book.com -// - -#include "ppapi/examples/compositor/spinning_cube.h" - -#include <math.h> -#include <stdlib.h> -#include <string.h> - -#include <algorithm> - -#include "ppapi/lib/gl/include/GLES2/gl2.h" - -namespace { - -const float kPi = 3.14159265359f; - -int GenerateCube(GLuint *vbo_vertices, - GLuint *vbo_indices) { - const int num_indices = 36; - - const GLfloat cube_vertices[] = { - -0.5f, -0.5f, -0.5f, - 0.5f, -0.5f, -0.5f, - 0.5f, -0.5f, 0.5f, - -0.5f, -0.5f, 0.5f, - -0.5f, 0.5f, -0.5f, - 0.5f, 0.5f, -0.5f, - 0.5f, 0.5f, 0.5f, - -0.5f, 0.5f, 0.5f, - }; - - const GLushort cube_indices[] = { - 0, 2, 1, - 0, 3, 2, - 4, 5, 6, - 4, 6, 7, - 3, 6, 2, - 3, 7, 6, - 0, 1, 5, - 0, 5, 4, - 0, 7, 3, - 0, 4, 7, - 1, 2, 6, - 1, 6, 5, - }; - - if (vbo_vertices) { - glGenBuffers(1, vbo_vertices); - glBindBuffer(GL_ARRAY_BUFFER, *vbo_vertices); - glBufferData(GL_ARRAY_BUFFER, - sizeof(cube_vertices), - cube_vertices, - GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - - if (vbo_indices) { - glGenBuffers(1, vbo_indices); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *vbo_indices); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, - sizeof(cube_indices), - cube_indices, - GL_STATIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } - - return num_indices; -} - -GLuint LoadShader(GLenum type, - const char* shader_source) { - GLuint shader = glCreateShader(type); - glShaderSource(shader, 1, &shader_source, NULL); - glCompileShader(shader); - - GLint compiled = 0; - glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); - - if (!compiled) { - glDeleteShader(shader); - return 0; - } - - return shader; -} - -GLuint LoadProgram(const char* vertext_shader_source, - const char* fragment_shader_source) { - GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, - vertext_shader_source); - if (!vertex_shader) - return 0; - - GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, - fragment_shader_source); - if (!fragment_shader) { - glDeleteShader(vertex_shader); - return 0; - } - - GLuint program_object = glCreateProgram(); - glAttachShader(program_object, vertex_shader); - glAttachShader(program_object, fragment_shader); - - glLinkProgram(program_object); - - glDeleteShader(vertex_shader); - glDeleteShader(fragment_shader); - - GLint linked = 0; - glGetProgramiv(program_object, GL_LINK_STATUS, &linked); - - if (!linked) { - glDeleteProgram(program_object); - return 0; - } - - return program_object; -} - -class ESMatrix { - public: - GLfloat m[4][4]; - - ESMatrix() { - LoadZero(); - } - - void LoadZero() { - memset(this, 0x0, sizeof(ESMatrix)); - } - - void LoadIdentity() { - LoadZero(); - m[0][0] = 1.0f; - m[1][1] = 1.0f; - m[2][2] = 1.0f; - m[3][3] = 1.0f; - } - - void Multiply(ESMatrix* a, ESMatrix* b) { - ESMatrix result; - for (int i = 0; i < 4; ++i) { - result.m[i][0] = (a->m[i][0] * b->m[0][0]) + - (a->m[i][1] * b->m[1][0]) + - (a->m[i][2] * b->m[2][0]) + - (a->m[i][3] * b->m[3][0]); - - result.m[i][1] = (a->m[i][0] * b->m[0][1]) + - (a->m[i][1] * b->m[1][1]) + - (a->m[i][2] * b->m[2][1]) + - (a->m[i][3] * b->m[3][1]); - - result.m[i][2] = (a->m[i][0] * b->m[0][2]) + - (a->m[i][1] * b->m[1][2]) + - (a->m[i][2] * b->m[2][2]) + - (a->m[i][3] * b->m[3][2]); - - result.m[i][3] = (a->m[i][0] * b->m[0][3]) + - (a->m[i][1] * b->m[1][3]) + - (a->m[i][2] * b->m[2][3]) + - (a->m[i][3] * b->m[3][3]); - } - *this = result; - } - - void Frustum(float left, - float right, - float bottom, - float top, - float near_z, - float far_z) { - float delta_x = right - left; - float delta_y = top - bottom; - float delta_z = far_z - near_z; - - if ((near_z <= 0.0f) || - (far_z <= 0.0f) || - (delta_z <= 0.0f) || - (delta_y <= 0.0f) || - (delta_y <= 0.0f)) - return; - - ESMatrix frust; - frust.m[0][0] = 2.0f * near_z / delta_x; - frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f; - - frust.m[1][1] = 2.0f * near_z / delta_y; - frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f; - - frust.m[2][0] = (right + left) / delta_x; - frust.m[2][1] = (top + bottom) / delta_y; - frust.m[2][2] = -(near_z + far_z) / delta_z; - frust.m[2][3] = -1.0f; - - frust.m[3][2] = -2.0f * near_z * far_z / delta_z; - frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f; - - Multiply(&frust, this); - } - - void Perspective(float fov_y, float aspect, float near_z, float far_z) { - GLfloat frustum_h = tanf(fov_y / 360.0f * kPi) * near_z; - GLfloat frustum_w = frustum_h * aspect; - Frustum(-frustum_w, frustum_w, -frustum_h, frustum_h, near_z, far_z); - } - - void Translate(GLfloat tx, GLfloat ty, GLfloat tz) { - m[3][0] += m[0][0] * tx + m[1][0] * ty + m[2][0] * tz; - m[3][1] += m[0][1] * tx + m[1][1] * ty + m[2][1] * tz; - m[3][2] += m[0][2] * tx + m[1][2] * ty + m[2][2] * tz; - m[3][3] += m[0][3] * tx + m[1][3] * ty + m[2][3] * tz; - } - - void Rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - GLfloat mag = sqrtf(x * x + y * y + z * z); - - GLfloat sin_angle = sinf(angle * kPi / 180.0f); - GLfloat cos_angle = cosf(angle * kPi / 180.0f); - if (mag > 0.0f) { - GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; - GLfloat one_minus_cos; - ESMatrix rotation; - - x /= mag; - y /= mag; - z /= mag; - - xx = x * x; - yy = y * y; - zz = z * z; - xy = x * y; - yz = y * z; - zx = z * x; - xs = x * sin_angle; - ys = y * sin_angle; - zs = z * sin_angle; - one_minus_cos = 1.0f - cos_angle; - - rotation.m[0][0] = (one_minus_cos * xx) + cos_angle; - rotation.m[0][1] = (one_minus_cos * xy) - zs; - rotation.m[0][2] = (one_minus_cos * zx) + ys; - rotation.m[0][3] = 0.0F; - - rotation.m[1][0] = (one_minus_cos * xy) + zs; - rotation.m[1][1] = (one_minus_cos * yy) + cos_angle; - rotation.m[1][2] = (one_minus_cos * yz) - xs; - rotation.m[1][3] = 0.0F; - - rotation.m[2][0] = (one_minus_cos * zx) - ys; - rotation.m[2][1] = (one_minus_cos * yz) + xs; - rotation.m[2][2] = (one_minus_cos * zz) + cos_angle; - rotation.m[2][3] = 0.0F; - - rotation.m[3][0] = 0.0F; - rotation.m[3][1] = 0.0F; - rotation.m[3][2] = 0.0F; - rotation.m[3][3] = 1.0F; - - Multiply(&rotation, this); - } - } -}; - -float RotationForTimeDelta(float delta_time) { - return delta_time * 40.0f; -} - -float RotationForDragDistance(float drag_distance) { - return drag_distance / 5; // Arbitrary damping. -} - -} // namespace - -class SpinningCube::GLState { - public: - GLState(); - - void OnGLContextLost(); - - GLfloat angle_; // Survives losing the GL context. - - GLuint program_object_; - GLint position_location_; - GLint mvp_location_; - GLuint vbo_vertices_; - GLuint vbo_indices_; - int num_indices_; - ESMatrix mvp_matrix_; -}; - -SpinningCube::GLState::GLState() - : angle_(0) { - OnGLContextLost(); -} - -void SpinningCube::GLState::OnGLContextLost() { - program_object_ = 0; - position_location_ = 0; - mvp_location_ = 0; - vbo_vertices_ = 0; - vbo_indices_ = 0; - num_indices_ = 0; -} - -SpinningCube::SpinningCube() - : initialized_(false), - width_(0), - height_(0), - state_(new GLState()), - fling_multiplier_(1.0f), - direction_(1) { - state_->angle_ = 45.0f; -} - -SpinningCube::~SpinningCube() { - if (!initialized_) - return; - if (state_->vbo_vertices_) - glDeleteBuffers(1, &state_->vbo_vertices_); - if (state_->vbo_indices_) - glDeleteBuffers(1, &state_->vbo_indices_); - if (state_->program_object_) - glDeleteProgram(state_->program_object_); - - delete state_; -} - -void SpinningCube::Init(uint32_t width, uint32_t height) { - width_ = width; - height_ = height; - - if (!initialized_) { - initialized_ = true; - const char vertext_shader_source[] = - "uniform mat4 u_mvpMatrix; \n" - "attribute vec4 a_position; \n" - "varying vec4 v_color; \n" - "void main() \n" - "{ \n" - " gl_Position = u_mvpMatrix * a_position; \n" - " v_color = vec4(a_position.x + 0.5, \n" - " a_position.y + 0.5, \n" - " a_position.z + 0.5, \n" - " 0.8); \n" - "} \n"; - - const char fragment_shader_source[] = - "precision mediump float; \n" - "varying vec4 v_color; \n" - "void main() \n" - "{ \n" - " gl_FragColor = v_color; \n" - "} \n"; - - state_->program_object_ = LoadProgram( - vertext_shader_source, fragment_shader_source); - state_->position_location_ = glGetAttribLocation( - state_->program_object_, "a_position"); - state_->mvp_location_ = glGetUniformLocation( - state_->program_object_, "u_mvpMatrix"); - state_->num_indices_ = GenerateCube(&state_->vbo_vertices_, - &state_->vbo_indices_); - - glClearColor(0.0f, 0.0f, 0.0f, 0.2f); - } -} - -void SpinningCube::OnGLContextLost() { - // TODO(yzshen): Is it correct that in this case we don't need to do cleanup - // for program and buffers? - initialized_ = false; - height_ = 0; - width_ = 0; - state_->OnGLContextLost(); -} - -void SpinningCube::SetFlingMultiplier(float drag_distance, - float drag_time) { - fling_multiplier_ = RotationForDragDistance(drag_distance) / - RotationForTimeDelta(drag_time); - -} - -void SpinningCube::UpdateForTimeDelta(float delta_time) { - state_->angle_ += RotationForTimeDelta(delta_time) * fling_multiplier_; - if (state_->angle_ >= 360.0f) - state_->angle_ -= 360.0f; - - // Arbitrary 50-step linear reduction in spin speed. - if (fling_multiplier_ > 1.0f) { - fling_multiplier_ = - std::max(1.0f, fling_multiplier_ - (fling_multiplier_ - 1.0f) / 50); - } - - Update(); -} - -void SpinningCube::UpdateForDragDistance(float distance) { - state_->angle_ += RotationForDragDistance(distance); - if (state_->angle_ >= 360.0f ) - state_->angle_ -= 360.0f; - - Update(); -} - -void SpinningCube::Draw() { - glViewport(0, 0, width_, height_); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glEnable(GL_DEPTH_TEST); - glUseProgram(state_->program_object_); - - glBindBuffer(GL_ARRAY_BUFFER, state_->vbo_vertices_); - glVertexAttribPointer(state_->position_location_, - 3, - GL_FLOAT, - GL_FALSE, 3 * sizeof(GLfloat), - 0); - glEnableVertexAttribArray(state_->position_location_); - - glUniformMatrix4fv(state_->mvp_location_, - 1, - GL_FALSE, - (GLfloat*) &state_->mvp_matrix_.m[0][0]); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state_->vbo_indices_); - glDrawElements(GL_TRIANGLES, - state_->num_indices_, - GL_UNSIGNED_SHORT, - 0); -} - -void SpinningCube::Update() { - float aspect = static_cast<GLfloat>(width_) / static_cast<GLfloat>(height_); - - ESMatrix perspective; - perspective.LoadIdentity(); - perspective.Perspective(60.0f, aspect, 1.0f, 20.0f ); - - ESMatrix modelview; - modelview.LoadIdentity(); - modelview.Translate(0.0, 0.0, -2.0); - modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0); - - state_->mvp_matrix_.Multiply(&modelview, &perspective); -} diff --git a/ppapi/examples/compositor/spinning_cube.h b/ppapi/examples/compositor/spinning_cube.h deleted file mode 100644 index 84a302c2..0000000 --- a/ppapi/examples/compositor/spinning_cube.h +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright 2014 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_ -#define PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_ - -#include "ppapi/c/pp_stdint.h" - -class SpinningCube { - public: - SpinningCube(); - ~SpinningCube(); - - void Init(uint32_t width, uint32_t height); - void set_direction(int direction) { direction_ = direction; } - void SetFlingMultiplier(float drag_distance, float drag_time); - void UpdateForTimeDelta(float delta_time); - void UpdateForDragDistance(float distance); - void Draw(); - - void OnGLContextLost(); - - private: - class GLState; - - // Disallow copy and assign. - SpinningCube(const SpinningCube& other); - SpinningCube& operator=(const SpinningCube& other); - - void Update(); - - bool initialized_; - uint32_t width_; - uint32_t height_; - // Owned ptr. - GLState* state_; - float fling_multiplier_; - int direction_; -}; - -#endif // PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_ |