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authoralokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-12-21 17:12:55 +0000
committeralokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-12-21 17:12:55 +0000
commit3e9d8aa0bbf6e2ed8d093e17c92cacff383c7e4f (patch)
treeab4483673b5886ee5b821bccb8ecbee2c5922ffd /ppapi
parente5b826e46e8a435945f94370bd50bc7ee1749607 (diff)
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Moved the logic of maintaining the current context to gles2 helper library.
Review URL: http://codereview.chromium.org/5927002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@69838 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ppapi')
-rw-r--r--ppapi/GLES2/gl2.h607
-rw-r--r--ppapi/GLES2/khrplatform.h269
-rw-r--r--ppapi/c/dev/ppb_graphics_3d_dev.h8
-rw-r--r--ppapi/c/dev/ppb_opengles_dev.h397
-rw-r--r--ppapi/cpp/dev/graphics_3d_dev.cc38
-rw-r--r--ppapi/cpp/dev/graphics_3d_dev.h5
-rw-r--r--ppapi/lib/gl/gles2/gl2ext_ppapi.c44
-rw-r--r--ppapi/lib/gl/gles2/gl2ext_ppapi.h8
-rw-r--r--ppapi/lib/gl/gles2/gles2.c265
-rw-r--r--ppapi/ppapi.gypi28
10 files changed, 555 insertions, 1114 deletions
diff --git a/ppapi/GLES2/gl2.h b/ppapi/GLES2/gl2.h
deleted file mode 100644
index c4ca2da..0000000
--- a/ppapi/GLES2/gl2.h
+++ /dev/null
@@ -1,607 +0,0 @@
-// Copyright (c 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef __gl2_h_
-#define __gl2_h_
-
-#include "ppapi/c/dev/ppb_opengles_dev.h"
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_2_0 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction (not supported in ES20 */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CONTEXT_LOST 0x300E // TODO(gman: What value?
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-/* GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-/* GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-#define GL_TEXTURE 0x1702
-
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX 0x1901
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-
-#define GL_NONE 0
-
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-
-
-/*-------------------------------------------------------------------------
- * GL core functions.
- *-----------------------------------------------------------------------*/
-#undef GL_APICALL
-#define GL_APICALL
-#undef GL_APIENTRY
-#define GL_APIENTRY
-
-// The client must set this to point to the Pepper OpenGLES interface once it
-// is obtained. PPAPI C++ wrappers will do this for you.
-#ifdef __cplusplus
-extern "C" {
-#endif
-extern const struct PPB_OpenGLES_Dev* pepper_opengl_interface;
-#ifdef __cplusplus
-}
-#endif
-
-#define glActiveTexture pepper_opengl_interface->ActiveTexture
-#define glAttachShader pepper_opengl_interface->AttachShader
-#define glBindAttribLocation pepper_opengl_interface->BindAttribLocation
-#define glBindBuffer pepper_opengl_interface->BindBuffer
-#define glBindFramebuffer pepper_opengl_interface->BindFramebuffer
-#define glBindRenderbuffer pepper_opengl_interface->BindRenderbuffer
-#define glBindTexture pepper_opengl_interface->BindTexture
-#define glBlendColor pepper_opengl_interface->BlendColor
-#define glBlendEquation pepper_opengl_interface->BlendEquation
-#define glBlendEquationSeparate pepper_opengl_interface->BlendEquationSeparate
-#define glBlendFunc pepper_opengl_interface->BlendFunc
-#define glBlendFuncSeparate pepper_opengl_interface->BlendFuncSeparate
-#define glBufferData pepper_opengl_interface->BufferData
-#define glBufferSubData pepper_opengl_interface->BufferSubData
-#define glCheckFramebufferStatus pepper_opengl_interface->CheckFramebufferStatus
-#define glClear pepper_opengl_interface->Clear
-#define glClearColor pepper_opengl_interface->ClearColor
-#define glClearDepthf pepper_opengl_interface->ClearDepthf
-#define glClearStencil pepper_opengl_interface->ClearStencil
-#define glColorMask pepper_opengl_interface->ColorMask
-#define glCompileShader pepper_opengl_interface->CompileShader
-#define glCompressedTexImage2D pepper_opengl_interface->CompressedTexImage2D
-#define glCompressedTexSubImage2D pepper_opengl_interface->CompressedTexSubImage2D
-#define glCopyTexImage2D pepper_opengl_interface->CopyTexImage2D
-#define glCopyTexSubImage2D pepper_opengl_interface->CopyTexSubImage2D
-#define glCreateProgram pepper_opengl_interface->CreateProgram
-#define glCreateShader pepper_opengl_interface->CreateShader
-#define glCullFace pepper_opengl_interface->CullFace
-#define glDeleteBuffers pepper_opengl_interface->DeleteBuffers
-#define glDeleteFramebuffers pepper_opengl_interface->DeleteFramebuffers
-#define glDeleteProgram pepper_opengl_interface->DeleteProgram
-#define glDeleteRenderbuffers pepper_opengl_interface->DeleteRenderbuffers
-#define glDeleteShader pepper_opengl_interface->DeleteShader
-#define glDeleteTextures pepper_opengl_interface->DeleteTextures
-#define glDepthFunc pepper_opengl_interface->DepthFunc
-#define glDepthMask pepper_opengl_interface->DepthMask
-#define glDepthRangef pepper_opengl_interface->DepthRangef
-#define glDetachShader pepper_opengl_interface->DetachShader
-#define glDisable pepper_opengl_interface->Disable
-#define glDisableVertexAttribArray pepper_opengl_interface->DisableVertexAttribArray
-#define glDrawArrays pepper_opengl_interface->DrawArrays
-#define glDrawElements pepper_opengl_interface->DrawElements
-#define glEnable pepper_opengl_interface->Enable
-#define glEnableVertexAttribArray pepper_opengl_interface->EnableVertexAttribArray
-#define glFinish pepper_opengl_interface->Finish
-#define glFlush pepper_opengl_interface->Flush
-#define glFramebufferRenderbuffer pepper_opengl_interface->FramebufferRenderbuffer
-#define glFramebufferTexture2D pepper_opengl_interface->FramebufferTexture2D
-#define glFrontFace pepper_opengl_interface->FrontFace
-#define glGenBuffers pepper_opengl_interface->GenBuffers
-#define glGenerateMipmap pepper_opengl_interface->GenerateMipmap
-#define glGenFramebuffers pepper_opengl_interface->GenFramebuffers
-#define glGenRenderbuffers pepper_opengl_interface->GenRenderbuffers
-#define glGenTextures pepper_opengl_interface->GenTextures
-#define glGetActiveAttrib pepper_opengl_interface->GetActiveAttrib
-#define glGetActiveUniform pepper_opengl_interface->GetActiveUniform
-#define glGetAttachedShaders pepper_opengl_interface->GetAttachedShaders
-#define glGetAttribLocation pepper_opengl_interface->GetAttribLocation
-#define glGetBooleanv pepper_opengl_interface->GetBooleanv
-#define glGetBufferParameteriv pepper_opengl_interface->GetBufferParameteriv
-#define glGetError pepper_opengl_interface->GetError
-#define glGetFloatv pepper_opengl_interface->GetFloatv
-#define glGetFramebufferAttachmentParameteriv pepper_opengl_interface->GetFramebufferAttachmentParameteriv
-#define glGetIntegerv pepper_opengl_interface->GetIntegerv
-#define glGetProgramiv pepper_opengl_interface->GetProgramiv
-#define glGetProgramInfoLog pepper_opengl_interface->GetProgramInfoLog
-#define glGetRenderbufferParameteriv pepper_opengl_interface->GetRenderbufferParameteriv
-#define glGetShaderiv pepper_opengl_interface->GetShaderiv
-#define glGetShaderInfoLog pepper_opengl_interface->GetShaderInfoLog
-#define glGetShaderPrecisionFormat pepper_opengl_interface->GetShaderPrecisionFormat
-#define glGetShaderSource pepper_opengl_interface->GetShaderSource
-#define glGetString pepper_opengl_interface->GetString
-#define glGetTexParameterfv pepper_opengl_interface->GetTexParameterfv
-#define glGetTexParameteriv pepper_opengl_interface->GetTexParameteriv
-#define glGetUniformfv pepper_opengl_interface->GetUniformfv
-#define glGetUniformiv pepper_opengl_interface->GetUniformiv
-#define glGetUniformLocation pepper_opengl_interface->GetUniformLocation
-#define glGetVertexAttribfv pepper_opengl_interface->GetVertexAttribfv
-#define glGetVertexAttribiv pepper_opengl_interface->GetVertexAttribiv
-#define glGetVertexAttribPointerv pepper_opengl_interface->GetVertexAttribPointerv
-#define glHint pepper_opengl_interface->Hint
-#define glIsBuffer pepper_opengl_interface->IsBuffer
-#define glIsEnabled pepper_opengl_interface->IsEnabled
-#define glIsFramebuffer pepper_opengl_interface->IsFramebuffer
-#define glIsProgram pepper_opengl_interface->IsProgram
-#define glIsRenderbuffer pepper_opengl_interface->IsRenderbuffer
-#define glIsShader pepper_opengl_interface->IsShader
-#define glIsTexture pepper_opengl_interface->IsTexture
-#define glLineWidth pepper_opengl_interface->LineWidth
-#define glLinkProgram pepper_opengl_interface->LinkProgram
-#define glPixelStorei pepper_opengl_interface->PixelStorei
-#define glPolygonOffset pepper_opengl_interface->PolygonOffset
-#define glReadPixels pepper_opengl_interface->ReadPixels
-#define glReleaseShaderCompiler pepper_opengl_interface->ReleaseShaderCompiler
-#define glRenderbufferStorage pepper_opengl_interface->RenderbufferStorage
-#define glSampleCoverage pepper_opengl_interface->SampleCoverage
-#define glScissor pepper_opengl_interface->Scissor
-#define glShaderBinary pepper_opengl_interface->ShaderBinary
-#define glShaderSource pepper_opengl_interface->ShaderSource
-#define glStencilFunc pepper_opengl_interface->StencilFunc
-#define glStencilFuncSeparate pepper_opengl_interface->StencilFuncSeparate
-#define glStencilMask pepper_opengl_interface->StencilMask
-#define glStencilMaskSeparate pepper_opengl_interface->StencilMaskSeparate
-#define glStencilOp pepper_opengl_interface->StencilOp
-#define glStencilOpSeparate pepper_opengl_interface->StencilOpSeparate
-#define glTexImage2D pepper_opengl_interface->TexImage2D
-#define glTexParameterf pepper_opengl_interface->TexParameterf
-#define glTexParameterfv pepper_opengl_interface->TexParameterfv
-#define glTexParameteri pepper_opengl_interface->TexParameteri
-#define glTexParameteriv pepper_opengl_interface->TexParameteriv
-#define glTexSubImage2D pepper_opengl_interface->TexSubImage2D
-#define glUniform1f pepper_opengl_interface->Uniform1f
-#define glUniform1fv pepper_opengl_interface->Uniform1fv
-#define glUniform1i pepper_opengl_interface->Uniform1i
-#define glUniform1iv pepper_opengl_interface->Uniform1iv
-#define glUniform2f pepper_opengl_interface->Uniform2f
-#define glUniform2fv pepper_opengl_interface->Uniform2fv
-#define glUniform2i pepper_opengl_interface->Uniform2i
-#define glUniform2iv pepper_opengl_interface->Uniform2iv
-#define glUniform3f pepper_opengl_interface->Uniform3f
-#define glUniform3fv pepper_opengl_interface->Uniform3fv
-#define glUniform3i pepper_opengl_interface->Uniform3i
-#define glUniform3iv pepper_opengl_interface->Uniform3iv
-#define glUniform4f pepper_opengl_interface->Uniform4f
-#define glUniform4fv pepper_opengl_interface->Uniform4fv
-#define glUniform4i pepper_opengl_interface->Uniform4i
-#define glUniform4iv pepper_opengl_interface->Uniform4iv
-#define glUniformMatrix2fv pepper_opengl_interface->UniformMatrix2fv
-#define glUniformMatrix3fv pepper_opengl_interface->UniformMatrix3fv
-#define glUniformMatrix4fv pepper_opengl_interface->UniformMatrix4fv
-#define glUseProgram pepper_opengl_interface->UseProgram
-#define glValidateProgram pepper_opengl_interface->ValidateProgram
-#define glVertexAttrib1f pepper_opengl_interface->VertexAttrib1f
-#define glVertexAttrib1fv pepper_opengl_interface->VertexAttrib1fv
-#define glVertexAttrib2f pepper_opengl_interface->VertexAttrib2f
-#define glVertexAttrib2fv pepper_opengl_interface->VertexAttrib2fv
-#define glVertexAttrib3f pepper_opengl_interface->VertexAttrib3f
-#define glVertexAttrib3fv pepper_opengl_interface->VertexAttrib3fv
-#define glVertexAttrib4f pepper_opengl_interface->VertexAttrib4f
-#define glVertexAttrib4fv pepper_opengl_interface->VertexAttrib4fv
-#define glVertexAttribPointer pepper_opengl_interface->VertexAttribPointer
-#define glViewport pepper_opengl_interface->Viewport
-
-#endif /* __gl2_h_ */
-
diff --git a/ppapi/GLES2/khrplatform.h b/ppapi/GLES2/khrplatform.h
deleted file mode 100644
index 8341f71b..0000000
--- a/ppapi/GLES2/khrplatform.h
+++ /dev/null
@@ -1,269 +0,0 @@
-#ifndef __khrplatform_h_
-#define __khrplatform_h_
-
-/*
-** Copyright (c) 2008-2009 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Khronos platform-specific types and definitions.
- *
- * $Revision: 7820 $ on $Date: 2009-04-03 13:46:26 -0700 (Fri, 03 Apr 2009) $
- *
- * Adopters may modify this file to suit their platform. Adopters are
- * encouraged to submit platform specific modifications to the Khronos
- * group so that they can be included in future versions of this file.
- * Please submit changes by sending them to the public Khronos Bugzilla
- * (http://khronos.org/bugzilla) by filing a bug against product
- * "Khronos (general)" component "Registry".
- *
- * A predefined template which fills in some of the bug fields can be
- * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
- * must create a Bugzilla login first.
- *
- *
- * See the Implementer's Guidelines for information about where this file
- * should be located on your system and for more details of its use:
- * http://www.khronos.org/registry/implementers_guide.pdf
- *
- * This file should be included as
- * #include <KHR/khrplatform.h>
- * by Khronos client API header files that use its types and defines.
- *
- * The types in khrplatform.h should only be used to define API-specific types.
- *
- * Types defined in khrplatform.h:
- * khronos_int8_t signed 8 bit
- * khronos_uint8_t unsigned 8 bit
- * khronos_int16_t signed 16 bit
- * khronos_uint16_t unsigned 16 bit
- * khronos_int32_t signed 32 bit
- * khronos_uint32_t unsigned 32 bit
- * khronos_int64_t signed 64 bit
- * khronos_uint64_t unsigned 64 bit
- * khronos_intptr_t signed same number of bits as a pointer
- * khronos_uintptr_t unsigned same number of bits as a pointer
- * khronos_ssize_t signed size
- * khronos_usize_t unsigned size
- * khronos_float_t signed 32 bit floating point
- * khronos_time_ns_t unsigned 64 bit time in nanoseconds
- * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
- * nanoseconds
- * khronos_stime_nanoseconds_t signed time interval in nanoseconds
- * khronos_boolean_enum_t enumerated boolean type. This should
- * only be used as a base type when a client API's boolean type is
- * an enum. Client APIs which use an integer or other type for
- * booleans cannot use this as the base type for their boolean.
- *
- * Tokens defined in khrplatform.h:
- *
- * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
- *
- * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
- * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
- *
- * Calling convention macros defined in this file:
- * KHRONOS_APICALL
- * KHRONOS_APIENTRY
- * KHRONOS_APIATTRIBUTES
- *
- * These may be used in function prototypes as:
- *
- * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
- * int arg1,
- * int arg2) KHRONOS_APIATTRIBUTES;
- */
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APICALL
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
-#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
-# define KHRONOS_APICALL __declspec(dllimport)
-#elif defined (__SYMBIAN32__)
-# define KHRONOS_APICALL IMPORT_C
-#else
-# define KHRONOS_APICALL
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIENTRY
- *-------------------------------------------------------------------------
- * This follows the return type of the function and precedes the function
- * name in the function prototype.
- */
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
- /* Win32 but not WinCE */
-# define KHRONOS_APIENTRY __stdcall
-#else
-# define KHRONOS_APIENTRY
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIATTRIBUTES
- *-------------------------------------------------------------------------
- * This follows the closing parenthesis of the function prototype arguments.
- */
-#if defined (__ARMCC_2__)
-#define KHRONOS_APIATTRIBUTES __softfp
-#else
-#define KHRONOS_APIATTRIBUTES
-#endif
-
-/*-------------------------------------------------------------------------
- * basic type definitions
- *-----------------------------------------------------------------------*/
-#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
-
-
-/*
- * Using <stdint.h>
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__VMS ) || defined(__sgi)
-
-/*
- * Using <inttypes.h>
- */
-#include <inttypes.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
-
-/*
- * Win32
- */
-typedef __int32 khronos_int32_t;
-typedef unsigned __int32 khronos_uint32_t;
-typedef __int64 khronos_int64_t;
-typedef unsigned __int64 khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__sun__) || defined(__digital__)
-
-/*
- * Sun or Digital
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#if defined(__arch64__) || defined(_LP64)
-typedef long int khronos_int64_t;
-typedef unsigned long int khronos_uint64_t;
-#else
-typedef long long int khronos_int64_t;
-typedef unsigned long long int khronos_uint64_t;
-#endif /* __arch64__ */
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif 0
-
-/*
- * Hypothetical platform with no float or int64 support
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#define KHRONOS_SUPPORT_INT64 0
-#define KHRONOS_SUPPORT_FLOAT 0
-
-#else
-
-/*
- * Generic fallback
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#endif
-
-
-/*
- * Types that are (so far) the same on all platforms
- */
-typedef signed char khronos_int8_t;
-typedef unsigned char khronos_uint8_t;
-typedef signed short int khronos_int16_t;
-typedef unsigned short int khronos_uint16_t;
-typedef signed long int khronos_intptr_t;
-typedef unsigned long int khronos_uintptr_t;
-typedef signed long int khronos_ssize_t;
-typedef unsigned long int khronos_usize_t;
-
-#if KHRONOS_SUPPORT_FLOAT
-/*
- * Float type
- */
-typedef float khronos_float_t;
-#endif
-
-#if KHRONOS_SUPPORT_INT64
-/* Time types
- *
- * These types can be used to represent a time interval in nanoseconds or
- * an absolute Unadjusted System Time. Unadjusted System Time is the number
- * of nanoseconds since some arbitrary system event (e.g. since the last
- * time the system booted). The Unadjusted System Time is an unsigned
- * 64 bit value that wraps back to 0 every 584 years. Time intervals
- * may be either signed or unsigned.
- */
-typedef khronos_uint64_t khronos_utime_nanoseconds_t;
-typedef khronos_int64_t khronos_stime_nanoseconds_t;
-#endif
-
-/*
- * Dummy value used to pad enum types to 32 bits.
- */
-#ifndef KHRONOS_MAX_ENUM
-#define KHRONOS_MAX_ENUM 0x7FFFFFFF
-#endif
-
-/*
- * Enumerated boolean type
- *
- * Values other than zero should be considered to be true. Therefore
- * comparisons should not be made against KHRONOS_TRUE.
- */
-typedef enum {
- KHRONOS_FALSE = 0,
- KHRONOS_TRUE = 1,
- KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
-} khronos_boolean_enum_t;
-
-#endif /* __khrplatform_h_ */
diff --git a/ppapi/c/dev/ppb_graphics_3d_dev.h b/ppapi/c/dev/ppb_graphics_3d_dev.h
index dc77571..cb67d46 100644
--- a/ppapi/c/dev/ppb_graphics_3d_dev.h
+++ b/ppapi/c/dev/ppb_graphics_3d_dev.h
@@ -78,14 +78,6 @@ struct PPB_Graphics3D_Dev {
// Any thread.
void* (*GetProcAddress)(const char* name);
- // Make a particular context current of the calling thread. Returns PP_TRUE
- // on success, PP_FALSE on failure.
- PP_Bool (*MakeCurent)(PP_Resource context);
-
- // Returns the calling thread's current context or NULL if no context is
- // current.
- PP_Resource (*GetCurrentContext)();
-
// Snapshots the rendered frame and makes it available for composition with
// the rest of the page. The alpha channel is used for translucency effects.
// One means fully opaque. Zero means fully transparent. Any thread.
diff --git a/ppapi/c/dev/ppb_opengles_dev.h b/ppapi/c/dev/ppb_opengles_dev.h
index 250c7a6..76baa89 100644
--- a/ppapi/c/dev/ppb_opengles_dev.h
+++ b/ppapi/c/dev/ppb_opengles_dev.h
@@ -4,20 +4,16 @@
// This file is auto-generated. DO NOT EDIT!
-// This interface is used to access common and lite profile OpenGL ES 2.0
-// functions.
+// OpenGL ES interface.
#ifndef PPAPI_C_DEV_PPB_OPENGLES_DEV_H_
#define PPAPI_C_DEV_PPB_OPENGLES_DEV_H_
-#include "ppapi/GLES2/khrplatform.h"
-
-#define PPB_OPENGLES_DEV_INTERFACE "PPB_OpenGLES(Dev);2.0"
-
+#ifndef __gl2_h_
typedef unsigned int GLenum;
typedef void GLvoid;
-typedef khronos_intptr_t GLintptr;
+typedef long int GLintptr;
typedef int GLsizei;
-typedef khronos_ssize_t GLsizeiptr;
+typedef long int GLsizeiptr;
typedef int GLint;
typedef unsigned char GLboolean;
typedef unsigned int GLuint;
@@ -30,204 +26,275 @@ typedef unsigned char GLubyte;
typedef int GLfixed;
typedef unsigned short GLushort;
typedef int GLclampx;
+#endif // __gl2_h_
-struct PPB_OpenGLES_Dev {
- void (*ActiveTexture)(GLenum texture);
- void (*AttachShader)(GLuint program, GLuint shader);
- void (*BindAttribLocation)(GLuint program, GLuint index, const char* name);
- void (*BindBuffer)(GLenum target, GLuint buffer);
- void (*BindFramebuffer)(GLenum target, GLuint framebuffer);
- void (*BindRenderbuffer)(GLenum target, GLuint renderbuffer);
- void (*BindTexture)(GLenum target, GLuint texture);
+#define PPB_OPENGLES2_DEV_INTERFACE "PPB_OpenGLES(Dev);2.0"
+
+struct PPB_OpenGLES2_Dev {
+ void (*ActiveTexture)(PP_Resource context, GLenum texture);
+ void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader);
+ void (*BindAttribLocation)(
+ PP_Resource context, GLuint program, GLuint index, const char* name);
+ void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer);
+ void (*BindFramebuffer)(
+ PP_Resource context, GLenum target, GLuint framebuffer);
+ void (*BindRenderbuffer)(
+ PP_Resource context, GLenum target, GLuint renderbuffer);
+ void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture);
void (*BlendColor)(
- GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void (*BlendEquation)(GLenum mode);
- void (*BlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
- void (*BlendFunc)(GLenum sfactor, GLenum dfactor);
+ PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
+ GLclampf alpha);
+ void (*BlendEquation)(PP_Resource context, GLenum mode);
+ void (*BlendEquationSeparate)(
+ PP_Resource context, GLenum modeRGB, GLenum modeAlpha);
+ void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor);
void (*BlendFuncSeparate)(
- GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
+ GLenum dstAlpha);
void (*BufferData)(
- GLenum target, GLsizeiptr size, const void* data, GLenum usage);
+ PP_Resource context, GLenum target, GLsizeiptr size, const void* data,
+ GLenum usage);
void (*BufferSubData)(
- GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
- GLenum (*CheckFramebufferStatus)(GLenum target);
- void (*Clear)(GLbitfield mask);
+ PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size,
+ const void* data);
+ GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target);
+ void (*Clear)(PP_Resource context, GLbitfield mask);
void (*ClearColor)(
- GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void (*ClearDepthf)(GLclampf depth);
- void (*ClearStencil)(GLint s);
+ PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
+ GLclampf alpha);
+ void (*ClearDepthf)(PP_Resource context, GLclampf depth);
+ void (*ClearStencil)(PP_Resource context, GLint s);
void (*ColorMask)(
- GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void (*CompileShader)(GLuint shader);
+ PP_Resource context, GLboolean red, GLboolean green, GLboolean blue,
+ GLboolean alpha);
+ void (*CompileShader)(PP_Resource context, GLuint shader);
void (*CompressedTexImage2D)(
- GLenum target, GLint level, GLenum internalformat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize, const void* data);
+ PP_Resource context, GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
+ const void* data);
void (*CompressedTexSubImage2D)(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+ PP_Resource context, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, const void* data);
void (*CopyTexImage2D)(
- GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border);
+ PP_Resource context, GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void (*CopyTexSubImage2D)(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x,
- GLint y, GLsizei width, GLsizei height);
- GLuint (*CreateProgram)();
- GLuint (*CreateShader)(GLenum type);
- void (*CullFace)(GLenum mode);
- void (*DeleteBuffers)(GLsizei n, const GLuint* buffers);
- void (*DeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
- void (*DeleteProgram)(GLuint program);
- void (*DeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
- void (*DeleteShader)(GLuint shader);
- void (*DeleteTextures)(GLsizei n, const GLuint* textures);
- void (*DepthFunc)(GLenum func);
- void (*DepthMask)(GLboolean flag);
- void (*DepthRangef)(GLclampf zNear, GLclampf zFar);
- void (*DetachShader)(GLuint program, GLuint shader);
- void (*Disable)(GLenum cap);
- void (*DisableVertexAttribArray)(GLuint index);
- void (*DrawArrays)(GLenum mode, GLint first, GLsizei count);
+ PP_Resource context, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLuint (*CreateProgram)(PP_Resource context);
+ GLuint (*CreateShader)(PP_Resource context, GLenum type);
+ void (*CullFace)(PP_Resource context, GLenum mode);
+ void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers);
+ void (*DeleteFramebuffers)(
+ PP_Resource context, GLsizei n, const GLuint* framebuffers);
+ void (*DeleteProgram)(PP_Resource context, GLuint program);
+ void (*DeleteRenderbuffers)(
+ PP_Resource context, GLsizei n, const GLuint* renderbuffers);
+ void (*DeleteShader)(PP_Resource context, GLuint shader);
+ void (*DeleteTextures)(
+ PP_Resource context, GLsizei n, const GLuint* textures);
+ void (*DepthFunc)(PP_Resource context, GLenum func);
+ void (*DepthMask)(PP_Resource context, GLboolean flag);
+ void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar);
+ void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader);
+ void (*Disable)(PP_Resource context, GLenum cap);
+ void (*DisableVertexAttribArray)(PP_Resource context, GLuint index);
+ void (*DrawArrays)(
+ PP_Resource context, GLenum mode, GLint first, GLsizei count);
void (*DrawElements)(
- GLenum mode, GLsizei count, GLenum type, const void* indices);
- void (*Enable)(GLenum cap);
- void (*EnableVertexAttribArray)(GLuint index);
- void (*Finish)();
- void (*Flush)();
+ PP_Resource context, GLenum mode, GLsizei count, GLenum type,
+ const void* indices);
+ void (*Enable)(PP_Resource context, GLenum cap);
+ void (*EnableVertexAttribArray)(PP_Resource context, GLuint index);
+ void (*Finish)(PP_Resource context);
+ void (*Flush)(PP_Resource context);
void (*FramebufferRenderbuffer)(
- GLenum target, GLenum attachment, GLenum renderbuffertarget,
- GLuint renderbuffer);
+ PP_Resource context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer);
void (*FramebufferTexture2D)(
- GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
- GLint level);
- void (*FrontFace)(GLenum mode);
- void (*GenBuffers)(GLsizei n, GLuint* buffers);
- void (*GenerateMipmap)(GLenum target);
- void (*GenFramebuffers)(GLsizei n, GLuint* framebuffers);
- void (*GenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
- void (*GenTextures)(GLsizei n, GLuint* textures);
+ PP_Resource context, GLenum target, GLenum attachment, GLenum textarget,
+ GLuint texture, GLint level);
+ void (*FrontFace)(PP_Resource context, GLenum mode);
+ void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers);
+ void (*GenerateMipmap)(PP_Resource context, GLenum target);
+ void (*GenFramebuffers)(
+ PP_Resource context, GLsizei n, GLuint* framebuffers);
+ void (*GenRenderbuffers)(
+ PP_Resource context, GLsizei n, GLuint* renderbuffers);
+ void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures);
void (*GetActiveAttrib)(
- GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
- GLint* size, GLenum* type, char* name);
+ PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
+ GLsizei* length, GLint* size, GLenum* type, char* name);
void (*GetActiveUniform)(
- GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
- GLint* size, GLenum* type, char* name);
+ PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
+ GLsizei* length, GLint* size, GLenum* type, char* name);
void (*GetAttachedShaders)(
- GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
- GLint (*GetAttribLocation)(GLuint program, const char* name);
- void (*GetBooleanv)(GLenum pname, GLboolean* params);
- void (*GetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
- GLenum (*GetError)();
- void (*GetFloatv)(GLenum pname, GLfloat* params);
+ PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count,
+ GLuint* shaders);
+ GLint (*GetAttribLocation)(
+ PP_Resource context, GLuint program, const char* name);
+ void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params);
+ void (*GetBufferParameteriv)(
+ PP_Resource context, GLenum target, GLenum pname, GLint* params);
+ GLenum (*GetError)(PP_Resource context);
+ void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params);
void (*GetFramebufferAttachmentParameteriv)(
- GLenum target, GLenum attachment, GLenum pname, GLint* params);
- void (*GetIntegerv)(GLenum pname, GLint* params);
- void (*GetProgramiv)(GLuint program, GLenum pname, GLint* params);
+ PP_Resource context, GLenum target, GLenum attachment, GLenum pname,
+ GLint* params);
+ void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params);
+ void (*GetProgramiv)(
+ PP_Resource context, GLuint program, GLenum pname, GLint* params);
void (*GetProgramInfoLog)(
- GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+ PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length,
+ char* infolog);
void (*GetRenderbufferParameteriv)(
- GLenum target, GLenum pname, GLint* params);
- void (*GetShaderiv)(GLuint shader, GLenum pname, GLint* params);
+ PP_Resource context, GLenum target, GLenum pname, GLint* params);
+ void (*GetShaderiv)(
+ PP_Resource context, GLuint shader, GLenum pname, GLint* params);
void (*GetShaderInfoLog)(
- GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+ PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
+ char* infolog);
void (*GetShaderPrecisionFormat)(
- GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+ PP_Resource context, GLenum shadertype, GLenum precisiontype,
+ GLint* range, GLint* precision);
void (*GetShaderSource)(
- GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
- const GLubyte* (*GetString)(GLenum name);
- void (*GetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
- void (*GetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
- void (*GetUniformfv)(GLuint program, GLint location, GLfloat* params);
- void (*GetUniformiv)(GLuint program, GLint location, GLint* params);
- GLint (*GetUniformLocation)(GLuint program, const char* name);
- void (*GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
- void (*GetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
- void (*GetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
- void (*Hint)(GLenum target, GLenum mode);
- GLboolean (*IsBuffer)(GLuint buffer);
- GLboolean (*IsEnabled)(GLenum cap);
- GLboolean (*IsFramebuffer)(GLuint framebuffer);
- GLboolean (*IsProgram)(GLuint program);
- GLboolean (*IsRenderbuffer)(GLuint renderbuffer);
- GLboolean (*IsShader)(GLuint shader);
- GLboolean (*IsTexture)(GLuint texture);
- void (*LineWidth)(GLfloat width);
- void (*LinkProgram)(GLuint program);
- void (*PixelStorei)(GLenum pname, GLint param);
- void (*PolygonOffset)(GLfloat factor, GLfloat units);
+ PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
+ char* source);
+ const GLubyte* (*GetString)(PP_Resource context, GLenum name);
+ void (*GetTexParameterfv)(
+ PP_Resource context, GLenum target, GLenum pname, GLfloat* params);
+ void (*GetTexParameteriv)(
+ PP_Resource context, GLenum target, GLenum pname, GLint* params);
+ void (*GetUniformfv)(
+ PP_Resource context, GLuint program, GLint location, GLfloat* params);
+ void (*GetUniformiv)(
+ PP_Resource context, GLuint program, GLint location, GLint* params);
+ GLint (*GetUniformLocation)(
+ PP_Resource context, GLuint program, const char* name);
+ void (*GetVertexAttribfv)(
+ PP_Resource context, GLuint index, GLenum pname, GLfloat* params);
+ void (*GetVertexAttribiv)(
+ PP_Resource context, GLuint index, GLenum pname, GLint* params);
+ void (*GetVertexAttribPointerv)(
+ PP_Resource context, GLuint index, GLenum pname, void** pointer);
+ void (*Hint)(PP_Resource context, GLenum target, GLenum mode);
+ GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer);
+ GLboolean (*IsEnabled)(PP_Resource context, GLenum cap);
+ GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer);
+ GLboolean (*IsProgram)(PP_Resource context, GLuint program);
+ GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer);
+ GLboolean (*IsShader)(PP_Resource context, GLuint shader);
+ GLboolean (*IsTexture)(PP_Resource context, GLuint texture);
+ void (*LineWidth)(PP_Resource context, GLfloat width);
+ void (*LinkProgram)(PP_Resource context, GLuint program);
+ void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param);
+ void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units);
void (*ReadPixels)(
- GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
- GLenum type, void* pixels);
- void (*ReleaseShaderCompiler)();
+ PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, void* pixels);
+ void (*ReleaseShaderCompiler)(PP_Resource context);
void (*RenderbufferStorage)(
- GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- void (*SampleCoverage)(GLclampf value, GLboolean invert);
- void (*Scissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+ PP_Resource context, GLenum target, GLenum internalformat, GLsizei width,
+ GLsizei height);
+ void (*SampleCoverage)(
+ PP_Resource context, GLclampf value, GLboolean invert);
+ void (*Scissor)(
+ PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
void (*ShaderBinary)(
- GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
- GLsizei length);
+ PP_Resource context, GLsizei n, const GLuint* shaders,
+ GLenum binaryformat, const void* binary, GLsizei length);
void (*ShaderSource)(
- GLuint shader, GLsizei count, const char** str, const GLint* length);
- void (*StencilFunc)(GLenum func, GLint ref, GLuint mask);
+ PP_Resource context, GLuint shader, GLsizei count, const char** str,
+ const GLint* length);
+ void (*StencilFunc)(
+ PP_Resource context, GLenum func, GLint ref, GLuint mask);
void (*StencilFuncSeparate)(
- GLenum face, GLenum func, GLint ref, GLuint mask);
- void (*StencilMask)(GLuint mask);
- void (*StencilMaskSeparate)(GLenum face, GLuint mask);
- void (*StencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+ PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask);
+ void (*StencilMask)(PP_Resource context, GLuint mask);
+ void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask);
+ void (*StencilOp)(
+ PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass);
void (*StencilOpSeparate)(
- GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ PP_Resource context, GLenum face, GLenum fail, GLenum zfail,
+ GLenum zpass);
void (*TexImage2D)(
- GLenum target, GLint level, GLint internalformat, GLsizei width,
- GLsizei height, GLint border, GLenum format, GLenum type,
+ PP_Resource context, GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const void* pixels);
- void (*TexParameterf)(GLenum target, GLenum pname, GLfloat param);
- void (*TexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
- void (*TexParameteri)(GLenum target, GLenum pname, GLint param);
- void (*TexParameteriv)(GLenum target, GLenum pname, const GLint* params);
+ void (*TexParameterf)(
+ PP_Resource context, GLenum target, GLenum pname, GLfloat param);
+ void (*TexParameterfv)(
+ PP_Resource context, GLenum target, GLenum pname, const GLfloat* params);
+ void (*TexParameteri)(
+ PP_Resource context, GLenum target, GLenum pname, GLint param);
+ void (*TexParameteriv)(
+ PP_Resource context, GLenum target, GLenum pname, const GLint* params);
void (*TexSubImage2D)(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLenum type, const void* pixels);
- void (*Uniform1f)(GLint location, GLfloat x);
- void (*Uniform1fv)(GLint location, GLsizei count, const GLfloat* v);
- void (*Uniform1i)(GLint location, GLint x);
- void (*Uniform1iv)(GLint location, GLsizei count, const GLint* v);
- void (*Uniform2f)(GLint location, GLfloat x, GLfloat y);
- void (*Uniform2fv)(GLint location, GLsizei count, const GLfloat* v);
- void (*Uniform2i)(GLint location, GLint x, GLint y);
- void (*Uniform2iv)(GLint location, GLsizei count, const GLint* v);
- void (*Uniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
- void (*Uniform3fv)(GLint location, GLsizei count, const GLfloat* v);
- void (*Uniform3i)(GLint location, GLint x, GLint y, GLint z);
- void (*Uniform3iv)(GLint location, GLsizei count, const GLint* v);
+ PP_Resource context, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const void* pixels);
+ void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x);
+ void (*Uniform1fv)(
+ PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
+ void (*Uniform1i)(PP_Resource context, GLint location, GLint x);
+ void (*Uniform1iv)(
+ PP_Resource context, GLint location, GLsizei count, const GLint* v);
+ void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y);
+ void (*Uniform2fv)(
+ PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
+ void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y);
+ void (*Uniform2iv)(
+ PP_Resource context, GLint location, GLsizei count, const GLint* v);
+ void (*Uniform3f)(
+ PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void (*Uniform3fv)(
+ PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
+ void (*Uniform3i)(
+ PP_Resource context, GLint location, GLint x, GLint y, GLint z);
+ void (*Uniform3iv)(
+ PP_Resource context, GLint location, GLsizei count, const GLint* v);
void (*Uniform4f)(
- GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void (*Uniform4fv)(GLint location, GLsizei count, const GLfloat* v);
- void (*Uniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
- void (*Uniform4iv)(GLint location, GLsizei count, const GLint* v);
+ PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w);
+ void (*Uniform4fv)(
+ PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
+ void (*Uniform4i)(
+ PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w);
+ void (*Uniform4iv)(
+ PP_Resource context, GLint location, GLsizei count, const GLint* v);
void (*UniformMatrix2fv)(
- GLint location, GLsizei count, GLboolean transpose,
+ PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
void (*UniformMatrix3fv)(
- GLint location, GLsizei count, GLboolean transpose,
+ PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
void (*UniformMatrix4fv)(
- GLint location, GLsizei count, GLboolean transpose,
+ PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
- void (*UseProgram)(GLuint program);
- void (*ValidateProgram)(GLuint program);
- void (*VertexAttrib1f)(GLuint indx, GLfloat x);
- void (*VertexAttrib1fv)(GLuint indx, const GLfloat* values);
- void (*VertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
- void (*VertexAttrib2fv)(GLuint indx, const GLfloat* values);
- void (*VertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
- void (*VertexAttrib3fv)(GLuint indx, const GLfloat* values);
+ void (*UseProgram)(PP_Resource context, GLuint program);
+ void (*ValidateProgram)(PP_Resource context, GLuint program);
+ void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x);
+ void (*VertexAttrib1fv)(
+ PP_Resource context, GLuint indx, const GLfloat* values);
+ void (*VertexAttrib2f)(
+ PP_Resource context, GLuint indx, GLfloat x, GLfloat y);
+ void (*VertexAttrib2fv)(
+ PP_Resource context, GLuint indx, const GLfloat* values);
+ void (*VertexAttrib3f)(
+ PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void (*VertexAttrib3fv)(
+ PP_Resource context, GLuint indx, const GLfloat* values);
void (*VertexAttrib4f)(
- GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void (*VertexAttrib4fv)(GLuint indx, const GLfloat* values);
+ PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w);
+ void (*VertexAttrib4fv)(
+ PP_Resource context, GLuint indx, const GLfloat* values);
void (*VertexAttribPointer)(
- GLuint indx, GLint size, GLenum type, GLboolean normalized,
- GLsizei stride, const void* ptr);
- void (*Viewport)(GLint x, GLint y, GLsizei width, GLsizei height);
- void (*SwapBuffers)();
+ PP_Resource context, GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, const void* ptr);
+ void (*Viewport)(
+ PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
};
#endif // PPAPI_C_DEV_PPB_OPENGLES_DEV_H_
diff --git a/ppapi/cpp/dev/graphics_3d_dev.cc b/ppapi/cpp/dev/graphics_3d_dev.cc
index 8f03697..579b610 100644
--- a/ppapi/cpp/dev/graphics_3d_dev.cc
+++ b/ppapi/cpp/dev/graphics_3d_dev.cc
@@ -10,10 +10,6 @@
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/module_impl.h"
-extern "C" {
-const PPB_OpenGLES_Dev* pepper_opengl_interface = NULL;
-}
-
namespace pp {
namespace {
@@ -22,13 +18,8 @@ template <> const char* interface_name<PPB_Graphics3D_Dev>() {
return PPB_GRAPHICS_3D_DEV_INTERFACE;
}
-template <> const char* interface_name<PPB_OpenGLES_Dev>() {
- return PPB_OPENGLES_DEV_INTERFACE;
-}
-
-inline void InitializeOpenGLCInterface() {
- if (!pepper_opengl_interface)
- pepper_opengl_interface = get_interface<PPB_OpenGLES_Dev>();
+template <> const char* interface_name<PPB_OpenGLES2_Dev>() {
+ return PPB_OPENGLES2_DEV_INTERFACE;
}
} // namespace
@@ -84,26 +75,14 @@ Graphics3D_Dev Graphics3D_Dev::FromResource(PP_Resource resource_id) {
return Graphics3D_Dev();
}
-bool Graphics3D_Dev::ResetCurrent() {
- return has_interface<PPB_Graphics3D_Dev>() &&
- get_interface<PPB_Graphics3D_Dev>()->MakeCurent(0);
-}
-
-Graphics3D_Dev Graphics3D_Dev::GetCurrentContext() {
- if (has_interface<PPB_Graphics3D_Dev>())
- return FromResource(
- get_interface<PPB_Graphics3D_Dev>()->GetCurrentContext());
- return Graphics3D_Dev();
-}
-
uint32_t Graphics3D_Dev::GetError() {
if (has_interface<PPB_Graphics3D_Dev>())
return get_interface<PPB_Graphics3D_Dev>()->GetError();
return PP_GRAPHICS_3D_ERROR_NOT_INITIALIZED;
}
-const PPB_OpenGLES_Dev* Graphics3D_Dev::GetImplementation() {
- return get_interface<PPB_OpenGLES_Dev>();
+const PPB_OpenGLES2_Dev* Graphics3D_Dev::GetImplementation() {
+ return get_interface<PPB_OpenGLES2_Dev>();
}
Graphics3D_Dev::Graphics3D_Dev(const Instance& instance,
@@ -111,19 +90,12 @@ Graphics3D_Dev::Graphics3D_Dev(const Instance& instance,
int32_t share_context,
const int32_t* attrib_list) {
if (has_interface<PPB_Graphics3D_Dev>() &&
- has_interface<PPB_OpenGLES_Dev>()) {
- InitializeOpenGLCInterface();
+ has_interface<PPB_OpenGLES2_Dev>()) {
PassRefFromConstructor(get_interface<PPB_Graphics3D_Dev>()->CreateContext(
instance.pp_instance(), config, share_context, attrib_list));
}
}
-bool Graphics3D_Dev::MakeCurrent() const {
- InitializeOpenGLCInterface();
- return has_interface<PPB_Graphics3D_Dev>() &&
- get_interface<PPB_Graphics3D_Dev>()->MakeCurent(pp_resource());
-}
-
bool Graphics3D_Dev::SwapBuffers() const {
return has_interface<PPB_Graphics3D_Dev>() &&
get_interface<PPB_Graphics3D_Dev>()->SwapBuffers(pp_resource());
diff --git a/ppapi/cpp/dev/graphics_3d_dev.h b/ppapi/cpp/dev/graphics_3d_dev.h
index 88fe47d..43bd0b0 100644
--- a/ppapi/cpp/dev/graphics_3d_dev.h
+++ b/ppapi/cpp/dev/graphics_3d_dev.h
@@ -27,10 +27,8 @@ class Graphics3D_Dev : public Resource {
static void* GetProcAddress(const char* name);
- static bool ResetCurrent();
- static Graphics3D_Dev GetCurrentContext();
static uint32_t GetError();
- static const PPB_OpenGLES_Dev* GetImplementation();
+ static const PPB_OpenGLES2_Dev* GetImplementation();
// Creates an is_null() Graphics3D object.
Graphics3D_Dev() {}
@@ -40,7 +38,6 @@ class Graphics3D_Dev : public Resource {
int32_t share_context,
const int32_t* attrib_list);
- bool MakeCurrent() const;
bool SwapBuffers() const;
protected:
diff --git a/ppapi/lib/gl/gles2/gl2ext_ppapi.c b/ppapi/lib/gl/gles2/gl2ext_ppapi.c
index ce2d130..1759413 100644
--- a/ppapi/lib/gl/gles2/gl2ext_ppapi.c
+++ b/ppapi/lib/gl/gles2/gl2ext_ppapi.c
@@ -4,26 +4,52 @@
#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
-static const struct PPB_OpenGLES_Dev* g_gles2_interface;
-
-int GL_APIENTRY glInitializePPAPI(
- PP_Module module,
+#ifndef GL_FALSE
+#define GL_FALSE 0
+#endif // GL_FALSE
+
+#ifndef GL_TRUE
+#define GL_TRUE 1
+#endif // GL_TRUE
+
+#if defined(__GNUC__) && !defined(__APPLE__)
+#define PP_TLS __thread
+#elif defined(_MSC_VER)
+#define PP_TLS __declspec(thread)
+#else
+// TODO(alokp): Fix all other platforms.
+#define PP_TLS
+#endif
+
+// TODO(alokp): This will need to be thread-safe if we build gles2 as a
+// shared library.
+static const struct PPB_OpenGLES2_Dev* g_gles2_interface = NULL;
+
+// TODO(alokp): Make sure PP_TLS works on all supported platforms.
+static PP_TLS PP_Resource g_current_context = 0;
+
+GLboolean GL_APIENTRY glInitializePPAPI(
PPB_GetInterface get_browser_interface) {
- return 0;
+ if (!g_gles2_interface) {
+ g_gles2_interface = get_browser_interface(PPB_OPENGLES2_DEV_INTERFACE);
+ }
+ return g_gles2_interface ? GL_TRUE : GL_FALSE;
}
-int GL_APIENTRY glTerminatePPAPI() {
- return 0;
+GLboolean GL_APIENTRY glTerminatePPAPI() {
+ g_gles2_interface = NULL;
+ return GL_TRUE;
}
void GL_APIENTRY glSetCurrentContextPPAPI(PP_Resource context) {
+ g_current_context = context;
}
PP_Resource GL_APIENTRY glGetCurrentContextPPAPI() {
- return 0;
+ return g_current_context;
}
-const struct PPB_OpenGLES_Dev* GL_APIENTRY glGetInterfacePPAPI() {
+const struct PPB_OpenGLES2_Dev* GL_APIENTRY glGetInterfacePPAPI() {
return g_gles2_interface;
}
diff --git a/ppapi/lib/gl/gles2/gl2ext_ppapi.h b/ppapi/lib/gl/gles2/gl2ext_ppapi.h
index 63b2b32..97953ce 100644
--- a/ppapi/lib/gl/gles2/gl2ext_ppapi.h
+++ b/ppapi/lib/gl/gles2/gl2ext_ppapi.h
@@ -9,7 +9,6 @@
#include <GLES2/gl2platform.h>
-#include "ppapi/c/pp_module.h"
#include "ppapi/c/pp_resource.h"
#include "ppapi/c/ppb.h"
#include "ppapi/c/dev/ppb_opengles_dev.h"
@@ -21,13 +20,12 @@ extern "C" {
// Initializes OpenGL ES 2.0 library.
// Must be called once before making any gl calls.
// GL_FALSE is returned on failure, GL_TRUE otherwise.
-GL_APICALL int GL_APIENTRY glInitializePPAPI(
- PP_Module module,
+GL_APICALL GLboolean GL_APIENTRY glInitializePPAPI(
PPB_GetInterface get_browser_interface);
// Terminates OpenGL ES 2.0 library.
// GL_FALSE is returned on failure, GL_TRUE otherwise.
-GL_APICALL int GL_APIENTRY glTerminatePPAPI();
+GL_APICALL GLboolean GL_APIENTRY glTerminatePPAPI();
// Sets context to be used for rendering in the current thread.
GL_APICALL void GL_APIENTRY glSetCurrentContextPPAPI(PP_Resource context);
@@ -37,7 +35,7 @@ GL_APICALL void GL_APIENTRY glSetCurrentContextPPAPI(PP_Resource context);
GL_APICALL PP_Resource GL_APIENTRY glGetCurrentContextPPAPI();
// Returns OpenGL ES 2.0 interface.
-GL_APICALL const struct PPB_OpenGLES_Dev* GL_APIENTRY glGetInterfacePPAPI();
+GL_APICALL const struct PPB_OpenGLES2_Dev* GL_APIENTRY glGetInterfacePPAPI();
#ifdef __cplusplus
}
diff --git a/ppapi/lib/gl/gles2/gles2.c b/ppapi/lib/gl/gles2/gles2.c
index 69c4de8..fe27e1b 100644
--- a/ppapi/lib/gl/gles2/gles2.c
+++ b/ppapi/lib/gl/gles2/gles2.c
@@ -5,512 +5,749 @@
// This file is auto-generated. DO NOT EDIT!
#include <GLES2/gl2.h>
+#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
void GL_APIENTRY glActiveTexture(GLenum texture) {
+ glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture);
}
void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) {
+ glGetInterfacePPAPI()->AttachShader(
+ glGetCurrentContextPPAPI(), program, shader);
}
void GL_APIENTRY glBindAttribLocation(
GLuint program, GLuint index, const char* name) {
+ glGetInterfacePPAPI()->BindAttribLocation(
+ glGetCurrentContextPPAPI(), program, index, name);
}
void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) {
+ glGetInterfacePPAPI()->BindBuffer(
+ glGetCurrentContextPPAPI(), target, buffer);
}
void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) {
+ glGetInterfacePPAPI()->BindFramebuffer(
+ glGetCurrentContextPPAPI(), target, framebuffer);
}
void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
+ glGetInterfacePPAPI()->BindRenderbuffer(
+ glGetCurrentContextPPAPI(), target, renderbuffer);
}
void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) {
+ glGetInterfacePPAPI()->BindTexture(
+ glGetCurrentContextPPAPI(), target, texture);
}
void GL_APIENTRY glBlendColor(
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+ glGetInterfacePPAPI()->BlendColor(
+ glGetCurrentContextPPAPI(), red, green, blue, alpha);
}
void GL_APIENTRY glBlendEquation(GLenum mode) {
+ glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode);
}
void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
+ glGetInterfacePPAPI()->BlendEquationSeparate(
+ glGetCurrentContextPPAPI(), modeRGB, modeAlpha);
}
void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) {
+ glGetInterfacePPAPI()->BlendFunc(
+ glGetCurrentContextPPAPI(), sfactor, dfactor);
}
void GL_APIENTRY glBlendFuncSeparate(
GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
+ glGetInterfacePPAPI()->BlendFuncSeparate(
+ glGetCurrentContextPPAPI(), srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GL_APIENTRY glBufferData(
GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
+ glGetInterfacePPAPI()->BufferData(
+ glGetCurrentContextPPAPI(), target, size, data, usage);
}
void GL_APIENTRY glBufferSubData(
GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
+ glGetInterfacePPAPI()->BufferSubData(
+ glGetCurrentContextPPAPI(), target, offset, size, data);
}
GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) {
- return 0;
+ return glGetInterfacePPAPI()->CheckFramebufferStatus(
+ glGetCurrentContextPPAPI(), target);
}
void GL_APIENTRY glClear(GLbitfield mask) {
+ glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask);
}
void GL_APIENTRY glClearColor(
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+ glGetInterfacePPAPI()->ClearColor(
+ glGetCurrentContextPPAPI(), red, green, blue, alpha);
}
void GL_APIENTRY glClearDepthf(GLclampf depth) {
+ glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth);
}
void GL_APIENTRY glClearStencil(GLint s) {
+ glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s);
}
void GL_APIENTRY glColorMask(
GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
+ glGetInterfacePPAPI()->ColorMask(
+ glGetCurrentContextPPAPI(), red, green, blue, alpha);
}
void GL_APIENTRY glCompileShader(GLuint shader) {
+ glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader);
}
void GL_APIENTRY glCompressedTexImage2D(
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize, const void* data) {
+ glGetInterfacePPAPI()->CompressedTexImage2D(
+ glGetCurrentContextPPAPI(), target, level, internalformat, width, height,
+ border, imageSize, data);
}
void GL_APIENTRY glCompressedTexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
+ glGetInterfacePPAPI()->CompressedTexSubImage2D(
+ glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width,
+ height, format, imageSize, data);
}
void GL_APIENTRY glCopyTexImage2D(
GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border) {
+ glGetInterfacePPAPI()->CopyTexImage2D(
+ glGetCurrentContextPPAPI(), target, level, internalformat, x, y, width,
+ height, border);
}
void GL_APIENTRY glCopyTexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height) {
+ glGetInterfacePPAPI()->CopyTexSubImage2D(
+ glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, x, y, width,
+ height);
}
GLuint GL_APIENTRY glCreateProgram() {
- return 0;
+ return glGetInterfacePPAPI()->CreateProgram(glGetCurrentContextPPAPI());
}
GLuint GL_APIENTRY glCreateShader(GLenum type) {
- return 0;
+ return glGetInterfacePPAPI()->CreateShader(glGetCurrentContextPPAPI(), type);
}
void GL_APIENTRY glCullFace(GLenum mode) {
+ glGetInterfacePPAPI()->CullFace(glGetCurrentContextPPAPI(), mode);
}
void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) {
+ glGetInterfacePPAPI()->DeleteBuffers(glGetCurrentContextPPAPI(), n, buffers);
}
void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
+ glGetInterfacePPAPI()->DeleteFramebuffers(
+ glGetCurrentContextPPAPI(), n, framebuffers);
}
void GL_APIENTRY glDeleteProgram(GLuint program) {
+ glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program);
}
void GL_APIENTRY glDeleteRenderbuffers(
GLsizei n, const GLuint* renderbuffers) {
+ glGetInterfacePPAPI()->DeleteRenderbuffers(
+ glGetCurrentContextPPAPI(), n, renderbuffers);
}
void GL_APIENTRY glDeleteShader(GLuint shader) {
+ glGetInterfacePPAPI()->DeleteShader(glGetCurrentContextPPAPI(), shader);
}
void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) {
+ glGetInterfacePPAPI()->DeleteTextures(
+ glGetCurrentContextPPAPI(), n, textures);
}
void GL_APIENTRY glDepthFunc(GLenum func) {
+ glGetInterfacePPAPI()->DepthFunc(glGetCurrentContextPPAPI(), func);
}
void GL_APIENTRY glDepthMask(GLboolean flag) {
+ glGetInterfacePPAPI()->DepthMask(glGetCurrentContextPPAPI(), flag);
}
void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) {
+ glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar);
}
void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) {
+ glGetInterfacePPAPI()->DetachShader(
+ glGetCurrentContextPPAPI(), program, shader);
}
void GL_APIENTRY glDisable(GLenum cap) {
+ glGetInterfacePPAPI()->Disable(glGetCurrentContextPPAPI(), cap);
}
void GL_APIENTRY glDisableVertexAttribArray(GLuint index) {
+ glGetInterfacePPAPI()->DisableVertexAttribArray(
+ glGetCurrentContextPPAPI(), index);
}
void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
+ glGetInterfacePPAPI()->DrawArrays(
+ glGetCurrentContextPPAPI(), mode, first, count);
}
void GL_APIENTRY glDrawElements(
GLenum mode, GLsizei count, GLenum type, const void* indices) {
+ glGetInterfacePPAPI()->DrawElements(
+ glGetCurrentContextPPAPI(), mode, count, type, indices);
}
void GL_APIENTRY glEnable(GLenum cap) {
+ glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap);
}
void GL_APIENTRY glEnableVertexAttribArray(GLuint index) {
+ glGetInterfacePPAPI()->EnableVertexAttribArray(
+ glGetCurrentContextPPAPI(), index);
}
void GL_APIENTRY glFinish() {
+ glGetInterfacePPAPI()->Finish(glGetCurrentContextPPAPI());
}
void GL_APIENTRY glFlush() {
+ glGetInterfacePPAPI()->Flush(glGetCurrentContextPPAPI());
}
void GL_APIENTRY glFramebufferRenderbuffer(
GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer) {
+ glGetInterfacePPAPI()->FramebufferRenderbuffer(
+ glGetCurrentContextPPAPI(), target, attachment, renderbuffertarget,
+ renderbuffer);
}
void GL_APIENTRY glFramebufferTexture2D(
GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level) {
+ glGetInterfacePPAPI()->FramebufferTexture2D(
+ glGetCurrentContextPPAPI(), target, attachment, textarget, texture,
+ level);
}
void GL_APIENTRY glFrontFace(GLenum mode) {
+ glGetInterfacePPAPI()->FrontFace(glGetCurrentContextPPAPI(), mode);
}
void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) {
+ glGetInterfacePPAPI()->GenBuffers(glGetCurrentContextPPAPI(), n, buffers);
}
void GL_APIENTRY glGenerateMipmap(GLenum target) {
+ glGetInterfacePPAPI()->GenerateMipmap(glGetCurrentContextPPAPI(), target);
}
void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) {
+ glGetInterfacePPAPI()->GenFramebuffers(
+ glGetCurrentContextPPAPI(), n, framebuffers);
}
void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
+ glGetInterfacePPAPI()->GenRenderbuffers(
+ glGetCurrentContextPPAPI(), n, renderbuffers);
}
void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) {
+ glGetInterfacePPAPI()->GenTextures(glGetCurrentContextPPAPI(), n, textures);
}
void GL_APIENTRY glGetActiveAttrib(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
GLenum* type, char* name) {
+ glGetInterfacePPAPI()->GetActiveAttrib(
+ glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type,
+ name);
}
void GL_APIENTRY glGetActiveUniform(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
GLenum* type, char* name) {
+ glGetInterfacePPAPI()->GetActiveUniform(
+ glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type,
+ name);
}
void GL_APIENTRY glGetAttachedShaders(
GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
+ glGetInterfacePPAPI()->GetAttachedShaders(
+ glGetCurrentContextPPAPI(), program, maxcount, count, shaders);
}
GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) {
- return 0;
+ return glGetInterfacePPAPI()->GetAttribLocation(
+ glGetCurrentContextPPAPI(), program, name);
}
void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) {
+ glGetInterfacePPAPI()->GetBooleanv(
+ glGetCurrentContextPPAPI(), pname, params);
}
void GL_APIENTRY glGetBufferParameteriv(
GLenum target, GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetBufferParameteriv(
+ glGetCurrentContextPPAPI(), target, pname, params);
}
GLenum GL_APIENTRY glGetError() {
- return 0;
+ return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI());
}
void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) {
+ glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params);
}
void GL_APIENTRY glGetFramebufferAttachmentParameteriv(
GLenum target, GLenum attachment, GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetFramebufferAttachmentParameteriv(
+ glGetCurrentContextPPAPI(), target, attachment, pname, params);
}
void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetIntegerv(
+ glGetCurrentContextPPAPI(), pname, params);
}
void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetProgramiv(
+ glGetCurrentContextPPAPI(), program, pname, params);
}
void GL_APIENTRY glGetProgramInfoLog(
GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) {
+ glGetInterfacePPAPI()->GetProgramInfoLog(
+ glGetCurrentContextPPAPI(), program, bufsize, length, infolog);
}
void GL_APIENTRY glGetRenderbufferParameteriv(
GLenum target, GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetRenderbufferParameteriv(
+ glGetCurrentContextPPAPI(), target, pname, params);
}
void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetShaderiv(
+ glGetCurrentContextPPAPI(), shader, pname, params);
}
void GL_APIENTRY glGetShaderInfoLog(
GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) {
+ glGetInterfacePPAPI()->GetShaderInfoLog(
+ glGetCurrentContextPPAPI(), shader, bufsize, length, infolog);
}
void GL_APIENTRY glGetShaderPrecisionFormat(
GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
+ glGetInterfacePPAPI()->GetShaderPrecisionFormat(
+ glGetCurrentContextPPAPI(), shadertype, precisiontype, range, precision);
}
void GL_APIENTRY glGetShaderSource(
GLuint shader, GLsizei bufsize, GLsizei* length, char* source) {
+ glGetInterfacePPAPI()->GetShaderSource(
+ glGetCurrentContextPPAPI(), shader, bufsize, length, source);
}
const GLubyte* GL_APIENTRY glGetString(GLenum name) {
- return 0;
+ return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name);
}
void GL_APIENTRY glGetTexParameterfv(
GLenum target, GLenum pname, GLfloat* params) {
+ glGetInterfacePPAPI()->GetTexParameterfv(
+ glGetCurrentContextPPAPI(), target, pname, params);
}
void GL_APIENTRY glGetTexParameteriv(
GLenum target, GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetTexParameteriv(
+ glGetCurrentContextPPAPI(), target, pname, params);
}
void GL_APIENTRY glGetUniformfv(
GLuint program, GLint location, GLfloat* params) {
+ glGetInterfacePPAPI()->GetUniformfv(
+ glGetCurrentContextPPAPI(), program, location, params);
}
void GL_APIENTRY glGetUniformiv(
GLuint program, GLint location, GLint* params) {
+ glGetInterfacePPAPI()->GetUniformiv(
+ glGetCurrentContextPPAPI(), program, location, params);
}
GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) {
- return 0;
+ return glGetInterfacePPAPI()->GetUniformLocation(
+ glGetCurrentContextPPAPI(), program, name);
}
void GL_APIENTRY glGetVertexAttribfv(
GLuint index, GLenum pname, GLfloat* params) {
+ glGetInterfacePPAPI()->GetVertexAttribfv(
+ glGetCurrentContextPPAPI(), index, pname, params);
}
void GL_APIENTRY glGetVertexAttribiv(
GLuint index, GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetVertexAttribiv(
+ glGetCurrentContextPPAPI(), index, pname, params);
}
void GL_APIENTRY glGetVertexAttribPointerv(
GLuint index, GLenum pname, void** pointer) {
+ glGetInterfacePPAPI()->GetVertexAttribPointerv(
+ glGetCurrentContextPPAPI(), index, pname, pointer);
}
void GL_APIENTRY glHint(GLenum target, GLenum mode) {
+ glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode);
}
GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) {
- return 0;
+ return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer);
}
GLboolean GL_APIENTRY glIsEnabled(GLenum cap) {
- return 0;
+ return glGetInterfacePPAPI()->IsEnabled(glGetCurrentContextPPAPI(), cap);
}
GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) {
- return 0;
+ return glGetInterfacePPAPI()->IsFramebuffer(
+ glGetCurrentContextPPAPI(), framebuffer);
}
GLboolean GL_APIENTRY glIsProgram(GLuint program) {
- return 0;
+ return glGetInterfacePPAPI()->IsProgram(glGetCurrentContextPPAPI(), program);
}
GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) {
- return 0;
+ return glGetInterfacePPAPI()->IsRenderbuffer(
+ glGetCurrentContextPPAPI(), renderbuffer);
}
GLboolean GL_APIENTRY glIsShader(GLuint shader) {
- return 0;
+ return glGetInterfacePPAPI()->IsShader(glGetCurrentContextPPAPI(), shader);
}
GLboolean GL_APIENTRY glIsTexture(GLuint texture) {
- return 0;
+ return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture);
}
void GL_APIENTRY glLineWidth(GLfloat width) {
+ glGetInterfacePPAPI()->LineWidth(glGetCurrentContextPPAPI(), width);
}
void GL_APIENTRY glLinkProgram(GLuint program) {
+ glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program);
}
void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) {
+ glGetInterfacePPAPI()->PixelStorei(glGetCurrentContextPPAPI(), pname, param);
}
void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) {
+ glGetInterfacePPAPI()->PolygonOffset(
+ glGetCurrentContextPPAPI(), factor, units);
}
void GL_APIENTRY glReadPixels(
GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels) {
+ glGetInterfacePPAPI()->ReadPixels(
+ glGetCurrentContextPPAPI(), x, y, width, height, format, type, pixels);
}
void GL_APIENTRY glReleaseShaderCompiler() {
+ glGetInterfacePPAPI()->ReleaseShaderCompiler(glGetCurrentContextPPAPI());
}
void GL_APIENTRY glRenderbufferStorage(
GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
+ glGetInterfacePPAPI()->RenderbufferStorage(
+ glGetCurrentContextPPAPI(), target, internalformat, width, height);
}
void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) {
+ glGetInterfacePPAPI()->SampleCoverage(
+ glGetCurrentContextPPAPI(), value, invert);
}
void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
+ glGetInterfacePPAPI()->Scissor(
+ glGetCurrentContextPPAPI(), x, y, width, height);
}
void GL_APIENTRY glShaderBinary(
GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
GLsizei length) {
+ glGetInterfacePPAPI()->ShaderBinary(
+ glGetCurrentContextPPAPI(), n, shaders, binaryformat, binary, length);
}
void GL_APIENTRY glShaderSource(
GLuint shader, GLsizei count, const char** str, const GLint* length) {
+ glGetInterfacePPAPI()->ShaderSource(
+ glGetCurrentContextPPAPI(), shader, count, str, length);
}
void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) {
+ glGetInterfacePPAPI()->StencilFunc(
+ glGetCurrentContextPPAPI(), func, ref, mask);
}
void GL_APIENTRY glStencilFuncSeparate(
GLenum face, GLenum func, GLint ref, GLuint mask) {
+ glGetInterfacePPAPI()->StencilFuncSeparate(
+ glGetCurrentContextPPAPI(), face, func, ref, mask);
}
void GL_APIENTRY glStencilMask(GLuint mask) {
+ glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask);
}
void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) {
+ glGetInterfacePPAPI()->StencilMaskSeparate(
+ glGetCurrentContextPPAPI(), face, mask);
}
void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
+ glGetInterfacePPAPI()->StencilOp(
+ glGetCurrentContextPPAPI(), fail, zfail, zpass);
}
void GL_APIENTRY glStencilOpSeparate(
GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
+ glGetInterfacePPAPI()->StencilOpSeparate(
+ glGetCurrentContextPPAPI(), face, fail, zfail, zpass);
}
void GL_APIENTRY glTexImage2D(
GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint border, GLenum format, GLenum type,
const void* pixels) {
+ glGetInterfacePPAPI()->TexImage2D(
+ glGetCurrentContextPPAPI(), target, level, internalformat, width, height,
+ border, format, type, pixels);
}
void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
+ glGetInterfacePPAPI()->TexParameterf(
+ glGetCurrentContextPPAPI(), target, pname, param);
}
void GL_APIENTRY glTexParameterfv(
GLenum target, GLenum pname, const GLfloat* params) {
+ glGetInterfacePPAPI()->TexParameterfv(
+ glGetCurrentContextPPAPI(), target, pname, params);
}
void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
+ glGetInterfacePPAPI()->TexParameteri(
+ glGetCurrentContextPPAPI(), target, pname, param);
}
void GL_APIENTRY glTexParameteriv(
GLenum target, GLenum pname, const GLint* params) {
+ glGetInterfacePPAPI()->TexParameteriv(
+ glGetCurrentContextPPAPI(), target, pname, params);
}
void GL_APIENTRY glTexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, const void* pixels) {
+ glGetInterfacePPAPI()->TexSubImage2D(
+ glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width,
+ height, format, type, pixels);
}
void GL_APIENTRY glUniform1f(GLint location, GLfloat x) {
+ glGetInterfacePPAPI()->Uniform1f(glGetCurrentContextPPAPI(), location, x);
}
void GL_APIENTRY glUniform1fv(
GLint location, GLsizei count, const GLfloat* v) {
+ glGetInterfacePPAPI()->Uniform1fv(
+ glGetCurrentContextPPAPI(), location, count, v);
}
void GL_APIENTRY glUniform1i(GLint location, GLint x) {
+ glGetInterfacePPAPI()->Uniform1i(glGetCurrentContextPPAPI(), location, x);
}
void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) {
+ glGetInterfacePPAPI()->Uniform1iv(
+ glGetCurrentContextPPAPI(), location, count, v);
}
void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) {
+ glGetInterfacePPAPI()->Uniform2f(glGetCurrentContextPPAPI(), location, x, y);
}
void GL_APIENTRY glUniform2fv(
GLint location, GLsizei count, const GLfloat* v) {
+ glGetInterfacePPAPI()->Uniform2fv(
+ glGetCurrentContextPPAPI(), location, count, v);
}
void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) {
+ glGetInterfacePPAPI()->Uniform2i(glGetCurrentContextPPAPI(), location, x, y);
}
void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) {
+ glGetInterfacePPAPI()->Uniform2iv(
+ glGetCurrentContextPPAPI(), location, count, v);
}
void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) {
+ glGetInterfacePPAPI()->Uniform3f(
+ glGetCurrentContextPPAPI(), location, x, y, z);
}
void GL_APIENTRY glUniform3fv(
GLint location, GLsizei count, const GLfloat* v) {
+ glGetInterfacePPAPI()->Uniform3fv(
+ glGetCurrentContextPPAPI(), location, count, v);
}
void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) {
+ glGetInterfacePPAPI()->Uniform3i(
+ glGetCurrentContextPPAPI(), location, x, y, z);
}
void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) {
+ glGetInterfacePPAPI()->Uniform3iv(
+ glGetCurrentContextPPAPI(), location, count, v);
}
void GL_APIENTRY glUniform4f(
GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+ glGetInterfacePPAPI()->Uniform4f(
+ glGetCurrentContextPPAPI(), location, x, y, z, w);
}
void GL_APIENTRY glUniform4fv(
GLint location, GLsizei count, const GLfloat* v) {
+ glGetInterfacePPAPI()->Uniform4fv(
+ glGetCurrentContextPPAPI(), location, count, v);
}
void GL_APIENTRY glUniform4i(
GLint location, GLint x, GLint y, GLint z, GLint w) {
+ glGetInterfacePPAPI()->Uniform4i(
+ glGetCurrentContextPPAPI(), location, x, y, z, w);
}
void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) {
+ glGetInterfacePPAPI()->Uniform4iv(
+ glGetCurrentContextPPAPI(), location, count, v);
}
void GL_APIENTRY glUniformMatrix2fv(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+ glGetInterfacePPAPI()->UniformMatrix2fv(
+ glGetCurrentContextPPAPI(), location, count, transpose, value);
}
void GL_APIENTRY glUniformMatrix3fv(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+ glGetInterfacePPAPI()->UniformMatrix3fv(
+ glGetCurrentContextPPAPI(), location, count, transpose, value);
}
void GL_APIENTRY glUniformMatrix4fv(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+ glGetInterfacePPAPI()->UniformMatrix4fv(
+ glGetCurrentContextPPAPI(), location, count, transpose, value);
}
void GL_APIENTRY glUseProgram(GLuint program) {
+ glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program);
}
void GL_APIENTRY glValidateProgram(GLuint program) {
+ glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program);
}
void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) {
+ glGetInterfacePPAPI()->VertexAttrib1f(glGetCurrentContextPPAPI(), indx, x);
}
void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values) {
+ glGetInterfacePPAPI()->VertexAttrib1fv(
+ glGetCurrentContextPPAPI(), indx, values);
}
void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
+ glGetInterfacePPAPI()->VertexAttrib2f(
+ glGetCurrentContextPPAPI(), indx, x, y);
}
void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) {
+ glGetInterfacePPAPI()->VertexAttrib2fv(
+ glGetCurrentContextPPAPI(), indx, values);
}
void GL_APIENTRY glVertexAttrib3f(
GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
+ glGetInterfacePPAPI()->VertexAttrib3f(
+ glGetCurrentContextPPAPI(), indx, x, y, z);
}
void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) {
+ glGetInterfacePPAPI()->VertexAttrib3fv(
+ glGetCurrentContextPPAPI(), indx, values);
}
void GL_APIENTRY glVertexAttrib4f(
GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+ glGetInterfacePPAPI()->VertexAttrib4f(
+ glGetCurrentContextPPAPI(), indx, x, y, z, w);
}
void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) {
+ glGetInterfacePPAPI()->VertexAttrib4fv(
+ glGetCurrentContextPPAPI(), indx, values);
}
void GL_APIENTRY glVertexAttribPointer(
GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* ptr) {
+ glGetInterfacePPAPI()->VertexAttribPointer(
+ glGetCurrentContextPPAPI(), indx, size, type, normalized, stride, ptr);
}
void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
+ glGetInterfacePPAPI()->Viewport(
+ glGetCurrentContextPPAPI(), x, y, width, height);
}
diff --git a/ppapi/ppapi.gypi b/ppapi/ppapi.gypi
new file mode 100644
index 0000000..25d787e
--- /dev/null
+++ b/ppapi/ppapi.gypi
@@ -0,0 +1,28 @@
+# Copyright (c) 2010 The Chromium Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+{
+ 'variables': {
+ #
+ # ppp_entrypoints_sources is a set of source files that provide
+ # a default implementation of plugin entry-points as defined in
+ # ppp.h. Note that these source files assume that plugin is dependent
+ # on ppapi_cpp_objects target defined in ppapi.gyp.
+ #
+ # Note that we cannot compile these source files into a static library
+ # because the entry points need to be exported from the plugin.
+ #
+ 'ppp_entrypoints_sources': [
+ '<(DEPTH)/ppapi/cpp/module_embedder.h',
+ '<(DEPTH)/ppapi/cpp/ppp_entrypoints.cc',
+ ],
+ },
+}
+
+# Local Variables:
+# tab-width:2
+# indent-tabs-mode:nil
+# End:
+# vim: set expandtab tabstop=2 shiftwidth=2:
+