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authortschmelcher@chromium.org <tschmelcher@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-03 23:53:29 +0000
committertschmelcher@chromium.org <tschmelcher@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-03 23:53:29 +0000
commitb49b27f504501ecafee601985176dcbad9540f56 (patch)
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Port O2D to Mac, currently just for Core Graphics (the drawing model used in Chrome on 10.5). Unfortunately the performance is not yet good enough to prefer it over the CGL + GPU readback + CoreGraphics re-render code path currently in use, so some optimization work will be necessary.
TEST=loaded O3D on OSX with RenderMode=Auto and RenderMode=2D in Chrome 9 on 10.5 and 10.6, Safari 4 on 10.5, Safari 5 on 10.6, and FF 3.6 on 10.5 and 10.6 and verified that Auto works everywhere, 2D works in Chrome on 10.5, and 2D fails without crashing in the remaining cases; unit tests BUG=none Review URL: http://codereview.chromium.org/6614005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@76839 0039d316-1c4b-4281-b951-d872f2087c98
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