diff options
author | initial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-07-27 00:09:42 +0000 |
---|---|---|
committer | initial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-07-27 00:09:42 +0000 |
commit | ae2c20f398933a9e86c387dcc465ec0f71065ffc (patch) | |
tree | de668b1411e2ee0b4e49b6d8f8b68183134ac990 /skia/animator/SkAnimateBase.h | |
parent | 09911bf300f1a419907a9412154760efd0b7abc3 (diff) | |
download | chromium_src-ae2c20f398933a9e86c387dcc465ec0f71065ffc.zip chromium_src-ae2c20f398933a9e86c387dcc465ec0f71065ffc.tar.gz chromium_src-ae2c20f398933a9e86c387dcc465ec0f71065ffc.tar.bz2 |
Add skia to the repository.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@16 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/animator/SkAnimateBase.h')
-rw-r--r-- | skia/animator/SkAnimateBase.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/skia/animator/SkAnimateBase.h b/skia/animator/SkAnimateBase.h new file mode 100644 index 0000000..5f7b1ec --- /dev/null +++ b/skia/animator/SkAnimateBase.h @@ -0,0 +1,91 @@ +/* libs/graphics/animator/SkAnimateBase.h +** +** Copyright 2006, Google Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#ifndef SkAnimateBase_DEFINED +#define SkAnimateBase_DEFINED + +#include "SkDisplayable.h" +#include "SkMath.h" +#include "SkMemberInfo.h" +#include "SkTypedArray.h" + +class SkApply; +class SkDrawable; + +class SkAnimateBase : public SkDisplayable { +public: + DECLARE_MEMBER_INFO(AnimateBase); + SkAnimateBase(); + virtual ~SkAnimateBase(); + virtual int components(); + virtual SkDisplayable* deepCopy(SkAnimateMaker* ); + virtual void dirty(); +#ifdef SK_DUMP_ENABLED + virtual void dump(SkAnimateMaker* ); +#endif + int entries() { return fValues.count() / components(); } + virtual bool hasExecute() const; + bool isDynamic() const { return SkToBool(fDynamic); } + virtual SkDisplayable* getParent() const; + virtual bool getProperty(int index, SkScriptValue* value) const; + SkMSec getStart() const { return fStart; } + SkOperand* getValues() { return fValues.begin(); } + SkDisplayTypes getValuesType() { return fValues.getType(); } + virtual void onEndElement(SkAnimateMaker& ); + void packARGB(SkScalar [], int count, SkTDOperandArray* ); + virtual void refresh(SkAnimateMaker& ); + void setChanged(bool changed) { fChanged = changed; } + void setHasEndEvent() { fHasEndEvent = true; } + virtual bool setParent(SkDisplayable* ); + virtual bool setProperty(int index, SkScriptValue& value); + void setTarget(SkAnimateMaker& ); + virtual bool targetNeedsInitialization() const; +protected: + SkMSec begin; + SkTDScalarArray blend; + SkMSec dur; + // !!! make field part of a union with fFieldInfo, or fValues, something known later? + SkString field; // temporary; once target is known, this is reset + SkString formula; + SkString from; + SkString lval; + SkScalar repeat; + SkString target; // temporary; once target is known, this is reset + SkString to; + SkApply* fApply; + const SkMemberInfo* fFieldInfo; + int fFieldOffset; + SkMSec fStart; // corrected time when this apply was enabled + SkDrawable* fTarget; + SkTypedArray fValues; + unsigned fChanged : 1; // true when value referenced by script has changed + unsigned fDelayed : 1; // enabled, but undrawn pending delay + unsigned fDynamic : 1; + unsigned fHasEndEvent : 1; + unsigned fHasValues : 1; // set if 'values' passed instead of 'to' + unsigned fMirror : 1; + unsigned fReset : 1; + unsigned fResetPending : 1; + unsigned fTargetIsScope : 1; +private: + typedef SkDisplayable INHERITED; + friend class SkActive; + friend class SkApply; + friend class SkDisplayList; +}; + +#endif // SkAnimateBase_DEFINED |