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authorbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-06-14 15:14:53 +0000
committerbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-06-14 15:14:53 +0000
commitbd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0 (patch)
tree149a64e70ca634bd43019d639d9ae29ca6d45a9a /skia/ext/bitmap_platform_device_mac.h
parentb39627f8eef41a2d4e1f4516bf905d6ad895e56b (diff)
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Refactor the PlatformContext layer to have only one class.
Previously we had three classes of PlatformCanvas*, one for each platform. Then we had a typedef of PlatformContext to PlatformCanvas[Mac|Win|Linux] for the specific platform. This means that it was almost impossible to forward-declare PlatformCanvas and there were a bunch of unnecessary includes of platform_canvas.h in header files. This change makes there be only one platform_canvas.h header with ifdefs, which removes a decent amount of duplicated code. There is a platform-independent file, and one platform-dependent file of platform_canvas for each platform. I also renamed PlatformDevice[Mac|Win|Linux] to PlatformDevice, althouth in this case I kept the separate headers since there was much less overlap. I also broke out CanvasPaint into separate headers so this template doesn't need to be included all over the project (only a couple of files actually need it). Review URL: http://codereview.chromium.org/125109 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@18363 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/ext/bitmap_platform_device_mac.h')
-rw-r--r--skia/ext/bitmap_platform_device_mac.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/skia/ext/bitmap_platform_device_mac.h b/skia/ext/bitmap_platform_device_mac.h
index 0cf483f..6580302 100644
--- a/skia/ext/bitmap_platform_device_mac.h
+++ b/skia/ext/bitmap_platform_device_mac.h
@@ -11,7 +11,7 @@ namespace skia {
// A device is basically a wrapper around SkBitmap that provides a surface for
// SkCanvas to draw into. Our device provides a surface CoreGraphics can also
-// write to. BitmapPlatformDeviceMac creates a bitmap using
+// write to. BitmapPlatformDevice creates a bitmap using
// CGCreateBitmapContext() in a format that Skia supports and can then use this
// to draw text into, etc. This pixel data is provided to the bitmap that the
// device contains so that it can be shared.
@@ -23,7 +23,7 @@ namespace skia {
// For us, that other bitmap will become invalid as soon as the device becomes
// invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE
// DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead.
-class BitmapPlatformDeviceMac : public PlatformDeviceMac {
+class BitmapPlatformDevice : public PlatformDevice {
public:
// Factory function. The screen DC is used to create the bitmap, and will not
// be stored beyond this function. is_opaque should be set if the caller
@@ -32,10 +32,10 @@ class BitmapPlatformDeviceMac : public PlatformDeviceMac {
// The shared_section parameter is optional (pass NULL for default behavior).
// If shared_section is non-null, then it must be a handle to a file-mapping
// object returned by CreateFileMapping. See CreateDIBSection for details.
- static BitmapPlatformDeviceMac* Create(CGContextRef context,
- int width,
- int height,
- bool is_opaque);
+ static BitmapPlatformDevice* Create(CGContextRef context,
+ int width,
+ int height,
+ bool is_opaque);
// Copy constructor. When copied, devices duplicate their internal data, so
// stay linked. This is because their implementation is very heavyweight
@@ -48,11 +48,11 @@ class BitmapPlatformDeviceMac : public PlatformDeviceMac {
//
// Copy constucting and "=" is designed for saving the device or passing it
// around to another routine willing to deal with the bitmap data directly.
- BitmapPlatformDeviceMac(const BitmapPlatformDeviceMac& other);
- virtual ~BitmapPlatformDeviceMac();
+ BitmapPlatformDevice(const BitmapPlatformDevice& other);
+ virtual ~BitmapPlatformDevice();
// See warning for copy constructor above.
- BitmapPlatformDeviceMac& operator=(const BitmapPlatformDeviceMac& other);
+ BitmapPlatformDevice& operator=(const BitmapPlatformDevice& other);
virtual CGContextRef GetBitmapContext();
virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region);
@@ -69,10 +69,10 @@ class BitmapPlatformDeviceMac : public PlatformDeviceMac {
// Reference counted data that can be shared between multiple devices. This
// allows copy constructors and operator= for devices to work properly. The
// bitmaps used by the base device class are already refcounted and copyable.
- class BitmapPlatformDeviceMacData;
+ class BitmapPlatformDeviceData;
- BitmapPlatformDeviceMac(BitmapPlatformDeviceMacData* data,
- const SkBitmap& bitmap);
+ BitmapPlatformDevice(BitmapPlatformDeviceData* data,
+ const SkBitmap& bitmap);
// Flushes the CoreGraphics context so that the pixel data can be accessed
// directly by Skia. Overridden from SkDevice, this is called when Skia
@@ -85,7 +85,7 @@ class BitmapPlatformDeviceMac : public PlatformDeviceMac {
// Data associated with this device, guaranteed non-null. We hold a reference
// to this object.
- BitmapPlatformDeviceMacData* data_;
+ BitmapPlatformDeviceData* data_;
};
} // namespace skia