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authorsenorblanco@chromium.org <senorblanco@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-13 13:16:52 +0000
committersenorblanco@chromium.org <senorblanco@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-13 13:16:52 +0000
commitd5282e72b2da0b27b2a487d8376c44ad795736dc (patch)
tree7296767f5fcfa3b1cdd46f122e14dfaca1dd7e4a /skia/include/SkColor.h
parent3ac3f51f8261910dbc38ccfa4cdf3d491ba7ecdb (diff)
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This CL updates chrome to the latest version of skia, retrieved via DEPS, and
placed in third_party. All relevant skia changes (for all 3 platforms) have been upstreamed. Most of this CL is mind-numbingly repetitive. Things of interest are: skia.gyp (now points at third_party versions), DEPS, and SkUserConfig.h. stdint.h: Skia now requires C99 integer types, which MSVC doesn't support natively. I have put typedefs in config/win/stdint.h. Note that the new version of skia appears to render rects whose coordinates are "backwards" (ie., x2 < x1 or y2 < y1), which were formerly culled. There were a couple obvious instances of this in the code which I fixed, but there may be more. There were ~35 layout test failures due to minor pixel differences which I rebaselined on Windows and Linux, and 8 genuine failures related to masks and stroked text, which I have put in text_expectations.txt and assigned to myself. (There was another change which broke ~1700 tests on each platform, but I put that change behind an #ifdef for now). R=brettw Review URL: http://codereview.chromium.org/65012 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@15949 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/include/SkColor.h')
-rw-r--r--skia/include/SkColor.h155
1 files changed, 0 insertions, 155 deletions
diff --git a/skia/include/SkColor.h b/skia/include/SkColor.h
deleted file mode 100644
index c97a8ec..0000000
--- a/skia/include/SkColor.h
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
- * Copyright (C) 2006 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SkColor_DEFINED
-#define SkColor_DEFINED
-
-#include "SkScalar.h"
-
-/** \file SkColor.h
-
- Types and macros for colors
-*/
-
-/** 8-bit type for an alpha value. 0xFF is 100% opaque, 0x00 is 100% transparent.
-*/
-typedef uint8_t SkAlpha;
-/** 32 bit ARGB color value, not premultiplied. The color components are always in
- a known order. This is different from SkPMColor, which has its bytes in a configuration
- dependent order, to match the format of kARGB32 bitmaps. SkColor is the type used to
- specify colors in SkPaint and in gradients.
-*/
-typedef uint32_t SkColor;
-
-/** Return a SkColor value from 8 bit component values
-*/
-static inline SkColor SkColorSetARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b)
-{
- SkASSERT(a <= 255 && r <= 255 && g <= 255 && b <= 255);
-
- return (a << 24) | (r << 16) | (g << 8) | (b << 0);
-}
-
-/** Return a SkColor value from 8 bit component values, with an implied value
- of 0xFF for alpha (fully opaque)
-*/
-#define SkColorSetRGB(r, g, b) SkColorSetARGB(0xFF, r, g, b)
-
-/** return the alpha byte from a SkColor value */
-#define SkColorGetA(color) (((color) >> 24) & 0xFF)
-/** return the red byte from a SkColor value */
-#define SkColorGetR(color) (((color) >> 16) & 0xFF)
-/** return the green byte from a SkColor value */
-#define SkColorGetG(color) (((color) >> 8) & 0xFF)
-/** return the blue byte from a SkColor value */
-#define SkColorGetB(color) (((color) >> 0) & 0xFF)
-
-static inline SkColor SkColorSetA(SkColor c, U8CPU a) {
- return (c & 0x00FFFFFF) | (a << 24);
-}
-
-// common colors
-
-#define SK_ColorBLACK 0xFF000000 //!< black SkColor value
-#define SK_ColorDKGRAY 0xFF444444 //!< dark gray SkColor value
-#define SK_ColorGRAY 0xFF888888 //!< gray SkColor value
-#define SK_ColorLTGRAY 0xFFCCCCCC //!< light gray SkColor value
-#define SK_ColorWHITE 0xFFFFFFFF //!< white SkColor value
-
-#define SK_ColorRED 0xFFFF0000 //!< red SkColor value
-#define SK_ColorGREEN 0xFF00FF00 //!< green SkColor value
-#define SK_ColorBLUE 0xFF0000FF //!< blue SkColor value
-#define SK_ColorYELLOW 0xFFFFFF00 //!< yellow SkColor value
-#define SK_ColorCYAN 0xFF00FFFF //!< cyan SkColor value
-#define SK_ColorMAGENTA 0xFFFF00FF //!< magenta SkColor value
-
-////////////////////////////////////////////////////////////////////////
-
-/** Convert RGB components to HSV.
- hsv[0] is Hue [0 .. 360)
- hsv[1] is Saturation [0...1]
- hsv[2] is Value [0...1]
- @param red red component value [0..255]
- @param green green component value [0..255]
- @param blue blue component value [0..255]
- @param hsv 3 element array which holds the resulting HSV components.
-*/
-void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]);
-
-/** Convert the argb color to its HSV components.
- hsv[0] is Hue [0 .. 360)
- hsv[1] is Saturation [0...1]
- hsv[2] is Value [0...1]
- @param color the argb color to convert. Note: the alpha component is ignored.
- @param hsv 3 element array which holds the resulting HSV components.
-*/
-static inline void SkColorToHSV(SkColor color, SkScalar hsv[3])
-{
- SkRGBToHSV(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), hsv);
-}
-
-/** Convert HSV components to an ARGB color. The alpha component is passed through unchanged.
- hsv[0] is Hue [0 .. 360)
- hsv[1] is Saturation [0...1]
- hsv[2] is Value [0...1]
- If hsv values are out of range, they are pinned.
- @param alpha the alpha component of the returned argb color.
- @param hsv 3 element array which holds the input HSV components.
- @return the resulting argb color
-*/
-SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3]);
-
-/** Convert HSV components to an ARGB color. The alpha component set to 0xFF.
- hsv[0] is Hue [0 .. 360)
- hsv[1] is Saturation [0...1]
- hsv[2] is Value [0...1]
- If hsv values are out of range, they are pinned.
- @param hsv 3 element array which holds the input HSV components.
- @return the resulting argb color
-*/
-static inline SkColor SkHSVToColor(const SkScalar hsv[3])
-{
- return SkHSVToColor(0xFF, hsv);
-}
-
-////////////////////////////////////////////////////////////////////////
-
-/** 32 bit ARGB color value, premultiplied. The byte order for this value is
- configuration dependent, matching the format of kARGB32 bitmaps. This is different
- from SkColor, which is nonpremultiplied, and is always in the same byte order.
-*/
-typedef uint32_t SkPMColor;
-
-/** Return a SkPMColor value from unpremultiplied 8 bit component values
-*/
-SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b);
-/** Return a SkPMColor value from a SkColor value. This is done by multiplying the color
- components by the color's alpha, and by arranging the bytes in a configuration
- dependent order, to match the format of kARGB32 bitmaps.
-*/
-SkPMColor SkPreMultiplyColor(SkColor c);
-
-/** Define a function pointer type for combining two premultiplied colors
-*/
-typedef SkPMColor (*SkXfermodeProc)(SkPMColor src, SkPMColor dst);
-
-/** Define a function pointer type for combining a premultiplied src color
- and a 16bit device color.
-*/
-typedef uint16_t (*SkXfermodeProc16)(SkPMColor src, uint16_t dst);
-
-#endif
-