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authorbdakin@apple.com <bdakin@apple.com@bbb929c8-8fbe-4397-9dbb-9b2b20218538>2011-10-25 23:10:12 +0000
committerbdakin@apple.com <bdakin@apple.com@bbb929c8-8fbe-4397-9dbb-9b2b20218538>2011-10-25 23:10:12 +0000
commitc8ea793f83a9e80a08402efa4339d23eca640af3 (patch)
treec73105796cee7fa5673f189044d18f39b988ccf5 /third_party/WebKit/LayoutTests/fast/canvas/script-tests/canvas-gradient-without-path.js
parentab7f6c78daae25551f5a85c50dee8d28d8e05a08 (diff)
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https://bugs.webkit.org/show_bug.cgi?id=70852
Setting up a HiDPI base-level GraphicsContext should be more straightforward for WebKit2 Reviewed by Dan Bernstein. Source/WebCore: This patch removes the old cg-only GraphicsContext::setBaseCTM() api, and adds platform-independent GraphicsContext::applyDeviceScaleFactor(). * WebCore.exp.in: * platform/graphics/GraphicsContext.cpp: (WebCore::GraphicsContext::platformApplyDeviceScaleFactor): (WebCore::GraphicsContext::applyDeviceScaleFactor): * platform/graphics/GraphicsContext.h: * platform/graphics/cg/GraphicsContextCG.cpp: (WebCore::GraphicsContext::platformApplyDeviceScaleFactor): Since this patch removes GraphicsContext::setBaseCTM(), this code has been reverted to do what it used to do before that was added; it just calls into WebCoreSystemInterface directly. * platform/graphics/cg/ImageCG.cpp: (WebCore::Image::drawPattern): Source/WebKit2: When we need a base-level HiDPI GraphicsContext, call into new GraphicsContext api GraphicsContext::applyDeviceScaleFactor() rather than manually scaling and adjusting the base CTM. * WebProcess/WebPage/DrawingAreaImpl.cpp: (WebKit::DrawingAreaImpl::display): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::snapshotInViewCoordinates): (WebKit::WebPage::scaledSnapshotInDocumentCoordinates): git-svn-id: svn://svn.chromium.org/blink/trunk@98406 bbb929c8-8fbe-4397-9dbb-9b2b20218538
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