summaryrefslogtreecommitdiffstats
path: root/third_party/gles2_book/Chapter_11
diff options
context:
space:
mode:
authoralokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-07-29 16:41:46 +0000
committeralokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-07-29 16:41:46 +0000
commit50eea3459c15cd8f38f1a0f91cb75e43a35fbfb3 (patch)
tree460514726c6608ce04edb92464c0a5e96c5fbe0f /third_party/gles2_book/Chapter_11
parent18590f24c69ded8500cf6970b4071654cdb22db4 (diff)
downloadchromium_src-50eea3459c15cd8f38f1a0f91cb75e43a35fbfb3.zip
chromium_src-50eea3459c15cd8f38f1a0f91cb75e43a35fbfb3.tar.gz
chromium_src-50eea3459c15cd8f38f1a0f91cb75e43a35fbfb3.tar.bz2
Fixed Stencil test.
- It was using a depth value greated than depth clear value. - Color for one of the quads was completely transparent, making it invisible when composited on a webpage. - Removed redundant glGetIntegerv calls from draw loop. Review URL: http://codereview.chromium.org/7530011 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@94688 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'third_party/gles2_book/Chapter_11')
-rw-r--r--third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c22
1 files changed, 6 insertions, 16 deletions
diff --git a/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c b/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c
index 696fe25..1f6d91e 100644
--- a/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c
+++ b/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c
@@ -42,10 +42,10 @@ int stInit ( ESContext *esContext )
-0.25f, 0.25f, 0.50f,
-0.25f, 0.75f, 0.50f,
-0.75f, 0.75f, 0.50f,
- 0.25f, 0.25f, 0.90f, // Quad #1
- 0.75f, 0.25f, 0.90f,
- 0.75f, 0.75f, 0.90f,
- 0.25f, 0.75f, 0.90f,
+ 0.25f, 0.25f, 0.50f, // Quad #1
+ 0.75f, 0.25f, 0.50f,
+ 0.75f, 0.75f, 0.50f,
+ 0.25f, 0.75f, 0.50f,
-0.75f, -0.75f, 0.50f, // Quad #2
-0.25f, -0.75f, 0.50f,
-0.25f, -0.25f, 0.50f,
@@ -118,16 +118,14 @@ void stDraw ( ESContext *esContext )
{ 1.0f, 0.0f, 0.0f, 1.0f },
{ 0.0f, 1.0f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 1.0f, 1.0f },
- { 1.0f, 1.0f, 0.0f, 0.0f }
+ { 1.0f, 1.0f, 0.0f, 1.0f }
};
- GLint numStencilBits = 0;
GLuint stencilValues[NumTests] = {
0x7, // Result of test 0
0x0, // Result of test 1
0x2, // Result of test 2
- 0xff // Result of test 3. We need to fill this
- // value in a run-time
+ 0xfe // Result of test 3
};
// Set the viewport
@@ -214,14 +212,6 @@ void stDraw ( ESContext *esContext )
glStencilOp( GL_INVERT, GL_KEEP, GL_KEEP );
offset += 6;
glDrawElements( GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, offset );
-
- // Since we don't know at compile time how many stecil bits are present,
- // we'll query, and update the value correct value in the
- // stencilValues arrays for the fourth tests. We'll use this value
- // later in rendering.
- glGetIntegerv( GL_STENCIL_BITS, &numStencilBits );
-
- stencilValues[3] = ~(((1 << numStencilBits) - 1) & 0x1) & 0xff;
// Use the stencil buffer for controlling where rendering will
// occur. We diable writing to the stencil buffer so we