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authorabodenha@chromium.org <abodenha@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-22 18:19:23 +0000
committerabodenha@chromium.org <abodenha@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-22 18:19:23 +0000
commit8ee503f6c24c6531618ce8d9569af1fd16c5e071 (patch)
treed1f6977a11a1e143f111c2f08860e829078f9666 /third_party/khronos
parent108e031e12f8300ddc545837fe704de4710f542e (diff)
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Revert 111170 - Move GL headers from gpu to third_party/khronos
This change moves the OpenGL ES and EGL header files from gpu/ to a new third_party/khronos/ directory. The headers are also rebased to the latest upstream versions. BUG=102824 TEST=none Review URL: http://codereview.chromium.org/8423038 TBR=skyostil@google.com Review URL: http://codereview.chromium.org/8633020 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111173 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'third_party/khronos')
-rw-r--r--third_party/khronos/EGL/egl.h329
-rw-r--r--third_party/khronos/EGL/eglext.h335
-rw-r--r--third_party/khronos/EGL/eglplatform.h115
-rw-r--r--third_party/khronos/GLES2/gl2.h793
-rw-r--r--third_party/khronos/GLES2/gl2ext.h1408
-rw-r--r--third_party/khronos/GLES2/gl2platform.h30
-rw-r--r--third_party/khronos/KHR/khrplatform.h269
-rw-r--r--third_party/khronos/README.chromium20
8 files changed, 0 insertions, 3299 deletions
diff --git a/third_party/khronos/EGL/egl.h b/third_party/khronos/EGL/egl.h
deleted file mode 100644
index 99ea342..0000000
--- a/third_party/khronos/EGL/egl.h
+++ /dev/null
@@ -1,329 +0,0 @@
-/* -*- mode: c; tab-width: 8; -*- */
-/* vi: set sw=4 ts=8: */
-/* Reference version of egl.h for EGL 1.4.
- * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
- */
-
-/*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __egl_h_
-#define __egl_h_
-
-/* All platform-dependent types and macro boilerplate (such as EGLAPI
- * and EGLAPIENTRY) should go in eglplatform.h.
- */
-#include <EGL/eglplatform.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* EGL Types */
-/* EGLint is defined in eglplatform.h */
-typedef unsigned int EGLBoolean;
-typedef unsigned int EGLenum;
-typedef void *EGLConfig;
-typedef void *EGLContext;
-typedef void *EGLDisplay;
-typedef void *EGLSurface;
-typedef void *EGLClientBuffer;
-
-/* EGL Versioning */
-#define EGL_VERSION_1_0 1
-#define EGL_VERSION_1_1 1
-#define EGL_VERSION_1_2 1
-#define EGL_VERSION_1_3 1
-#define EGL_VERSION_1_4 1
-
-/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
- * enums are assigned unique values starting at 0x3000.
- */
-
-/* EGL aliases */
-#define EGL_FALSE 0
-#define EGL_TRUE 1
-
-/* Out-of-band handle values */
-#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
-#define EGL_NO_CONTEXT ((EGLContext)0)
-#define EGL_NO_DISPLAY ((EGLDisplay)0)
-#define EGL_NO_SURFACE ((EGLSurface)0)
-
-/* Out-of-band attribute value */
-#define EGL_DONT_CARE ((EGLint)-1)
-
-/* Errors / GetError return values */
-#define EGL_SUCCESS 0x3000
-#define EGL_NOT_INITIALIZED 0x3001
-#define EGL_BAD_ACCESS 0x3002
-#define EGL_BAD_ALLOC 0x3003
-#define EGL_BAD_ATTRIBUTE 0x3004
-#define EGL_BAD_CONFIG 0x3005
-#define EGL_BAD_CONTEXT 0x3006
-#define EGL_BAD_CURRENT_SURFACE 0x3007
-#define EGL_BAD_DISPLAY 0x3008
-#define EGL_BAD_MATCH 0x3009
-#define EGL_BAD_NATIVE_PIXMAP 0x300A
-#define EGL_BAD_NATIVE_WINDOW 0x300B
-#define EGL_BAD_PARAMETER 0x300C
-#define EGL_BAD_SURFACE 0x300D
-#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */
-
-/* Reserved 0x300F-0x301F for additional errors */
-
-/* Config attributes */
-#define EGL_BUFFER_SIZE 0x3020
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_RED_SIZE 0x3024
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_STENCIL_SIZE 0x3026
-#define EGL_CONFIG_CAVEAT 0x3027
-#define EGL_CONFIG_ID 0x3028
-#define EGL_LEVEL 0x3029
-#define EGL_MAX_PBUFFER_HEIGHT 0x302A
-#define EGL_MAX_PBUFFER_PIXELS 0x302B
-#define EGL_MAX_PBUFFER_WIDTH 0x302C
-#define EGL_NATIVE_RENDERABLE 0x302D
-#define EGL_NATIVE_VISUAL_ID 0x302E
-#define EGL_NATIVE_VISUAL_TYPE 0x302F
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_TRANSPARENT_TYPE 0x3034
-#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
-#define EGL_TRANSPARENT_RED_VALUE 0x3037
-#define EGL_NONE 0x3038 /* Attrib list terminator */
-#define EGL_BIND_TO_TEXTURE_RGB 0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
-#define EGL_MIN_SWAP_INTERVAL 0x303B
-#define EGL_MAX_SWAP_INTERVAL 0x303C
-#define EGL_LUMINANCE_SIZE 0x303D
-#define EGL_ALPHA_MASK_SIZE 0x303E
-#define EGL_COLOR_BUFFER_TYPE 0x303F
-#define EGL_RENDERABLE_TYPE 0x3040
-#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
-#define EGL_CONFORMANT 0x3042
-
-/* Reserved 0x3041-0x304F for additional config attributes */
-
-/* Config attribute values */
-#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
-#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */
-#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
-#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */
-#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */
-
-/* More config attribute values, for EGL_TEXTURE_FORMAT */
-#define EGL_NO_TEXTURE 0x305C
-#define EGL_TEXTURE_RGB 0x305D
-#define EGL_TEXTURE_RGBA 0x305E
-#define EGL_TEXTURE_2D 0x305F
-
-/* Config attribute mask bits */
-#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
-
-#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
-
-/* QueryString targets */
-#define EGL_VENDOR 0x3053
-#define EGL_VERSION 0x3054
-#define EGL_EXTENSIONS 0x3055
-#define EGL_CLIENT_APIS 0x308D
-
-/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
-#define EGL_HEIGHT 0x3056
-#define EGL_WIDTH 0x3057
-#define EGL_LARGEST_PBUFFER 0x3058
-#define EGL_TEXTURE_FORMAT 0x3080
-#define EGL_TEXTURE_TARGET 0x3081
-#define EGL_MIPMAP_TEXTURE 0x3082
-#define EGL_MIPMAP_LEVEL 0x3083
-#define EGL_RENDER_BUFFER 0x3086
-#define EGL_VG_COLORSPACE 0x3087
-#define EGL_VG_ALPHA_FORMAT 0x3088
-#define EGL_HORIZONTAL_RESOLUTION 0x3090
-#define EGL_VERTICAL_RESOLUTION 0x3091
-#define EGL_PIXEL_ASPECT_RATIO 0x3092
-#define EGL_SWAP_BEHAVIOR 0x3093
-#define EGL_MULTISAMPLE_RESOLVE 0x3099
-
-/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
-#define EGL_BACK_BUFFER 0x3084
-#define EGL_SINGLE_BUFFER 0x3085
-
-/* OpenVG color spaces */
-#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */
-#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */
-
-/* OpenVG alpha formats */
-#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */
-#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */
-
-/* Constant scale factor by which fractional display resolutions &
- * aspect ratio are scaled when queried as integer values.
- */
-#define EGL_DISPLAY_SCALING 10000
-
-/* Unknown display resolution/aspect ratio */
-#define EGL_UNKNOWN ((EGLint)-1)
-
-/* Back buffer swap behaviors */
-#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */
-#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */
-
-/* CreatePbufferFromClientBuffer buffer types */
-#define EGL_OPENVG_IMAGE 0x3096
-
-/* QueryContext targets */
-#define EGL_CONTEXT_CLIENT_TYPE 0x3097
-
-/* CreateContext attributes */
-#define EGL_CONTEXT_CLIENT_VERSION 0x3098
-
-/* Multisample resolution behaviors */
-#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */
-#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */
-
-/* BindAPI/QueryAPI targets */
-#define EGL_OPENGL_ES_API 0x30A0
-#define EGL_OPENVG_API 0x30A1
-#define EGL_OPENGL_API 0x30A2
-
-/* GetCurrentSurface targets */
-#define EGL_DRAW 0x3059
-#define EGL_READ 0x305A
-
-/* WaitNative engines */
-#define EGL_CORE_NATIVE_ENGINE 0x305B
-
-/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
-#define EGL_COLORSPACE EGL_VG_COLORSPACE
-#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT
-#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB
-#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR
-#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE
-#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE
-
-/* EGL extensions must request enum blocks from the Khronos
- * API Registrar, who maintains the enumerant registry. Submit
- * a bug in Khronos Bugzilla against task "Registry".
- */
-
-
-
-/* EGL Functions */
-
-EGLAPI EGLint EGLAPIENTRY eglGetError(void);
-
-EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
-EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
-EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
-
-EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
- EGLint config_size, EGLint *num_config);
-EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
- EGLConfig *configs, EGLint config_size,
- EGLint *num_config);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
- EGLint attribute, EGLint *value);
-
-EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
- EGLNativeWindowType win,
- const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
- EGLNativePixmapType pixmap,
- const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
- EGLint attribute, EGLint *value);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
-EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
-
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
- EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
- EGLConfig config, const EGLint *attrib_list);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
- EGLint attribute, EGLint value);
-EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-
-
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
-
-
-EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
- EGLContext share_context,
- const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
-EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
- EGLSurface read, EGLContext ctx);
-
-EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
-EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
-EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
- EGLint attribute, EGLint *value);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
- EGLNativePixmapType target);
-
-/* This is a generic function pointer type, whose name indicates it must
- * be cast to the proper type *and calling convention* before use.
- */
-typedef void (*__eglMustCastToProperFunctionPointerType)(void);
-
-/* Now, define eglGetProcAddress using the generic function ptr. type */
-EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
- eglGetProcAddress(const char *procname);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __egl_h_ */
diff --git a/third_party/khronos/EGL/eglext.h b/third_party/khronos/EGL/eglext.h
deleted file mode 100644
index 5e52a34..0000000
--- a/third_party/khronos/EGL/eglext.h
+++ /dev/null
@@ -1,335 +0,0 @@
-#ifndef __eglext_h_
-#define __eglext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2007-2010 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#include <EGL/eglplatform.h>
-
-/*************************************************************/
-
-/* Header file version number */
-/* Current version at http://www.khronos.org/registry/egl/ */
-/* $Revision: 15052 $ on $Date: 2011-07-06 17:43:46 -0700 (Wed, 06 Jul 2011) $ */
-#define EGL_EGLEXT_VERSION 10
-
-#ifndef EGL_KHR_config_attribs
-#define EGL_KHR_config_attribs 1
-#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */
-#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */
-#endif
-
-#ifndef EGL_KHR_lock_surface
-#define EGL_KHR_lock_surface 1
-#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
-#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
-#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */
-#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */
-#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */
-#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */
-#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */
-#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */
-#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
-#endif
-
-#ifndef EGL_KHR_image
-#define EGL_KHR_image 1
-#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */
-typedef void *EGLImageKHR;
-#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
-#endif
-
-#ifndef EGL_KHR_vg_parent_image
-#define EGL_KHR_vg_parent_image 1
-#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */
-#endif
-
-#ifndef EGL_KHR_gl_texture_2D_image
-#define EGL_KHR_gl_texture_2D_image 1
-#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */
-#endif
-
-#ifndef EGL_KHR_gl_texture_cubemap_image
-#define EGL_KHR_gl_texture_cubemap_image 1
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */
-#endif
-
-#ifndef EGL_KHR_gl_texture_3D_image
-#define EGL_KHR_gl_texture_3D_image 1
-#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */
-#endif
-
-#ifndef EGL_KHR_gl_renderbuffer_image
-#define EGL_KHR_gl_renderbuffer_image 1
-#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
-#endif
-
-#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
-#ifndef EGL_KHR_reusable_sync
-#define EGL_KHR_reusable_sync 1
-
-typedef void* EGLSyncKHR;
-typedef khronos_utime_nanoseconds_t EGLTimeKHR;
-
-#define EGL_SYNC_STATUS_KHR 0x30F1
-#define EGL_SIGNALED_KHR 0x30F2
-#define EGL_UNSIGNALED_KHR 0x30F3
-#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
-#define EGL_CONDITION_SATISFIED_KHR 0x30F6
-#define EGL_SYNC_TYPE_KHR 0x30F7
-#define EGL_SYNC_REUSABLE_KHR 0x30FA
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */
-#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
-#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
-EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
-EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
-typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
-#endif
-#endif
-
-#ifndef EGL_KHR_image_base
-#define EGL_KHR_image_base 1
-/* Most interfaces defined by EGL_KHR_image_pixmap above */
-#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */
-#endif
-
-#ifndef EGL_KHR_image_pixmap
-#define EGL_KHR_image_pixmap 1
-/* Interfaces defined by EGL_KHR_image above */
-#endif
-
-#ifndef EGL_IMG_context_priority
-#define EGL_IMG_context_priority 1
-#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
-#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
-#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
-#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
-#endif
-
-#ifndef EGL_KHR_lock_surface2
-#define EGL_KHR_lock_surface2 1
-#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
-#endif
-
-#ifndef EGL_NV_coverage_sample
-#define EGL_NV_coverage_sample 1
-#define EGL_COVERAGE_BUFFERS_NV 0x30E0
-#define EGL_COVERAGE_SAMPLES_NV 0x30E1
-#endif
-
-#ifndef EGL_NV_depth_nonlinear
-#define EGL_NV_depth_nonlinear 1
-#define EGL_DEPTH_ENCODING_NV 0x30E2
-#define EGL_DEPTH_ENCODING_NONE_NV 0
-#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
-#endif
-
-#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */
-#ifndef EGL_NV_sync
-#define EGL_NV_sync 1
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
-#define EGL_SYNC_STATUS_NV 0x30E7
-#define EGL_SIGNALED_NV 0x30E8
-#define EGL_UNSIGNALED_NV 0x30E9
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
-#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
-#define EGL_ALREADY_SIGNALED_NV 0x30EA
-#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
-#define EGL_CONDITION_SATISFIED_NV 0x30EC
-#define EGL_SYNC_TYPE_NV 0x30ED
-#define EGL_SYNC_CONDITION_NV 0x30EE
-#define EGL_SYNC_FENCE_NV 0x30EF
-#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
-typedef void* EGLSyncNV;
-typedef khronos_utime_nanoseconds_t EGLTimeNV;
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
-EGLBoolean eglDestroySyncNV (EGLSyncNV sync);
-EGLBoolean eglFenceNV (EGLSyncNV sync);
-EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
-EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
-typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
-#endif
-#endif
-
-#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
-#ifndef EGL_KHR_fence_sync
-#define EGL_KHR_fence_sync 1
-/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
-#define EGL_SYNC_CONDITION_KHR 0x30F8
-#define EGL_SYNC_FENCE_KHR 0x30F9
-#endif
-#endif
-
-#ifndef EGL_HI_clientpixmap
-#define EGL_HI_clientpixmap 1
-
-/* Surface Attribute */
-#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
-/*
- * Structure representing a client pixmap
- * (pixmap's data is in client-space memory).
- */
-struct EGLClientPixmapHI
-{
- void* pData;
- EGLint iWidth;
- EGLint iHeight;
- EGLint iStride;
-};
-
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
-#endif /* EGL_HI_clientpixmap */
-
-#ifndef EGL_HI_colorformats
-#define EGL_HI_colorformats 1
-/* Config Attribute */
-#define EGL_COLOR_FORMAT_HI 0x8F70
-/* Color Formats */
-#define EGL_COLOR_RGB_HI 0x8F71
-#define EGL_COLOR_RGBA_HI 0x8F72
-#define EGL_COLOR_ARGB_HI 0x8F73
-#endif /* EGL_HI_colorformats */
-
-#ifndef EGL_MESA_drm_image
-#define EGL_MESA_drm_image 1
-#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */
-#define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */
-#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */
-#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
-#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
-#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */
-#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
-#endif
-
-#ifndef EGL_NV_post_sub_buffer
-#define EGL_NV_post_sub_buffer 1
-#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
-#endif
-
-#ifndef EGL_ANGLE_query_surface_pointer
-#define EGL_ANGLE_query_surface_pointer 1
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
-#endif
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
-#endif
-
-#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
-#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
-#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
-#endif
-
-#ifndef EGL_NV_coverage_sample_resolve
-#define EGL_NV_coverage_sample_resolve 1
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
-#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
-#endif
-
-#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
-#ifndef EGL_NV_system_time
-#define EGL_NV_system_time 1
-
-typedef khronos_utime_nanoseconds_t EGLuint64NV;
-
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void);
-EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
-typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
-#endif
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/third_party/khronos/EGL/eglplatform.h b/third_party/khronos/EGL/eglplatform.h
deleted file mode 100644
index 6d34ab5..0000000
--- a/third_party/khronos/EGL/eglplatform.h
+++ /dev/null
@@ -1,115 +0,0 @@
-#ifndef __eglplatform_h_
-#define __eglplatform_h_
-
-/*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Platform-specific types and definitions for egl.h
- * $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $
- *
- * Adopters may modify khrplatform.h and this file to suit their platform.
- * You are encouraged to submit all modifications to the Khronos group so that
- * they can be included in future versions of this file. Please submit changes
- * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
- * by filing a bug against product "EGL" component "Registry".
- */
-
-#include <KHR/khrplatform.h>
-
-/* Macros used in EGL function prototype declarations.
- *
- * EGL functions should be prototyped as:
- *
- * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
- * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
- *
- * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
- */
-
-#ifndef EGLAPI
-#define EGLAPI KHRONOS_APICALL
-#endif
-
-#ifndef EGLAPIENTRY
-#define EGLAPIENTRY KHRONOS_APIENTRY
-#endif
-#define EGLAPIENTRYP EGLAPIENTRY*
-
-/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
- * are aliases of window-system-dependent types, such as X Display * or
- * Windows Device Context. They must be defined in platform-specific
- * code below. The EGL-prefixed versions of Native*Type are the same
- * types, renamed in EGL 1.3 so all types in the API start with "EGL".
- *
- * Khronos STRONGLY RECOMMENDS that you use the default definitions
- * provided below, since these changes affect both binary and source
- * portability of applications using EGL running on different EGL
- * implementations.
- */
-
-#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
-#endif
-#include <windows.h>
-
-typedef HDC EGLNativeDisplayType;
-typedef HBITMAP EGLNativePixmapType;
-typedef HWND EGLNativeWindowType;
-
-#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
-
-typedef int EGLNativeDisplayType;
-typedef void *EGLNativeWindowType;
-typedef void *EGLNativePixmapType;
-
-#elif defined(__unix__)
-
-/* X11 (tentative) */
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-
-typedef Display *EGLNativeDisplayType;
-typedef Pixmap EGLNativePixmapType;
-typedef Window EGLNativeWindowType;
-
-#else
-#error "Platform not recognized"
-#endif
-
-/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
-typedef EGLNativeDisplayType NativeDisplayType;
-typedef EGLNativePixmapType NativePixmapType;
-typedef EGLNativeWindowType NativeWindowType;
-
-
-/* Define EGLint. This must be a signed integral type large enough to contain
- * all legal attribute names and values passed into and out of EGL, whether
- * their type is boolean, bitmask, enumerant (symbolic constant), integer,
- * handle, or other. While in general a 32-bit integer will suffice, if
- * handles are 64 bit types, then EGLint should be defined as a signed 64-bit
- * integer type.
- */
-typedef khronos_int32_t EGLint;
-
-#endif /* __eglplatform_h */
diff --git a/third_party/khronos/GLES2/gl2.h b/third_party/khronos/GLES2/gl2.h
deleted file mode 100644
index 39aa414..0000000
--- a/third_party/khronos/GLES2/gl2.h
+++ /dev/null
@@ -1,793 +0,0 @@
-#ifndef __gl2_h_
-#define __gl2_h_
-
-/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
-
-#include <GLES2/gl2platform.h>
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
-
-typedef void GLvoid;
-typedef char GLchar;
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef khronos_int8_t GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef khronos_float_t GLfloat;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-
-/* GL types for handling large vertex buffer objects */
-typedef khronos_intptr_t GLintptr;
-typedef khronos_ssize_t GLsizeiptr;
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_2_0 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-/* GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-/* GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-#define GL_TEXTURE 0x1702
-
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX 0x1901
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-
-#define GL_NONE 0
-
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-
-// Note: If your program is written in C++ you can define
-// GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0
-// code for your program. The advantage is a program compiled with high
-// optimization settings can generate very efficient code for issuing OpenGL ES
-// commands. The disadvantage is there is a small possibility of conflicts with
-// your code as we need to include lots of class definitions and a few
-// macros.
-
-#if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION)
-#include "../command_buffer/client/gles2_lib.h"
-#define GLES2_USE_CPP_BINDINGS
-#endif
-
-#if defined(GLES2_USE_CPP_BINDINGS)
-#define GLES2_GET_FUN(name) gles2::GetGLContext()->name
-#else
-#define GLES2_GET_FUN(name) GLES2 ## name
-#endif
-
-/*-------------------------------------------------------------------------
- * GL core functions.
- *-----------------------------------------------------------------------*/
-#undef GL_APICALL
-#define GL_APICALL
-#undef GL_APIENTRY
-#define GL_APIENTRY
-
-#define glActiveTexture GLES2_GET_FUN(ActiveTexture)
-#define glAttachShader GLES2_GET_FUN(AttachShader)
-#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
-#define glBindBuffer GLES2_GET_FUN(BindBuffer)
-#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
-#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
-#define glBindTexture GLES2_GET_FUN(BindTexture)
-#define glBlendColor GLES2_GET_FUN(BlendColor)
-#define glBlendEquation GLES2_GET_FUN(BlendEquation)
-#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
-#define glBlendFunc GLES2_GET_FUN(BlendFunc)
-#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
-#define glBufferData GLES2_GET_FUN(BufferData)
-#define glBufferSubData GLES2_GET_FUN(BufferSubData)
-#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
-#define glClear GLES2_GET_FUN(Clear)
-#define glClearColor GLES2_GET_FUN(ClearColor)
-#define glClearDepthf GLES2_GET_FUN(ClearDepthf)
-#define glClearStencil GLES2_GET_FUN(ClearStencil)
-#define glColorMask GLES2_GET_FUN(ColorMask)
-#define glCompileShader GLES2_GET_FUN(CompileShader)
-#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
-#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
-#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
-#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
-#define glCreateProgram GLES2_GET_FUN(CreateProgram)
-#define glCreateShader GLES2_GET_FUN(CreateShader)
-#define glCullFace GLES2_GET_FUN(CullFace)
-#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
-#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
-#define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
-#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
-#define glDeleteShader GLES2_GET_FUN(DeleteShader)
-#define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
-#define glDepthFunc GLES2_GET_FUN(DepthFunc)
-#define glDepthMask GLES2_GET_FUN(DepthMask)
-#define glDepthRangef GLES2_GET_FUN(DepthRangef)
-#define glDetachShader GLES2_GET_FUN(DetachShader)
-#define glDisable GLES2_GET_FUN(Disable)
-#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
-#define glDrawArrays GLES2_GET_FUN(DrawArrays)
-#define glDrawElements GLES2_GET_FUN(DrawElements)
-#define glEnable GLES2_GET_FUN(Enable)
-#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
-#define glFinish GLES2_GET_FUN(Finish)
-#define glFlush GLES2_GET_FUN(Flush)
-#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
-#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
-#define glFrontFace GLES2_GET_FUN(FrontFace)
-#define glGenBuffers GLES2_GET_FUN(GenBuffers)
-#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
-#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
-#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
-#define glGenTextures GLES2_GET_FUN(GenTextures)
-#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
-#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
-#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
-#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
-#define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
-#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
-#define glGetError GLES2_GET_FUN(GetError)
-#define glGetFloatv GLES2_GET_FUN(GetFloatv)
-#define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
-#define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
-#define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
-#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
-#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
-#define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
-#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
-#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
-#define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
-#define glGetString GLES2_GET_FUN(GetString)
-#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
-#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
-#define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
-#define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
-#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
-#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
-#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
-#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
-#define glHint GLES2_GET_FUN(Hint)
-#define glIsBuffer GLES2_GET_FUN(IsBuffer)
-#define glIsEnabled GLES2_GET_FUN(IsEnabled)
-#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
-#define glIsProgram GLES2_GET_FUN(IsProgram)
-#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
-#define glIsShader GLES2_GET_FUN(IsShader)
-#define glIsTexture GLES2_GET_FUN(IsTexture)
-#define glLineWidth GLES2_GET_FUN(LineWidth)
-#define glLinkProgram GLES2_GET_FUN(LinkProgram)
-#define glPixelStorei GLES2_GET_FUN(PixelStorei)
-#define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
-#define glReadPixels GLES2_GET_FUN(ReadPixels)
-#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
-#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
-#define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
-#define glScissor GLES2_GET_FUN(Scissor)
-#define glShaderBinary GLES2_GET_FUN(ShaderBinary)
-#define glShaderSource GLES2_GET_FUN(ShaderSource)
-#define glStencilFunc GLES2_GET_FUN(StencilFunc)
-#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
-#define glStencilMask GLES2_GET_FUN(StencilMask)
-#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
-#define glStencilOp GLES2_GET_FUN(StencilOp)
-#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
-#define glTexImage2D GLES2_GET_FUN(TexImage2D)
-#define glTexParameterf GLES2_GET_FUN(TexParameterf)
-#define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
-#define glTexParameteri GLES2_GET_FUN(TexParameteri)
-#define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
-#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
-#define glUniform1f GLES2_GET_FUN(Uniform1f)
-#define glUniform1fv GLES2_GET_FUN(Uniform1fv)
-#define glUniform1i GLES2_GET_FUN(Uniform1i)
-#define glUniform1iv GLES2_GET_FUN(Uniform1iv)
-#define glUniform2f GLES2_GET_FUN(Uniform2f)
-#define glUniform2fv GLES2_GET_FUN(Uniform2fv)
-#define glUniform2i GLES2_GET_FUN(Uniform2i)
-#define glUniform2iv GLES2_GET_FUN(Uniform2iv)
-#define glUniform3f GLES2_GET_FUN(Uniform3f)
-#define glUniform3fv GLES2_GET_FUN(Uniform3fv)
-#define glUniform3i GLES2_GET_FUN(Uniform3i)
-#define glUniform3iv GLES2_GET_FUN(Uniform3iv)
-#define glUniform4f GLES2_GET_FUN(Uniform4f)
-#define glUniform4fv GLES2_GET_FUN(Uniform4fv)
-#define glUniform4i GLES2_GET_FUN(Uniform4i)
-#define glUniform4iv GLES2_GET_FUN(Uniform4iv)
-#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
-#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
-#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
-#define glUseProgram GLES2_GET_FUN(UseProgram)
-#define glValidateProgram GLES2_GET_FUN(ValidateProgram)
-#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
-#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
-#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
-#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
-#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
-#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
-#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
-#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
-#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
-#define glViewport GLES2_GET_FUN(Viewport)
-
-#if !defined(GLES2_USE_CPP_BINDINGS)
-
-#if defined(__cplusplus)
-extern "C" {
-#endif
-
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#if defined(__cplusplus)
-}
-#endif
-
-#endif // !GLES2_USE_CPP_BINDINGS
-
-#endif /* __gl2_h_ */
-
diff --git a/third_party/khronos/GLES2/gl2ext.h b/third_party/khronos/GLES2/gl2ext.h
deleted file mode 100644
index 0d4f788..0000000
--- a/third_party/khronos/GLES2/gl2ext.h
+++ /dev/null
@@ -1,1408 +0,0 @@
-#ifndef __gl2ext_h_
-#define __gl2ext_h_
-
-/* $Revision: 15049 $ on $Date:: 2011-07-06 17:28:16 -0700 #$ */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-#ifndef GL_APIENTRYP
-# define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-/*------------------------------------------------------------------------*
- * OES extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_OES_compressed_ETC1_RGB8_texture */
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_ETC1_RGB8_OES 0x8D64
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#endif
-
-/* GL_OES_depth24 */
-#ifndef GL_OES_depth24
-#define GL_DEPTH_COMPONENT24_OES 0x81A6
-#endif
-
-/* GL_OES_depth32 */
-#ifndef GL_OES_depth32
-#define GL_DEPTH_COMPONENT32_OES 0x81A7
-#endif
-
-/* GL_OES_depth_texture */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-typedef void* GLeglImageOES;
-#endif
-
-/* GL_OES_EGL_image_external */
-#ifndef GL_OES_EGL_image_external
-/* GLeglImageOES defined in GL_OES_EGL_image already. */
-#define GL_TEXTURE_EXTERNAL_OES 0x8D65
-#define GL_SAMPLER_EXTERNAL_OES 0x8D66
-#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
-#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
-#endif
-
-/* GL_OES_element_index_uint */
-#ifndef GL_OES_element_index_uint
-#define GL_UNSIGNED_INT 0x1405
-#endif
-
-/* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
-#endif
-
-/* GL_OES_mapbuffer */
-#ifndef GL_OES_mapbuffer
-#define GL_WRITE_ONLY_OES 0x88B9
-#define GL_BUFFER_ACCESS_OES 0x88BB
-#define GL_BUFFER_MAPPED_OES 0x88BC
-#define GL_BUFFER_MAP_POINTER_OES 0x88BD
-#endif
-
-/* GL_OES_packed_depth_stencil */
-#ifndef GL_OES_packed_depth_stencil
-#define GL_DEPTH_STENCIL_OES 0x84F9
-#define GL_UNSIGNED_INT_24_8_OES 0x84FA
-#define GL_DEPTH24_STENCIL8_OES 0x88F0
-#endif
-
-/* GL_OES_rgb8_rgba8 */
-#ifndef GL_OES_rgb8_rgba8
-#define GL_RGB8_OES 0x8051
-#define GL_RGBA8_OES 0x8058
-#endif
-
-/* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
-#endif
-
-/* GL_OES_stencil1 */
-#ifndef GL_OES_stencil1
-#define GL_STENCIL_INDEX1_OES 0x8D46
-#endif
-
-/* GL_OES_stencil4 */
-#ifndef GL_OES_stencil4
-#define GL_STENCIL_INDEX4_OES 0x8D47
-#endif
-
-/* GL_OES_texture_3D */
-#ifndef GL_OES_texture_3D
-#define GL_TEXTURE_WRAP_R_OES 0x8072
-#define GL_TEXTURE_3D_OES 0x806F
-#define GL_TEXTURE_BINDING_3D_OES 0x806A
-#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
-#define GL_SAMPLER_3D_OES 0x8B5F
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
-#endif
-
-/* GL_OES_texture_float */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_float_linear */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_half_float */
-#ifndef GL_OES_texture_half_float
-#define GL_HALF_FLOAT_OES 0x8D61
-#endif
-
-/* GL_OES_texture_half_float_linear */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_npot */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_vertex_array_object */
-#ifndef GL_OES_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
-#endif
-
-/* GL_OES_vertex_half_float */
-/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
-
-/* GL_OES_vertex_type_10_10_10_2 */
-#ifndef GL_OES_vertex_type_10_10_10_2
-#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
-#define GL_INT_10_10_10_2_OES 0x8DF7
-#endif
-
-/*------------------------------------------------------------------------*
- * AMD extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_AMD_compressed_3DC_texture */
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_3DC_X_AMD 0x87F9
-#define GL_3DC_XY_AMD 0x87FA
-#endif
-
-/* GL_AMD_compressed_ATC_texture */
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_ATC_RGB_AMD 0x8C92
-#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
-#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
-#endif
-
-/* GL_AMD_performance_monitor */
-#ifndef GL_AMD_performance_monitor
-#define GL_COUNTER_TYPE_AMD 0x8BC0
-#define GL_COUNTER_RANGE_AMD 0x8BC1
-#define GL_UNSIGNED_INT64_AMD 0x8BC2
-#define GL_PERCENTAGE_AMD 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
-#define GL_PERFMON_RESULT_AMD 0x8BC6
-#endif
-
-/* GL_AMD_program_binary_Z400 */
-#ifndef GL_AMD_program_binary_Z400
-#define GL_Z400_BINARY_AMD 0x8740
-#endif
-
-/*------------------------------------------------------------------------*
- * ANGLE extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_ANGLE_framebuffer_blit */
-#ifndef GL_ANGLE_framebuffer_blit
-#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
-#endif
-
-/* GL_ANGLE_framebuffer_multisample */
-#ifndef GL_ANGLE_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
-#define GL_MAX_SAMPLES_ANGLE 0x8D57
-#endif
-
-/*------------------------------------------------------------------------*
- * APPLE extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_APPLE_rgb_422 */
-#ifndef GL_APPLE_rgb_422
-#define GL_RGB_422_APPLE 0x8A1F
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#endif
-
-/* GL_APPLE_framebuffer_multisample */
-#ifndef GL_APPLE_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
-#define GL_MAX_SAMPLES_APPLE 0x8D57
-#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
-#endif
-
-/* GL_APPLE_texture_format_BGRA8888 */
-#ifndef GL_APPLE_texture_format_BGRA8888
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-/* GL_APPLE_texture_max_level */
-#ifndef GL_APPLE_texture_max_level
-#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
-#endif
-
-/*------------------------------------------------------------------------*
- * ARM extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_ARM_mali_shader_binary */
-#ifndef GL_ARM_mali_shader_binary
-#define GL_MALI_SHADER_BINARY_ARM 0x8F60
-#endif
-
-/* GL_ARM_rgba8 */
-/* No new tokens introduced by this extension. */
-
-/*------------------------------------------------------------------------*
- * EXT extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_blend_minmax */
-#ifndef GL_EXT_blend_minmax
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#endif
-
-/* GL_EXT_discard_framebuffer */
-#ifndef GL_EXT_discard_framebuffer
-#define GL_COLOR_EXT 0x1800
-#define GL_DEPTH_EXT 0x1801
-#define GL_STENCIL_EXT 0x1802
-#endif
-
-/* GL_EXT_multi_draw_arrays */
-/* No new tokens introduced by this extension. */
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_BGRA_EXT 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
-#endif
-
-/* GL_EXT_shader_texture_lod */
-/* No new tokens introduced by this extension. */
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-/* GL_EXT_texture_type_2_10_10_10_REV */
-#ifndef GL_EXT_texture_type_2_10_10_10_REV
-#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
-#endif
-
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#endif
-
-/* GL_EXT_unpack_subimage */
-#ifndef GL_EXT_unpack_subimage
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#endif
-
-/*------------------------------------------------------------------------*
- * DMP extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_DMP_shader_binary */
-#ifndef GL_DMP_shader_binary
-#define GL_SHADER_BINARY_DMP 0x9250
-#endif
-
-/*------------------------------------------------------------------------*
- * IMG extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_IMG_program_binary */
-#ifndef GL_IMG_program_binary
-#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
-#endif
-
-/* GL_IMG_read_format */
-#ifndef GL_IMG_read_format
-#define GL_BGRA_IMG 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
-#endif
-
-/* GL_IMG_shader_binary */
-#ifndef GL_IMG_shader_binary
-#define GL_SGX_BINARY_IMG 0x8C0A
-#endif
-
-/* GL_IMG_texture_compression_pvrtc */
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-#endif
-
-/* GL_IMG_multisampled_render_to_texture */
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
-#define GL_MAX_SAMPLES_IMG 0x9135
-#define GL_TEXTURE_SAMPLES_IMG 0x9136
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_NV_coverage_sample */
-#ifndef GL_NV_coverage_sample
-#define GL_COVERAGE_COMPONENT_NV 0x8ED0
-#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
-#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
-#define GL_COVERAGE_BUFFERS_NV 0x8ED3
-#define GL_COVERAGE_SAMPLES_NV 0x8ED4
-#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
-#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
-#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
-#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
-#endif
-
-/* GL_NV_depth_nonlinear */
-#ifndef GL_NV_depth_nonlinear
-#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
-#endif
-
-/* GL_NV_draw_buffers */
-#ifndef GL_NV_draw_buffers
-#define GL_MAX_DRAW_BUFFERS_NV 0x8824
-#define GL_DRAW_BUFFER0_NV 0x8825
-#define GL_DRAW_BUFFER1_NV 0x8826
-#define GL_DRAW_BUFFER2_NV 0x8827
-#define GL_DRAW_BUFFER3_NV 0x8828
-#define GL_DRAW_BUFFER4_NV 0x8829
-#define GL_DRAW_BUFFER5_NV 0x882A
-#define GL_DRAW_BUFFER6_NV 0x882B
-#define GL_DRAW_BUFFER7_NV 0x882C
-#define GL_DRAW_BUFFER8_NV 0x882D
-#define GL_DRAW_BUFFER9_NV 0x882E
-#define GL_DRAW_BUFFER10_NV 0x882F
-#define GL_DRAW_BUFFER11_NV 0x8830
-#define GL_DRAW_BUFFER12_NV 0x8831
-#define GL_DRAW_BUFFER13_NV 0x8832
-#define GL_DRAW_BUFFER14_NV 0x8833
-#define GL_DRAW_BUFFER15_NV 0x8834
-#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
-#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
-#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
-#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
-#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
-#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
-#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
-#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
-#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
-#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
-#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
-#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
-#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
-#define GL_COLOR_ATTACHMENT13_NV 0x8CED
-#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
-#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
-#endif
-
-/* GL_NV_fbo_color_attachments */
-#ifndef GL_NV_fbo_color_attachments
-#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
-/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
-#endif
-
-/* GL_NV_fence */
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-#endif
-
-/* GL_NV_read_buffer */
-#ifndef GL_NV_read_buffer
-#define GL_READ_BUFFER_NV 0x0C02
-#endif
-
-/* GL_NV_read_buffer_front */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_read_depth */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_read_depth_stencil */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_read_stencil */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_texture_compression_s3tc_update */
-/* No new tokens introduced by this extension. */
-
-/* GL_NV_texture_npot_2D_mipmap */
-/* No new tokens introduced by this extension. */
-
-/*------------------------------------------------------------------------*
- * QCOM extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_alpha_test */
-#ifndef GL_QCOM_alpha_test
-#define GL_ALPHA_TEST_QCOM 0x0BC0
-#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
-#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
-#endif
-
-/* GL_QCOM_driver_control */
-/* No new tokens introduced by this extension. */
-
-/* GL_QCOM_extended_get */
-#ifndef GL_QCOM_extended_get
-#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
-#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
-#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
-#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
-#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
-#define GL_TEXTURE_TYPE_QCOM 0x8BD7
-#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
-#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
-#define GL_TEXTURE_TARGET_QCOM 0x8BDA
-#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
-#define GL_STATE_RESTORE 0x8BDC
-#endif
-
-/* GL_QCOM_extended_get2 */
-/* No new tokens introduced by this extension. */
-
-/* GL_QCOM_perfmon_global_mode */
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
-#endif
-
-/* GL_QCOM_writeonly_rendering */
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_WRITEONLY_RENDERING_QCOM 0x8823
-#endif
-
-/* GL_QCOM_tiled_rendering */
-#ifndef GL_QCOM_tiled_rendering
-#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
-#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
-#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
-#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
-#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
-#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
-#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
-#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
-#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
-#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
-#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
-#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
-#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
-#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
-#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
-#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
-#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
-#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
-#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
-#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
-#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
-#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
-#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
-#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
-#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
-#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
-#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
-#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
-#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
-#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
-#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
-#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
-#endif
-
-/*------------------------------------------------------------------------*
- * VIV extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_VIV_shader_binary */
-#ifndef GL_VIV_shader_binary
-#define GL_SHADER_BINARY_VIV 0x8FC4
-#endif
-
-/*------------------------------------------------------------------------*
- * End of extension tokens, start of corresponding extension functions
- *------------------------------------------------------------------------*/
-
-/*------------------------------------------------------------------------*
- * OES extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_OES_compressed_ETC1_RGB8_texture */
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_OES_compressed_ETC1_RGB8_texture 1
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-#endif
-
-/* GL_OES_depth24 */
-#ifndef GL_OES_depth24
-#define GL_OES_depth24 1
-#endif
-
-/* GL_OES_depth32 */
-#ifndef GL_OES_depth32
-#define GL_OES_depth32 1
-#endif
-
-/* GL_OES_depth_texture */
-#ifndef GL_OES_depth_texture
-#define GL_OES_depth_texture 1
-#endif
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-#define GL_OES_EGL_image 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
-GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
-#endif
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
-#endif
-
-/* GL_OES_EGL_image_external */
-#ifndef GL_OES_EGL_image_external
-#define GL_OES_EGL_image_external 1
-/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
-#endif
-
-/* GL_OES_element_index_uint */
-#ifndef GL_OES_element_index_uint
-#define GL_OES_element_index_uint 1
-#endif
-
-/* GL_OES_fbo_render_mipmap */
-#ifndef GL_OES_fbo_render_mipmap
-#define GL_OES_fbo_render_mipmap 1
-#endif
-
-/* GL_OES_fragment_precision_high */
-#ifndef GL_OES_fragment_precision_high
-#define GL_OES_fragment_precision_high 1
-#endif
-
-/* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
-#define GL_OES_get_program_binary 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
-GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
-typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
-#endif
-
-/* GL_OES_mapbuffer */
-#ifndef GL_OES_mapbuffer
-#define GL_OES_mapbuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
-GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
-GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
-#endif
-typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
-typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
-#endif
-
-/* GL_OES_packed_depth_stencil */
-#ifndef GL_OES_packed_depth_stencil
-#define GL_OES_packed_depth_stencil 1
-#endif
-
-/* GL_OES_rgb8_rgba8 */
-#ifndef GL_OES_rgb8_rgba8
-#define GL_OES_rgb8_rgba8 1
-#endif
-
-/* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
-#define GL_OES_standard_derivatives 1
-#endif
-
-/* GL_OES_stencil1 */
-#ifndef GL_OES_stencil1
-#define GL_OES_stencil1 1
-#endif
-
-/* GL_OES_stencil4 */
-#ifndef GL_OES_stencil4
-#define GL_OES_stencil4 1
-#endif
-
-/* GL_OES_texture_3D */
-#ifndef GL_OES_texture_3D
-#define GL_OES_texture_3D 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-#endif
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-#endif
-
-/* GL_OES_texture_float */
-#ifndef GL_OES_texture_float
-#define GL_OES_texture_float 1
-#endif
-
-/* GL_OES_texture_float_linear */
-#ifndef GL_OES_texture_float_linear
-#define GL_OES_texture_float_linear 1
-#endif
-
-/* GL_OES_texture_half_float */
-#ifndef GL_OES_texture_half_float
-#define GL_OES_texture_half_float 1
-#endif
-
-/* GL_OES_texture_half_float_linear */
-#ifndef GL_OES_texture_half_float_linear
-#define GL_OES_texture_half_float_linear 1
-#endif
-
-/* GL_OES_texture_npot */
-#ifndef GL_OES_texture_npot
-#define GL_OES_texture_npot 1
-#endif
-
-/* GL_OES_vertex_array_object */
-#ifndef GL_OES_vertex_array_object
-#define GL_OES_vertex_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
-GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
-GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
-GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
-#endif
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
-typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
-#endif
-
-/* GL_OES_vertex_half_float */
-#ifndef GL_OES_vertex_half_float
-#define GL_OES_vertex_half_float 1
-#endif
-
-/* GL_OES_vertex_type_10_10_10_2 */
-#ifndef GL_OES_vertex_type_10_10_10_2
-#define GL_OES_vertex_type_10_10_10_2 1
-#endif
-
-/*------------------------------------------------------------------------*
- * AMD extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_AMD_compressed_3DC_texture */
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_AMD_compressed_3DC_texture 1
-#endif
-
-/* GL_AMD_compressed_ATC_texture */
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_AMD_compressed_ATC_texture 1
-#endif
-
-/* AMD_performance_monitor */
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
-GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
-GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
-GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
-typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
-typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-#endif
-
-/* GL_AMD_program_binary_Z400 */
-#ifndef GL_AMD_program_binary_Z400
-#define GL_AMD_program_binary_Z400 1
-#endif
-
-/*------------------------------------------------------------------------*
- * ANGLE extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_ANGLE_framebuffer_blit */
-#ifndef GL_ANGLE_framebuffer_blit
-#define GL_ANGLE_framebuffer_blit 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
-typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
-
-/* GL_ANGLE_framebuffer_multisample */
-#ifndef GL_ANGLE_framebuffer_multisample
-#define GL_ANGLE_framebuffer_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-
-/*------------------------------------------------------------------------*
- * APPLE extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_APPLE_rgb_422 */
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
-#endif
-
-/* GL_APPLE_framebuffer_multisample */
-#ifndef GL_APPLE_framebuffer_multisample
-#define GL_APPLE_framebuffer_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
-#endif
-
-/* GL_APPLE_texture_format_BGRA8888 */
-#ifndef GL_APPLE_texture_format_BGRA8888
-#define GL_APPLE_texture_format_BGRA8888 1
-#endif
-
-/* GL_APPLE_texture_max_level */
-#ifndef GL_APPLE_texture_max_level
-#define GL_APPLE_texture_max_level 1
-#endif
-
-/*------------------------------------------------------------------------*
- * ARM extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_ARM_mali_shader_binary */
-#ifndef GL_ARM_mali_shader_binary
-#define GL_ARM_mali_shader_binary 1
-#endif
-
-/* GL_ARM_rgba8 */
-#ifndef GL_ARM_rgba8
-#define GL_ARM_rgba8 1
-#endif
-
-/*------------------------------------------------------------------------*
- * EXT extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_blend_minmax */
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-#endif
-
-/* GL_EXT_discard_framebuffer */
-#ifndef GL_EXT_discard_framebuffer
-#define GL_EXT_discard_framebuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#endif
-typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
-GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-#endif
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_EXT_read_format_bgra 1
-#endif
-
-/* GL_EXT_shader_texture_lod */
-#ifndef GL_EXT_shader_texture_lod
-#define GL_EXT_shader_texture_lod 1
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_EXT_texture_format_BGRA8888 1
-#endif
-
-/* GL_EXT_texture_type_2_10_10_10_REV */
-#ifndef GL_EXT_texture_type_2_10_10_10_REV
-#define GL_EXT_texture_type_2_10_10_10_REV 1
-#endif
-
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-#endif
-
-/* GL_EXT_unpack_subimage */
-#ifndef GL_EXT_unpack_subimage
-#define GL_EXT_unpack_subimage 1
-#endif
-
-/*------------------------------------------------------------------------*
- * DMP extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_DMP_shader_binary */
-#ifndef GL_DMP_shader_binary
-#define GL_DMP_shader_binary 1
-#endif
-
-/*------------------------------------------------------------------------*
- * IMG extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_IMG_program_binary */
-#ifndef GL_IMG_program_binary
-#define GL_IMG_program_binary 1
-#endif
-
-/* GL_IMG_read_format */
-#ifndef GL_IMG_read_format
-#define GL_IMG_read_format 1
-#endif
-
-/* GL_IMG_shader_binary */
-#ifndef GL_IMG_shader_binary
-#define GL_IMG_shader_binary 1
-#endif
-
-/* GL_IMG_texture_compression_pvrtc */
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_IMG_texture_compression_pvrtc 1
-#endif
-
-/* GL_IMG_multisampled_render_to_texture */
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_IMG_multisampled_render_to_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-#endif
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_NV_coverage_sample */
-#ifndef GL_NV_coverage_sample
-#define GL_NV_coverage_sample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
-GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
-#endif
-typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
-typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
-#endif
-
-/* GL_NV_depth_nonlinear */
-#ifndef GL_NV_depth_nonlinear
-#define GL_NV_depth_nonlinear 1
-#endif
-
-/* GL_NV_draw_buffers */
-#ifndef GL_NV_draw_buffers
-#define GL_NV_draw_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
-#endif
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
-#endif
-
-/* GL_NV_fbo_color_attachments */
-#ifndef GL_NV_fbo_color_attachments
-#define GL_NV_fbo_color_attachments 1
-#endif
-
-/* GL_NV_fence */
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
-GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
-GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
-GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
-GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
-GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
-GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
-#endif
-typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
-typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
-typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
-typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-#endif
-
-/* GL_NV_read_buffer */
-#ifndef GL_NV_read_buffer
-#define GL_NV_read_buffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
-#endif
-typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
-#endif
-
-/* GL_NV_read_buffer_front */
-#ifndef GL_NV_read_buffer_front
-#define GL_NV_read_buffer_front 1
-#endif
-
-/* GL_NV_read_depth */
-#ifndef GL_NV_read_depth
-#define GL_NV_read_depth 1
-#endif
-
-/* GL_NV_read_depth_stencil */
-#ifndef GL_NV_read_depth_stencil
-#define GL_NV_read_depth_stencil 1
-#endif
-
-/* GL_NV_read_stencil */
-#ifndef GL_NV_read_stencil
-#define GL_NV_read_stencil 1
-#endif
-
-/* GL_NV_texture_compression_s3tc_update */
-#ifndef GL_NV_texture_compression_s3tc_update
-#define GL_NV_texture_compression_s3tc_update 1
-#endif
-
-/* GL_NV_texture_npot_2D_mipmap */
-#ifndef GL_NV_texture_npot_2D_mipmap
-#define GL_NV_texture_npot_2D_mipmap 1
-#endif
-
-/*------------------------------------------------------------------------*
- * QCOM extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_alpha_test */
-#ifndef GL_QCOM_alpha_test
-#define GL_QCOM_alpha_test 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
-#endif
-typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
-#endif
-
-/* GL_QCOM_driver_control */
-#ifndef GL_QCOM_driver_control
-#define GL_QCOM_driver_control 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
-GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
-GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-#endif
-
-/* GL_QCOM_extended_get */
-#ifndef GL_QCOM_extended_get
-#define GL_QCOM_extended_get 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
-GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
-GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
-#endif
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
-#endif
-
-/* GL_QCOM_extended_get2 */
-#ifndef GL_QCOM_extended_get2
-#define GL_QCOM_extended_get2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
-GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-#endif
-typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-#endif
-
-/* GL_QCOM_perfmon_global_mode */
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_QCOM_perfmon_global_mode 1
-#endif
-
-/* GL_QCOM_writeonly_rendering */
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_QCOM_writeonly_rendering 1
-#endif
-
-/* GL_QCOM_tiled_rendering */
-#ifndef GL_QCOM_tiled_rendering
-#define GL_QCOM_tiled_rendering 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
-#endif
-typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
-#endif
-
-/*------------------------------------------------------------------------*
- * VIV extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_VIV_shader_binary */
-#ifndef GL_VIV_shader_binary
-#define GL_VIV_shader_binary 1
-#endif
-
-/* GL_EXT_framebuffer_multisample */
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-
-#ifndef GL_DRAW_FRAMEBUFFER_BINDING
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#endif
-#ifndef GL_DRAW_FRAMEBUFFER_BINDING_EXT
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_DRAW_FRAMEBUFFER_BINDING
-#endif
-#ifndef GL_FRAMEBUFFER_BINDING
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#endif
-#ifndef GL_FRAMEBUFFER_BINDING_EXT
-#define GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING
-#endif
-#ifndef GL_RENDERBUFFER_BINDING
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#endif
-#ifndef GL_RENDERBUFFER_BINDING_EXT
-#define GL_RENDERBUFFER_BINDING_EXT GL_RENDERBUFFER_BINDING
-#endif
-#ifndef GL_READ_FRAMEBUFFER
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#endif
-#ifndef GL_READ_FRAMEBUFFER_EXT
-#define GL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER
-#endif
-#ifndef GL_DRAW_FRAMEBUFFER
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#endif
-#ifndef GL_DRAW_FRAMEBUFFER_EXT
-#define GL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER
-#endif
-#ifndef GL_READ_FRAMEBUFFER_BINDING
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#endif
-#ifndef GL_READ_FRAMEBUFFER_BINDING_EXT
-#define GL_READ_FRAMEBUFFER_BINDING_EXT GL_READ_FRAMEBUFFER_BINDING
-#endif
-#ifndef GL_RENDERBUFFER_SAMPLES
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#endif
-#ifndef GL_RENDERBUFFER_SAMPLES_EXT
-#define GL_RENDERBUFFER_SAMPLES_EXT GL_RENDERBUFFER_SAMPLES
-#endif
-#ifndef GL_MAX_SAMPLES
-#define GL_MAX_SAMPLES 0x8D57
-#endif
-#ifndef GL_MAX_SAMPLES_EXT
-#define GL_MAX_SAMPLES_EXT GL_MAX_SAMPLES
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
-#endif
-
-#ifdef GL_GLEXT_PROTOTYPES
-#define glRenderbufferStorageMultisampleEXT GLES2_GET_FUN(RenderbufferStorageMultisampleEXT)
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-#ifdef GL_GLEXT_PROTOTYPES
-#define glBlitFramebufferEXT GLES2_GET_FUN(BlitFramebufferEXT)
-GL_APICALL void GL_APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
-
-/* GL_CHROMIUM_map_sub */
-#ifndef GL_CHROMIUM_map_sub
-#define GL_CHROMIUM_map_sub 1
-#ifndef GL_READ_ONLY
-#define GL_READ_ONLY 0x88B8
-#endif
-#ifndef GL_WRITE_ONLY
-#define GL_WRITE_ONLY 0x88B9
-#endif
-#ifdef GL_GLEXT_PROTOTYPES
-#define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM)
-#define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM)
-#define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM)
-#define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM)
-#if !defined(GLES2_USE_CPP_BINDINGS)
-GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, GLintptr offset, GLsizeiptr size, GLenum access);
-GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* mem);
-GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access);
-GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* mem);
-#endif
-#endif
-typedef void* (GL_APIENTRYP PFNGLMAPBUFFERSUBDATACHROMIUM) (GLuint target, GLintptr offset, GLsizeiptr size, GLenum access);
-typedef void (GL_APIENTRYP PFNGLUNMAPBUFFERSUBDATACHROMIUM) (const void* mem);
-typedef void* (GL_APIENTRYP PFNGLMAPTEXSUBIMAGE2DCHROMIUM) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access);
-typedef void (GL_APIENTRYP PFNGLUNMAPTEXSUBIMAGE2DCHROMIUM) (const void* mem);
-#endif
-
-/* GL_CHROMIUM_resize */
-#ifndef GL_CHROMIUM_resize
-#define GL_CHROMIUM_resize 1
-#ifdef GL_GLEXT_PROTOTYPES
-#define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM)
-#if !defined(GLES2_USE_CPP_BINDINGS)
-GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint height);
-#endif
-#else
-typedef void (GL_APIENTRYP PFNGLRESIZECHROMIUM) (GLuint width, GLuint height);
-#endif
-#endif
-
-/* GL_CHROMIUM_request_extension */
-/*
- * This extension allows other extensions to be turned on at run time.
- *
- * glGetRequestableExtensionsCHROMIUM returns a space-separated and
- * null-terminated string containing all of the extension names that
- * can be successfully requested on the current hardware. This may
- * include the names of extensions that have already been enabled.
- *
- * glRequestExtensionCHROMIUM requests that the given extension be
- * enabled. Call glGetString(GL_EXTENSIONS) to find out whether the
- * extension request succeeded.
- */
-#ifndef GL_CHROMIUM_request_extension
-#define GL_CHROMIUM_request_extension 1
-#ifdef GL_GLEXT_PROTOTYPES
-#define glGetRequestableExtensionsCHROMIUM GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM)
-#define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM)
-#if !defined(GLES2_USE_CPP_BINDINGS)
-GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void);
-GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const GLchar *extension);
-#endif
-#else
-typedef const GLchar* (GL_APIENTRYP PFNGLGETREQUESTABLEEXTENSIONSCHROMIUM) (void);
-typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONCHROMIUM) (const GLchar *extension);
-#endif
-#endif
-
-/* GL_CHROMIUM_rate_limit_offscreen_context */
-/*
- * This extension will block if the calling context has gotten more than two
- * glRateLimit calls ahead of the GPU process. This keeps the client in sync
- * with the GPU without having to call swapbuffers, which has potentially
- * undesirable side effects.
- */
-#ifndef GL_CHROMIUM_rate_limit_offscreen_context
-#define GL_CHROMIUM_rate_limit_offscreen_context 1
-#ifdef GL_GLEXT_PROTOTYPES
-#define glRateLimitOffscreenContextCHROMIUM GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM)
-#if !defined(GLES2_USE_CPP_BINDINGS)
-GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void);
-#endif
-#else
-typedef void (GL_APIENTRYP PFNGLRATELIMITOFFSCREENCONTEXTCHROMIUM) ();
-#endif
-#endif
-
-/* GL_CHROMIUM_get_multiple */
-/*
- * This extension provides functions for quering multiple GL state with a single
- * call.
- */
-#ifndef GL_CHROMIUM_get_multiple
-#define GL_CHROMIUM_get_multiple 1
-#ifdef GL_GLEXT_PROTOTYPES
-#define glGetMultipleIntegervCHROMIUM GLES2_GET_FUN(GetMultipleIntegervCHROMIUM)
-#define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfovCHROMIUM)
-#if !defined(GLES2_USE_CPP_BINDINGS)
-GL_APICALL void GL_APIENTRY glGetMultipleIntegervCHROMIUM (const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLuint program, GLsizei bufsize, GLsizei* size, void* info);
-#endif
-#else
-typedef void (GL_APIENTRYP PFNGLGETMULTIPLEINTEGERVCHROMIUM) ();
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOCHROMIUM) ();
-#endif
-#endif
-
-/* GL_CHROMIUM_flipy */
-/*
- * This extension provides GL_UNPACK_FLIP_Y_CHROMIUM as a parameter to
- * glPixelStorei. When true images submitted to glTexImage2D and glTexSubImage2D
- * are flipped vertically.
- */
-#ifndef GL_CHROMIUM_flipy
-#define GL_CHROMIUM_flipy 1
-#define GL_UNPACK_FLIP_Y_CHROMIUM 0x9240
-#endif
-
-/* GL_CHROMIUM_texture_compression_dxt3 */
-#ifndef GL_CHROMIUM_texture_compression_dxt3
-#define GL_CHROMIUM_texture_compression_dxt3 1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#endif
-
-/* GL_CHROMIUM_texture_compression_dxt5 */
-#ifndef GL_CHROMIUM_texture_compression_dxt5
-#define GL_CHROMIUM_texture_compression_dxt5 1
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif
-
-/* GL_CHROMIUM_enable_feature */
-#ifndef GL_CHROMIUM_enable_feature
-#define GL_CHROMIUM_enable_feature 1
-#ifdef GL_GLEXT_PROTOTYPES
-#define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM)
-#if !defined(GLES2_USE_CPP_BINDINGS)
-GL_APICALL void GL_APIENTRY glEnableFeatureCHROMIUM (const GLchar *feature);
-#endif
-#else
-typedef void (GL_APIENTRYP PFNGLENABLEFEATURECHROMIUM) (const GLchar *feature);
-#endif
-#endif
-
-/* GL_CHROMIUM_post_sub_buffer */
-/* This extension is modeled after EGL_NV_post_sub_buffer and
- * GLX_MESA_copy_sub_buffer. It's like a SwapBuffers, but it pushes a region
- * of the back buffer to the front buffer.
- */
-#ifndef GL_CHROMIUM_post_sub_buffer
-#define GL_CHROMIUM_post_sub_buffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-#define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM)
-#if !defined(GLES2_USE_CPP_BINDINGS)
-GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height);
-#endif
-#else
-typedef void (GL_APIENTRYP PFNGLPOSTSUBBUFFERCHROMIUM) (GLint x, GLint y, GLint width, GLint height);
-#endif
-#endif
-
-/* GL_ARB_robustness */
-/* This extension is subsetted for the moment, incorporating only the
- * enums necessary to describe the reasons that we might encounter for
- * losing the context. The entry point querying the reset status is
- * not yet incorporated; to do so, a spec will be needed of a GLES2
- * subset of GL_ARB_robustness.
- */
-#ifndef GL_ARB_robustness
-#define GL_ARB_robustness 1
-#ifndef GL_GUILTY_CONTEXT_RESET_ARB
-#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
-#endif
-#ifndef GL_INNOCENT_CONTEXT_RESET_ARB
-#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
-#endif
-#ifndef GL_UNKNOWN_CONTEXT_RESET_ARB
-#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
-#endif
-#endif
-
-/* GL_ANGLE_translated_shader_source */
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_ANGLE_translated_shader_source 1
-#ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
-#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
-#endif
-#ifdef GL_GLEXT_PROTOTYPES
-#define glGetTranslatedShaderSourceANGLE GLES2_GET_FUN(GetTranslatedShaderSourceANGLE)
-#if !defined(GLES2_USE_CPP_BINDINGS)
-GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-#endif
-#endif
-typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl2ext_h_ */
diff --git a/third_party/khronos/GLES2/gl2platform.h b/third_party/khronos/GLES2/gl2platform.h
deleted file mode 100644
index c9fa3c4..0000000
--- a/third_party/khronos/GLES2/gl2platform.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#ifndef __gl2platform_h_
-#define __gl2platform_h_
-
-/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
- *
- * Adopters may modify khrplatform.h and this file to suit their platform.
- * You are encouraged to submit all modifications to the Khronos group so that
- * they can be included in future versions of this file. Please submit changes
- * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
- * by filing a bug against product "OpenGL-ES" component "Registry".
- */
-
-#include <KHR/khrplatform.h>
-
-#ifndef GL_APICALL
-#define GL_APICALL KHRONOS_APICALL
-#endif
-
-#ifndef GL_APIENTRY
-#define GL_APIENTRY KHRONOS_APIENTRY
-#endif
-
-#endif /* __gl2platform_h_ */
diff --git a/third_party/khronos/KHR/khrplatform.h b/third_party/khronos/KHR/khrplatform.h
deleted file mode 100644
index 8ec0d19..0000000
--- a/third_party/khronos/KHR/khrplatform.h
+++ /dev/null
@@ -1,269 +0,0 @@
-#ifndef __khrplatform_h_
-#define __khrplatform_h_
-
-/*
-** Copyright (c) 2008-2009 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Khronos platform-specific types and definitions.
- *
- * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
- *
- * Adopters may modify this file to suit their platform. Adopters are
- * encouraged to submit platform specific modifications to the Khronos
- * group so that they can be included in future versions of this file.
- * Please submit changes by sending them to the public Khronos Bugzilla
- * (http://khronos.org/bugzilla) by filing a bug against product
- * "Khronos (general)" component "Registry".
- *
- * A predefined template which fills in some of the bug fields can be
- * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
- * must create a Bugzilla login first.
- *
- *
- * See the Implementer's Guidelines for information about where this file
- * should be located on your system and for more details of its use:
- * http://www.khronos.org/registry/implementers_guide.pdf
- *
- * This file should be included as
- * #include <KHR/khrplatform.h>
- * by Khronos client API header files that use its types and defines.
- *
- * The types in khrplatform.h should only be used to define API-specific types.
- *
- * Types defined in khrplatform.h:
- * khronos_int8_t signed 8 bit
- * khronos_uint8_t unsigned 8 bit
- * khronos_int16_t signed 16 bit
- * khronos_uint16_t unsigned 16 bit
- * khronos_int32_t signed 32 bit
- * khronos_uint32_t unsigned 32 bit
- * khronos_int64_t signed 64 bit
- * khronos_uint64_t unsigned 64 bit
- * khronos_intptr_t signed same number of bits as a pointer
- * khronos_uintptr_t unsigned same number of bits as a pointer
- * khronos_ssize_t signed size
- * khronos_usize_t unsigned size
- * khronos_float_t signed 32 bit floating point
- * khronos_time_ns_t unsigned 64 bit time in nanoseconds
- * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
- * nanoseconds
- * khronos_stime_nanoseconds_t signed time interval in nanoseconds
- * khronos_boolean_enum_t enumerated boolean type. This should
- * only be used as a base type when a client API's boolean type is
- * an enum. Client APIs which use an integer or other type for
- * booleans cannot use this as the base type for their boolean.
- *
- * Tokens defined in khrplatform.h:
- *
- * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
- *
- * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
- * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
- *
- * Calling convention macros defined in this file:
- * KHRONOS_APICALL
- * KHRONOS_APIENTRY
- * KHRONOS_APIATTRIBUTES
- *
- * These may be used in function prototypes as:
- *
- * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
- * int arg1,
- * int arg2) KHRONOS_APIATTRIBUTES;
- */
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APICALL
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
-#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
-# define KHRONOS_APICALL __declspec(dllimport)
-#elif defined (__SYMBIAN32__)
-# define KHRONOS_APICALL IMPORT_C
-#else
-# define KHRONOS_APICALL
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIENTRY
- *-------------------------------------------------------------------------
- * This follows the return type of the function and precedes the function
- * name in the function prototype.
- */
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
- /* Win32 but not WinCE */
-# define KHRONOS_APIENTRY __stdcall
-#else
-# define KHRONOS_APIENTRY
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIATTRIBUTES
- *-------------------------------------------------------------------------
- * This follows the closing parenthesis of the function prototype arguments.
- */
-#if defined (__ARMCC_2__)
-#define KHRONOS_APIATTRIBUTES __softfp
-#else
-#define KHRONOS_APIATTRIBUTES
-#endif
-
-/*-------------------------------------------------------------------------
- * basic type definitions
- *-----------------------------------------------------------------------*/
-#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
-
-
-/*
- * Using <stdint.h>
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__VMS ) || defined(__sgi)
-
-/*
- * Using <inttypes.h>
- */
-#include <inttypes.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
-
-/*
- * Win32
- */
-typedef __int32 khronos_int32_t;
-typedef unsigned __int32 khronos_uint32_t;
-typedef __int64 khronos_int64_t;
-typedef unsigned __int64 khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__sun__) || defined(__digital__)
-
-/*
- * Sun or Digital
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#if defined(__arch64__) || defined(_LP64)
-typedef long int khronos_int64_t;
-typedef unsigned long int khronos_uint64_t;
-#else
-typedef long long int khronos_int64_t;
-typedef unsigned long long int khronos_uint64_t;
-#endif /* __arch64__ */
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif 0
-
-/*
- * Hypothetical platform with no float or int64 support
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#define KHRONOS_SUPPORT_INT64 0
-#define KHRONOS_SUPPORT_FLOAT 0
-
-#else
-
-/*
- * Generic fallback
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#endif
-
-
-/*
- * Types that are (so far) the same on all platforms
- */
-typedef signed char khronos_int8_t;
-typedef unsigned char khronos_uint8_t;
-typedef signed short int khronos_int16_t;
-typedef unsigned short int khronos_uint16_t;
-typedef signed long int khronos_intptr_t;
-typedef unsigned long int khronos_uintptr_t;
-typedef signed long int khronos_ssize_t;
-typedef unsigned long int khronos_usize_t;
-
-#if KHRONOS_SUPPORT_FLOAT
-/*
- * Float type
- */
-typedef float khronos_float_t;
-#endif
-
-#if KHRONOS_SUPPORT_INT64
-/* Time types
- *
- * These types can be used to represent a time interval in nanoseconds or
- * an absolute Unadjusted System Time. Unadjusted System Time is the number
- * of nanoseconds since some arbitrary system event (e.g. since the last
- * time the system booted). The Unadjusted System Time is an unsigned
- * 64 bit value that wraps back to 0 every 584 years. Time intervals
- * may be either signed or unsigned.
- */
-typedef khronos_uint64_t khronos_utime_nanoseconds_t;
-typedef khronos_int64_t khronos_stime_nanoseconds_t;
-#endif
-
-/*
- * Dummy value used to pad enum types to 32 bits.
- */
-#ifndef KHRONOS_MAX_ENUM
-#define KHRONOS_MAX_ENUM 0x7FFFFFFF
-#endif
-
-/*
- * Enumerated boolean type
- *
- * Values other than zero should be considered to be true. Therefore
- * comparisons should not be made against KHRONOS_TRUE.
- */
-typedef enum {
- KHRONOS_FALSE = 0,
- KHRONOS_TRUE = 1,
- KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
-} khronos_boolean_enum_t;
-
-#endif /* __khrplatform_h_ */
diff --git a/third_party/khronos/README.chromium b/third_party/khronos/README.chromium
deleted file mode 100644
index 43a1c9b..0000000
--- a/third_party/khronos/README.chromium
+++ /dev/null
@@ -1,20 +0,0 @@
-Name: Khronos header files
-Short Name: khronos_headers
-URL: http://www.khronos.org/registry
-Version: unknown
-Date: 2011-11-01
-License: MIT/X11 (BSD like) for {EGL,KHR}/*, SGI Free Software License B for GLES2/*
-Security Critical: no
-
-Description:
-This package contains header files for the EGL and OpenGL ES 2.0 APIs from
-Khronos. They are used for compiling code against these APIs as well as for
-generating the GL binding initialization logic.
-
-Local Modifications:
-
-GLES2/gl2.h
- - Added macros for C++ binding generation.
- - Added GL_CONTEXT_LOST constant.
-GLES2/gl2ext.h
- - Added Chromium and Angle extensions.