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authorbajones@chromium.org <bajones@chromium.org@bbb929c8-8fbe-4397-9dbb-9b2b20218538>2013-12-11 20:01:36 +0000
committerbajones@chromium.org <bajones@chromium.org@bbb929c8-8fbe-4397-9dbb-9b2b20218538>2013-12-11 20:01:36 +0000
commitd663606335dc7d219208296cb25de0d566ed6ce1 (patch)
tree22fd4142f41a86df983c414726cbba76fb0e51b0 /third_party
parent182a84acb190417b9d7250c107c81714934fc2f3 (diff)
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Moved GL enums from GraphicsContext3D to a more generic location.
Updated all callers to use the new enums. This is the first step in eventually removing our dependence on GraphicsContext3D's thin WebGraphicsContext3D wrapper. BUG=326382 Review URL: https://codereview.chromium.org/93873009 git-svn-id: svn://svn.chromium.org/blink/trunk@163725 bbb929c8-8fbe-4397-9dbb-9b2b20218538
Diffstat (limited to 'third_party')
-rw-r--r--third_party/WebKit/Source/core/html/canvas/OESVertexArrayObject.cpp2
-rw-r--r--third_party/WebKit/Source/core/html/canvas/WebGLBuffer.cpp2
-rw-r--r--third_party/WebKit/Source/core/html/canvas/WebGLDrawBuffers.cpp48
-rw-r--r--third_party/WebKit/Source/core/html/canvas/WebGLFramebuffer.cpp142
-rw-r--r--third_party/WebKit/Source/core/html/canvas/WebGLObject.h1
-rw-r--r--third_party/WebKit/Source/core/html/canvas/WebGLProgram.cpp16
-rw-r--r--third_party/WebKit/Source/core/html/canvas/WebGLRenderbuffer.cpp2
-rw-r--r--third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.cpp1407
-rw-r--r--third_party/WebKit/Source/core/html/canvas/WebGLTexture.cpp78
-rw-r--r--third_party/WebKit/Source/core/html/canvas/WebGLVertexArrayObjectOES.h2
-rw-r--r--third_party/WebKit/Source/platform/DEPS1
-rw-r--r--third_party/WebKit/Source/platform/graphics/Canvas2DLayerBridge.cpp14
-rw-r--r--third_party/WebKit/Source/platform/graphics/Extensions3D.cpp4
-rw-r--r--third_party/WebKit/Source/platform/graphics/Extensions3D.h7
-rw-r--r--third_party/WebKit/Source/platform/graphics/GraphicsContext3D.cpp114
-rw-r--r--third_party/WebKit/Source/platform/graphics/GraphicsContext3D.h316
-rw-r--r--third_party/WebKit/Source/platform/graphics/GraphicsContext3DImagePacking.cpp46
-rw-r--r--third_party/WebKit/Source/platform/graphics/GraphicsTypes3D.h12
-rw-r--r--third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp6
-rw-r--r--third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterCompiledProgram.cpp8
-rw-r--r--third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterGlobalContext.cpp2
-rw-r--r--third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterMesh.cpp8
-rw-r--r--third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterRenderer.cpp20
-rw-r--r--third_party/WebKit/Source/platform/graphics/filters/custom/FECustomFilter.cpp58
-rw-r--r--third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp150
-rw-r--r--third_party/WebKit/Source/web/DEPS1
-rw-r--r--third_party/WebKit/Source/web/tests/DrawingBufferTest.cpp6
-rw-r--r--third_party/WebKit/Source/web/tests/MockWebGraphicsContext3D.h8
28 files changed, 1087 insertions, 1394 deletions
diff --git a/third_party/WebKit/Source/core/html/canvas/OESVertexArrayObject.cpp b/third_party/WebKit/Source/core/html/canvas/OESVertexArrayObject.cpp
index 9f75534..848c85f 100644
--- a/third_party/WebKit/Source/core/html/canvas/OESVertexArrayObject.cpp
+++ b/third_party/WebKit/Source/core/html/canvas/OESVertexArrayObject.cpp
@@ -94,7 +94,7 @@ void OESVertexArrayObject::bindVertexArrayOES(WebGLVertexArrayObjectOES* arrayOb
return;
if (arrayObject && (arrayObject->isDeleted() || !arrayObject->validate(0, context()))) {
- m_context->graphicsContext3D()->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ m_context->graphicsContext3D()->synthesizeGLError(GL_INVALID_OPERATION);
return;
}
diff --git a/third_party/WebKit/Source/core/html/canvas/WebGLBuffer.cpp b/third_party/WebKit/Source/core/html/canvas/WebGLBuffer.cpp
index 34fb7bb..48bf88a 100644
--- a/third_party/WebKit/Source/core/html/canvas/WebGLBuffer.cpp
+++ b/third_party/WebKit/Source/core/html/canvas/WebGLBuffer.cpp
@@ -59,7 +59,7 @@ void WebGLBuffer::setTarget(GC3Denum target)
// In WebGL, a buffer is bound to one target in its lifetime
if (m_target)
return;
- if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
+ if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER)
m_target = target;
}
diff --git a/third_party/WebKit/Source/core/html/canvas/WebGLDrawBuffers.cpp b/third_party/WebKit/Source/core/html/canvas/WebGLDrawBuffers.cpp
index a7bad1a..20b21fe 100644
--- a/third_party/WebKit/Source/core/html/canvas/WebGLDrawBuffers.cpp
+++ b/third_party/WebKit/Source/core/html/canvas/WebGLDrawBuffers.cpp
@@ -73,25 +73,25 @@ void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GC3Denum>& buffers)
const GC3Denum* bufs = buffers.data();
if (!m_context->m_framebufferBinding) {
if (n != 1) {
- m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffersWEBGL", "more than one buffer");
+ m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "more than one buffer");
return;
}
- if (bufs[0] != GraphicsContext3D::BACK && bufs[0] != GraphicsContext3D::NONE) {
- m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffersWEBGL", "BACK or NONE");
+ if (bufs[0] != GL_BACK && bufs[0] != GL_NONE) {
+ m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL", "BACK or NONE");
return;
}
// Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0.
- GC3Denum value = (bufs[0] == GraphicsContext3D::BACK) ? GraphicsContext3D::COLOR_ATTACHMENT0 : GraphicsContext3D::NONE;
+ GC3Denum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE;
m_context->graphicsContext3D()->extensions()->drawBuffersEXT(1, &value);
m_context->setBackDrawBuffer(bufs[0]);
} else {
if (n > m_context->maxDrawBuffers()) {
- m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffersWEBGL", "more than max draw buffers");
+ m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "more than max draw buffers");
return;
}
for (GC3Dsizei i = 0; i < n; ++i) {
- if (bufs[i] != GraphicsContext3D::NONE && bufs[i] != static_cast<GC3Denum>(Extensions3D::COLOR_ATTACHMENT0_EXT + i)) {
- m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffersWEBGL", "COLOR_ATTACHMENTi_EXT or NONE");
+ if (bufs[i] != GL_NONE && bufs[i] != static_cast<GC3Denum>(Extensions3D::COLOR_ATTACHMENT0_EXT + i)) {
+ m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL", "COLOR_ATTACHMENTi_EXT or NONE");
return;
}
}
@@ -113,7 +113,7 @@ bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContext* webglCo
return false;
Platform3DObject fbo = context->createFramebuffer();
- context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, fbo);
+ context->bindFramebuffer(GL_FRAMEBUFFER, fbo);
const unsigned char* buffer = 0; // Chromium doesn't allow init data for depth/stencil tetxures.
bool supportsDepth = (context->extensions()->supports("GL_CHROMIUM_depth_texture")
@@ -124,14 +124,14 @@ bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContext* webglCo
Platform3DObject depthStencil = 0;
if (supportsDepthStencil) {
depthStencil = context->createTexture();
- context->bindTexture(GraphicsContext3D::TEXTURE_2D, depthStencil);
- context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::DEPTH_STENCIL, 1, 1, 0, GraphicsContext3D::DEPTH_STENCIL, GraphicsContext3D::UNSIGNED_INT_24_8, buffer);
+ context->bindTexture(GL_TEXTURE_2D, depthStencil);
+ context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer);
}
Platform3DObject depth = 0;
if (supportsDepth) {
depth = context->createTexture();
- context->bindTexture(GraphicsContext3D::TEXTURE_2D, depth);
- context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::DEPTH_COMPONENT, 1, 1, 0, GraphicsContext3D::DEPTH_COMPONENT, GraphicsContext3D::UNSIGNED_INT, buffer);
+ context->bindTexture(GL_TEXTURE_2D, depth);
+ context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer);
}
Vector<Platform3DObject> colors;
@@ -140,30 +140,30 @@ bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContext* webglCo
for (GC3Dint i = 0; i < maxAllowedBuffers; ++i) {
Platform3DObject color = context->createTexture();
colors.append(color);
- context->bindTexture(GraphicsContext3D::TEXTURE_2D, color);
- context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, buffer);
- context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0 + i, GraphicsContext3D::TEXTURE_2D, color, 0);
- if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
+ context->bindTexture(GL_TEXTURE_2D, color);
+ context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, color, 0);
+ if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
ok = false;
break;
}
if (supportsDepth) {
- context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depth, 0);
- if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
+ context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
+ if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
ok = false;
break;
}
- context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0);
+ context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
}
if (supportsDepthStencil) {
- context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0);
- context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0);
- if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
+ context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
+ context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
+ if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
ok = false;
break;
}
- context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0);
- context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0);
+ context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
}
}
diff --git a/third_party/WebKit/Source/core/html/canvas/WebGLFramebuffer.cpp b/third_party/WebKit/Source/core/html/canvas/WebGLFramebuffer.cpp
index 73614b5..7ab97df 100644
--- a/third_party/WebKit/Source/core/html/canvas/WebGLFramebuffer.cpp
+++ b/third_party/WebKit/Source/core/html/canvas/WebGLFramebuffer.cpp
@@ -87,9 +87,9 @@ namespace {
GC3Denum WebGLRenderbufferAttachment::format() const
{
GC3Denum format = m_renderbuffer->internalFormat();
- if (format == GraphicsContext3D::DEPTH_STENCIL
+ if (format == GL_DEPTH_STENCIL_OES
&& m_renderbuffer->emulatedStencilBuffer()
- && m_renderbuffer->emulatedStencilBuffer()->internalFormat() != GraphicsContext3D::STENCIL_INDEX8) {
+ && m_renderbuffer->emulatedStencilBuffer()->internalFormat() != GL_STENCIL_INDEX8) {
return 0;
}
return format;
@@ -129,21 +129,22 @@ namespace {
void WebGLRenderbufferAttachment::attach(GraphicsContext3D* context, GC3Denum attachment)
{
Platform3DObject object = objectOrZero(m_renderbuffer.get());
- if (attachment == GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT && m_renderbuffer->emulatedStencilBuffer()) {
- context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, object);
- context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer()));
+ if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL && m_renderbuffer->emulatedStencilBuffer()) {
+ context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, object);
+ context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer()));
} else {
- context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, attachment, GraphicsContext3D::RENDERBUFFER, object);
+ context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, object);
}
}
void WebGLRenderbufferAttachment::unattach(GraphicsContext3D* context, GC3Denum attachment)
{
- if (attachment == GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT) {
- context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, 0);
- context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, 0);
- } else
- context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, attachment, GraphicsContext3D::RENDERBUFFER, 0);
+ if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) {
+ context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+ } else {
+ context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, 0);
+ }
}
GC3Denum WebGLRenderbufferAttachment::type() const
@@ -239,16 +240,17 @@ namespace {
void WebGLTextureAttachment::attach(GraphicsContext3D* context, GC3Denum attachment)
{
Platform3DObject object = objectOrZero(m_texture.get());
- context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, attachment, m_target, object, m_level);
+ context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, object, m_level);
}
void WebGLTextureAttachment::unattach(GraphicsContext3D* context, GC3Denum attachment)
{
- if (attachment == GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT) {
- context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, m_target, 0, m_level);
- context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, m_target, 0, m_level);
- } else
- context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, attachment, m_target, 0, m_level);
+ if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) {
+ context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_target, 0, m_level);
+ context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, m_target, 0, m_level);
+ } else {
+ context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, 0, m_level);
+ }
}
GC3Denum WebGLTextureAttachment::type() const
@@ -259,9 +261,9 @@ namespace {
bool isColorRenderable(GC3Denum internalformat)
{
switch (internalformat) {
- case GraphicsContext3D::RGBA4:
- case GraphicsContext3D::RGB5_A1:
- case GraphicsContext3D::RGB565:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
return true;
default:
return false;
@@ -347,46 +349,46 @@ bool WebGLFramebuffer::isAttachmentComplete(WebGLAttachment* attachedObject, GC3
WebGLSharedObject* object = attachedObject->object();
ASSERT(object && (object->isTexture() || object->isRenderbuffer()));
- if (attachment == GraphicsContext3D::DEPTH_ATTACHMENT) {
+ if (attachment == GL_DEPTH_ATTACHMENT) {
if (object->isRenderbuffer()) {
- if (internalformat != GraphicsContext3D::DEPTH_COMPONENT16) {
+ if (internalformat != GL_DEPTH_COMPONENT16) {
*reason = "the internalformat of the attached renderbuffer is not DEPTH_COMPONENT16";
return false;
}
} else if (object->isTexture()) {
GC3Denum type = attachedObject->type();
- if (!(context()->m_webglDepthTexture && internalformat == GraphicsContext3D::DEPTH_COMPONENT
- && (type == GraphicsContext3D::UNSIGNED_SHORT || type == GraphicsContext3D::UNSIGNED_INT))) {
+ if (!(context()->m_webglDepthTexture && internalformat == GL_DEPTH_COMPONENT
+ && (type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT))) {
*reason = "the attached texture is not a depth texture";
return false;
}
}
- } else if (attachment == GraphicsContext3D::STENCIL_ATTACHMENT) {
+ } else if (attachment == GL_STENCIL_ATTACHMENT) {
// Depend on the underlying GL drivers to check stencil textures
// and check renderbuffer type here only.
if (object->isRenderbuffer()) {
- if (internalformat != GraphicsContext3D::STENCIL_INDEX8) {
+ if (internalformat != GL_STENCIL_INDEX8) {
*reason = "the internalformat of the attached renderbuffer is not STENCIL_INDEX8";
return false;
}
}
- } else if (attachment == GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT) {
+ } else if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) {
if (object->isRenderbuffer()) {
- if (internalformat != GraphicsContext3D::DEPTH_STENCIL) {
+ if (internalformat != GL_DEPTH_STENCIL_OES) {
*reason = "the internalformat of the attached renderbuffer is not DEPTH_STENCIL";
return false;
}
} else if (object->isTexture()) {
GC3Denum type = attachedObject->type();
- if (!(context()->m_webglDepthTexture && internalformat == GraphicsContext3D::DEPTH_STENCIL
- && type == GraphicsContext3D::UNSIGNED_INT_24_8)) {
+ if (!(context()->m_webglDepthTexture && internalformat == GL_DEPTH_STENCIL_OES
+ && type == GL_UNSIGNED_INT_24_8_OES)) {
*reason = "the attached texture is not a DEPTH_STENCIL texture";
return false;
}
}
- } else if (attachment == GraphicsContext3D::COLOR_ATTACHMENT0
- || (context()->m_webglDrawBuffers && attachment > GraphicsContext3D::COLOR_ATTACHMENT0
- && attachment < static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + context()->maxColorAttachments()))) {
+ } else if (attachment == GL_COLOR_ATTACHMENT0
+ || (context()->m_webglDrawBuffers && attachment > GL_COLOR_ATTACHMENT0
+ && attachment < static_cast<GC3Denum>(GL_COLOR_ATTACHMENT0 + context()->maxColorAttachments()))) {
if (object->isRenderbuffer()) {
if (!isColorRenderable(internalformat)) {
*reason = "the internalformat of the attached renderbuffer is not color-renderable";
@@ -394,7 +396,7 @@ bool WebGLFramebuffer::isAttachmentComplete(WebGLAttachment* attachedObject, GC3
}
} else if (object->isTexture()) {
GC3Denum type = attachedObject->type();
- if (internalformat != GraphicsContext3D::RGBA && internalformat != GraphicsContext3D::RGB) {
+ if (internalformat != GL_RGBA && internalformat != GL_RGB) {
*reason = "the internalformat of the attached texture is not color-renderable";
return false;
}
@@ -402,12 +404,12 @@ bool WebGLFramebuffer::isAttachmentComplete(WebGLAttachment* attachedObject, GC3
// WebGL yet. It would be better to depend on the underlying GL drivers to check on rendering to floating point textures
// and add the check back to WebGL when above two extensions are implemented.
// Assume UNSIGNED_BYTE is renderable here without the need to explicitly check if GL_OES_rgb8_rgba8 extension is supported.
- if (type != GraphicsContext3D::UNSIGNED_BYTE
- && type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5
- && type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4
- && type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1
- && !(type == GraphicsContext3D::FLOAT && context()->m_oesTextureFloat)
- && !(type == GraphicsContext3D::HALF_FLOAT_OES && context()->m_oesTextureHalfFloat)) {
+ if (type != GL_UNSIGNED_BYTE
+ && type != GL_UNSIGNED_SHORT_5_6_5
+ && type != GL_UNSIGNED_SHORT_4_4_4_4
+ && type != GL_UNSIGNED_SHORT_5_5_5_1
+ && !(type == GL_FLOAT && context()->m_oesTextureFloat)
+ && !(type == GL_HALF_FLOAT_OES && context()->m_oesTextureHalfFloat)) {
*reason = "unsupported type: The attached texture is not supported to be rendered to";
return false;
}
@@ -442,15 +444,15 @@ void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GC3Denum attachment)
m_attachments.remove(attachment);
drawBuffersIfNecessary(false);
switch (attachment) {
- case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
- attach(GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::DEPTH_ATTACHMENT);
- attach(GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::STENCIL_ATTACHMENT);
+ case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
+ attach(GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT);
+ attach(GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT);
break;
- case GraphicsContext3D::DEPTH_ATTACHMENT:
- attach(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT, GraphicsContext3D::DEPTH_ATTACHMENT);
+ case GL_DEPTH_ATTACHMENT:
+ attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_DEPTH_ATTACHMENT);
break;
- case GraphicsContext3D::STENCIL_ATTACHMENT:
- attach(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT, GraphicsContext3D::STENCIL_ATTACHMENT);
+ case GL_STENCIL_ATTACHMENT:
+ attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_STENCIL_ATTACHMENT);
break;
}
}
@@ -484,7 +486,7 @@ GC3Dsizei WebGLFramebuffer::colorBufferWidth() const
{
if (!object())
return 0;
- WebGLAttachment* attachment = getAttachment(GraphicsContext3D::COLOR_ATTACHMENT0);
+ WebGLAttachment* attachment = getAttachment(GL_COLOR_ATTACHMENT0);
if (!attachment)
return 0;
@@ -495,7 +497,7 @@ GC3Dsizei WebGLFramebuffer::colorBufferHeight() const
{
if (!object())
return 0;
- WebGLAttachment* attachment = getAttachment(GraphicsContext3D::COLOR_ATTACHMENT0);
+ WebGLAttachment* attachment = getAttachment(GL_COLOR_ATTACHMENT0);
if (!attachment)
return 0;
@@ -506,7 +508,7 @@ GC3Denum WebGLFramebuffer::colorBufferFormat() const
{
if (!object())
return 0;
- WebGLAttachment* attachment = getAttachment(GraphicsContext3D::COLOR_ATTACHMENT0);
+ WebGLAttachment* attachment = getAttachment(GL_COLOR_ATTACHMENT0);
if (!attachment)
return 0;
return attachment->format();
@@ -522,23 +524,23 @@ GC3Denum WebGLFramebuffer::checkStatus(const char** reason) const
for (AttachmentMap::const_iterator it = m_attachments.begin(); it != m_attachments.end(); ++it) {
WebGLAttachment* attachment = it->value.get();
if (!isAttachmentComplete(attachment, it->key, reason))
- return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
if (!attachment->valid()) {
*reason = "attachment is not valid";
- return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
+ return GL_FRAMEBUFFER_UNSUPPORTED;
}
if (!attachment->format()) {
*reason = "attachment is an unsupported format";
- return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
switch (it->key) {
- case GraphicsContext3D::DEPTH_ATTACHMENT:
+ case GL_DEPTH_ATTACHMENT:
haveDepth = true;
break;
- case GraphicsContext3D::STENCIL_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
haveStencil = true;
break;
- case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
+ case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
haveDepthStencil = true;
break;
}
@@ -548,39 +550,39 @@ GC3Denum WebGLFramebuffer::checkStatus(const char** reason) const
} else {
if (width != attachment->width() || height != attachment->height()) {
*reason = "attachments do not have the same dimensions";
- return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
+ return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
}
++count;
}
if (!count) {
*reason = "no attachments";
- return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
+ return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
if (!width || !height) {
*reason = "framebuffer has a 0 dimension";
- return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
// WebGL specific: no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments.
if ((haveDepthStencil && (haveDepth || haveStencil)) || (haveDepth && haveStencil)) {
*reason = "conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments";
- return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
+ return GL_FRAMEBUFFER_UNSUPPORTED;
}
- return GraphicsContext3D::FRAMEBUFFER_COMPLETE;
+ return GL_FRAMEBUFFER_COMPLETE;
}
bool WebGLFramebuffer::onAccess(GraphicsContext3D* context3d, const char** reason)
{
- if (checkStatus(reason) != GraphicsContext3D::FRAMEBUFFER_COMPLETE)
+ if (checkStatus(reason) != GL_FRAMEBUFFER_COMPLETE)
return false;
return true;
}
bool WebGLFramebuffer::hasStencilBuffer() const
{
- WebGLAttachment* attachment = getAttachment(GraphicsContext3D::STENCIL_ATTACHMENT);
+ WebGLAttachment* attachment = getAttachment(GL_STENCIL_ATTACHMENT);
if (!attachment)
- attachment = getAttachment(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT);
+ attachment = getAttachment(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL);
return attachment && attachment->valid();
}
@@ -602,7 +604,7 @@ void WebGLFramebuffer::drawBuffers(const Vector<GC3Denum>& bufs)
m_drawBuffers = bufs;
m_filteredDrawBuffers.resize(m_drawBuffers.size());
for (size_t i = 0; i < m_filteredDrawBuffers.size(); ++i)
- m_filteredDrawBuffers[i] = GraphicsContext3D::NONE;
+ m_filteredDrawBuffers[i] = GL_NONE;
drawBuffersIfNecessary(true);
}
@@ -613,14 +615,14 @@ void WebGLFramebuffer::drawBuffersIfNecessary(bool force)
bool reset = force;
// This filtering works around graphics driver bugs on Mac OS X.
for (size_t i = 0; i < m_drawBuffers.size(); ++i) {
- if (m_drawBuffers[i] != GraphicsContext3D::NONE && getAttachment(m_drawBuffers[i])) {
+ if (m_drawBuffers[i] != GL_NONE && getAttachment(m_drawBuffers[i])) {
if (m_filteredDrawBuffers[i] != m_drawBuffers[i]) {
m_filteredDrawBuffers[i] = m_drawBuffers[i];
reset = true;
}
} else {
- if (m_filteredDrawBuffers[i] != GraphicsContext3D::NONE) {
- m_filteredDrawBuffers[i] = GraphicsContext3D::NONE;
+ if (m_filteredDrawBuffers[i] != GL_NONE) {
+ m_filteredDrawBuffers[i] = GL_NONE;
reset = true;
}
}
@@ -638,8 +640,8 @@ GC3Denum WebGLFramebuffer::getDrawBuffer(GC3Denum drawBuffer)
if (index < static_cast<int>(m_drawBuffers.size()))
return m_drawBuffers[index];
if (drawBuffer == Extensions3D::DRAW_BUFFER0_EXT)
- return GraphicsContext3D::COLOR_ATTACHMENT0;
- return GraphicsContext3D::NONE;
+ return GL_COLOR_ATTACHMENT0;
+ return GL_NONE;
}
}
diff --git a/third_party/WebKit/Source/core/html/canvas/WebGLObject.h b/third_party/WebKit/Source/core/html/canvas/WebGLObject.h
index f1f1afd..55a7d51 100644
--- a/third_party/WebKit/Source/core/html/canvas/WebGLObject.h
+++ b/third_party/WebKit/Source/core/html/canvas/WebGLObject.h
@@ -27,7 +27,6 @@
#define WebGLObject_h
#include "platform/graphics/GraphicsContext3D.h"
-
#include "wtf/RefCounted.h"
namespace WebCore {
diff --git a/third_party/WebKit/Source/core/html/canvas/WebGLProgram.cpp b/third_party/WebKit/Source/core/html/canvas/WebGLProgram.cpp
index f3001c5..6a15393 100644
--- a/third_party/WebKit/Source/core/html/canvas/WebGLProgram.cpp
+++ b/third_party/WebKit/Source/core/html/canvas/WebGLProgram.cpp
@@ -109,9 +109,9 @@ void WebGLProgram::increaseLinkCount()
WebGLShader* WebGLProgram::getAttachedShader(GC3Denum type)
{
switch (type) {
- case GraphicsContext3D::VERTEX_SHADER:
+ case GL_VERTEX_SHADER:
return m_vertexShader.get();
- case GraphicsContext3D::FRAGMENT_SHADER:
+ case GL_FRAGMENT_SHADER:
return m_fragmentShader.get();
default:
return 0;
@@ -123,12 +123,12 @@ bool WebGLProgram::attachShader(WebGLShader* shader)
if (!shader || !shader->object())
return false;
switch (shader->type()) {
- case GraphicsContext3D::VERTEX_SHADER:
+ case GL_VERTEX_SHADER:
if (m_vertexShader)
return false;
m_vertexShader = shader;
return true;
- case GraphicsContext3D::FRAGMENT_SHADER:
+ case GL_FRAGMENT_SHADER:
if (m_fragmentShader)
return false;
m_fragmentShader = shader;
@@ -143,12 +143,12 @@ bool WebGLProgram::detachShader(WebGLShader* shader)
if (!shader || !shader->object())
return false;
switch (shader->type()) {
- case GraphicsContext3D::VERTEX_SHADER:
+ case GL_VERTEX_SHADER:
if (m_vertexShader != shader)
return false;
m_vertexShader = 0;
return true;
- case GraphicsContext3D::FRAGMENT_SHADER:
+ case GL_FRAGMENT_SHADER:
if (m_fragmentShader != shader)
return false;
m_fragmentShader = 0;
@@ -163,7 +163,7 @@ void WebGLProgram::cacheActiveAttribLocations(GraphicsContext3D* context3d)
m_activeAttribLocations.clear();
GC3Dint numAttribs = 0;
- context3d->getProgramiv(object(), GraphicsContext3D::ACTIVE_ATTRIBUTES, &numAttribs);
+ context3d->getProgramiv(object(), GL_ACTIVE_ATTRIBUTES, &numAttribs);
m_activeAttribLocations.resize(static_cast<size_t>(numAttribs));
for (int i = 0; i < numAttribs; ++i) {
ActiveInfo info;
@@ -184,7 +184,7 @@ void WebGLProgram::cacheInfoIfNeeded()
if (!context)
return;
GC3Dint linkStatus = 0;
- context->getProgramiv(object(), GraphicsContext3D::LINK_STATUS, &linkStatus);
+ context->getProgramiv(object(), GL_LINK_STATUS, &linkStatus);
m_linkStatus = linkStatus;
if (m_linkStatus)
cacheActiveAttribLocations(context);
diff --git a/third_party/WebKit/Source/core/html/canvas/WebGLRenderbuffer.cpp b/third_party/WebKit/Source/core/html/canvas/WebGLRenderbuffer.cpp
index 68b3ae2..da27596 100644
--- a/third_party/WebKit/Source/core/html/canvas/WebGLRenderbuffer.cpp
+++ b/third_party/WebKit/Source/core/html/canvas/WebGLRenderbuffer.cpp
@@ -43,7 +43,7 @@ WebGLRenderbuffer::~WebGLRenderbuffer()
WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContext* ctx)
: WebGLSharedObject(ctx)
- , m_internalFormat(GraphicsContext3D::RGBA4)
+ , m_internalFormat(GL_RGBA4)
, m_initialized(false)
, m_width(0)
, m_height(0)
diff --git a/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.cpp b/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.cpp
index b8b9220..fba7596 100644
--- a/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.cpp
+++ b/third_party/WebKit/Source/core/html/canvas/WebGLRenderingContext.cpp
@@ -562,7 +562,7 @@ WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, Pa
m_contextGroup->addContext(this);
m_maxViewportDims[0] = m_maxViewportDims[1] = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_VIEWPORT_DIMS, m_maxViewportDims);
+ m_context->getIntegerv(GL_MAX_VIEWPORT_DIMS, m_maxViewportDims);
RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptRef(new WebGLRenderingContextEvictionManager());
@@ -614,7 +614,7 @@ void WebGLRenderingContext::initializeNewContext()
m_unpackAlignment = 4;
m_unpackFlipY = false;
m_unpackPremultiplyAlpha = false;
- m_unpackColorspaceConversion = GraphicsContext3D::BROWSER_DEFAULT_WEBGL;
+ m_unpackColorspaceConversion = GC3D_BROWSER_DEFAULT_WEBGL;
m_boundArrayBuffer = 0;
m_currentProgram = 0;
m_framebufferBinding = 0;
@@ -637,28 +637,28 @@ void WebGLRenderingContext::initializeNewContext()
m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true;
GC3Dint numCombinedTextureImageUnits = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits);
+ m_context->getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits);
m_textureUnits.clear();
m_textureUnits.resize(numCombinedTextureImageUnits);
GC3Dint numVertexAttribs = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs);
+ m_context->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribs);
m_maxVertexAttribs = numVertexAttribs;
m_maxTextureSize = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize);
+ m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize);
m_maxCubeMapTextureSize = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize);
+ m_context->getIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize);
m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize);
m_maxRenderbufferSize = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize);
+ m_context->getIntegerv(GL_MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize);
// These two values from EXT_draw_buffers are lazily queried.
m_maxDrawBuffers = 0;
m_maxColorAttachments = 0;
- m_backDrawBuffer = GraphicsContext3D::BACK;
+ m_backDrawBuffer = GL_BACK;
m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault);
addContextObject(m_defaultVertexArrayObject.get());
@@ -818,8 +818,8 @@ bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask)
// Determine if it's possible to combine the clear the user asked for and this clear.
bool combinedClear = mask && !m_scissorEnabled;
- m_context->disable(GraphicsContext3D::SCISSOR_TEST);
- if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT))
+ m_context->disable(GL_SCISSOR_TEST);
+ if (combinedClear && (mask & GL_COLOR_BUFFER_BIT))
m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0,
m_colorMask[1] ? m_clearColor[1] : 0,
m_colorMask[2] ? m_clearColor[2] : 0,
@@ -827,27 +827,27 @@ bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask)
else
m_context->clearColor(0, 0, 0, 0);
m_context->colorMask(true, true, true, true);
- GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT;
+ GC3Dbitfield clearMask = GL_COLOR_BUFFER_BIT;
if (contextAttributes->depth()) {
- if (!combinedClear || !m_depthMask || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT))
+ if (!combinedClear || !m_depthMask || !(mask & GL_DEPTH_BUFFER_BIT))
m_context->clearDepth(1.0f);
- clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT;
+ clearMask |= GL_DEPTH_BUFFER_BIT;
m_context->depthMask(true);
}
if (contextAttributes->stencil()) {
- if (combinedClear && (mask & GraphicsContext3D::STENCIL_BUFFER_BIT))
+ if (combinedClear && (mask & GL_STENCIL_BUFFER_BIT))
m_context->clearStencil(m_clearStencil & m_stencilMask);
else
m_context->clearStencil(0);
- clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT;
- m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, 0xFFFFFFFF);
+ clearMask |= GL_STENCIL_BUFFER_BIT;
+ m_context->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
}
m_drawingBuffer->clearFramebuffers(clearMask);
restoreStateAfterClear();
if (m_framebufferBinding)
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
m_layerCleared = true;
return combinedClear;
@@ -860,14 +860,14 @@ void WebGLRenderingContext::restoreStateAfterClear()
// Restore the state that the context set.
if (m_scissorEnabled)
- m_context->enable(GraphicsContext3D::SCISSOR_TEST);
+ m_context->enable(GL_SCISSOR_TEST);
m_context->clearColor(m_clearColor[0], m_clearColor[1],
m_clearColor[2], m_clearColor[3]);
m_context->colorMask(m_colorMask[0], m_colorMask[1],
m_colorMask[2], m_colorMask[3]);
m_context->clearDepth(m_clearDepth);
m_context->clearStencil(m_clearStencil);
- m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, m_stencilMask);
+ m_context->stencilMaskSeparate(GL_FRONT, m_stencilMask);
m_context->depthMask(m_depthMask);
}
@@ -908,7 +908,7 @@ void WebGLRenderingContext::paintRenderingResultsToCanvas()
m_context->paintRenderingResultsToCanvas(canvas()->buffer(), m_drawingBuffer.get());
if (m_framebufferBinding)
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
else
m_drawingBuffer->bind();
}
@@ -926,7 +926,7 @@ PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData()
return 0;
if (m_framebufferBinding)
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
else
m_drawingBuffer->bind();
@@ -961,10 +961,10 @@ void WebGLRenderingContext::reshape(int width, int height)
m_drawingBuffer->reset(IntSize(width, height));
restoreStateAfterClear();
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, objectOrZero(m_renderbufferBinding.get()));
+ m_context->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get()));
if (m_framebufferBinding)
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
}
int WebGLRenderingContext::drawingBufferWidth() const
@@ -980,19 +980,19 @@ int WebGLRenderingContext::drawingBufferHeight() const
unsigned int WebGLRenderingContext::sizeInBytes(GC3Denum type)
{
switch (type) {
- case GraphicsContext3D::BYTE:
+ case GL_BYTE:
return sizeof(GC3Dbyte);
- case GraphicsContext3D::UNSIGNED_BYTE:
+ case GL_UNSIGNED_BYTE:
return sizeof(GC3Dubyte);
- case GraphicsContext3D::SHORT:
+ case GL_SHORT:
return sizeof(GC3Dshort);
- case GraphicsContext3D::UNSIGNED_SHORT:
+ case GL_UNSIGNED_SHORT:
return sizeof(GC3Dushort);
- case GraphicsContext3D::INT:
+ case GL_INT:
return sizeof(GC3Dint);
- case GraphicsContext3D::UNSIGNED_INT:
+ case GL_UNSIGNED_INT:
return sizeof(GC3Duint);
- case GraphicsContext3D::FLOAT:
+ case GL_FLOAT:
return sizeof(GC3Dfloat);
}
ASSERT_NOT_REACHED();
@@ -1003,11 +1003,11 @@ void WebGLRenderingContext::activeTexture(GC3Denum texture)
{
if (isContextLost())
return;
- if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "activeTexture", "texture unit out of range");
+ if (texture - GL_TEXTURE0 >= m_textureUnits.size()) {
+ synthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of range");
return;
}
- m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0;
+ m_activeTextureUnit = texture - GL_TEXTURE0;
m_context->activeTexture(texture);
m_drawingBuffer->setActiveTextureUnit(texture);
@@ -1019,7 +1019,7 @@ void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* sha
if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader))
return;
if (!program->attachShader(shader)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "attachShader", "shader attachment already has shader");
+ synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachment already has shader");
return;
}
m_context->attachShader(objectOrZero(program), objectOrZero(shader));
@@ -1035,11 +1035,11 @@ void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint i
if (!validateString("bindAttribLocation", name))
return;
if (isPrefixReserved(name)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindAttribLocation", "reserved prefix");
+ synthesizeGLError(GL_INVALID_OPERATION, "bindAttribLocation", "reserved prefix");
return;
}
if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bindAttribLocation", "index out of range");
+ synthesizeGLError(GL_INVALID_VALUE, "bindAttribLocation", "index out of range");
return;
}
m_context->bindAttribLocation(objectOrZero(program), index, name);
@@ -1052,7 +1052,7 @@ bool WebGLRenderingContext::checkObjectToBeBound(const char* functionName, WebGL
return false;
if (object) {
if (!object->validate(contextGroup(), this)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object not from this context");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "object not from this context");
return false;
}
deleted = !object->object();
@@ -1068,15 +1068,15 @@ void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer)
if (deleted)
buffer = 0;
if (buffer && buffer->getTarget() && buffer->getTarget() != target) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets");
+ synthesizeGLError(GL_INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets");
return;
}
- if (target == GraphicsContext3D::ARRAY_BUFFER)
+ if (target == GL_ARRAY_BUFFER)
m_boundArrayBuffer = buffer;
- else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
+ else if (target == GL_ELEMENT_ARRAY_BUFFER)
m_boundVertexArrayObject->setElementArrayBuffer(buffer);
else {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindBuffer", "invalid target");
+ synthesizeGLError(GL_INVALID_ENUM, "bindBuffer", "invalid target");
return;
}
@@ -1092,8 +1092,8 @@ void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* b
return;
if (deleted)
buffer = 0;
- if (target != GraphicsContext3D::FRAMEBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindFramebuffer", "invalid target");
+ if (target != GL_FRAMEBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target");
return;
}
m_framebufferBinding = buffer;
@@ -1115,8 +1115,8 @@ void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer*
return;
if (deleted)
renderBuffer = 0;
- if (target != GraphicsContext3D::RENDERBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindRenderbuffer", "invalid target");
+ if (target != GL_RENDERBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target");
return;
}
m_renderbufferBinding = renderBuffer;
@@ -1133,22 +1133,22 @@ void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture)
if (deleted)
texture = 0;
if (texture && texture->getTarget() && texture->getTarget() != target) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets");
+ synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets");
return;
}
GC3Dint maxLevel = 0;
- if (target == GraphicsContext3D::TEXTURE_2D) {
+ if (target == GL_TEXTURE_2D) {
m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
maxLevel = m_maxTextureLevel;
if (!m_activeTextureUnit)
m_drawingBuffer->setTexture2DBinding(objectOrZero(texture));
- } else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
+ } else if (target == GL_TEXTURE_CUBE_MAP) {
m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
maxLevel = m_maxCubeMapTextureLevel;
} else {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindTexture", "invalid target");
+ synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target");
return;
}
@@ -1219,11 +1219,11 @@ void WebGLRenderingContext::bufferData(GC3Denum target, long long size, GC3Denum
if (!buffer)
return;
if (size < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size < 0");
+ synthesizeGLError(GL_INVALID_VALUE, "bufferData", "size < 0");
return;
}
if (!size) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size == 0");
+ synthesizeGLError(GL_INVALID_VALUE, "bufferData", "size == 0");
return;
}
@@ -1238,7 +1238,7 @@ void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBuffer* data, GC3De
if (!buffer)
return;
if (!data) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data");
+ synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data");
return;
}
m_context->bufferData(target, data->byteLength(), data->data(), usage);
@@ -1252,7 +1252,7 @@ void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBufferView* data, G
if (!buffer)
return;
if (!data) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data");
+ synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data");
return;
}
@@ -1263,11 +1263,11 @@ void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, Arr
{
if (isContextLost())
return;
- WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW);
+ WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GL_STATIC_DRAW);
if (!buffer)
return;
if (offset < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0");
+ synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "offset < 0");
return;
}
if (!data)
@@ -1280,11 +1280,11 @@ void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, Arr
{
if (isContextLost())
return;
- WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW);
+ WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GL_STATIC_DRAW);
if (!buffer)
return;
if (offset < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0");
+ synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "offset < 0");
return;
}
if (!data)
@@ -1296,16 +1296,16 @@ void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, Arr
GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target)
{
if (isContextLost())
- return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
- if (target != GraphicsContext3D::FRAMEBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "checkFramebufferStatus", "invalid target");
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ if (target != GL_FRAMEBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target");
return 0;
}
if (!m_framebufferBinding || !m_framebufferBinding->object())
- return GraphicsContext3D::FRAMEBUFFER_COMPLETE;
+ return GL_FRAMEBUFFER_COMPLETE;
const char* reason = "framebuffer incomplete";
GC3Denum result = m_framebufferBinding->checkStatus(&reason);
- if (result != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
+ if (result != GL_FRAMEBUFFER_COMPLETE) {
emitGLWarning("checkFramebufferStatus", reason);
return result;
}
@@ -1317,13 +1317,13 @@ void WebGLRenderingContext::clear(GC3Dbitfield mask)
{
if (isContextLost())
return;
- if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clear", "invalid mask");
+ if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
+ synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask");
return;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "clear", reason);
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason);
return;
}
if (!clearIfComposited(mask))
@@ -1393,11 +1393,11 @@ void WebGLRenderingContext::compressedTexImage2D(GC3Denum target, GC3Dint level,
return;
if (!validateCompressedTexFormat(internalformat)) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexImage2D", "invalid internalformat");
+ synthesizeGLError(GL_INVALID_ENUM, "compressedTexImage2D", "invalid internalformat");
return;
}
if (border) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D", "border not 0");
+ synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "border not 0");
return;
}
if (!validateCompressedTexDimensions("compressedTexImage2D", NotTexSubImage2D, target, level, width, height, internalformat))
@@ -1410,13 +1410,13 @@ void WebGLRenderingContext::compressedTexImage2D(GC3Denum target, GC3Dint level,
return;
if (!isGLES2NPOTStrict()) {
if (level && WebGLTexture::isNPOT(width, height)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2");
+ synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2");
return;
}
}
graphicsContext3D()->compressedTexImage2D(target, level, internalformat, width, height,
border, data->byteLength(), data->baseAddress());
- tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
+ tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE);
}
void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
@@ -1427,7 +1427,7 @@ void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint lev
if (!validateTexFuncLevel("compressedTexSubImage2D", target, level))
return;
if (!validateCompressedTexFormat(format)) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexSubImage2D", "invalid format");
+ synthesizeGLError(GL_INVALID_ENUM, "compressedTexSubImage2D", "invalid format");
return;
}
if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data))
@@ -1438,7 +1438,7 @@ void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint lev
return;
if (format != tex->getInternalFormat(target, level)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format");
+ synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format");
return;
}
@@ -1451,8 +1451,8 @@ void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint lev
bool WebGLRenderingContext::validateSettableTexFormat(const char* functionName, GC3Denum format)
{
- if (GraphicsContext3D::getClearBitsByFormat(format) & (GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format can not be set, only rendered to");
+ if (GraphicsContext3D::getClearBitsByFormat(format) & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "format can not be set, only rendered to");
return false;
}
return true;
@@ -1462,7 +1462,7 @@ void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3De
{
if (isContextLost())
return;
- if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, internalformat, GraphicsContext3D::UNSIGNED_BYTE))
+ if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, internalformat, GL_UNSIGNED_BYTE))
return;
if (!validateSettableTexFormat("copyTexImage2D", internalformat))
return;
@@ -1470,23 +1470,23 @@ void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3De
if (!tex)
return;
if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format");
+ synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format");
return;
}
if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2");
+ synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2");
return;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason);
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason);
return;
}
clearIfComposited();
ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
// FIXME: if the framebuffer is not complete, none of the below should be executed.
- tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
+ tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE);
}
void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
@@ -1502,23 +1502,23 @@ void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC
return;
// Before checking if it is in the range, check if overflow happens first.
if (xoffset + width < 0 || yoffset + height < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "bad dimensions");
+ synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "bad dimensions");
return;
}
if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range");
+ synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range");
return;
}
GC3Denum internalformat = tex->getInternalFormat(target, level);
if (!validateSettableTexFormat("copyTexSubImage2D", internalformat))
return;
if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format");
+ synthesizeGLError(GL_INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format");
return;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason);
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason);
return;
}
clearIfComposited();
@@ -1587,8 +1587,8 @@ PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GC3Denum type)
{
if (isContextLost())
return 0;
- if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "createShader", "invalid shader type");
+ if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) {
+ synthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type");
return 0;
}
@@ -1602,12 +1602,12 @@ void WebGLRenderingContext::cullFace(GC3Denum mode)
if (isContextLost())
return;
switch (mode) {
- case GraphicsContext3D::FRONT_AND_BACK:
- case GraphicsContext3D::FRONT:
- case GraphicsContext3D::BACK:
+ case GL_FRONT_AND_BACK:
+ case GL_FRONT:
+ case GL_BACK:
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "cullFace", "invalid mode");
+ synthesizeGLError(GL_INVALID_ENUM, "cullFace", "invalid mode");
return;
}
m_context->cullFace(mode);
@@ -1618,7 +1618,7 @@ bool WebGLRenderingContext::deleteObject(WebGLObject* object)
if (isContextLost() || !object)
return false;
if (!object->validate(contextGroup(), this)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "delete", "object does not belong to this context");
+ synthesizeGLError(GL_INVALID_OPERATION, "delete", "object does not belong to this context");
return false;
}
if (object->object())
@@ -1721,7 +1721,7 @@ void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar)
if (isContextLost())
return;
if (zNear > zFar) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "depthRange", "zNear > zFar");
+ synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar");
return;
}
m_context->depthRange(zNear, zFar);
@@ -1732,7 +1732,7 @@ void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* sha
if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader))
return;
if (!program->detachShader(shader)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "detachShader", "shader not attached");
+ synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not attached");
return;
}
m_context->detachShader(objectOrZero(program), objectOrZero(shader));
@@ -1743,12 +1743,12 @@ void WebGLRenderingContext::disable(GC3Denum cap)
{
if (isContextLost() || !validateCapability("disable", cap))
return;
- if (cap == GraphicsContext3D::STENCIL_TEST) {
+ if (cap == GL_STENCIL_TEST) {
m_stencilEnabled = false;
applyStencilTest();
return;
}
- if (cap == GraphicsContext3D::SCISSOR_TEST) {
+ if (cap == GL_SCISSOR_TEST) {
m_scissorEnabled = false;
m_drawingBuffer->setScissorEnabled(m_scissorEnabled);
}
@@ -1760,7 +1760,7 @@ void WebGLRenderingContext::disableVertexAttribArray(GC3Duint index)
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "disableVertexAttribArray", "index out of range");
+ synthesizeGLError(GL_INVALID_VALUE, "disableVertexAttribArray", "index out of range");
return;
}
@@ -1794,11 +1794,11 @@ bool WebGLRenderingContext::validateRenderingState()
bool WebGLRenderingContext::validateWebGLObject(const char* functionName, WebGLObject* object)
{
if (!object || !object->object()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no object or object deleted");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no object or object deleted");
return false;
}
if (!object->validate(contextGroup(), this)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object does not belong to this context");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "object does not belong to this context");
return false;
}
return true;
@@ -1866,12 +1866,12 @@ void WebGLRenderingContext::enable(GC3Denum cap)
{
if (isContextLost() || !validateCapability("enable", cap))
return;
- if (cap == GraphicsContext3D::STENCIL_TEST) {
+ if (cap == GL_STENCIL_TEST) {
m_stencilEnabled = true;
applyStencilTest();
return;
}
- if (cap == GraphicsContext3D::SCISSOR_TEST) {
+ if (cap == GL_SCISSOR_TEST) {
m_scissorEnabled = true;
m_drawingBuffer->setScissorEnabled(m_scissorEnabled);
}
@@ -1883,7 +1883,7 @@ void WebGLRenderingContext::enableVertexAttribArray(GC3Duint index)
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "enableVertexAttribArray", "index out of range");
+ synthesizeGLError(GL_INVALID_VALUE, "enableVertexAttribArray", "index out of range");
return;
}
@@ -1913,35 +1913,35 @@ void WebGLRenderingContext::framebufferRenderbuffer(GC3Denum target, GC3Denum at
{
if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment))
return;
- if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "framebufferRenderbuffer", "invalid target");
+ if (renderbuffertarget != GL_RENDERBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid target");
return;
}
if (buffer && !buffer->validate(contextGroup(), this)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context");
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context");
return;
}
// Don't allow the default framebuffer to be mutated; all current
// implementations use an FBO internally in place of the default
// FBO.
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound");
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound");
return;
}
Platform3DObject bufferObject = objectOrZero(buffer);
switch (attachment) {
- case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
+ case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
if (isDepthStencilSupported() || !buffer) {
- m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
- m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, bufferObject);
+ m_context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
+ m_context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject);
} else {
WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(renderbuffertarget, buffer);
if (!emulatedStencilBuffer) {
- synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "framebufferRenderbuffer", "out of memory");
+ synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", "out of memory");
return;
}
- m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
- m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer));
+ m_context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
+ m_context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer));
}
break;
default:
@@ -1956,30 +1956,30 @@ void WebGLRenderingContext::framebufferTexture2D(GC3Denum target, GC3Denum attac
if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment))
return;
if (level) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "framebufferTexture2D", "level not 0");
+ synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0");
return;
}
if (texture && !texture->validate(contextGroup(), this)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context");
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context");
return;
}
// Don't allow the default framebuffer to be mutated; all current
// implementations use an FBO internally in place of the default
// FBO.
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound");
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound");
return;
}
Platform3DObject textureObject = objectOrZero(texture);
switch (attachment) {
- case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
- m_context->framebufferTexture2D(target, GraphicsContext3D::DEPTH_ATTACHMENT, textarget, textureObject, level);
- m_context->framebufferTexture2D(target, GraphicsContext3D::STENCIL_ATTACHMENT, textarget, textureObject, level);
+ case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
+ m_context->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, textureObject, level);
+ m_context->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget, textureObject, level);
break;
- case GraphicsContext3D::DEPTH_ATTACHMENT:
+ case GL_DEPTH_ATTACHMENT:
m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level);
break;
- case GraphicsContext3D::STENCIL_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level);
break;
default:
@@ -1994,11 +1994,11 @@ void WebGLRenderingContext::frontFace(GC3Denum mode)
if (isContextLost())
return;
switch (mode) {
- case GraphicsContext3D::CW:
- case GraphicsContext3D::CCW:
+ case GL_CW:
+ case GL_CCW:
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "frontFace", "invalid mode");
+ synthesizeGLError(GL_INVALID_ENUM, "frontFace", "invalid mode");
return;
}
m_context->frontFace(mode);
@@ -2012,7 +2012,7 @@ void WebGLRenderingContext::generateMipmap(GC3Denum target)
if (!tex)
return;
if (!tex->canGenerateMipmaps()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size");
+ synthesizeGLError(GL_INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size");
return;
}
if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(target, 0)))
@@ -2022,15 +2022,15 @@ void WebGLRenderingContext::generateMipmap(GC3Denum target)
// on Mac. Remove the hack once this driver bug is fixed.
#if OS(MACOSX)
bool needToResetMinFilter = false;
- if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) {
- m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST_MIPMAP_LINEAR);
+ if (tex->getMinFilter() != GL_NEAREST_MIPMAP_LINEAR) {
+ m_context->texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
needToResetMinFilter = true;
}
#endif
m_context->generateMipmap(target);
#if OS(MACOSX)
if (needToResetMinFilter)
- m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, tex->getMinFilter());
+ m_context->texParameteri(target, GL_TEXTURE_MIN_FILTER, tex->getMinFilter());
#endif
tex->generateMipmapLevelInfo();
}
@@ -2062,8 +2062,8 @@ bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<Ref
return false;
const GC3Denum shaderType[] = {
- GraphicsContext3D::VERTEX_SHADER,
- GraphicsContext3D::FRAGMENT_SHADER
+ GL_VERTEX_SHADER,
+ GL_FRAGMENT_SHADER
};
for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GC3Denum); ++i) {
WebGLShader* shader = program->getAttachedShader(shaderType[i]);
@@ -2084,7 +2084,7 @@ GC3Dint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const St
if (isPrefixReserved(name))
return -1;
if (!program->linkStatus()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getAttribLocation", "program not linked");
+ synthesizeGLError(GL_INVALID_OPERATION, "getAttribLocation", "program not linked");
return 0;
}
return m_context->getAttribLocation(objectOrZero(program), name);
@@ -2094,19 +2094,19 @@ WebGLGetInfo WebGLRenderingContext::getBufferParameter(GC3Denum target, GC3Denum
{
if (isContextLost())
return WebGLGetInfo();
- if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid target");
+ if (target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid target");
return WebGLGetInfo();
}
- if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid parameter name");
+ if (pname != GL_BUFFER_SIZE && pname != GL_BUFFER_USAGE) {
+ synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid parameter name");
return WebGLGetInfo();
}
GC3Dint value = 0;
m_context->getBufferParameteriv(target, pname, &value);
- if (pname == GraphicsContext3D::BUFFER_SIZE)
+ if (pname == GL_BUFFER_SIZE)
return WebGLGetInfo(value);
return WebGLGetInfo(static_cast<unsigned int>(value));
}
@@ -2141,7 +2141,7 @@ GC3Denum WebGLRenderingContext::getError()
}
if (isContextLost())
- return GraphicsContext3D::NO_ERROR;
+ return GL_NO_ERROR;
return m_context->getError();
}
@@ -2189,46 +2189,46 @@ WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum t
return WebGLGetInfo();
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound");
+ synthesizeGLError(GL_INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound");
return WebGLGetInfo();
}
WebGLSharedObject* object = m_framebufferBinding->getAttachmentObject(attachment);
if (!object) {
- if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
- return WebGLGetInfo(GraphicsContext3D::NONE);
+ if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
+ return WebGLGetInfo(GL_NONE);
// OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL
// specifies INVALID_OPERATION.
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name");
+ synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name");
return WebGLGetInfo();
}
ASSERT(object->isTexture() || object->isRenderbuffer());
if (object->isTexture()) {
switch (pname) {
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- return WebGLGetInfo(GraphicsContext3D::TEXTURE);
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ return WebGLGetInfo(GL_TEXTURE);
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(static_cast<WebGLTexture*>(object)));
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
{
GC3Dint value = 0;
m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
return WebGLGetInfo(value);
}
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment");
+ synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment");
return WebGLGetInfo();
}
} else {
switch (pname) {
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- return WebGLGetInfo(GraphicsContext3D::RENDERBUFFER);
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ return WebGLGetInfo(GL_RENDERBUFFER);
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(static_cast<WebGLRenderbuffer*>(object)));
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment");
+ synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment");
return WebGLGetInfo();
}
}
@@ -2240,197 +2240,197 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname)
return WebGLGetInfo();
const int intZero = 0;
switch (pname) {
- case GraphicsContext3D::ACTIVE_TEXTURE:
+ case GL_ACTIVE_TEXTURE:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
+ case GL_ALIASED_LINE_WIDTH_RANGE:
return getWebGLFloatArrayParameter(pname);
- case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
+ case GL_ALIASED_POINT_SIZE_RANGE:
return getWebGLFloatArrayParameter(pname);
- case GraphicsContext3D::ALPHA_BITS:
+ case GL_ALPHA_BITS:
return getIntParameter(pname);
- case GraphicsContext3D::ARRAY_BUFFER_BINDING:
+ case GL_ARRAY_BUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer));
- case GraphicsContext3D::BLEND:
+ case GL_BLEND:
return getBooleanParameter(pname);
- case GraphicsContext3D::BLEND_COLOR:
+ case GL_BLEND_COLOR:
return getWebGLFloatArrayParameter(pname);
- case GraphicsContext3D::BLEND_DST_ALPHA:
+ case GL_BLEND_DST_ALPHA:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::BLEND_DST_RGB:
+ case GL_BLEND_DST_RGB:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::BLEND_EQUATION_ALPHA:
+ case GL_BLEND_EQUATION_ALPHA:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::BLEND_EQUATION_RGB:
+ case GL_BLEND_EQUATION_RGB:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::BLEND_SRC_ALPHA:
+ case GL_BLEND_SRC_ALPHA:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::BLEND_SRC_RGB:
+ case GL_BLEND_SRC_RGB:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::BLUE_BITS:
+ case GL_BLUE_BITS:
return getIntParameter(pname);
- case GraphicsContext3D::COLOR_CLEAR_VALUE:
+ case GL_COLOR_CLEAR_VALUE:
return getWebGLFloatArrayParameter(pname);
- case GraphicsContext3D::COLOR_WRITEMASK:
+ case GL_COLOR_WRITEMASK:
return getBooleanArrayParameter(pname);
- case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS:
+ case GL_COMPRESSED_TEXTURE_FORMATS:
return WebGLGetInfo(Uint32Array::create(m_compressedTextureFormats.data(), m_compressedTextureFormats.size()));
- case GraphicsContext3D::CULL_FACE:
+ case GL_CULL_FACE:
return getBooleanParameter(pname);
- case GraphicsContext3D::CULL_FACE_MODE:
+ case GL_CULL_FACE_MODE:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::CURRENT_PROGRAM:
+ case GL_CURRENT_PROGRAM:
return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram));
- case GraphicsContext3D::DEPTH_BITS:
+ case GL_DEPTH_BITS:
if (!m_framebufferBinding && !m_attributes.depth)
return WebGLGetInfo(intZero);
return getIntParameter(pname);
- case GraphicsContext3D::DEPTH_CLEAR_VALUE:
+ case GL_DEPTH_CLEAR_VALUE:
return getFloatParameter(pname);
- case GraphicsContext3D::DEPTH_FUNC:
+ case GL_DEPTH_FUNC:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::DEPTH_RANGE:
+ case GL_DEPTH_RANGE:
return getWebGLFloatArrayParameter(pname);
- case GraphicsContext3D::DEPTH_TEST:
+ case GL_DEPTH_TEST:
return getBooleanParameter(pname);
- case GraphicsContext3D::DEPTH_WRITEMASK:
+ case GL_DEPTH_WRITEMASK:
return getBooleanParameter(pname);
- case GraphicsContext3D::DITHER:
+ case GL_DITHER:
return getBooleanParameter(pname);
- case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING:
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->boundElementArrayBuffer()));
- case GraphicsContext3D::FRAMEBUFFER_BINDING:
+ case GL_FRAMEBUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding));
- case GraphicsContext3D::FRONT_FACE:
+ case GL_FRONT_FACE:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::GENERATE_MIPMAP_HINT:
+ case GL_GENERATE_MIPMAP_HINT:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::GREEN_BITS:
+ case GL_GREEN_BITS:
return getIntParameter(pname);
- case GraphicsContext3D::LINE_WIDTH:
+ case GL_LINE_WIDTH:
return getFloatParameter(pname);
- case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
- case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
return getIntParameter(pname);
- case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS:
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
return getIntParameter(pname);
- case GraphicsContext3D::MAX_RENDERBUFFER_SIZE:
+ case GL_MAX_RENDERBUFFER_SIZE:
return getIntParameter(pname);
- case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
- case GraphicsContext3D::MAX_TEXTURE_SIZE:
+ case GL_MAX_TEXTURE_SIZE:
return getIntParameter(pname);
- case GraphicsContext3D::MAX_VARYING_VECTORS:
+ case GL_MAX_VARYING_VECTORS:
return getIntParameter(pname);
- case GraphicsContext3D::MAX_VERTEX_ATTRIBS:
+ case GL_MAX_VERTEX_ATTRIBS:
return getIntParameter(pname);
- case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
- case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS:
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
return getIntParameter(pname);
- case GraphicsContext3D::MAX_VIEWPORT_DIMS:
+ case GL_MAX_VIEWPORT_DIMS:
return getWebGLIntArrayParameter(pname);
- case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS:
+ case GL_NUM_SHADER_BINARY_FORMATS:
// FIXME: should we always return 0 for this?
return getIntParameter(pname);
- case GraphicsContext3D::PACK_ALIGNMENT:
+ case GL_PACK_ALIGNMENT:
return getIntParameter(pname);
- case GraphicsContext3D::POLYGON_OFFSET_FACTOR:
+ case GL_POLYGON_OFFSET_FACTOR:
return getFloatParameter(pname);
- case GraphicsContext3D::POLYGON_OFFSET_FILL:
+ case GL_POLYGON_OFFSET_FILL:
return getBooleanParameter(pname);
- case GraphicsContext3D::POLYGON_OFFSET_UNITS:
+ case GL_POLYGON_OFFSET_UNITS:
return getFloatParameter(pname);
- case GraphicsContext3D::RED_BITS:
+ case GL_RED_BITS:
return getIntParameter(pname);
- case GraphicsContext3D::RENDERBUFFER_BINDING:
+ case GL_RENDERBUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding));
- case GraphicsContext3D::RENDERER:
+ case GL_RENDERER:
return WebGLGetInfo(String("WebKit WebGL"));
- case GraphicsContext3D::SAMPLE_BUFFERS:
+ case GL_SAMPLE_BUFFERS:
return getIntParameter(pname);
- case GraphicsContext3D::SAMPLE_COVERAGE_INVERT:
+ case GL_SAMPLE_COVERAGE_INVERT:
return getBooleanParameter(pname);
- case GraphicsContext3D::SAMPLE_COVERAGE_VALUE:
+ case GL_SAMPLE_COVERAGE_VALUE:
return getFloatParameter(pname);
- case GraphicsContext3D::SAMPLES:
+ case GL_SAMPLES:
return getIntParameter(pname);
- case GraphicsContext3D::SCISSOR_BOX:
+ case GL_SCISSOR_BOX:
return getWebGLIntArrayParameter(pname);
- case GraphicsContext3D::SCISSOR_TEST:
+ case GL_SCISSOR_TEST:
return getBooleanParameter(pname);
- case GraphicsContext3D::SHADING_LANGUAGE_VERSION:
- return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")");
- case GraphicsContext3D::STENCIL_BACK_FAIL:
+ case GL_SHADING_LANGUAGE_VERSION:
+ return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(GL_SHADING_LANGUAGE_VERSION) + ")");
+ case GL_STENCIL_BACK_FAIL:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::STENCIL_BACK_FUNC:
+ case GL_STENCIL_BACK_FUNC:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL:
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS:
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::STENCIL_BACK_REF:
+ case GL_STENCIL_BACK_REF:
return getIntParameter(pname);
- case GraphicsContext3D::STENCIL_BACK_VALUE_MASK:
+ case GL_STENCIL_BACK_VALUE_MASK:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::STENCIL_BACK_WRITEMASK:
+ case GL_STENCIL_BACK_WRITEMASK:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::STENCIL_BITS:
+ case GL_STENCIL_BITS:
if (!m_framebufferBinding && !m_attributes.stencil)
return WebGLGetInfo(intZero);
return getIntParameter(pname);
- case GraphicsContext3D::STENCIL_CLEAR_VALUE:
+ case GL_STENCIL_CLEAR_VALUE:
return getIntParameter(pname);
- case GraphicsContext3D::STENCIL_FAIL:
+ case GL_STENCIL_FAIL:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::STENCIL_FUNC:
+ case GL_STENCIL_FUNC:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL:
+ case GL_STENCIL_PASS_DEPTH_FAIL:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS:
+ case GL_STENCIL_PASS_DEPTH_PASS:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::STENCIL_REF:
+ case GL_STENCIL_REF:
return getIntParameter(pname);
- case GraphicsContext3D::STENCIL_TEST:
+ case GL_STENCIL_TEST:
return getBooleanParameter(pname);
- case GraphicsContext3D::STENCIL_VALUE_MASK:
+ case GL_STENCIL_VALUE_MASK:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::STENCIL_WRITEMASK:
+ case GL_STENCIL_WRITEMASK:
return getUnsignedIntParameter(pname);
- case GraphicsContext3D::SUBPIXEL_BITS:
+ case GL_SUBPIXEL_BITS:
return getIntParameter(pname);
- case GraphicsContext3D::TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_2D:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding));
- case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding));
- case GraphicsContext3D::UNPACK_ALIGNMENT:
+ case GL_UNPACK_ALIGNMENT:
return getIntParameter(pname);
- case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
+ case GC3D_UNPACK_FLIP_Y_WEBGL:
return WebGLGetInfo(m_unpackFlipY);
- case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
+ case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL:
return WebGLGetInfo(m_unpackPremultiplyAlpha);
- case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
+ case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL:
return WebGLGetInfo(m_unpackColorspaceConversion);
- case GraphicsContext3D::VENDOR:
+ case GL_VENDOR:
return WebGLGetInfo(String("WebKit"));
- case GraphicsContext3D::VERSION:
- return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GraphicsContext3D::VERSION) + ")");
- case GraphicsContext3D::VIEWPORT:
+ case GL_VERSION:
+ return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GL_VERSION) + ")");
+ case GL_VIEWPORT:
return getWebGLIntArrayParameter(pname);
case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
if (m_oesStandardDerivatives)
return getUnsignedIntParameter(Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled");
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled");
return WebGLGetInfo();
case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL:
if (m_webglDebugRendererInfo)
- return WebGLGetInfo(m_context->getString(GraphicsContext3D::RENDERER));
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
+ return WebGLGetInfo(m_context->getString(GL_RENDERER));
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
return WebGLGetInfo();
case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL:
if (m_webglDebugRendererInfo)
- return WebGLGetInfo(m_context->getString(GraphicsContext3D::VENDOR));
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
+ return WebGLGetInfo(m_context->getString(GL_VENDOR));
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
return WebGLGetInfo();
case Extensions3D::VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object
if (m_oesVertexArrayObject) {
@@ -2438,35 +2438,35 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname)
return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject));
return WebGLGetInfo();
}
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled");
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled");
return WebGLGetInfo();
case Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
if (m_extTextureFilterAnisotropic)
return getUnsignedIntParameter(Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT);
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
return WebGLGetInfo();
case Extensions3D::MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN
if (m_webglDrawBuffers)
return WebGLGetInfo(maxColorAttachments());
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
return WebGLGetInfo();
case Extensions3D::MAX_DRAW_BUFFERS_EXT:
if (m_webglDrawBuffers)
return WebGLGetInfo(maxDrawBuffers());
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
return WebGLGetInfo();
default:
if (m_webglDrawBuffers
&& pname >= Extensions3D::DRAW_BUFFER0_EXT
&& pname < static_cast<GC3Denum>(Extensions3D::DRAW_BUFFER0_EXT + maxDrawBuffers())) {
- GC3Dint value = GraphicsContext3D::NONE;
+ GC3Dint value = GL_NONE;
if (m_framebufferBinding)
value = m_framebufferBinding->getDrawBuffer(pname);
else // emulated backbuffer
value = m_backDrawBuffer;
return WebGLGetInfo(value);
}
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name");
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name");
return WebGLGetInfo();
}
}
@@ -2478,20 +2478,20 @@ WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, G
GC3Dint value = 0;
switch (pname) {
- case GraphicsContext3D::DELETE_STATUS:
+ case GL_DELETE_STATUS:
return WebGLGetInfo(program->isDeleted());
- case GraphicsContext3D::VALIDATE_STATUS:
+ case GL_VALIDATE_STATUS:
m_context->getProgramiv(objectOrZero(program), pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
- case GraphicsContext3D::LINK_STATUS:
+ case GL_LINK_STATUS:
return WebGLGetInfo(program->linkStatus());
- case GraphicsContext3D::ATTACHED_SHADERS:
- case GraphicsContext3D::ACTIVE_ATTRIBUTES:
- case GraphicsContext3D::ACTIVE_UNIFORMS:
+ case GL_ATTACHED_SHADERS:
+ case GL_ACTIVE_ATTRIBUTES:
+ case GL_ACTIVE_UNIFORMS:
m_context->getProgramiv(objectOrZero(program), pname, &value);
return WebGLGetInfo(value);
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getProgramParameter", "invalid parameter name");
+ synthesizeGLError(GL_INVALID_ENUM, "getProgramParameter", "invalid parameter name");
return WebGLGetInfo();
}
}
@@ -2509,27 +2509,27 @@ WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC
{
if (isContextLost())
return WebGLGetInfo();
- if (target != GraphicsContext3D::RENDERBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid target");
+ if (target != GL_RENDERBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid target");
return WebGLGetInfo();
}
if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound");
+ synthesizeGLError(GL_INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound");
return WebGLGetInfo();
}
GC3Dint value = 0;
switch (pname) {
- case GraphicsContext3D::RENDERBUFFER_WIDTH:
- case GraphicsContext3D::RENDERBUFFER_HEIGHT:
- case GraphicsContext3D::RENDERBUFFER_RED_SIZE:
- case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE:
- case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE:
- case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE:
- case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE:
+ case GL_RENDERBUFFER_WIDTH:
+ case GL_RENDERBUFFER_HEIGHT:
+ case GL_RENDERBUFFER_RED_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ case GL_RENDERBUFFER_DEPTH_SIZE:
m_context->getRenderbufferParameteriv(target, pname, &value);
return WebGLGetInfo(value);
- case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE:
+ case GL_RENDERBUFFER_STENCIL_SIZE:
if (m_renderbufferBinding->emulatedStencilBuffer()) {
m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding->emulatedStencilBuffer()));
m_context->getRenderbufferParameteriv(target, pname, &value);
@@ -2538,10 +2538,10 @@ WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC
m_context->getRenderbufferParameteriv(target, pname, &value);
}
return WebGLGetInfo(value);
- case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT:
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
return WebGLGetInfo(m_renderbufferBinding->internalFormat());
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name");
+ synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name");
return WebGLGetInfo();
}
}
@@ -2552,16 +2552,16 @@ WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GC3D
return WebGLGetInfo();
GC3Dint value = 0;
switch (pname) {
- case GraphicsContext3D::DELETE_STATUS:
+ case GL_DELETE_STATUS:
return WebGLGetInfo(shader->isDeleted());
- case GraphicsContext3D::COMPILE_STATUS:
+ case GL_COMPILE_STATUS:
m_context->getShaderiv(objectOrZero(shader), pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
- case GraphicsContext3D::SHADER_TYPE:
+ case GL_SHADER_TYPE:
m_context->getShaderiv(objectOrZero(shader), pname, &value);
return WebGLGetInfo(static_cast<unsigned int>(value));
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderParameter", "invalid parameter name");
+ synthesizeGLError(GL_INVALID_ENUM, "getShaderParameter", "invalid parameter name");
return WebGLGetInfo();
}
}
@@ -2580,23 +2580,23 @@ PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContext::getShaderPrecision
if (isContextLost())
return 0;
switch (shaderType) {
- case GraphicsContext3D::VERTEX_SHADER:
- case GraphicsContext3D::FRAGMENT_SHADER:
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type");
+ synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type");
return 0;
}
switch (precisionType) {
- case GraphicsContext3D::LOW_FLOAT:
- case GraphicsContext3D::MEDIUM_FLOAT:
- case GraphicsContext3D::HIGH_FLOAT:
- case GraphicsContext3D::LOW_INT:
- case GraphicsContext3D::MEDIUM_INT:
- case GraphicsContext3D::HIGH_INT:
+ case GL_LOW_FLOAT:
+ case GL_MEDIUM_FLOAT:
+ case GL_HIGH_FLOAT:
+ case GL_LOW_INT:
+ case GL_MEDIUM_INT:
+ case GL_HIGH_INT:
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type");
+ synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type");
return 0;
}
@@ -2645,10 +2645,10 @@ WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pn
return WebGLGetInfo();
GC3Dint value = 0;
switch (pname) {
- case GraphicsContext3D::TEXTURE_MAG_FILTER:
- case GraphicsContext3D::TEXTURE_MIN_FILTER:
- case GraphicsContext3D::TEXTURE_WRAP_S:
- case GraphicsContext3D::TEXTURE_WRAP_T:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
m_context->getTexParameteriv(target, pname, &value);
return WebGLGetInfo(static_cast<unsigned int>(value));
case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
@@ -2656,10 +2656,10 @@ WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pn
m_context->getTexParameteriv(target, pname, &value);
return WebGLGetInfo(static_cast<unsigned int>(value));
}
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
+ synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
return WebGLGetInfo();
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name");
+ synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name");
return WebGLGetInfo();
}
}
@@ -2669,14 +2669,14 @@ WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG
if (isContextLost() || !validateWebGLObject("getUniform", program))
return WebGLGetInfo();
if (!uniformLocation || uniformLocation->program() != program) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program");
+ synthesizeGLError(GL_INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program");
return WebGLGetInfo();
}
GC3Dint location = uniformLocation->location();
// FIXME: make this more efficient using WebGLUniformLocation and caching types in it
GC3Dint activeUniforms = 0;
- m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms);
+ m_context->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORMS, &activeUniforms);
for (GC3Dint i = 0; i < activeUniforms; i++) {
ActiveInfo info;
if (!m_context->getActiveUniform(objectOrZero(program), i, info))
@@ -2699,92 +2699,92 @@ WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG
GC3Denum baseType;
unsigned int length;
switch (info.type) {
- case GraphicsContext3D::BOOL:
- baseType = GraphicsContext3D::BOOL;
+ case GL_BOOL:
+ baseType = GL_BOOL;
length = 1;
break;
- case GraphicsContext3D::BOOL_VEC2:
- baseType = GraphicsContext3D::BOOL;
+ case GL_BOOL_VEC2:
+ baseType = GL_BOOL;
length = 2;
break;
- case GraphicsContext3D::BOOL_VEC3:
- baseType = GraphicsContext3D::BOOL;
+ case GL_BOOL_VEC3:
+ baseType = GL_BOOL;
length = 3;
break;
- case GraphicsContext3D::BOOL_VEC4:
- baseType = GraphicsContext3D::BOOL;
+ case GL_BOOL_VEC4:
+ baseType = GL_BOOL;
length = 4;
break;
- case GraphicsContext3D::INT:
- baseType = GraphicsContext3D::INT;
+ case GL_INT:
+ baseType = GL_INT;
length = 1;
break;
- case GraphicsContext3D::INT_VEC2:
- baseType = GraphicsContext3D::INT;
+ case GL_INT_VEC2:
+ baseType = GL_INT;
length = 2;
break;
- case GraphicsContext3D::INT_VEC3:
- baseType = GraphicsContext3D::INT;
+ case GL_INT_VEC3:
+ baseType = GL_INT;
length = 3;
break;
- case GraphicsContext3D::INT_VEC4:
- baseType = GraphicsContext3D::INT;
+ case GL_INT_VEC4:
+ baseType = GL_INT;
length = 4;
break;
- case GraphicsContext3D::FLOAT:
- baseType = GraphicsContext3D::FLOAT;
+ case GL_FLOAT:
+ baseType = GL_FLOAT;
length = 1;
break;
- case GraphicsContext3D::FLOAT_VEC2:
- baseType = GraphicsContext3D::FLOAT;
+ case GL_FLOAT_VEC2:
+ baseType = GL_FLOAT;
length = 2;
break;
- case GraphicsContext3D::FLOAT_VEC3:
- baseType = GraphicsContext3D::FLOAT;
+ case GL_FLOAT_VEC3:
+ baseType = GL_FLOAT;
length = 3;
break;
- case GraphicsContext3D::FLOAT_VEC4:
- baseType = GraphicsContext3D::FLOAT;
+ case GL_FLOAT_VEC4:
+ baseType = GL_FLOAT;
length = 4;
break;
- case GraphicsContext3D::FLOAT_MAT2:
- baseType = GraphicsContext3D::FLOAT;
+ case GL_FLOAT_MAT2:
+ baseType = GL_FLOAT;
length = 4;
break;
- case GraphicsContext3D::FLOAT_MAT3:
- baseType = GraphicsContext3D::FLOAT;
+ case GL_FLOAT_MAT3:
+ baseType = GL_FLOAT;
length = 9;
break;
- case GraphicsContext3D::FLOAT_MAT4:
- baseType = GraphicsContext3D::FLOAT;
+ case GL_FLOAT_MAT4:
+ baseType = GL_FLOAT;
length = 16;
break;
- case GraphicsContext3D::SAMPLER_2D:
- case GraphicsContext3D::SAMPLER_CUBE:
- baseType = GraphicsContext3D::INT;
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_CUBE:
+ baseType = GL_INT;
length = 1;
break;
default:
// Can't handle this type
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unhandled type");
+ synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unhandled type");
return WebGLGetInfo();
}
switch (baseType) {
- case GraphicsContext3D::FLOAT: {
+ case GL_FLOAT: {
GC3Dfloat value[16] = {0};
m_context->getUniformfv(objectOrZero(program), location, value);
if (length == 1)
return WebGLGetInfo(value[0]);
return WebGLGetInfo(Float32Array::create(value, length));
}
- case GraphicsContext3D::INT: {
+ case GL_INT: {
GC3Dint value[4] = {0};
m_context->getUniformiv(objectOrZero(program), location, value);
if (length == 1)
return WebGLGetInfo(value[0]);
return WebGLGetInfo(Int32Array::create(value, length));
}
- case GraphicsContext3D::BOOL: {
+ case GL_BOOL: {
GC3Dint value[4] = {0};
m_context->getUniformiv(objectOrZero(program), location, value);
if (length > 1) {
@@ -2802,7 +2802,7 @@ WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG
}
}
// If we get here, something went wrong in our unfortunately complex logic above
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unknown error");
+ synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unknown error");
return WebGLGetInfo();
}
@@ -2817,7 +2817,7 @@ PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGL
if (isPrefixReserved(name))
return 0;
if (!program->linkStatus()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniformLocation", "program not linked");
+ synthesizeGLError(GL_INVALID_OPERATION, "getUniformLocation", "program not linked");
return 0;
}
GC3Dint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name);
@@ -2831,7 +2831,7 @@ WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pna
if (isContextLost())
return WebGLGetInfo();
if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getVertexAttrib", "index out of range");
+ synthesizeGLError(GL_INVALID_VALUE, "getVertexAttrib", "index out of range");
return WebGLGetInfo();
}
const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
@@ -2840,24 +2840,24 @@ WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pna
return WebGLGetInfo(state.divisor);
switch (pname) {
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
if (!state.bufferBinding || !state.bufferBinding->object())
return WebGLGetInfo();
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding));
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED:
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
return WebGLGetInfo(state.enabled);
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
return WebGLGetInfo(state.normalized);
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
return WebGLGetInfo(state.size);
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
return WebGLGetInfo(state.originalStride);
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
return WebGLGetInfo(state.type);
- case GraphicsContext3D::CURRENT_VERTEX_ATTRIB:
+ case GL_CURRENT_VERTEX_ATTRIB:
return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4));
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttrib", "invalid parameter name");
+ synthesizeGLError(GL_INVALID_ENUM, "getVertexAttrib", "invalid parameter name");
return WebGLGetInfo();
}
}
@@ -2866,8 +2866,8 @@ long long WebGLRenderingContext::getVertexAttribOffset(GC3Duint index, GC3Denum
{
if (isContextLost())
return 0;
- if (pname != GraphicsContext3D::VERTEX_ATTRIB_ARRAY_POINTER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttribOffset", "invalid parameter name");
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) {
+ synthesizeGLError(GL_INVALID_ENUM, "getVertexAttribOffset", "invalid parameter name");
return 0;
}
GC3Dsizeiptr result = m_context->getVertexAttribOffset(index, pname);
@@ -2880,7 +2880,7 @@ void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode)
return;
bool isValid = false;
switch (target) {
- case GraphicsContext3D::GENERATE_MIPMAP_HINT:
+ case GL_GENERATE_MIPMAP_HINT:
isValid = true;
break;
case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
@@ -2889,7 +2889,7 @@ void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode)
break;
}
if (!isValid) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "hint", "invalid target");
+ synthesizeGLError(GL_INVALID_ENUM, "hint", "invalid target");
return;
}
m_context->hint(target, mode);
@@ -2915,7 +2915,7 @@ GC3Dboolean WebGLRenderingContext::isEnabled(GC3Denum cap)
{
if (isContextLost() || !validateCapability("isEnabled", cap))
return 0;
- if (cap == GraphicsContext3D::STENCIL_TEST)
+ if (cap == GL_STENCIL_TEST)
return m_stencilEnabled;
return m_context->isEnabled(cap);
}
@@ -2990,35 +2990,35 @@ void WebGLRenderingContext::pixelStorei(GC3Denum pname, GC3Dint param)
if (isContextLost())
return;
switch (pname) {
- case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
+ case GC3D_UNPACK_FLIP_Y_WEBGL:
m_unpackFlipY = param;
break;
- case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
+ case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL:
m_unpackPremultiplyAlpha = param;
break;
- case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
- if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE)
+ case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL:
+ if (static_cast<GC3Denum>(param) == GC3D_BROWSER_DEFAULT_WEBGL || param == GL_NONE)
m_unpackColorspaceConversion = static_cast<GC3Denum>(param);
else {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL");
+ synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL");
return;
}
break;
- case GraphicsContext3D::PACK_ALIGNMENT:
- case GraphicsContext3D::UNPACK_ALIGNMENT:
+ case GL_PACK_ALIGNMENT:
+ case GL_UNPACK_ALIGNMENT:
if (param == 1 || param == 2 || param == 4 || param == 8) {
- if (pname == GraphicsContext3D::PACK_ALIGNMENT)
+ if (pname == GL_PACK_ALIGNMENT)
m_packAlignment = param;
- else // GraphicsContext3D::UNPACK_ALIGNMENT:
+ else // GL_UNPACK_ALIGNMENT:
m_unpackAlignment = param;
m_context->pixelStorei(pname, param);
} else {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for alignment");
+ synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for alignment");
return;
}
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "pixelStorei", "invalid parameter name");
+ synthesizeGLError(GL_INVALID_ENUM, "pixelStorei", "invalid parameter name");
return;
}
}
@@ -3039,52 +3039,52 @@ void WebGLRenderingContext::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC
ASSERT(canvas()->originClean());
// Validate input parameters.
if (!pixels) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "readPixels", "no destination ArrayBufferView");
+ synthesizeGLError(GL_INVALID_VALUE, "readPixels", "no destination ArrayBufferView");
return;
}
switch (format) {
- case GraphicsContext3D::ALPHA:
- case GraphicsContext3D::RGB:
- case GraphicsContext3D::RGBA:
+ case GL_ALPHA:
+ case GL_RGB:
+ case GL_RGBA:
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid format");
+ synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid format");
return;
}
switch (type) {
- case GraphicsContext3D::UNSIGNED_BYTE:
- case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
- case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
- case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid type");
+ synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid type");
return;
}
- if (format != GraphicsContext3D::RGBA || type != GraphicsContext3D::UNSIGNED_BYTE) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "format not RGBA or type not UNSIGNED_BYTE");
+ if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) {
+ synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "format not RGBA or type not UNSIGNED_BYTE");
return;
}
// Validate array type against pixel type.
if (pixels->getType() != ArrayBufferView::TypeUint8) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not Uint8Array");
+ synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView not Uint8Array");
return;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason);
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason);
return;
}
// Calculate array size, taking into consideration of PACK_ALIGNMENT.
unsigned int totalBytesRequired = 0;
unsigned int padding = 0;
GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding);
- if (error != GraphicsContext3D::NO_ERROR) {
+ if (error != GL_NO_ERROR) {
synthesizeGLError(error, "readPixels", "invalid dimensions");
return;
}
if (pixels->byteLength() < totalBytesRequired) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions");
+ synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions");
return;
}
@@ -3116,48 +3116,48 @@ void WebGLRenderingContext::renderbufferStorage(GC3Denum target, GC3Denum intern
{
if (isContextLost())
return;
- if (target != GraphicsContext3D::RENDERBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid target");
+ if (target != GL_RENDERBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid target");
return;
}
if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer");
+ synthesizeGLError(GL_INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer");
return;
}
if (!validateSize("renderbufferStorage", width, height))
return;
switch (internalformat) {
- case GraphicsContext3D::DEPTH_COMPONENT16:
- case GraphicsContext3D::RGBA4:
- case GraphicsContext3D::RGB5_A1:
- case GraphicsContext3D::RGB565:
- case GraphicsContext3D::STENCIL_INDEX8:
+ case GL_DEPTH_COMPONENT16:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ case GL_STENCIL_INDEX8:
m_context->renderbufferStorage(target, internalformat, width, height);
m_renderbufferBinding->setInternalFormat(internalformat);
m_renderbufferBinding->setSize(width, height);
m_renderbufferBinding->deleteEmulatedStencilBuffer(m_context.get());
break;
- case GraphicsContext3D::DEPTH_STENCIL:
+ case GL_DEPTH_STENCIL_OES:
if (isDepthStencilSupported()) {
m_context->renderbufferStorage(target, Extensions3D::DEPTH24_STENCIL8, width, height);
} else {
WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(target, m_renderbufferBinding.get());
if (!emulatedStencilBuffer) {
- synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "renderbufferStorage", "out of memory");
+ synthesizeGLError(GL_OUT_OF_MEMORY, "renderbufferStorage", "out of memory");
return;
}
- m_context->renderbufferStorage(target, GraphicsContext3D::DEPTH_COMPONENT16, width, height);
+ m_context->renderbufferStorage(target, GL_DEPTH_COMPONENT16, width, height);
m_context->bindRenderbuffer(target, objectOrZero(emulatedStencilBuffer));
- m_context->renderbufferStorage(target, GraphicsContext3D::STENCIL_INDEX8, width, height);
+ m_context->renderbufferStorage(target, GL_STENCIL_INDEX8, width, height);
m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
emulatedStencilBuffer->setSize(width, height);
- emulatedStencilBuffer->setInternalFormat(GraphicsContext3D::STENCIL_INDEX8);
+ emulatedStencilBuffer->setInternalFormat(GL_STENCIL_INDEX8);
}
m_renderbufferBinding->setSize(width, height);
m_renderbufferBinding->setInternalFormat(internalformat);
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
+ synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
return;
}
applyStencilTest();
@@ -3210,22 +3210,22 @@ void WebGLRenderingContext::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC
if (!validateStencilOrDepthFunc("stencilFuncSeparate", func))
return;
switch (face) {
- case GraphicsContext3D::FRONT_AND_BACK:
+ case GL_FRONT_AND_BACK:
m_stencilFuncRef = ref;
m_stencilFuncRefBack = ref;
m_stencilFuncMask = mask;
m_stencilFuncMaskBack = mask;
break;
- case GraphicsContext3D::FRONT:
+ case GL_FRONT:
m_stencilFuncRef = ref;
m_stencilFuncMask = mask;
break;
- case GraphicsContext3D::BACK:
+ case GL_BACK:
m_stencilFuncRefBack = ref;
m_stencilFuncMaskBack = mask;
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilFuncSeparate", "invalid face");
+ synthesizeGLError(GL_INVALID_ENUM, "stencilFuncSeparate", "invalid face");
return;
}
m_context->stencilFuncSeparate(face, func, ref, mask);
@@ -3245,18 +3245,18 @@ void WebGLRenderingContext::stencilMaskSeparate(GC3Denum face, GC3Duint mask)
if (isContextLost())
return;
switch (face) {
- case GraphicsContext3D::FRONT_AND_BACK:
+ case GL_FRONT_AND_BACK:
m_stencilMask = mask;
m_stencilMaskBack = mask;
break;
- case GraphicsContext3D::FRONT:
+ case GL_FRONT:
m_stencilMask = mask;
break;
- case GraphicsContext3D::BACK:
+ case GL_BACK:
m_stencilMaskBack = mask;
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilMaskSeparate", "invalid face");
+ synthesizeGLError(GL_INVALID_ENUM, "stencilMaskSeparate", "invalid face");
return;
}
m_context->stencilMaskSeparate(face, mask);
@@ -3294,9 +3294,9 @@ void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3De
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
Vector<uint8_t> data;
- GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE);
+ GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE);
if (!imageExtractor.extractSucceeded()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data");
+ synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data");
return;
}
GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
@@ -3304,20 +3304,20 @@ void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3De
const void* imagePixelData = imageExtractor.imagePixelData();
bool needConversion = true;
- if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY)
+ if (type == GL_UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GL_RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY)
needConversion = false;
else {
if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "packImage error");
+ synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "packImage error");
return;
}
}
if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, image->width(), image->height(), 0, format, type, needConversion ? data.data() : imagePixelData, exceptionState);
if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint xoffset, GC3Dint yoffset)
@@ -3331,7 +3331,7 @@ bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncVal
if (functionType == NotTexSubImage2D) {
if (level && WebGLTexture::isNPOT(width, height)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level > 0 not power of 2");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level > 0 not power of 2");
return false;
}
// For SourceArrayBufferView, function validateTexFuncData() would handle whether to validate the SettableTexFormat
@@ -3347,15 +3347,15 @@ bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncVal
return false;
// Before checking if it is in the range, check if overflow happens first.
if (xoffset + width < 0 || yoffset + height < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "bad dimensions");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "bad dimensions");
return false;
}
if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "dimensions out of range");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "dimensions out of range");
return false;
}
if (texture->getInternalFormat(target, level) != format || texture->getType(target, level) != type) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type and format do not match texture");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type and format do not match texture");
return false;
}
}
@@ -3368,7 +3368,7 @@ PassRefPtr<Image> WebGLRenderingContext::drawImageIntoBuffer(Image* image, int w
IntSize size(width, height);
ImageBuffer* buf = m_generatedImageCache.imageBuffer(size);
if (!buf) {
- synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D", "out of memory");
+ synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory");
return 0;
}
@@ -3399,10 +3399,10 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum
changeUnpackAlignment = true;
}
if (changeUnpackAlignment)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, width, height, border, format, type, data, exceptionState);
if (changeUnpackAlignment)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
@@ -3414,19 +3414,19 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum
bool needConversion = true;
// The data from ImageData is always of format RGBA8.
// No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
- if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE)
+ if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GL_RGBA && type == GL_UNSIGNED_BYTE)
needConversion = false;
else {
if (!m_context->extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data");
+ synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data");
return;
}
}
if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState);
if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
@@ -3454,7 +3454,7 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
// If possible, copy from the canvas element directly to the texture
// via the GPU, without a read-back to system memory.
- if (GraphicsContext3D::TEXTURE_2D == target && texture) {
+ if (GL_TEXTURE_2D == target && texture) {
if (!canvas->is3D()) {
ImageBuffer* buffer = canvas->buffer();
if (buffer && buffer->copyToPlatformTexture(*m_context.get(), texture->object(), internalformat, type,
@@ -3484,7 +3484,7 @@ PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* vid
IntSize size(video->videoWidth(), video->videoHeight());
ImageBuffer* buf = m_generatedImageCache.imageBuffer(size);
if (!buf) {
- synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D", "out of memory");
+ synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory");
return 0;
}
IntRect destRect(0, 0, size.width(), size.height());
@@ -3503,7 +3503,7 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum
// Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible.
// Otherwise, it will fall back to the normal SW path.
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
- if (GraphicsContext3D::TEXTURE_2D == target && texture) {
+ if (GL_TEXTURE_2D == target && texture) {
if (video->copyVideoTextureToPlatformTexture(m_context.get(), texture->object(), level, type, internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), type);
return;
@@ -3525,25 +3525,25 @@ void WebGLRenderingContext::texParameter(GC3Denum target, GC3Denum pname, GC3Dfl
if (!tex)
return;
switch (pname) {
- case GraphicsContext3D::TEXTURE_MIN_FILTER:
- case GraphicsContext3D::TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
break;
- case GraphicsContext3D::TEXTURE_WRAP_S:
- case GraphicsContext3D::TEXTURE_WRAP_T:
- if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT)
- || (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter");
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ if ((isFloat && paramf != GL_CLAMP_TO_EDGE && paramf != GL_MIRRORED_REPEAT && paramf != GL_REPEAT)
+ || (!isFloat && parami != GL_CLAMP_TO_EDGE && parami != GL_MIRRORED_REPEAT && parami != GL_REPEAT)) {
+ synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter");
return;
}
break;
case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
if (!m_extTextureFilterAnisotropic) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled");
+ synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled");
return;
}
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter name");
+ synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name");
return;
}
if (isFloat) {
@@ -3590,9 +3590,9 @@ void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
Vector<uint8_t> data;
- GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE);
+ GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE);
if (!imageExtractor.extractSucceeded()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image");
+ synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image");
return;
}
GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
@@ -3600,20 +3600,20 @@ void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC
const void* imagePixelData = imageExtractor.imagePixelData();
bool needConversion = true;
- if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY)
+ if (type == GL_UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GL_RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY)
needConversion = false;
else {
if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data");
+ synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data");
return;
}
}
if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->height(), format, type, needConversion ? data.data() : imagePixelData, exceptionState);
if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
@@ -3637,10 +3637,10 @@ void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din
changeUnpackAlignment = true;
}
if (changeUnpackAlignment)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, exceptionState);
if (changeUnpackAlignment)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
@@ -3653,19 +3653,19 @@ void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din
bool needConversion = true;
// The data from ImageData is always of format RGBA8.
// No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
- if (format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha)
+ if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha)
needConversion = false;
else {
if (!m_context->extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image data");
+ synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data");
return;
}
}
if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState);
if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
@@ -3717,7 +3717,7 @@ void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GC3D
return;
if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1f", "location not for current program");
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform1f", "location not for current program");
return;
}
@@ -3746,7 +3746,7 @@ void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GC3D
return;
if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1i", "location not for current program");
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform1i", "location not for current program");
return;
}
@@ -3775,7 +3775,7 @@ void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GC3D
return;
if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2f", "location not for current program");
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform2f", "location not for current program");
return;
}
@@ -3804,7 +3804,7 @@ void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GC3D
return;
if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2i", "location not for current program");
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform2i", "location not for current program");
return;
}
@@ -3833,7 +3833,7 @@ void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GC3D
return;
if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3f", "location not for current program");
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform3f", "location not for current program");
return;
}
@@ -3862,7 +3862,7 @@ void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GC3D
return;
if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3i", "location not for current program");
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform3i", "location not for current program");
return;
}
@@ -3891,7 +3891,7 @@ void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GC3D
return;
if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4f", "location not for current program");
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform4f", "location not for current program");
return;
}
@@ -3920,7 +3920,7 @@ void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GC3D
return;
if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4i", "location not for current program");
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform4i", "location not for current program");
return;
}
@@ -3993,7 +3993,7 @@ void WebGLRenderingContext::useProgram(WebGLProgram* program)
if (deleted)
program = 0;
if (program && !program->linkStatus()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "useProgram", "program not valid");
+ synthesizeGLError(GL_INVALID_OPERATION, "useProgram", "program not valid");
return;
}
if (m_currentProgram != program) {
@@ -4078,36 +4078,36 @@ void WebGLRenderingContext::vertexAttribPointer(GC3Duint index, GC3Dint size, GC
if (isContextLost())
return;
switch (type) {
- case GraphicsContext3D::BYTE:
- case GraphicsContext3D::UNSIGNED_BYTE:
- case GraphicsContext3D::SHORT:
- case GraphicsContext3D::UNSIGNED_SHORT:
- case GraphicsContext3D::FLOAT:
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_FLOAT:
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type");
+ synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type");
return;
}
if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "index out of range");
+ synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "index out of range");
return;
}
if (size < 1 || size > 4 || stride < 0 || stride > 255 || offset < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "bad size, stride or offset");
+ synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "bad size, stride or offset");
return;
}
if (!m_boundArrayBuffer) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER");
+ synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER");
return;
}
// Determine the number of elements the bound buffer can hold, given the offset, size, type and stride
unsigned int typeSize = sizeInBytes(type);
if (!typeSize) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type");
+ synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type");
return;
}
if ((stride % typeSize) || (static_cast<GC3Dintptr>(offset) % typeSize)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type");
+ synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type");
return;
}
GC3Dsizei bytesPerElement = size * typeSize;
@@ -4122,7 +4122,7 @@ void WebGLRenderingContext::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint di
return;
if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribDivisorANGLE", "index out of range");
+ synthesizeGLError(GL_INVALID_VALUE, "vertexAttribDivisorANGLE", "index out of range");
return;
}
@@ -4142,7 +4142,7 @@ void WebGLRenderingContext::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3D
void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextMode mode)
{
if (isContextLost()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "loseContext", "context already lost");
+ synthesizeGLError(GL_INVALID_OPERATION, "loseContext", "context already lost");
return;
}
@@ -4182,7 +4182,7 @@ void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMo
destroyGraphicsContext3D();
ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole;
- synthesizeGLError(GraphicsContext3D::CONTEXT_LOST_WEBGL, "loseContext", "context lost", display);
+ synthesizeGLError(GC3D_CONTEXT_LOST_WEBGL, "loseContext", "context lost", display);
// Don't allow restoration unless the context lost event has both been
// dispatched and its default behavior prevented.
@@ -4196,13 +4196,13 @@ void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMo
void WebGLRenderingContext::forceRestoreContext()
{
if (!isContextLost()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context not lost");
+ synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context not lost");
return;
}
if (!m_restoreAllowed) {
if (m_contextLostMode == SyntheticLostContext)
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context restoration not allowed");
+ synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context restoration not allowed");
return;
}
@@ -4268,7 +4268,7 @@ WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname)
WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GC3Denum pname)
{
- if (pname != GraphicsContext3D::COLOR_WRITEMASK) {
+ if (pname != GL_COLOR_WRITEMASK) {
notImplemented();
return WebGLGetInfo(0, 0);
}
@@ -4312,13 +4312,13 @@ WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GC3Denum pname)
m_context->getFloatv(pname, value);
unsigned length = 0;
switch (pname) {
- case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
- case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
- case GraphicsContext3D::DEPTH_RANGE:
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ case GL_DEPTH_RANGE:
length = 2;
break;
- case GraphicsContext3D::BLEND_COLOR:
- case GraphicsContext3D::COLOR_CLEAR_VALUE:
+ case GL_BLEND_COLOR:
+ case GL_COLOR_CLEAR_VALUE:
length = 4;
break;
default:
@@ -4334,11 +4334,11 @@ WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GC3Denum pname)
m_context->getIntegerv(pname, value);
unsigned length = 0;
switch (pname) {
- case GraphicsContext3D::MAX_VIEWPORT_DIMS:
+ case GL_MAX_VIEWPORT_DIMS:
length = 2;
break;
- case GraphicsContext3D::SCISSOR_BOX:
- case GraphicsContext3D::VIEWPORT:
+ case GL_SCISSOR_BOX:
+ case GL_VIEWPORT:
length = 4;
break;
default:
@@ -4377,9 +4377,9 @@ void WebGLRenderingContext::handleTextureCompleteness(const char* functionName,
texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get();
}
if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag))
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D));
+ m_context->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D));
if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))
- m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, objectOrZero(texCubeMap));
+ m_context->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texCubeMap));
}
}
if (resetActiveUnit)
@@ -4391,25 +4391,25 @@ void WebGLRenderingContext::createFallbackBlackTextures1x1()
// All calling functions check isContextLost, so a duplicate check is not needed here.
unsigned char black[] = {0, 0, 0, 255};
m_blackTexture2D = createTexture();
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object());
- m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
+ m_context->bindTexture(GL_TEXTURE_2D, m_blackTexture2D->object());
+ m_context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ m_context->bindTexture(GL_TEXTURE_2D, 0);
m_blackTextureCubeMap = createTexture();
- m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object());
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0);
+ m_context->bindTexture(GL_TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object());
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 1, 1,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+ m_context->bindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat,
@@ -4425,8 +4425,8 @@ GC3Denum WebGLRenderingContext::boundFramebufferColorFormat()
if (m_framebufferBinding && m_framebufferBinding->object())
return m_framebufferBinding->colorBufferFormat();
if (m_attributes.alpha)
- return GraphicsContext3D::RGBA;
- return GraphicsContext3D::RGB;
+ return GL_RGBA;
+ return GL_RGB;
}
int WebGLRenderingContext::boundFramebufferWidth()
@@ -4447,34 +4447,34 @@ WebGLTexture* WebGLRenderingContext::validateTextureBinding(const char* function
{
WebGLTexture* tex = 0;
switch (target) {
- case GraphicsContext3D::TEXTURE_2D:
+ case GL_TEXTURE_2D:
tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get();
break;
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (!useSixEnumsForCubeMap) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
return 0;
}
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
break;
- case GraphicsContext3D::TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP:
if (useSixEnumsForCubeMap) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
return 0;
}
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
return 0;
}
if (!tex)
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no texture");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "no texture");
return tex;
}
@@ -4482,7 +4482,7 @@ bool WebGLRenderingContext::validateLocationLength(const char* functionName, con
{
const unsigned maxWebGLLocationLength = 256;
if (string.length() > maxWebGLLocationLength) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "location length > 256");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "location length > 256");
return false;
}
return true;
@@ -4491,7 +4491,7 @@ bool WebGLRenderingContext::validateLocationLength(const char* functionName, con
bool WebGLRenderingContext::validateSize(const char* functionName, GC3Dint x, GC3Dint y)
{
if (x < 0 || y < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "size < 0");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "size < 0");
return false;
}
return true;
@@ -4501,7 +4501,7 @@ bool WebGLRenderingContext::validateString(const char* functionName, const Strin
{
for (size_t i = 0; i < string.length(); ++i) {
if (!validateCharacter(string[i])) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "string not ASCII");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "string not ASCII");
return false;
}
}
@@ -4511,109 +4511,109 @@ bool WebGLRenderingContext::validateString(const char* functionName, const Strin
bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionName, GC3Denum format, GC3Denum type, GC3Dint level)
{
switch (format) {
- case GraphicsContext3D::ALPHA:
- case GraphicsContext3D::LUMINANCE:
- case GraphicsContext3D::LUMINANCE_ALPHA:
- case GraphicsContext3D::RGB:
- case GraphicsContext3D::RGBA:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGB:
+ case GL_RGBA:
break;
- case GraphicsContext3D::DEPTH_STENCIL:
- case GraphicsContext3D::DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ case GL_DEPTH_COMPONENT:
if (m_webglDepthTexture)
break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "depth texture formats not enabled");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "depth texture formats not enabled");
return false;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture format");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture format");
return false;
}
switch (type) {
- case GraphicsContext3D::UNSIGNED_BYTE:
- case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
- case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
- case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
break;
- case GraphicsContext3D::FLOAT:
+ case GL_FLOAT:
if (m_oesTextureFloat)
break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
return false;
- case GraphicsContext3D::HALF_FLOAT_OES:
+ case GL_HALF_FLOAT_OES:
if (m_oesTextureHalfFloat)
break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
return false;
- case GraphicsContext3D::UNSIGNED_INT:
- case GraphicsContext3D::UNSIGNED_INT_24_8:
- case GraphicsContext3D::UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8_OES:
+ case GL_UNSIGNED_SHORT:
if (m_webglDepthTexture)
break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
return false;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
return false;
}
// Verify that the combination of format and type is supported.
switch (format) {
- case GraphicsContext3D::ALPHA:
- case GraphicsContext3D::LUMINANCE:
- case GraphicsContext3D::LUMINANCE_ALPHA:
- if (type != GraphicsContext3D::UNSIGNED_BYTE
- && type != GraphicsContext3D::FLOAT
- && type != GraphicsContext3D::HALF_FLOAT_OES) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for format");
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ if (type != GL_UNSIGNED_BYTE
+ && type != GL_FLOAT
+ && type != GL_HALF_FLOAT_OES) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for format");
return false;
}
break;
- case GraphicsContext3D::RGB:
- if (type != GraphicsContext3D::UNSIGNED_BYTE
- && type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5
- && type != GraphicsContext3D::FLOAT
- && type != GraphicsContext3D::HALF_FLOAT_OES) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for RGB format");
+ case GL_RGB:
+ if (type != GL_UNSIGNED_BYTE
+ && type != GL_UNSIGNED_SHORT_5_6_5
+ && type != GL_FLOAT
+ && type != GL_HALF_FLOAT_OES) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGB format");
return false;
}
break;
- case GraphicsContext3D::RGBA:
- if (type != GraphicsContext3D::UNSIGNED_BYTE
- && type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4
- && type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1
- && type != GraphicsContext3D::FLOAT
- && type != GraphicsContext3D::HALF_FLOAT_OES) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for RGBA format");
+ case GL_RGBA:
+ if (type != GL_UNSIGNED_BYTE
+ && type != GL_UNSIGNED_SHORT_4_4_4_4
+ && type != GL_UNSIGNED_SHORT_5_5_5_1
+ && type != GL_FLOAT
+ && type != GL_HALF_FLOAT_OES) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGBA format");
return false;
}
break;
- case GraphicsContext3D::DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT:
if (!m_webglDepthTexture) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled");
return false;
}
- if (type != GraphicsContext3D::UNSIGNED_SHORT
- && type != GraphicsContext3D::UNSIGNED_INT) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for DEPTH_COMPONENT format");
+ if (type != GL_UNSIGNED_SHORT
+ && type != GL_UNSIGNED_INT) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_COMPONENT format");
return false;
}
if (level > 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format");
- return false;
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format");
+ return false;
}
break;
- case GraphicsContext3D::DEPTH_STENCIL:
+ case GL_DEPTH_STENCIL_OES:
if (!m_webglDepthTexture) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled");
return false;
}
- if (type != GraphicsContext3D::UNSIGNED_INT_24_8) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for DEPTH_STENCIL format");
+ if (type != GL_UNSIGNED_INT_24_8_OES) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_STENCIL format");
return false;
}
if (level > 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format");
- return false;
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format");
+ return false;
}
break;
default:
@@ -4626,24 +4626,24 @@ bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam
bool WebGLRenderingContext::validateTexFuncLevel(const char* functionName, GC3Denum target, GC3Dint level)
{
if (level < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level < 0");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level < 0");
return false;
}
switch (target) {
- case GraphicsContext3D::TEXTURE_2D:
+ case GL_TEXTURE_2D:
if (level >= m_maxTextureLevel) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range");
return false;
}
break;
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (level >= m_maxCubeMapTextureLevel) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range");
return false;
}
break;
@@ -4657,36 +4657,36 @@ bool WebGLRenderingContext::validateTexFuncDimensions(const char* functionName,
GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height)
{
if (width < 0 || height < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0");
return false;
}
switch (target) {
- case GraphicsContext3D::TEXTURE_2D:
+ case GL_TEXTURE_2D:
if (width > (m_maxTextureSize >> level) || height > (m_maxTextureSize >> level)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range");
return false;
}
break;
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (functionType != TexSubImage2D && width != height) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width != height for cube map");
- return false;
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width != height for cube map");
+ return false;
}
// No need to check height here. For texImage width == height.
// For texSubImage that will be checked when checking yoffset + height is in range.
if (width > (m_maxCubeMapTextureSize >> level)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range for cube map");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range for cube map");
return false;
}
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
return false;
}
return true;
@@ -4705,12 +4705,12 @@ bool WebGLRenderingContext::validateTexFuncParameters(const char* functionName,
return false;
if (format != internalformat) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format != internalformat");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "format != internalformat");
return false;
}
if (border) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "border != 0");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "border != 0");
return false;
}
@@ -4727,7 +4727,7 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din
if (!pixels) {
if (disposition == NullAllowed)
return true;
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels");
return false;
}
@@ -4737,31 +4737,31 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din
return false;
switch (type) {
- case GraphicsContext3D::UNSIGNED_BYTE:
+ case GL_UNSIGNED_BYTE:
if (pixels->getType() != ArrayBufferView::TypeUint8) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array");
return false;
}
break;
- case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
- case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
- case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
if (pixels->getType() != ArrayBufferView::TypeUint16) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array");
return false;
}
break;
- case GraphicsContext3D::FLOAT: // OES_texture_float
+ case GL_FLOAT: // OES_texture_float
if (pixels->getType() != ArrayBufferView::TypeFloat32) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array");
return false;
}
break;
- case GraphicsContext3D::HALF_FLOAT_OES: // OES_texture_half_float
+ case GL_HALF_FLOAT_OES: // OES_texture_half_float
// As per the specification, ArrayBufferView should be null when
// OES_texture_half_float is enabled.
if (pixels) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL");
return false;
}
break;
@@ -4771,7 +4771,7 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din
unsigned int totalBytesRequired;
GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0);
- if (error != GraphicsContext3D::NO_ERROR) {
+ if (error != GL_NO_ERROR) {
synthesizeGLError(error, functionName, "invalid texture dimensions");
return false;
}
@@ -4779,11 +4779,11 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din
if (m_unpackAlignment != 1) {
error = m_context->computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0);
if (pixels->byteLength() == totalBytesRequired) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1");
return false;
}
}
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request");
return false;
}
return true;
@@ -4799,11 +4799,11 @@ bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionNa
GC3Denum format, ArrayBufferView* pixels)
{
if (!pixels) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels");
return false;
}
if (width < 0 || height < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0");
return false;
}
@@ -4857,12 +4857,12 @@ bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionNa
}
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format");
return false;
}
if (pixels->byteLength() != bytesRequired) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions");
return false;
}
@@ -4884,8 +4884,8 @@ bool WebGLRenderingContext::validateCompressedTexDimensions(const char* function
bool widthValid = (level && width == 1) || (level && width == 2) || !(width % kBlockWidth);
bool heightValid = (level && height == 1) || (level && height == 2) || !(height % kBlockHeight);
if (!widthValid || !heightValid) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level");
- return false;
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "width or height invalid for level");
+ return false;
}
return true;
}
@@ -4898,8 +4898,8 @@ bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* funct
GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture* tex)
{
if (xoffset < 0 || yoffset < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "xoffset or yoffset < 0");
- return false;
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "xoffset or yoffset < 0");
+ return false;
}
switch (format) {
@@ -4910,12 +4910,12 @@ bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* funct
const int kBlockWidth = 4;
const int kBlockHeight = 4;
if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4");
return false;
}
if (width - xoffset > tex->getWidth(target, level)
|| height - yoffset > tex->getHeight(target, level)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "dimensions out of range");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions out of range");
return false;
}
return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format);
@@ -4928,16 +4928,16 @@ bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* funct
bool WebGLRenderingContext::validateDrawMode(const char* functionName, GC3Denum mode)
{
switch (mode) {
- case GraphicsContext3D::POINTS:
- case GraphicsContext3D::LINE_STRIP:
- case GraphicsContext3D::LINE_LOOP:
- case GraphicsContext3D::LINES:
- case GraphicsContext3D::TRIANGLE_STRIP:
- case GraphicsContext3D::TRIANGLE_FAN:
- case GraphicsContext3D::TRIANGLES:
+ case GL_POINTS:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ case GL_LINES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLES:
return true;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid draw mode");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid draw mode");
return false;
}
}
@@ -4945,7 +4945,7 @@ bool WebGLRenderingContext::validateDrawMode(const char* functionName, GC3Denum
bool WebGLRenderingContext::validateStencilSettings(const char* functionName)
{
if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "front and back stencils settings do not match");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "front and back stencils settings do not match");
return false;
}
return true;
@@ -4954,17 +4954,17 @@ bool WebGLRenderingContext::validateStencilSettings(const char* functionName)
bool WebGLRenderingContext::validateStencilOrDepthFunc(const char* functionName, GC3Denum func)
{
switch (func) {
- case GraphicsContext3D::NEVER:
- case GraphicsContext3D::LESS:
- case GraphicsContext3D::LEQUAL:
- case GraphicsContext3D::GREATER:
- case GraphicsContext3D::GEQUAL:
- case GraphicsContext3D::EQUAL:
- case GraphicsContext3D::NOTEQUAL:
- case GraphicsContext3D::ALWAYS:
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
return true;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid function");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid function");
return false;
}
}
@@ -4992,22 +4992,22 @@ void WebGLRenderingContext::printWarningToConsole(const String& message)
bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment)
{
- if (target != GraphicsContext3D::FRAMEBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
+ if (target != GL_FRAMEBUFFER) {
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
return false;
}
switch (attachment) {
- case GraphicsContext3D::COLOR_ATTACHMENT0:
- case GraphicsContext3D::DEPTH_ATTACHMENT:
- case GraphicsContext3D::STENCIL_ATTACHMENT:
- case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
break;
default:
if (m_webglDrawBuffers
- && attachment > GraphicsContext3D::COLOR_ATTACHMENT0
- && attachment < static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + maxColorAttachments()))
+ && attachment > GL_COLOR_ATTACHMENT0
+ && attachment < static_cast<GC3Denum>(GL_COLOR_ATTACHMENT0 + maxColorAttachments()))
break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid attachment");
return false;
}
return true;
@@ -5016,23 +5016,23 @@ bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functi
bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GC3Denum mode)
{
switch (mode) {
- case GraphicsContext3D::FUNC_ADD:
- case GraphicsContext3D::FUNC_SUBTRACT:
- case GraphicsContext3D::FUNC_REVERSE_SUBTRACT:
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
return true;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid mode");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode");
return false;
}
}
bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, GC3Denum src, GC3Denum dst)
{
- if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
- && (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))
- || ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
- && (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "incompatible src and dst");
+ if (((src == GL_CONSTANT_COLOR || src == GL_ONE_MINUS_CONSTANT_COLOR)
+ && (dst == GL_CONSTANT_ALPHA || dst == GL_ONE_MINUS_CONSTANT_ALPHA))
+ || ((dst == GL_CONSTANT_COLOR || dst == GL_ONE_MINUS_CONSTANT_COLOR)
+ && (src == GL_CONSTANT_ALPHA || src == GL_ONE_MINUS_CONSTANT_ALPHA))) {
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "incompatible src and dst");
return false;
}
return true;
@@ -5041,18 +5041,18 @@ bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, G
bool WebGLRenderingContext::validateCapability(const char* functionName, GC3Denum cap)
{
switch (cap) {
- case GraphicsContext3D::BLEND:
- case GraphicsContext3D::CULL_FACE:
- case GraphicsContext3D::DEPTH_TEST:
- case GraphicsContext3D::DITHER:
- case GraphicsContext3D::POLYGON_OFFSET_FILL:
- case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE:
- case GraphicsContext3D::SAMPLE_COVERAGE:
- case GraphicsContext3D::SCISSOR_TEST:
- case GraphicsContext3D::STENCIL_TEST:
+ case GL_BLEND:
+ case GL_CULL_FACE:
+ case GL_DEPTH_TEST:
+ case GL_DITHER:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
return true;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid capability");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid capability");
return false;
}
}
@@ -5060,7 +5060,7 @@ bool WebGLRenderingContext::validateCapability(const char* functionName, GC3Denu
bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei requiredMinSize)
{
if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return false;
}
return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
@@ -5069,7 +5069,7 @@ bool WebGLRenderingContext::validateUniformParameters(const char* functionName,
bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize)
{
if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return false;
}
return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
@@ -5083,7 +5083,7 @@ bool WebGLRenderingContext::validateUniformParameters(const char* functionName,
bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei requiredMinSize)
{
if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return false;
}
return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize);
@@ -5094,19 +5094,19 @@ bool WebGLRenderingContext::validateUniformMatrixParameters(const char* function
if (!location)
return false;
if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "location is not from current program");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "location is not from current program");
return false;
}
if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return false;
}
if (transpose) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "transpose not FALSE");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "transpose not FALSE");
return false;
}
if (size < requiredMinSize || (size % requiredMinSize)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size");
return false;
}
return true;
@@ -5116,39 +5116,39 @@ WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(const char* fun
{
WebGLBuffer* buffer = 0;
switch (target) {
- case GraphicsContext3D::ELEMENT_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
buffer = m_boundVertexArrayObject->boundElementArrayBuffer().get();
break;
- case GraphicsContext3D::ARRAY_BUFFER:
+ case GL_ARRAY_BUFFER:
buffer = m_boundArrayBuffer.get();
break;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
return 0;
}
if (!buffer) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no buffer");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "no buffer");
return 0;
}
switch (usage) {
- case GraphicsContext3D::STREAM_DRAW:
- case GraphicsContext3D::STATIC_DRAW:
- case GraphicsContext3D::DYNAMIC_DRAW:
+ case GL_STREAM_DRAW:
+ case GL_STATIC_DRAW:
+ case GL_DYNAMIC_DRAW:
return buffer;
}
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid usage");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid usage");
return 0;
}
bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& exceptionState)
{
if (!image || !image->cachedImage()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no image");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no image");
return false;
}
const KURL& url = image->cachedImage()->response().url();
if (url.isNull() || url.isEmpty() || !url.isValid()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid image");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid image");
return false;
}
if (wouldTaintOrigin(image)) {
@@ -5161,7 +5161,7 @@ bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, H
bool WebGLRenderingContext::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
{
if (!canvas || !canvas->buffer()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no canvas");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no canvas");
return false;
}
if (wouldTaintOrigin(canvas)) {
@@ -5174,7 +5174,7 @@ bool WebGLRenderingContext::validateHTMLCanvasElement(const char* functionName,
bool WebGLRenderingContext::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionState& exceptionState)
{
if (!video || !video->videoWidth() || !video->videoHeight()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no video");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no video");
return false;
}
if (wouldTaintOrigin(video)) {
@@ -5193,7 +5193,7 @@ bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GC3Denu
return false;
if (first < 0 || count < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "first or count < 0");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "first or count < 0");
return false;
}
@@ -5203,13 +5203,13 @@ bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GC3Denu
}
if (!validateRenderingState()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attribs not setup correctly");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "attribs not setup correctly");
return false;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
return false;
}
@@ -5225,21 +5225,21 @@ bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3De
return false;
switch (type) {
- case GraphicsContext3D::UNSIGNED_BYTE:
- case GraphicsContext3D::UNSIGNED_SHORT:
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
break;
- case GraphicsContext3D::UNSIGNED_INT:
+ case GL_UNSIGNED_INT:
if (m_oesElementIndexUint)
break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type");
return false;
default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type");
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type");
return false;
}
if (count < 0 || offset < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "count or offset < 0");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "count or offset < 0");
return false;
}
@@ -5249,18 +5249,18 @@ bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3De
}
if (!m_boundVertexArrayObject->boundElementArrayBuffer()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound");
return false;
}
if (!validateRenderingState()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attribs not setup correctly");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "attribs not setup correctly");
return false;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
return false;
}
@@ -5271,7 +5271,7 @@ bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3De
bool WebGLRenderingContext::validateDrawInstanced(const char* functionName, GC3Dsizei primcount)
{
if (primcount < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "primcount < 0");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "primcount < 0");
return false;
}
@@ -5282,7 +5282,7 @@ bool WebGLRenderingContext::validateDrawInstanced(const char* functionName, GC3D
return true;
}
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "at least one enabled attribute must have a divisor of 0");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "at least one enabled attribute must have a divisor of 0");
return false;
}
@@ -5291,7 +5291,7 @@ void WebGLRenderingContext::vertexAttribfImpl(const char* functionName, GC3Duint
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range");
return;
}
// In GL, we skip setting vertexAttrib0 values.
@@ -5321,7 +5321,7 @@ void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duin
if (isContextLost())
return;
if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return;
}
vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize);
@@ -5332,15 +5332,15 @@ void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duin
if (isContextLost())
return;
if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
return;
}
if (size < expectedSize) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size");
return;
}
if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range");
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range");
return;
}
// In GL, we skip setting vertexAttrib0 values.
@@ -5402,11 +5402,12 @@ void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*)
RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(m_attributes));
if (!context) {
- if (m_contextLostMode == RealLostContext)
+ if (m_contextLostMode == RealLostContext) {
m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts);
- else
+ } else {
// This likely shouldn't happen but is the best way to report it to the WebGL app.
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "", "error restoring context");
+ synthesizeGLError(GL_INVALID_OPERATION, "", "error restoring context");
+ }
return;
}
@@ -5480,17 +5481,17 @@ namespace {
String GetErrorString(GC3Denum error)
{
switch (error) {
- case GraphicsContext3D::INVALID_ENUM:
+ case GL_INVALID_ENUM:
return "INVALID_ENUM";
- case GraphicsContext3D::INVALID_VALUE:
+ case GL_INVALID_VALUE:
return "INVALID_VALUE";
- case GraphicsContext3D::INVALID_OPERATION:
+ case GL_INVALID_OPERATION:
return "INVALID_OPERATION";
- case GraphicsContext3D::OUT_OF_MEMORY:
+ case GL_OUT_OF_MEMORY:
return "OUT_OF_MEMORY";
- case GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION:
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
return "INVALID_FRAMEBUFFER_OPERATION";
- case GraphicsContext3D::CONTEXT_LOST_WEBGL:
+ case GC3D_CONTEXT_LOST_WEBGL:
return "CONTEXT_LOST_WEBGL";
default:
return String::format("WebGL ERROR(0x%04X)", error);
@@ -5534,7 +5535,7 @@ void WebGLRenderingContext::applyStencilTest()
RefPtr<WebGLContextAttributes> attributes = getContextAttributes();
haveStencilBuffer = attributes->stencil();
}
- enableOrDisable(GraphicsContext3D::STENCIL_TEST,
+ enableOrDisable(GL_STENCIL_TEST,
m_stencilEnabled && haveStencilBuffer);
}
@@ -5582,12 +5583,12 @@ void WebGLRenderingContext::setBackDrawBuffer(GC3Denum buf)
void WebGLRenderingContext::restoreCurrentFramebuffer()
{
- bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_framebufferBinding.get());
+ bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding.get());
}
void WebGLRenderingContext::restoreCurrentTexture2D()
{
- bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get());
+ bindTexture(GL_TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get());
}
void WebGLRenderingContext::multisamplingChanged(bool enabled)
diff --git a/third_party/WebKit/Source/core/html/canvas/WebGLTexture.cpp b/third_party/WebKit/Source/core/html/canvas/WebGLTexture.cpp
index d01bf83..804547e1 100644
--- a/third_party/WebKit/Source/core/html/canvas/WebGLTexture.cpp
+++ b/third_party/WebKit/Source/core/html/canvas/WebGLTexture.cpp
@@ -39,10 +39,10 @@ PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContext* ctx)
WebGLTexture::WebGLTexture(WebGLRenderingContext* ctx)
: WebGLSharedObject(ctx)
, m_target(0)
- , m_minFilter(GraphicsContext3D::NEAREST_MIPMAP_LINEAR)
- , m_magFilter(GraphicsContext3D::LINEAR)
- , m_wrapS(GraphicsContext3D::REPEAT)
- , m_wrapT(GraphicsContext3D::REPEAT)
+ , m_minFilter(GL_NEAREST_MIPMAP_LINEAR)
+ , m_magFilter(GL_LINEAR)
+ , m_wrapS(GL_REPEAT)
+ , m_wrapT(GL_REPEAT)
, m_isNPOT(false)
, m_isCubeComplete(false)
, m_isComplete(false)
@@ -67,12 +67,12 @@ void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel)
if (m_target)
return;
switch (target) {
- case GraphicsContext3D::TEXTURE_2D:
+ case GL_TEXTURE_2D:
m_target = target;
m_info.resize(1);
m_info[0].resize(maxLevel);
break;
- case GraphicsContext3D::TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP:
m_target = target;
m_info.resize(6);
for (int ii = 0; ii < 6; ++ii)
@@ -86,40 +86,40 @@ void WebGLTexture::setParameteri(GC3Denum pname, GC3Dint param)
if (!object() || !m_target)
return;
switch (pname) {
- case GraphicsContext3D::TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
switch (param) {
- case GraphicsContext3D::NEAREST:
- case GraphicsContext3D::LINEAR:
- case GraphicsContext3D::NEAREST_MIPMAP_NEAREST:
- case GraphicsContext3D::LINEAR_MIPMAP_NEAREST:
- case GraphicsContext3D::NEAREST_MIPMAP_LINEAR:
- case GraphicsContext3D::LINEAR_MIPMAP_LINEAR:
+ case GL_NEAREST:
+ case GL_LINEAR:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
m_minFilter = param;
break;
}
break;
- case GraphicsContext3D::TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
switch (param) {
- case GraphicsContext3D::NEAREST:
- case GraphicsContext3D::LINEAR:
+ case GL_NEAREST:
+ case GL_LINEAR:
m_magFilter = param;
break;
}
break;
- case GraphicsContext3D::TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_S:
switch (param) {
- case GraphicsContext3D::CLAMP_TO_EDGE:
- case GraphicsContext3D::MIRRORED_REPEAT:
- case GraphicsContext3D::REPEAT:
+ case GL_CLAMP_TO_EDGE:
+ case GL_MIRRORED_REPEAT:
+ case GL_REPEAT:
m_wrapS = param;
break;
}
break;
- case GraphicsContext3D::TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_T:
switch (param) {
- case GraphicsContext3D::CLAMP_TO_EDGE:
- case GraphicsContext3D::MIRRORED_REPEAT:
- case GraphicsContext3D::REPEAT:
+ case GL_CLAMP_TO_EDGE:
+ case GL_MIRRORED_REPEAT:
+ case GL_REPEAT:
m_wrapT = param;
break;
}
@@ -239,7 +239,7 @@ bool WebGLTexture::needToUseBlackTexture(TextureExtensionFlag flag) const
if (m_needToUseBlackTexture)
return true;
if ((m_isFloatType && !(flag & TextureFloatLinearExtensionEnabled)) || (m_isHalfFloatType && !(flag && TextureHalfFloatLinearExtensionEnabled))) {
- if (m_magFilter != GraphicsContext3D::NEAREST || (m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::NEAREST_MIPMAP_NEAREST))
+ if (m_magFilter != GL_NEAREST || (m_minFilter != GL_NEAREST && m_minFilter != GL_NEAREST_MIPMAP_NEAREST))
return true;
}
return false;
@@ -252,22 +252,22 @@ void WebGLTexture::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObje
int WebGLTexture::mapTargetToIndex(GC3Denum target) const
{
- if (m_target == GraphicsContext3D::TEXTURE_2D) {
- if (target == GraphicsContext3D::TEXTURE_2D)
+ if (m_target == GL_TEXTURE_2D) {
+ if (target == GL_TEXTURE_2D)
return 0;
- } else if (m_target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
+ } else if (m_target == GL_TEXTURE_CUBE_MAP) {
switch (target) {
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
return 0;
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
return 1;
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
return 2;
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
return 3;
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
return 4;
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return 5;
}
}
@@ -353,19 +353,19 @@ void WebGLTexture::update()
}
}
}
- m_isFloatType = m_info[0][0].type == GraphicsContext3D::FLOAT;
- m_isHalfFloatType = m_info[0][0].type == GraphicsContext3D::HALF_FLOAT_OES;
+ m_isFloatType = m_info[0][0].type == GL_FLOAT;
+ m_isHalfFloatType = m_info[0][0].type == GL_HALF_FLOAT_OES;
m_needToUseBlackTexture = false;
// NPOT
- if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
- || m_wrapS != GraphicsContext3D::CLAMP_TO_EDGE || m_wrapT != GraphicsContext3D::CLAMP_TO_EDGE))
+ if (m_isNPOT && ((m_minFilter != GL_NEAREST && m_minFilter != GL_LINEAR)
+ || m_wrapS != GL_CLAMP_TO_EDGE || m_wrapT != GL_CLAMP_TO_EDGE))
m_needToUseBlackTexture = true;
// If it is a Cube texture, check Cube Completeness first
if (m_info.size() > 1 && !m_isCubeComplete)
m_needToUseBlackTexture = true;
// Completeness
- if (!m_isComplete && m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
+ if (!m_isComplete && m_minFilter != GL_NEAREST && m_minFilter != GL_LINEAR)
m_needToUseBlackTexture = true;
}
diff --git a/third_party/WebKit/Source/core/html/canvas/WebGLVertexArrayObjectOES.h b/third_party/WebKit/Source/core/html/canvas/WebGLVertexArrayObjectOES.h
index 2d7fe01..8b1fd6e 100644
--- a/third_party/WebKit/Source/core/html/canvas/WebGLVertexArrayObjectOES.h
+++ b/third_party/WebKit/Source/core/html/canvas/WebGLVertexArrayObjectOES.h
@@ -50,7 +50,7 @@ public:
: enabled(false)
, bytesPerElement(0)
, size(4)
- , type(GraphicsContext3D::FLOAT)
+ , type(GL_FLOAT)
, normalized(false)
, stride(16)
, originalStride(0)
diff --git a/third_party/WebKit/Source/platform/DEPS b/third_party/WebKit/Source/platform/DEPS
index 07a1088..75a6404 100644
--- a/third_party/WebKit/Source/platform/DEPS
+++ b/third_party/WebKit/Source/platform/DEPS
@@ -3,6 +3,7 @@ include_rules = [
"+platform",
"+public/platform",
"+skia/ext",
+ "+third_party/khronos",
"+third_party/skia",
"+webp",
"-bindings",
diff --git a/third_party/WebKit/Source/platform/graphics/Canvas2DLayerBridge.cpp b/third_party/WebKit/Source/platform/graphics/Canvas2DLayerBridge.cpp
index ec0a2c0..492dc2b 100644
--- a/third_party/WebKit/Source/platform/graphics/Canvas2DLayerBridge.cpp
+++ b/third_party/WebKit/Source/platform/graphics/Canvas2DLayerBridge.cpp
@@ -308,15 +308,15 @@ bool Canvas2DLayerBridge::prepareMailbox(blink::WebExternalTextureMailbox* outMa
ASSERT(mailboxInfo->m_image.get());
ASSERT(mailboxInfo->m_image->getTexture());
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, mailboxInfo->m_image->getTexture()->getTextureHandle());
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
- context()->produceTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, mailboxInfo->m_mailbox.name);
+ m_context->bindTexture(GL_TEXTURE_2D, mailboxInfo->m_image->getTexture()->getTextureHandle());
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ context()->produceTextureCHROMIUM(GL_TEXTURE_2D, mailboxInfo->m_mailbox.name);
context()->flush();
mailboxInfo->m_mailbox.syncPoint = context()->insertSyncPoint();
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
+ m_context->bindTexture(GL_TEXTURE_2D, 0);
// Because we are changing the texture binding without going through skia,
// we must dirty the context.
m_context->grContext()->resetContext(kTextureBinding_GrGLBackendState);
diff --git a/third_party/WebKit/Source/platform/graphics/Extensions3D.cpp b/third_party/WebKit/Source/platform/graphics/Extensions3D.cpp
index 2a90872..6d0a61e 100644
--- a/third_party/WebKit/Source/platform/graphics/Extensions3D.cpp
+++ b/third_party/WebKit/Source/platform/graphics/Extensions3D.cpp
@@ -177,8 +177,8 @@ bool Extensions3D::canUseCopyTextureCHROMIUM(GC3Denum destFormat, GC3Denum destT
{
// FIXME: restriction of (RGB || RGBA)/UNSIGNED_BYTE/(Level 0) should be lifted when
// WebGraphicsContext3D::copyTextureCHROMIUM(...) are fully functional.
- if ((destFormat == GraphicsContext3D::RGB || destFormat == GraphicsContext3D::RGBA)
- && destType == GraphicsContext3D::UNSIGNED_BYTE
+ if ((destFormat == GL_RGB || destFormat == GL_RGBA)
+ && destType == GL_UNSIGNED_BYTE
&& !level)
return true;
return false;
diff --git a/third_party/WebKit/Source/platform/graphics/Extensions3D.h b/third_party/WebKit/Source/platform/graphics/Extensions3D.h
index 970b0fb..4fd8bae 100644
--- a/third_party/WebKit/Source/platform/graphics/Extensions3D.h
+++ b/third_party/WebKit/Source/platform/graphics/Extensions3D.h
@@ -213,17 +213,10 @@ public:
COLOR_ATTACHMENT14_EXT = 0x8CEE,
COLOR_ATTACHMENT15_EXT = 0x8CEF,
- // GL_OES_EGL_image_external
- GL_TEXTURE_EXTERNAL_OES = 0x8D65,
-
// GL_CHROMIUM_map_sub (enums inherited from GL_ARB_vertex_buffer_object)
READ_ONLY = 0x88B8,
WRITE_ONLY = 0x88B9,
- // GL_ANGLE_texture_usage
- GL_TEXTURE_USAGE_ANGLE = 0x93A2,
- GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3,
-
// GL_EXT_texture_storage
BGRA8_EXT = 0x93A1,
diff --git a/third_party/WebKit/Source/platform/graphics/GraphicsContext3D.cpp b/third_party/WebKit/Source/platform/graphics/GraphicsContext3D.cpp
index c72a12c..bd00ab0 100644
--- a/third_party/WebKit/Source/platform/graphics/GraphicsContext3D.cpp
+++ b/third_party/WebKit/Source/platform/graphics/GraphicsContext3D.cpp
@@ -429,7 +429,7 @@ DELEGATE_TO_WEBCONTEXT_1(linkProgram, Platform3DObject)
void GraphicsContext3D::pixelStorei(GC3Denum pname, GC3Dint param)
{
- if (pname == PACK_ALIGNMENT)
+ if (pname == GL_PACK_ALIGNMENT)
m_packAlignment = param;
m_impl->pixelStorei(pname, param);
}
@@ -534,7 +534,7 @@ PassRefPtr<Uint8ClampedArray> GraphicsContext3D::paintRenderingResultsToImageDat
RefPtr<Uint8ClampedArray> pixels = Uint8ClampedArray::createUninitialized(width * height * 4);
- m_impl->bindFramebuffer(FRAMEBUFFER, framebufferId);
+ m_impl->bindFramebuffer(GL_FRAMEBUFFER, framebufferId);
readBackFramebuffer(pixels->data(), width, height, ReadbackRGBA, AlphaDoNothing);
flipVertically(pixels->data(), width, height);
@@ -544,10 +544,10 @@ PassRefPtr<Uint8ClampedArray> GraphicsContext3D::paintRenderingResultsToImageDat
void GraphicsContext3D::readBackFramebuffer(unsigned char* pixels, int width, int height, ReadbackOrder readbackOrder, AlphaOp op)
{
if (m_packAlignment > 4)
- m_impl->pixelStorei(PACK_ALIGNMENT, 1);
- m_impl->readPixels(0, 0, width, height, RGBA, UNSIGNED_BYTE, pixels);
+ m_impl->pixelStorei(GL_PACK_ALIGNMENT, 1);
+ m_impl->readPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
if (m_packAlignment > 4)
- m_impl->pixelStorei(PACK_ALIGNMENT, m_packAlignment);
+ m_impl->pixelStorei(GL_PACK_ALIGNMENT, m_packAlignment);
size_t bufferSize = 4 * width * height;
@@ -608,19 +608,19 @@ bool GraphicsContext3D::computeFormatAndTypeParameters(GC3Denum format,
unsigned int* bytesPerComponent)
{
switch (format) {
- case GraphicsContext3D::ALPHA:
- case GraphicsContext3D::LUMINANCE:
- case GraphicsContext3D::DEPTH_COMPONENT:
- case GraphicsContext3D::DEPTH_STENCIL:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
*componentsPerPixel = 1;
break;
- case GraphicsContext3D::LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA:
*componentsPerPixel = 2;
break;
- case GraphicsContext3D::RGB:
+ case GL_RGB:
*componentsPerPixel = 3;
break;
- case GraphicsContext3D::RGBA:
+ case GL_RGBA:
case Extensions3D::BGRA_EXT: // GL_EXT_texture_format_BGRA8888
*componentsPerPixel = 4;
break;
@@ -628,26 +628,26 @@ bool GraphicsContext3D::computeFormatAndTypeParameters(GC3Denum format,
return false;
}
switch (type) {
- case GraphicsContext3D::UNSIGNED_BYTE:
+ case GL_UNSIGNED_BYTE:
*bytesPerComponent = sizeof(GC3Dubyte);
break;
- case GraphicsContext3D::UNSIGNED_SHORT:
+ case GL_UNSIGNED_SHORT:
*bytesPerComponent = sizeof(GC3Dushort);
break;
- case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
- case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
- case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
*componentsPerPixel = 1;
*bytesPerComponent = sizeof(GC3Dushort);
break;
- case GraphicsContext3D::UNSIGNED_INT_24_8:
- case GraphicsContext3D::UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8_OES:
+ case GL_UNSIGNED_INT:
*bytesPerComponent = sizeof(GC3Duint);
break;
- case GraphicsContext3D::FLOAT: // OES_texture_float
+ case GL_FLOAT: // OES_texture_float
*bytesPerComponent = sizeof(GC3Dfloat);
break;
- case GraphicsContext3D::HALF_FLOAT_OES: // OES_texture_half_float
+ case GL_HALF_FLOAT_OES: // OES_texture_half_float
*bytesPerComponent = sizeof(GC3Dhalffloat);
break;
default:
@@ -662,20 +662,20 @@ GC3Denum GraphicsContext3D::computeImageSizeInBytes(GC3Denum format, GC3Denum ty
ASSERT(imageSizeInBytes);
ASSERT(alignment == 1 || alignment == 2 || alignment == 4 || alignment == 8);
if (width < 0 || height < 0)
- return GraphicsContext3D::INVALID_VALUE;
+ return GL_INVALID_VALUE;
unsigned int bytesPerComponent, componentsPerPixel;
if (!computeFormatAndTypeParameters(format, type, &bytesPerComponent, &componentsPerPixel))
- return GraphicsContext3D::INVALID_ENUM;
+ return GL_INVALID_ENUM;
if (!width || !height) {
*imageSizeInBytes = 0;
if (paddingInBytes)
*paddingInBytes = 0;
- return GraphicsContext3D::NO_ERROR;
+ return GL_NO_ERROR;
}
CheckedInt<uint32_t> checkedValue(bytesPerComponent * componentsPerPixel);
checkedValue *= width;
if (!checkedValue.isValid())
- return GraphicsContext3D::INVALID_VALUE;
+ return GL_INVALID_VALUE;
unsigned int validRowSize = checkedValue.value();
unsigned int padding = 0;
unsigned int residual = validRowSize % alignment;
@@ -687,11 +687,11 @@ GC3Denum GraphicsContext3D::computeImageSizeInBytes(GC3Denum format, GC3Denum ty
checkedValue *= (height - 1);
checkedValue += validRowSize;
if (!checkedValue.isValid())
- return GraphicsContext3D::INVALID_VALUE;
+ return GL_INVALID_VALUE;
*imageSizeInBytes = checkedValue.value();
if (paddingInBytes)
*paddingInBytes = padding;
- return GraphicsContext3D::NO_ERROR;
+ return GL_NO_ERROR;
}
GraphicsContext3D::ImageExtractor::ImageExtractor(Image* image, ImageHtmlDomSource imageHtmlDomSource, bool premultiplyAlpha, bool ignoreGammaAndColorProfile)
@@ -762,22 +762,22 @@ bool GraphicsContext3D::ImageExtractor::extractImage(bool premultiplyAlpha, bool
unsigned GraphicsContext3D::getClearBitsByFormat(GC3Denum format)
{
switch (format) {
- case GraphicsContext3D::ALPHA:
- case GraphicsContext3D::LUMINANCE:
- case GraphicsContext3D::LUMINANCE_ALPHA:
- case GraphicsContext3D::RGB:
- case GraphicsContext3D::RGB565:
- case GraphicsContext3D::RGBA:
- case GraphicsContext3D::RGBA4:
- case GraphicsContext3D::RGB5_A1:
- return GraphicsContext3D::COLOR_BUFFER_BIT;
- case GraphicsContext3D::DEPTH_COMPONENT16:
- case GraphicsContext3D::DEPTH_COMPONENT:
- return GraphicsContext3D::DEPTH_BUFFER_BIT;
- case GraphicsContext3D::STENCIL_INDEX8:
- return GraphicsContext3D::STENCIL_BUFFER_BIT;
- case GraphicsContext3D::DEPTH_STENCIL:
- return GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT;
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGB:
+ case GL_RGB565:
+ case GL_RGBA:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ return GL_COLOR_BUFFER_BIT;
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT:
+ return GL_DEPTH_BUFFER_BIT;
+ case GL_STENCIL_INDEX8:
+ return GL_STENCIL_BUFFER_BIT;
+ case GL_DEPTH_STENCIL_OES:
+ return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
default:
return 0;
}
@@ -786,25 +786,25 @@ unsigned GraphicsContext3D::getClearBitsByFormat(GC3Denum format)
unsigned GraphicsContext3D::getChannelBitsByFormat(GC3Denum format)
{
switch (format) {
- case GraphicsContext3D::ALPHA:
+ case GL_ALPHA:
return ChannelAlpha;
- case GraphicsContext3D::LUMINANCE:
+ case GL_LUMINANCE:
return ChannelRGB;
- case GraphicsContext3D::LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA:
return ChannelRGBA;
- case GraphicsContext3D::RGB:
- case GraphicsContext3D::RGB565:
+ case GL_RGB:
+ case GL_RGB565:
return ChannelRGB;
- case GraphicsContext3D::RGBA:
- case GraphicsContext3D::RGBA4:
- case GraphicsContext3D::RGB5_A1:
+ case GL_RGBA:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
return ChannelRGBA;
- case GraphicsContext3D::DEPTH_COMPONENT16:
- case GraphicsContext3D::DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT:
return ChannelDepth;
- case GraphicsContext3D::STENCIL_INDEX8:
+ case GL_STENCIL_INDEX8:
return ChannelStencil;
- case GraphicsContext3D::DEPTH_STENCIL:
+ case GL_DEPTH_STENCIL_OES:
return ChannelDepth | ChannelStencil;
default:
return 0;
@@ -839,7 +839,7 @@ void GraphicsContext3D::paintFramebufferToCanvas(int framebuffer, int width, int
SkAutoLockPixels bitmapLock(*readbackBitmap);
pixels = static_cast<unsigned char*>(readbackBitmap->getPixels());
- m_impl->bindFramebuffer(FRAMEBUFFER, framebuffer);
+ m_impl->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
readBackFramebuffer(pixels, width, height, ReadbackSkia, premultiplyAlpha ? AlphaDoPremultiply : AlphaDoNothing);
flipVertically(pixels, width, height);
@@ -884,7 +884,7 @@ void GraphicsContext3D::initializeExtensions()
if (!success)
return;
- String extensionsString = m_impl->getString(GraphicsContext3D::EXTENSIONS);
+ String extensionsString = m_impl->getString(GL_EXTENSIONS);
splitStringHelper(extensionsString, m_enabledExtensions);
String requestableExtensionsString = m_impl->getRequestableExtensionsCHROMIUM();
diff --git a/third_party/WebKit/Source/platform/graphics/GraphicsContext3D.h b/third_party/WebKit/Source/platform/graphics/GraphicsContext3D.h
index 1a2e6a2..a446654 100644
--- a/third_party/WebKit/Source/platform/graphics/GraphicsContext3D.h
+++ b/third_party/WebKit/Source/platform/graphics/GraphicsContext3D.h
@@ -32,6 +32,8 @@
#include "platform/graphics/GraphicsTypes3D.h"
#include "platform/graphics/Image.h"
#include "platform/weborigin/KURL.h"
+#include "third_party/khronos/GLES2/gl2.h"
+#include "third_party/khronos/GLES2/gl2ext.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "wtf/HashMap.h"
#include "wtf/HashSet.h"
@@ -72,320 +74,6 @@ struct ActiveInfo {
class PLATFORM_EXPORT GraphicsContext3D : public RefCounted<GraphicsContext3D> {
public:
- enum {
- DEPTH_BUFFER_BIT = 0x00000100,
- STENCIL_BUFFER_BIT = 0x00000400,
- COLOR_BUFFER_BIT = 0x00004000,
- POINTS = 0x0000,
- LINES = 0x0001,
- LINE_LOOP = 0x0002,
- LINE_STRIP = 0x0003,
- TRIANGLES = 0x0004,
- TRIANGLE_STRIP = 0x0005,
- TRIANGLE_FAN = 0x0006,
- ZERO = 0,
- ONE = 1,
- SRC_COLOR = 0x0300,
- ONE_MINUS_SRC_COLOR = 0x0301,
- SRC_ALPHA = 0x0302,
- ONE_MINUS_SRC_ALPHA = 0x0303,
- DST_ALPHA = 0x0304,
- ONE_MINUS_DST_ALPHA = 0x0305,
- DST_COLOR = 0x0306,
- ONE_MINUS_DST_COLOR = 0x0307,
- SRC_ALPHA_SATURATE = 0x0308,
- FUNC_ADD = 0x8006,
- BLEND_EQUATION = 0x8009,
- BLEND_EQUATION_RGB = 0x8009,
- BLEND_EQUATION_ALPHA = 0x883D,
- FUNC_SUBTRACT = 0x800A,
- FUNC_REVERSE_SUBTRACT = 0x800B,
- BLEND_DST_RGB = 0x80C8,
- BLEND_SRC_RGB = 0x80C9,
- BLEND_DST_ALPHA = 0x80CA,
- BLEND_SRC_ALPHA = 0x80CB,
- CONSTANT_COLOR = 0x8001,
- ONE_MINUS_CONSTANT_COLOR = 0x8002,
- CONSTANT_ALPHA = 0x8003,
- ONE_MINUS_CONSTANT_ALPHA = 0x8004,
- BLEND_COLOR = 0x8005,
- ARRAY_BUFFER = 0x8892,
- ELEMENT_ARRAY_BUFFER = 0x8893,
- ARRAY_BUFFER_BINDING = 0x8894,
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
- STREAM_DRAW = 0x88E0,
- STATIC_DRAW = 0x88E4,
- DYNAMIC_DRAW = 0x88E8,
- BUFFER_SIZE = 0x8764,
- BUFFER_USAGE = 0x8765,
- CURRENT_VERTEX_ATTRIB = 0x8626,
- FRONT = 0x0404,
- BACK = 0x0405,
- FRONT_AND_BACK = 0x0408,
- TEXTURE_2D = 0x0DE1,
- CULL_FACE = 0x0B44,
- BLEND = 0x0BE2,
- DITHER = 0x0BD0,
- STENCIL_TEST = 0x0B90,
- DEPTH_TEST = 0x0B71,
- SCISSOR_TEST = 0x0C11,
- POLYGON_OFFSET_FILL = 0x8037,
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
- SAMPLE_COVERAGE = 0x80A0,
- NO_ERROR = 0,
- INVALID_ENUM = 0x0500,
- INVALID_VALUE = 0x0501,
- INVALID_OPERATION = 0x0502,
- OUT_OF_MEMORY = 0x0505,
- CW = 0x0900,
- CCW = 0x0901,
- LINE_WIDTH = 0x0B21,
- ALIASED_POINT_SIZE_RANGE = 0x846D,
- ALIASED_LINE_WIDTH_RANGE = 0x846E,
- CULL_FACE_MODE = 0x0B45,
- FRONT_FACE = 0x0B46,
- DEPTH_RANGE = 0x0B70,
- DEPTH_WRITEMASK = 0x0B72,
- DEPTH_CLEAR_VALUE = 0x0B73,
- DEPTH_FUNC = 0x0B74,
- STENCIL_CLEAR_VALUE = 0x0B91,
- STENCIL_FUNC = 0x0B92,
- STENCIL_FAIL = 0x0B94,
- STENCIL_PASS_DEPTH_FAIL = 0x0B95,
- STENCIL_PASS_DEPTH_PASS = 0x0B96,
- STENCIL_REF = 0x0B97,
- STENCIL_VALUE_MASK = 0x0B93,
- STENCIL_WRITEMASK = 0x0B98,
- STENCIL_BACK_FUNC = 0x8800,
- STENCIL_BACK_FAIL = 0x8801,
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
- STENCIL_BACK_REF = 0x8CA3,
- STENCIL_BACK_VALUE_MASK = 0x8CA4,
- STENCIL_BACK_WRITEMASK = 0x8CA5,
- VIEWPORT = 0x0BA2,
- SCISSOR_BOX = 0x0C10,
- COLOR_CLEAR_VALUE = 0x0C22,
- COLOR_WRITEMASK = 0x0C23,
- UNPACK_ALIGNMENT = 0x0CF5,
- PACK_ALIGNMENT = 0x0D05,
- MAX_TEXTURE_SIZE = 0x0D33,
- MAX_VIEWPORT_DIMS = 0x0D3A,
- SUBPIXEL_BITS = 0x0D50,
- RED_BITS = 0x0D52,
- GREEN_BITS = 0x0D53,
- BLUE_BITS = 0x0D54,
- ALPHA_BITS = 0x0D55,
- DEPTH_BITS = 0x0D56,
- STENCIL_BITS = 0x0D57,
- POLYGON_OFFSET_UNITS = 0x2A00,
- POLYGON_OFFSET_FACTOR = 0x8038,
- TEXTURE_BINDING_2D = 0x8069,
- SAMPLE_BUFFERS = 0x80A8,
- SAMPLES = 0x80A9,
- SAMPLE_COVERAGE_VALUE = 0x80AA,
- SAMPLE_COVERAGE_INVERT = 0x80AB,
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
- COMPRESSED_TEXTURE_FORMATS = 0x86A3,
- DONT_CARE = 0x1100,
- FASTEST = 0x1101,
- NICEST = 0x1102,
- GENERATE_MIPMAP_HINT = 0x8192,
- BYTE = 0x1400,
- UNSIGNED_BYTE = 0x1401,
- SHORT = 0x1402,
- UNSIGNED_SHORT = 0x1403,
- INT = 0x1404,
- UNSIGNED_INT = 0x1405,
- FLOAT = 0x1406,
- HALF_FLOAT_OES = 0x8D61,
- FIXED = 0x140C,
- DEPTH_COMPONENT = 0x1902,
- ALPHA = 0x1906,
- RGB = 0x1907,
- RGBA = 0x1908,
- BGRA = 0x80E1,
- LUMINANCE = 0x1909,
- LUMINANCE_ALPHA = 0x190A,
- UNSIGNED_SHORT_4_4_4_4 = 0x8033,
- UNSIGNED_SHORT_5_5_5_1 = 0x8034,
- UNSIGNED_SHORT_5_6_5 = 0x8363,
- FRAGMENT_SHADER = 0x8B30,
- VERTEX_SHADER = 0x8B31,
- MAX_VERTEX_ATTRIBS = 0x8869,
- MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
- MAX_VARYING_VECTORS = 0x8DFC,
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
- MAX_TEXTURE_IMAGE_UNITS = 0x8872,
- MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
- SHADER_TYPE = 0x8B4F,
- DELETE_STATUS = 0x8B80,
- LINK_STATUS = 0x8B82,
- VALIDATE_STATUS = 0x8B83,
- ATTACHED_SHADERS = 0x8B85,
- ACTIVE_UNIFORMS = 0x8B86,
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
- ACTIVE_ATTRIBUTES = 0x8B89,
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
- SHADING_LANGUAGE_VERSION = 0x8B8C,
- CURRENT_PROGRAM = 0x8B8D,
- NEVER = 0x0200,
- LESS = 0x0201,
- EQUAL = 0x0202,
- LEQUAL = 0x0203,
- GREATER = 0x0204,
- NOTEQUAL = 0x0205,
- GEQUAL = 0x0206,
- ALWAYS = 0x0207,
- KEEP = 0x1E00,
- REPLACE = 0x1E01,
- INCR = 0x1E02,
- DECR = 0x1E03,
- INVERT = 0x150A,
- INCR_WRAP = 0x8507,
- DECR_WRAP = 0x8508,
- VENDOR = 0x1F00,
- RENDERER = 0x1F01,
- VERSION = 0x1F02,
- EXTENSIONS = 0x1F03,
- NEAREST = 0x2600,
- LINEAR = 0x2601,
- NEAREST_MIPMAP_NEAREST = 0x2700,
- LINEAR_MIPMAP_NEAREST = 0x2701,
- NEAREST_MIPMAP_LINEAR = 0x2702,
- LINEAR_MIPMAP_LINEAR = 0x2703,
- TEXTURE_MAG_FILTER = 0x2800,
- TEXTURE_MIN_FILTER = 0x2801,
- TEXTURE_WRAP_S = 0x2802,
- TEXTURE_WRAP_T = 0x2803,
- TEXTURE = 0x1702,
- TEXTURE_CUBE_MAP = 0x8513,
- TEXTURE_BINDING_CUBE_MAP = 0x8514,
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
- TEXTURE0 = 0x84C0,
- TEXTURE1 = 0x84C1,
- TEXTURE2 = 0x84C2,
- TEXTURE3 = 0x84C3,
- TEXTURE4 = 0x84C4,
- TEXTURE5 = 0x84C5,
- TEXTURE6 = 0x84C6,
- TEXTURE7 = 0x84C7,
- TEXTURE8 = 0x84C8,
- TEXTURE9 = 0x84C9,
- TEXTURE10 = 0x84CA,
- TEXTURE11 = 0x84CB,
- TEXTURE12 = 0x84CC,
- TEXTURE13 = 0x84CD,
- TEXTURE14 = 0x84CE,
- TEXTURE15 = 0x84CF,
- TEXTURE16 = 0x84D0,
- TEXTURE17 = 0x84D1,
- TEXTURE18 = 0x84D2,
- TEXTURE19 = 0x84D3,
- TEXTURE20 = 0x84D4,
- TEXTURE21 = 0x84D5,
- TEXTURE22 = 0x84D6,
- TEXTURE23 = 0x84D7,
- TEXTURE24 = 0x84D8,
- TEXTURE25 = 0x84D9,
- TEXTURE26 = 0x84DA,
- TEXTURE27 = 0x84DB,
- TEXTURE28 = 0x84DC,
- TEXTURE29 = 0x84DD,
- TEXTURE30 = 0x84DE,
- TEXTURE31 = 0x84DF,
- ACTIVE_TEXTURE = 0x84E0,
- REPEAT = 0x2901,
- CLAMP_TO_EDGE = 0x812F,
- MIRRORED_REPEAT = 0x8370,
- FLOAT_VEC2 = 0x8B50,
- FLOAT_VEC3 = 0x8B51,
- FLOAT_VEC4 = 0x8B52,
- INT_VEC2 = 0x8B53,
- INT_VEC3 = 0x8B54,
- INT_VEC4 = 0x8B55,
- BOOL = 0x8B56,
- BOOL_VEC2 = 0x8B57,
- BOOL_VEC3 = 0x8B58,
- BOOL_VEC4 = 0x8B59,
- FLOAT_MAT2 = 0x8B5A,
- FLOAT_MAT3 = 0x8B5B,
- FLOAT_MAT4 = 0x8B5C,
- SAMPLER_2D = 0x8B5E,
- SAMPLER_CUBE = 0x8B60,
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
- COMPILE_STATUS = 0x8B81,
- INFO_LOG_LENGTH = 0x8B84,
- SHADER_SOURCE_LENGTH = 0x8B88,
- SHADER_COMPILER = 0x8DFA,
- SHADER_BINARY_FORMATS = 0x8DF8,
- NUM_SHADER_BINARY_FORMATS = 0x8DF9,
- LOW_FLOAT = 0x8DF0,
- MEDIUM_FLOAT = 0x8DF1,
- HIGH_FLOAT = 0x8DF2,
- LOW_INT = 0x8DF3,
- MEDIUM_INT = 0x8DF4,
- HIGH_INT = 0x8DF5,
- FRAMEBUFFER = 0x8D40,
- RENDERBUFFER = 0x8D41,
- RGBA4 = 0x8056,
- RGB5_A1 = 0x8057,
- RGB565 = 0x8D62,
- DEPTH_COMPONENT16 = 0x81A5,
- STENCIL_INDEX = 0x1901,
- STENCIL_INDEX8 = 0x8D48,
- DEPTH_STENCIL = 0x84F9,
- UNSIGNED_INT_24_8 = 0x84FA,
- DEPTH24_STENCIL8 = 0x88F0,
- RENDERBUFFER_WIDTH = 0x8D42,
- RENDERBUFFER_HEIGHT = 0x8D43,
- RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
- RENDERBUFFER_RED_SIZE = 0x8D50,
- RENDERBUFFER_GREEN_SIZE = 0x8D51,
- RENDERBUFFER_BLUE_SIZE = 0x8D52,
- RENDERBUFFER_ALPHA_SIZE = 0x8D53,
- RENDERBUFFER_DEPTH_SIZE = 0x8D54,
- RENDERBUFFER_STENCIL_SIZE = 0x8D55,
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
- COLOR_ATTACHMENT0 = 0x8CE0,
- DEPTH_ATTACHMENT = 0x8D00,
- STENCIL_ATTACHMENT = 0x8D20,
- DEPTH_STENCIL_ATTACHMENT = 0x821A,
- NONE = 0,
- FRAMEBUFFER_COMPLETE = 0x8CD5,
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
- FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9,
- FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
- FRAMEBUFFER_BINDING = 0x8CA6,
- RENDERBUFFER_BINDING = 0x8CA7,
- MAX_RENDERBUFFER_SIZE = 0x84E8,
- INVALID_FRAMEBUFFER_OPERATION = 0x0506,
-
- // WebGL-specific enums
- UNPACK_FLIP_Y_WEBGL = 0x9240,
- UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241,
- CONTEXT_LOST_WEBGL = 0x9242,
- UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243,
- BROWSER_DEFAULT_WEBGL = 0x9244
- };
-
// Context creation attributes.
struct Attributes {
Attributes()
diff --git a/third_party/WebKit/Source/platform/graphics/GraphicsContext3DImagePacking.cpp b/third_party/WebKit/Source/platform/graphics/GraphicsContext3DImagePacking.cpp
index 0552344..60cae8f 100644
--- a/third_party/WebKit/Source/platform/graphics/GraphicsContext3DImagePacking.cpp
+++ b/third_party/WebKit/Source/platform/graphics/GraphicsContext3DImagePacking.cpp
@@ -39,72 +39,72 @@ GraphicsContext3D::DataFormat getDataFormat(GC3Denum destinationFormat, GC3Denum
{
GraphicsContext3D::DataFormat dstFormat = GraphicsContext3D::DataFormatRGBA8;
switch (destinationType) {
- case GraphicsContext3D::UNSIGNED_BYTE:
+ case GL_UNSIGNED_BYTE:
switch (destinationFormat) {
- case GraphicsContext3D::RGB:
+ case GL_RGB:
dstFormat = GraphicsContext3D::DataFormatRGB8;
break;
- case GraphicsContext3D::RGBA:
+ case GL_RGBA:
dstFormat = GraphicsContext3D::DataFormatRGBA8;
break;
- case GraphicsContext3D::ALPHA:
+ case GL_ALPHA:
dstFormat = GraphicsContext3D::DataFormatA8;
break;
- case GraphicsContext3D::LUMINANCE:
+ case GL_LUMINANCE:
dstFormat = GraphicsContext3D::DataFormatR8;
break;
- case GraphicsContext3D::LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA:
dstFormat = GraphicsContext3D::DataFormatRA8;
break;
default:
ASSERT_NOT_REACHED();
}
break;
- case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
dstFormat = GraphicsContext3D::DataFormatRGBA4444;
break;
- case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
dstFormat = GraphicsContext3D::DataFormatRGBA5551;
break;
- case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5:
dstFormat = GraphicsContext3D::DataFormatRGB565;
break;
- case GraphicsContext3D::HALF_FLOAT_OES: // OES_texture_half_float
+ case GL_HALF_FLOAT_OES: // OES_texture_half_float
switch (destinationFormat) {
- case GraphicsContext3D::RGB:
+ case GL_RGB:
dstFormat = GraphicsContext3D::DataFormatRGB16F;
break;
- case GraphicsContext3D::RGBA:
+ case GL_RGBA:
dstFormat = GraphicsContext3D::DataFormatRGBA16F;
break;
- case GraphicsContext3D::ALPHA:
+ case GL_ALPHA:
dstFormat = GraphicsContext3D::DataFormatA16F;
break;
- case GraphicsContext3D::LUMINANCE:
+ case GL_LUMINANCE:
dstFormat = GraphicsContext3D::DataFormatR16F;
break;
- case GraphicsContext3D::LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA:
dstFormat = GraphicsContext3D::DataFormatRA16F;
break;
default:
ASSERT_NOT_REACHED();
}
break;
- case GraphicsContext3D::FLOAT: // OES_texture_float
+ case GL_FLOAT: // OES_texture_float
switch (destinationFormat) {
- case GraphicsContext3D::RGB:
+ case GL_RGB:
dstFormat = GraphicsContext3D::DataFormatRGB32F;
break;
- case GraphicsContext3D::RGBA:
+ case GL_RGBA:
dstFormat = GraphicsContext3D::DataFormatRGBA32F;
break;
- case GraphicsContext3D::ALPHA:
+ case GL_ALPHA:
dstFormat = GraphicsContext3D::DataFormatA32F;
break;
- case GraphicsContext3D::LUMINANCE:
+ case GL_LUMINANCE:
dstFormat = GraphicsContext3D::DataFormatR32F;
break;
- case GraphicsContext3D::LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA:
dstFormat = GraphicsContext3D::DataFormatRA32F;
break;
default:
@@ -1477,7 +1477,7 @@ bool GraphicsContext3D::packImageData(
unsigned packedSize;
// Output data is tightly packed (alignment == 1).
- if (computeImageSizeInBytes(format, type, width, height, 1, &packedSize, 0) != GraphicsContext3D::NO_ERROR)
+ if (computeImageSizeInBytes(format, type, width, height, 1, &packedSize, 0) != GL_NO_ERROR)
return false;
data.resize(packedSize);
@@ -1504,7 +1504,7 @@ bool GraphicsContext3D::extractImageData(
unsigned packedSize;
// Output data is tightly packed (alignment == 1).
- if (computeImageSizeInBytes(format, type, width, height, 1, &packedSize, 0) != GraphicsContext3D::NO_ERROR)
+ if (computeImageSizeInBytes(format, type, width, height, 1, &packedSize, 0) != GL_NO_ERROR)
return false;
data.resize(packedSize);
diff --git a/third_party/WebKit/Source/platform/graphics/GraphicsTypes3D.h b/third_party/WebKit/Source/platform/graphics/GraphicsTypes3D.h
index a48f459..a4ed898 100644
--- a/third_party/WebKit/Source/platform/graphics/GraphicsTypes3D.h
+++ b/third_party/WebKit/Source/platform/graphics/GraphicsTypes3D.h
@@ -29,8 +29,8 @@
#include "wtf/Forward.h"
#include <stdint.h>
-// GC3D types match the corresponding GL types as defined in OpenGL ES 2.0
-// header file gl2.h from khronos.org.
+// GC3D types and enums match the corresponding GL types and enums as defined
+// in OpenGL ES 2.0 header file gl2.h from khronos.org.
typedef unsigned GC3Denum;
typedef unsigned char GC3Dboolean;
typedef unsigned GC3Dbitfield;
@@ -50,4 +50,12 @@ typedef char GC3Dchar;
typedef GC3Duint Platform3DObject;
+// WebGL-specific enums
+const GC3Denum GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL = 0x821A;
+const GC3Denum GC3D_UNPACK_FLIP_Y_WEBGL = 0x9240;
+const GC3Denum GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
+const GC3Denum GC3D_CONTEXT_LOST_WEBGL = 0x9242;
+const GC3Denum GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
+const GC3Denum GC3D_BROWSER_DEFAULT_WEBGL = 0x9244;
+
#endif
diff --git a/third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp b/third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp
index 91acb2e..a0e2540 100644
--- a/third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp
+++ b/third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp
@@ -144,7 +144,7 @@ bool ImageBuffer::copyToPlatformTexture(GraphicsContext3D& context, Platform3DOb
// The canvas is stored in an inverted position, so the flip semantics are reversed.
context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, !flipY);
- extensions->copyTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, getBackingTexture(), texture, level, internalFormat, destType);
+ extensions->copyTextureCHROMIUM(GL_TEXTURE_2D, getBackingTexture(), texture, level, internalFormat, destType);
context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, false);
context.pixelStorei(Extensions3D::UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false);
@@ -172,8 +172,8 @@ bool ImageBuffer::copyRenderingResultsFromDrawingBuffer(DrawingBuffer* drawingBu
if (!context3D || !tex)
return false;
- return drawingBuffer->copyToPlatformTexture(*(context3D.get()), tex, GraphicsContext3D::RGBA,
- GraphicsContext3D::UNSIGNED_BYTE, 0, true, false);
+ return drawingBuffer->copyToPlatformTexture(*(context3D.get()), tex, GL_RGBA,
+ GL_UNSIGNED_BYTE, 0, true, false);
}
void ImageBuffer::draw(GraphicsContext* context, const FloatRect& destRect, const FloatRect& srcRect,
diff --git a/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterCompiledProgram.cpp b/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterCompiledProgram.cpp
index 5284a91..2e5d853 100644
--- a/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterCompiledProgram.cpp
+++ b/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterCompiledProgram.cpp
@@ -50,11 +50,11 @@ CustomFilterCompiledProgram::CustomFilterCompiledProgram(PassRefPtr<GraphicsCont
{
m_context->makeContextCurrent();
- Platform3DObject vertexShader = compileShader(GraphicsContext3D::VERTEX_SHADER, validatedVertexShader);
+ Platform3DObject vertexShader = compileShader(GL_VERTEX_SHADER, validatedVertexShader);
if (!vertexShader)
return;
- Platform3DObject fragmentShader = compileShader(GraphicsContext3D::FRAGMENT_SHADER, validatedFragmentShader);
+ Platform3DObject fragmentShader = compileShader(GL_FRAGMENT_SHADER, validatedFragmentShader);
if (!fragmentShader) {
m_context->deleteShader(vertexShader);
return;
@@ -82,7 +82,7 @@ Platform3DObject CustomFilterCompiledProgram::compileShader(GC3Denum shaderType,
m_context->compileShader(shader);
int compiled = 0;
- m_context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compiled);
+ m_context->getShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
// FIXME: This is an invalid shader. Throw some errors.
// https://bugs.webkit.org/show_bug.cgi?id=74416
@@ -101,7 +101,7 @@ Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject verte
m_context->linkProgram(program);
int linked = 0;
- m_context->getProgramiv(program, GraphicsContext3D::LINK_STATUS, &linked);
+ m_context->getProgramiv(program, GL_LINK_STATUS, &linked);
if (!linked) {
// FIXME: Invalid vertex/fragment shader combination. Throw some errors here.
// https://bugs.webkit.org/show_bug.cgi?id=74416
diff --git a/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterGlobalContext.cpp b/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterGlobalContext.cpp
index 75061b8..a3727ae 100644
--- a/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterGlobalContext.cpp
+++ b/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterGlobalContext.cpp
@@ -82,7 +82,7 @@ void CustomFilterGlobalContext::prepareContextIfNeeded()
if (!m_context)
return;
m_context->makeContextCurrent();
- m_context->enable(GraphicsContext3D::DEPTH_TEST);
+ m_context->enable(GL_DEPTH_TEST);
}
PassRefPtr<CustomFilterValidatedProgram> CustomFilterGlobalContext::getValidatedProgram(const CustomFilterProgramInfo& programInfo)
diff --git a/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterMesh.cpp b/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterMesh.cpp
index 3ca8cb8..cb4c59c 100644
--- a/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterMesh.cpp
+++ b/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterMesh.cpp
@@ -50,12 +50,12 @@ CustomFilterMesh::CustomFilterMesh(GraphicsContext3D* context, unsigned columns,
m_context->makeContextCurrent();
m_verticesBufferObject = m_context->createBuffer();
- m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_verticesBufferObject);
- m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, generator.vertices().size() * sizeof(float), generator.vertices().data(), GraphicsContext3D::STATIC_DRAW);
+ m_context->bindBuffer(GL_ARRAY_BUFFER, m_verticesBufferObject);
+ m_context->bufferData(GL_ARRAY_BUFFER, generator.vertices().size() * sizeof(float), generator.vertices().data(), GL_STATIC_DRAW);
m_elementsBufferObject = m_context->createBuffer();
- m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_elementsBufferObject);
- m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, generator.indices().size() * sizeof(uint16_t), generator.indices().data(), GraphicsContext3D::STATIC_DRAW);
+ m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementsBufferObject);
+ m_context->bufferData(GL_ELEMENT_ARRAY_BUFFER, generator.indices().size() * sizeof(uint16_t), generator.indices().data(), GL_STATIC_DRAW);
}
CustomFilterMesh::~CustomFilterMesh()
diff --git a/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterRenderer.cpp b/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterRenderer.cpp
index 70d4609..c848032 100644
--- a/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterRenderer.cpp
+++ b/third_party/WebKit/Source/platform/graphics/filters/custom/CustomFilterRenderer.cpp
@@ -104,7 +104,7 @@ void CustomFilterRenderer::draw(Platform3DObject inputTexture, const IntSize& si
m_contextSize = size;
bindProgramAndBuffers(inputTexture);
- m_context->drawElements(GraphicsContext3D::TRIANGLES, m_mesh->indicesCount(), GraphicsContext3D::UNSIGNED_SHORT, 0);
+ m_context->drawElements(GL_TRIANGLES, m_mesh->indicesCount(), GL_UNSIGNED_SHORT, 0);
unbindVertexAttributes();
}
@@ -136,7 +136,7 @@ void CustomFilterRenderer::initializeMeshIfNeeded()
void CustomFilterRenderer::bindVertexAttribute(int attributeLocation, unsigned size, unsigned offset)
{
if (attributeLocation != -1) {
- m_context->vertexAttribPointer(attributeLocation, size, GraphicsContext3D::FLOAT, false, m_mesh->bytesPerVertex(), offset);
+ m_context->vertexAttribPointer(attributeLocation, size, GL_FLOAT, false, m_mesh->bytesPerVertex(), offset);
m_context->enableVertexAttribArray(attributeLocation);
}
}
@@ -233,13 +233,13 @@ void CustomFilterRenderer::bindProgramAndBuffers(Platform3DObject inputTexture)
ASSERT(m_programType == ProgramTypeBlendsElementTexture);
ASSERT(m_compiledProgram->samplerLocation() != -1);
- m_context->activeTexture(GraphicsContext3D::TEXTURE0);
+ m_context->activeTexture(GL_TEXTURE0);
m_context->uniform1i(m_compiledProgram->samplerLocation(), 0);
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, inputTexture);
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
+ m_context->bindTexture(GL_TEXTURE_2D, inputTexture);
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
if (m_compiledProgram->projectionMatrixLocation() != -1) {
@@ -268,8 +268,8 @@ void CustomFilterRenderer::bindProgramAndBuffers(Platform3DObject inputTexture)
if (m_compiledProgram->samplerSizeLocation() != -1)
m_context->uniform2f(m_compiledProgram->samplerSizeLocation(), m_contextSize.width(), m_contextSize.height());
- m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_mesh->verticesBufferObject());
- m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_mesh->elementsBufferObject());
+ m_context->bindBuffer(GL_ARRAY_BUFFER, m_mesh->verticesBufferObject());
+ m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_mesh->elementsBufferObject());
bindVertexAttribute(m_compiledProgram->positionAttribLocation(), PositionAttribSize, PositionAttribOffset);
bindVertexAttribute(m_compiledProgram->texAttribLocation(), TexAttribSize, TexAttribOffset);
diff --git a/third_party/WebKit/Source/platform/graphics/filters/custom/FECustomFilter.cpp b/third_party/WebKit/Source/platform/graphics/filters/custom/FECustomFilter.cpp
index e070977..bcce901 100644
--- a/third_party/WebKit/Source/platform/graphics/filters/custom/FECustomFilter.cpp
+++ b/third_party/WebKit/Source/platform/graphics/filters/custom/FECustomFilter.cpp
@@ -81,7 +81,7 @@ void FECustomFilter::deleteRenderBuffers()
if (m_frameBuffer) {
// Make sure to unbind any framebuffer from the context first, otherwise
// some platforms might refuse to bind the same buffer id again.
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, 0);
m_context->deleteFramebuffer(m_frameBuffer);
m_frameBuffer = 0;
}
@@ -101,7 +101,7 @@ void FECustomFilter::deleteMultisampleRenderBuffers()
if (m_multisampleFrameBuffer) {
// Make sure to unbind any framebuffer from the context first, otherwise
// some platforms might refuse to bind the same buffer id again.
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, 0);
m_context->deleteFramebuffer(m_multisampleFrameBuffer);
m_multisampleFrameBuffer = 0;
}
@@ -137,11 +137,11 @@ void FECustomFilter::clearShaderResult()
void FECustomFilter::drawFilterMesh(Platform3DObject inputTexture)
{
bool multisample = canUseMultisampleBuffers();
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, multisample ? m_multisampleFrameBuffer : m_frameBuffer);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, multisample ? m_multisampleFrameBuffer : m_frameBuffer);
m_context->viewport(0, 0, m_contextSize.width(), m_contextSize.height());
m_context->clearColor(0, 0, 0, 0);
- m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT);
+ m_context->clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
m_customFilterRenderer->draw(inputTexture, m_contextSize);
@@ -190,7 +190,7 @@ bool FECustomFilter::applyShader()
drawFilterMesh(needsInputTexture ? m_inputTexture : 0);
ASSERT(static_cast<size_t>(newContextSize.width() * newContextSize.height() * 4) == dstPixelArray->length());
- m_context->readPixels(0, 0, newContextSize.width(), newContextSize.height(), GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, dstPixelArray->data());
+ m_context->readPixels(0, 0, newContextSize.width(), newContextSize.height(), GL_RGBA, GL_UNSIGNED_BYTE, dstPixelArray->data());
return true;
}
@@ -204,8 +204,8 @@ bool FECustomFilter::ensureInputTexture()
void FECustomFilter::uploadInputTexture(Uint8ClampedArray* srcPixelArray)
{
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_inputTexture);
- m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, m_contextSize.width(), m_contextSize.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, srcPixelArray->data());
+ m_context->bindTexture(GL_TEXTURE_2D, m_inputTexture);
+ m_context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_contextSize.width(), m_contextSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, srcPixelArray->data());
}
bool FECustomFilter::ensureFrameBuffer()
@@ -252,12 +252,12 @@ void FECustomFilter::resolveMultisampleBuffer()
m_context->bindFramebuffer(Extensions3D::DRAW_FRAMEBUFFER, m_frameBuffer);
ASSERT(m_context->extensions());
- m_context->extensions()->blitFramebuffer(0, 0, m_contextSize.width(), m_contextSize.height(), 0, 0, m_contextSize.width(), m_contextSize.height(), GraphicsContext3D::COLOR_BUFFER_BIT, GraphicsContext3D::NEAREST);
+ m_context->extensions()->blitFramebuffer(0, 0, m_contextSize.width(), m_contextSize.height(), 0, 0, m_contextSize.width(), m_contextSize.height(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
m_context->bindFramebuffer(Extensions3D::READ_FRAMEBUFFER, 0);
m_context->bindFramebuffer(Extensions3D::DRAW_FRAMEBUFFER, 0);
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_frameBuffer);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_frameBuffer);
}
bool FECustomFilter::canUseMultisampleBuffers() const
@@ -285,19 +285,19 @@ bool FECustomFilter::resizeMultisampleBuffers(const IntSize& newContextSize)
Extensions3D* extensions = m_context->extensions();
ASSERT(extensions);
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFrameBuffer);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFrameBuffer);
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_multisampleRenderBuffer);
- extensions->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, Extensions3D::RGBA8_OES, newContextSize.width(), newContextSize.height());
- m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::RENDERBUFFER, m_multisampleRenderBuffer);
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, m_multisampleRenderBuffer);
+ extensions->renderbufferStorageMultisample(GL_RENDERBUFFER, sampleCount, Extensions3D::RGBA8_OES, newContextSize.width(), newContextSize.height());
+ m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_multisampleRenderBuffer);
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_multisampleDepthBuffer);
- extensions->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, GraphicsContext3D::DEPTH_COMPONENT16, newContextSize.width(), newContextSize.height());
- m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_multisampleDepthBuffer);
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, m_multisampleDepthBuffer);
+ extensions->renderbufferStorageMultisample(GL_RENDERBUFFER, sampleCount, GL_DEPTH_COMPONENT16, newContextSize.width(), newContextSize.height());
+ m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_multisampleDepthBuffer);
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, 0);
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, 0);
- if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
+ if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
deleteMultisampleRenderBuffers();
return false;
}
@@ -313,7 +313,7 @@ bool FECustomFilter::resizeContextIfNeeded(const IntSize& newContextSize)
return true;
int maxTextureSize = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &maxTextureSize);
+ m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
if (newContextSize.height() > maxTextureSize || newContextSize.width() > maxTextureSize)
return false;
@@ -324,31 +324,31 @@ bool FECustomFilter::resizeContext(const IntSize& newContextSize)
{
bool multisample = resizeMultisampleBuffers(newContextSize);
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_frameBuffer);
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_destTexture);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_frameBuffer);
+ m_context->bindTexture(GL_TEXTURE_2D, m_destTexture);
// We are going to clear the output buffer anyway, so we can safely initialize the destination texture with garbage data.
// FIXME: GraphicsContext3D::texImage2DDirect is not implemented on Chromium.
- m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, newContextSize.width(), newContextSize.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, 0);
- m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_destTexture, 0);
+ m_context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, newContextSize.width(), newContextSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_destTexture, 0);
// We don't need the depth buffer for the texture framebuffer, if we already
// have a multisample buffer.
if (!multisample) {
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_depthBuffer);
- m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT16, newContextSize.width(), newContextSize.height());
- m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer);
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer);
+ m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, newContextSize.width(), newContextSize.height());
+ m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBuffer);
}
- if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE)
+ if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
return false;
if (multisample) {
// Clear the framebuffer first, otherwise the first blit will fail.
m_context->clearColor(0, 0, 0, 0);
- m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT);
+ m_context->clear(GL_COLOR_BUFFER_BIT);
}
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, 0);
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, 0);
m_contextSize = newContextSize;
return true;
diff --git a/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp b/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp
index ea5ad7d..54c13e2 100644
--- a/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp
+++ b/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp
@@ -63,11 +63,11 @@ public:
, m_oldActiveTextureUnit(activeTextureUnit)
, m_oldTextureUnitZeroId(textureUnitZeroId)
{
- m_context->activeTexture(GraphicsContext3D::TEXTURE0);
+ m_context->activeTexture(GL_TEXTURE0);
}
~ScopedTextureUnit0BindingRestorer()
{
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_oldTextureUnitZeroId);
+ m_context->bindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId);
m_context->activeTexture(m_oldActiveTextureUnit);
}
@@ -106,7 +106,7 @@ DrawingBuffer::DrawingBuffer(GraphicsContext3D* context,
, m_scissorEnabled(false)
, m_texture2DBinding(0)
, m_framebufferBinding(0)
- , m_activeTextureUnit(GraphicsContext3D::TEXTURE0)
+ , m_activeTextureUnit(GL_TEXTURE0)
, m_context(context)
, m_size(-1, -1)
, m_multisampleExtensionSupported(multisampleExtensionSupported)
@@ -195,11 +195,11 @@ bool DrawingBuffer::prepareMailbox(blink::WebExternalTextureMailbox* outMailbox,
// WebGLRenderingContext::clearIfComposited() call made before the next draw call which restores the framebuffer binding.
// If this stops being true at some point, we should track the current framebuffer binding in the DrawingBuffer and restore
// it after attaching the new back buffer here.
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
- m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_colorBuffer, 0);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
+ m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0);
} else {
Extensions3D* extensions = m_context->extensions();
- extensions->copyTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, m_colorBuffer, nextFrontColorBuffer->textureId, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE);
+ extensions->copyTextureCHROMIUM(GL_TEXTURE_2D, m_colorBuffer, nextFrontColorBuffer->textureId, 0, GL_RGBA, GL_UNSIGNED_BYTE);
}
if (multisample() && !m_framebufferBinding)
@@ -209,8 +209,8 @@ bool DrawingBuffer::prepareMailbox(blink::WebExternalTextureMailbox* outMailbox,
m_contentsChanged = false;
- context()->bindTexture(GraphicsContext3D::TEXTURE_2D, nextFrontColorBuffer->textureId);
- context()->produceTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, nextFrontColorBuffer->mailbox.name);
+ context()->bindTexture(GL_TEXTURE_2D, nextFrontColorBuffer->textureId);
+ context()->produceTextureCHROMIUM(GL_TEXTURE_2D, nextFrontColorBuffer->mailbox.name);
context()->flush();
m_context->markLayerComposited();
@@ -245,11 +245,11 @@ PassRefPtr<DrawingBuffer::MailboxInfo> DrawingBuffer::recycledMailbox()
mailboxInfo->mailbox.syncPoint = 0;
}
- context()->bindTexture(GraphicsContext3D::TEXTURE_2D, mailboxInfo->textureId);
- context()->consumeTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, mailboxInfo->mailbox.name);
+ context()->bindTexture(GL_TEXTURE_2D, mailboxInfo->textureId);
+ context()->consumeTextureCHROMIUM(GL_TEXTURE_2D, mailboxInfo->mailbox.name);
if (mailboxInfo->size != m_size) {
- m_context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, m_internalColorFormat, m_size.width(), m_size.height(), 0, m_colorFormat, GraphicsContext3D::UNSIGNED_BYTE);
+ m_context->texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, m_size.width(), m_size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE);
mailboxInfo->size = m_size;
}
@@ -272,22 +272,22 @@ void DrawingBuffer::initialize(const IntSize& size)
m_attributes = m_context->getContextAttributes();
if (m_attributes.alpha) {
- m_internalColorFormat = GraphicsContext3D::RGBA;
- m_colorFormat = GraphicsContext3D::RGBA;
+ m_internalColorFormat = GL_RGBA;
+ m_colorFormat = GL_RGBA;
m_internalRenderbufferFormat = Extensions3D::RGBA8_OES;
} else {
- m_internalColorFormat = GraphicsContext3D::RGB;
- m_colorFormat = GraphicsContext3D::RGB;
+ m_internalColorFormat = GL_RGB;
+ m_colorFormat = GL_RGB;
m_internalRenderbufferFormat = Extensions3D::RGB8_OES;
}
- m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize);
+ m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
m_fbo = m_context->createFramebuffer();
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
m_colorBuffer = createColorTexture();
- m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_colorBuffer, 0);
+ m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0);
createSecondaryBuffers();
reset(size);
m_lastColorBuffer = createNewMailbox(m_colorBuffer);
@@ -331,7 +331,7 @@ bool DrawingBuffer::copyToPlatformTexture(GraphicsContext3D& context, Platform3D
context.pixelStorei(Extensions3D::UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, unpackUnpremultiplyAlphaNeeded);
context.pixelStorei(Extensions3D::UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, unpackPremultiplyAlphaNeeded);
context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, flipY);
- extensions->copyTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, sourceTexture, texture, level, internalFormat, destType);
+ extensions->copyTextureCHROMIUM(GL_TEXTURE_2D, sourceTexture, texture, level, internalFormat, destType);
context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, false);
context.pixelStorei(Extensions3D::UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false);
context.pixelStorei(Extensions3D::UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, false);
@@ -364,7 +364,7 @@ blink::WebLayer* DrawingBuffer::platformLayer()
void DrawingBuffer::paintCompositedResultsToCanvas(ImageBuffer* imageBuffer)
{
- if (!m_context || !m_context->makeContextCurrent() || m_context->extensions()->getGraphicsResetStatusARB() != GraphicsContext3D::NO_ERROR)
+ if (!m_context || !m_context->makeContextCurrent() || m_context->extensions()->getGraphicsResetStatusARB() != GL_NO_ERROR)
return;
Extensions3D* extensions = m_context->extensions();
@@ -373,8 +373,8 @@ void DrawingBuffer::paintCompositedResultsToCanvas(ImageBuffer* imageBuffer)
return;
Platform3DObject tex = imageBuffer->getBackingTexture();
if (tex) {
- extensions->copyTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, m_frontColorBuffer,
- tex, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE);
+ extensions->copyTextureCHROMIUM(GL_TEXTURE_2D, m_frontColorBuffer,
+ tex, 0, GL_RGBA, GL_UNSIGNED_BYTE);
return;
}
@@ -383,23 +383,23 @@ void DrawingBuffer::paintCompositedResultsToCanvas(ImageBuffer* imageBuffer)
// FIXME: That's not true any more, provided we don't change texture
// parameters.
unsigned sourceTexture = createColorTexture(m_size);
- extensions->copyTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, m_frontColorBuffer, sourceTexture, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE);
+ extensions->copyTextureCHROMIUM(GL_TEXTURE_2D, m_frontColorBuffer, sourceTexture, 0, GL_RGBA, GL_UNSIGNED_BYTE);
// Since we're using the same context as WebGL, we have to restore any state we change (in this case, just the framebuffer binding).
// FIXME: The WebGLRenderingContext tracks the current framebuffer binding, it would be slightly more efficient to use this value
// rather than querying it off of the context.
GC3Dint previousFramebuffer = 0;
- m_context->getIntegerv(GraphicsContext3D::FRAMEBUFFER_BINDING, &previousFramebuffer);
+ m_context->getIntegerv(GL_FRAMEBUFFER_BINDING, &previousFramebuffer);
Platform3DObject framebuffer = m_context->createFramebuffer();
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, framebuffer);
- m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, sourceTexture, 0);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, sourceTexture, 0);
extensions->paintFramebufferToCanvas(framebuffer, size().width(), size().height(), !m_attributes.premultipliedAlpha, imageBuffer);
m_context->deleteFramebuffer(framebuffer);
m_context->deleteTexture(sourceTexture);
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, previousFramebuffer);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, previousFramebuffer);
}
void DrawingBuffer::clearPlatformLayer()
@@ -473,13 +473,13 @@ unsigned DrawingBuffer::createColorTexture(const IntSize& size)
if (!offscreenColorTexture)
return 0;
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, offscreenColorTexture);
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
+ m_context->bindTexture(GL_TEXTURE_2D, offscreenColorTexture);
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (!size.isEmpty())
- m_context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, m_internalColorFormat, size.width(), size.height(), 0, m_colorFormat, GraphicsContext3D::UNSIGNED_BYTE);
+ m_context->texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, size.width(), size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE);
return offscreenColorTexture;
}
@@ -489,7 +489,7 @@ void DrawingBuffer::createSecondaryBuffers()
// create a multisample FBO
if (multisample()) {
m_multisampleFBO = m_context->createFramebuffer();
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
m_multisampleColorBuffer = m_context->createRenderbuffer();
}
}
@@ -497,20 +497,20 @@ void DrawingBuffer::createSecondaryBuffers()
bool DrawingBuffer::resizeFramebuffer(const IntSize& size)
{
// resize regular FBO
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer);
- m_context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, m_internalColorFormat, size.width(), size.height(), 0, m_colorFormat, GraphicsContext3D::UNSIGNED_BYTE);
+ m_context->bindTexture(GL_TEXTURE_2D, m_colorBuffer);
+ m_context->texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, size.width(), size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE);
if (m_lastColorBuffer)
m_lastColorBuffer->size = size;
- m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_colorBuffer, 0);
+ m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0);
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
+ m_context->bindTexture(GL_TEXTURE_2D, 0);
if (!multisample())
resizeDepthStencil(size, 0);
- if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE)
+ if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
return false;
return true;
@@ -524,17 +524,17 @@ bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size)
m_context->getIntegerv(Extensions3D::MAX_SAMPLES, &maxSampleCount);
int sampleCount = std::min(4, maxSampleCount);
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_multisampleColorBuffer);
- m_context->extensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, m_internalRenderbufferFormat, size.width(), size.height());
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, m_multisampleColorBuffer);
+ m_context->extensions()->renderbufferStorageMultisample(GL_RENDERBUFFER, sampleCount, m_internalRenderbufferFormat, size.width(), size.height());
- if (m_context->getError() == GraphicsContext3D::OUT_OF_MEMORY)
+ if (m_context->getError() == GL_OUT_OF_MEMORY)
return false;
- m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::RENDERBUFFER, m_multisampleColorBuffer);
+ m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_multisampleColorBuffer);
resizeDepthStencil(size, sampleCount);
- if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE)
+ if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
return false;
}
@@ -546,36 +546,36 @@ void DrawingBuffer::resizeDepthStencil(const IntSize& size, int sampleCount)
if (m_attributes.depth && m_attributes.stencil && m_packedDepthStencilExtensionSupported) {
if (!m_depthStencilBuffer)
m_depthStencilBuffer = m_context->createRenderbuffer();
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer);
if (multisample())
- m_context->extensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, Extensions3D::DEPTH24_STENCIL8, size.width(), size.height());
+ m_context->extensions()->renderbufferStorageMultisample(GL_RENDERBUFFER, sampleCount, Extensions3D::DEPTH24_STENCIL8, size.width(), size.height());
else
- m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, Extensions3D::DEPTH24_STENCIL8, size.width(), size.height());
- m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
- m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
+ m_context->renderbufferStorage(GL_RENDERBUFFER, Extensions3D::DEPTH24_STENCIL8, size.width(), size.height());
+ m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
+ m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
} else {
if (m_attributes.depth) {
if (!m_depthBuffer)
m_depthBuffer = m_context->createRenderbuffer();
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_depthBuffer);
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer);
if (multisample())
- m_context->extensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, GraphicsContext3D::DEPTH_COMPONENT16, size.width(), size.height());
+ m_context->extensions()->renderbufferStorageMultisample(GL_RENDERBUFFER, sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height());
else
- m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT16, size.width(), size.height());
- m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer);
+ m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size.width(), size.height());
+ m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBuffer);
}
if (m_attributes.stencil) {
if (!m_stencilBuffer)
m_stencilBuffer = m_context->createRenderbuffer();
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_stencilBuffer);
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, m_stencilBuffer);
if (multisample())
- m_context->extensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, GraphicsContext3D::STENCIL_INDEX8, size.width(), size.height());
+ m_context->extensions()->renderbufferStorageMultisample(GL_RENDERBUFFER, sampleCount, GL_STENCIL_INDEX8, size.width(), size.height());
else
- m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::STENCIL_INDEX8, size.width(), size.height());
- m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_stencilBuffer);
+ m_context->renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, size.width(), size.height());
+ m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilBuffer);
}
}
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, 0);
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, 0);
}
@@ -585,15 +585,15 @@ void DrawingBuffer::clearFramebuffers(GC3Dbitfield clearMask)
if (!m_context)
return;
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo);
m_context->clear(clearMask);
// The multisample fbo was just cleared, but we also need to clear the non-multisampled buffer too.
if (m_multisampleFBO) {
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
- m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT);
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
+ m_context->clear(GL_COLOR_BUFFER_BIT);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
}
}
@@ -689,20 +689,20 @@ void DrawingBuffer::reset(const IntSize& newSize)
return;
}
- m_context->disable(GraphicsContext3D::SCISSOR_TEST);
+ m_context->disable(GL_SCISSOR_TEST);
m_context->clearColor(0, 0, 0, 0);
m_context->colorMask(true, true, true, true);
- GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT;
+ GC3Dbitfield clearMask = GL_COLOR_BUFFER_BIT;
if (m_attributes.depth) {
m_context->clearDepth(1.0f);
- clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT;
+ clearMask |= GL_DEPTH_BUFFER_BIT;
m_context->depthMask(true);
}
if (m_attributes.stencil) {
m_context->clearStencil(0);
- clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT;
- m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, 0xFFFFFFFF);
+ clearMask |= GL_STENCIL_BUFFER_BIT;
+ m_context->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
}
clearFramebuffers(clearMask);
@@ -725,16 +725,16 @@ void DrawingBuffer::commit(long x, long y, long width, long height)
m_context->bindFramebuffer(Extensions3D::DRAW_FRAMEBUFFER, m_fbo);
if (m_scissorEnabled)
- m_context->disable(GraphicsContext3D::SCISSOR_TEST);
+ m_context->disable(GL_SCISSOR_TEST);
// Use NEAREST, because there is no scale performed during the blit.
- m_context->extensions()->blitFramebuffer(x, y, width, height, x, y, width, height, GraphicsContext3D::COLOR_BUFFER_BIT, GraphicsContext3D::NEAREST);
+ m_context->extensions()->blitFramebuffer(x, y, width, height, x, y, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
if (m_scissorEnabled)
- m_context->enable(GraphicsContext3D::SCISSOR_TEST);
+ m_context->enable(GL_SCISSOR_TEST);
}
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
m_contentsChangeCommitted = true;
}
@@ -743,7 +743,7 @@ void DrawingBuffer::restoreFramebufferBinding()
if (!m_context || !m_framebufferBinding)
return;
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_framebufferBinding);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding);
}
bool DrawingBuffer::multisample() const
@@ -756,7 +756,7 @@ void DrawingBuffer::bind()
if (!m_context)
return;
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo);
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo);
}
} // namespace WebCore
diff --git a/third_party/WebKit/Source/web/DEPS b/third_party/WebKit/Source/web/DEPS
index b9d36d1..3a7057d 100644
--- a/third_party/WebKit/Source/web/DEPS
+++ b/third_party/WebKit/Source/web/DEPS
@@ -9,5 +9,6 @@ include_rules = [
"+public",
"+public/platform",
"+skia",
+ "+third_party/khronos",
"+third_party/skia",
]
diff --git a/third_party/WebKit/Source/web/tests/DrawingBufferTest.cpp b/third_party/WebKit/Source/web/tests/DrawingBufferTest.cpp
index dc8bd69..6f127a3 100644
--- a/third_party/WebKit/Source/web/tests/DrawingBufferTest.cpp
+++ b/third_party/WebKit/Source/web/tests/DrawingBufferTest.cpp
@@ -63,14 +63,14 @@ public:
virtual void bindTexture(WGC3Denum target, WebGLId texture)
{
- if (target == GraphicsContext3D::TEXTURE_2D) {
+ if (target == GL_TEXTURE_2D) {
m_boundTexture = texture;
}
}
virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels)
{
- if (target == GraphicsContext3D::TEXTURE_2D && !level) {
+ if (target == GL_TEXTURE_2D && !level) {
m_textureSizes.set(m_boundTexture, IntSize(width, height));
}
}
@@ -84,7 +84,7 @@ public:
virtual void produceTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox)
{
- ASSERT_EQ(target, GraphicsContext3D::TEXTURE_2D);
+ ASSERT_EQ(target, static_cast<WGC3Denum>(GL_TEXTURE_2D));
m_mostRecentlyProducedSize = m_textureSizes.get(m_boundTexture);
}
diff --git a/third_party/WebKit/Source/web/tests/MockWebGraphicsContext3D.h b/third_party/WebKit/Source/web/tests/MockWebGraphicsContext3D.h
index f53f217..9c590f9 100644
--- a/third_party/WebKit/Source/web/tests/MockWebGraphicsContext3D.h
+++ b/third_party/WebKit/Source/web/tests/MockWebGraphicsContext3D.h
@@ -85,7 +85,7 @@ public:
virtual WGC3Denum checkFramebufferStatus(WGC3Denum target)
{
- return WebCore::GraphicsContext3D::FRAMEBUFFER_COMPLETE;
+ return GL_FRAMEBUFFER_COMPLETE;
}
virtual void clear(WGC3Dbitfield mask) { }
@@ -131,13 +131,13 @@ public:
virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value)
{
- if (pname == WebCore::GraphicsContext3D::MAX_TEXTURE_SIZE)
+ if (pname == GL_MAX_TEXTURE_SIZE)
*value = 1024;
}
virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value)
{
- if (pname == WebCore::GraphicsContext3D::LINK_STATUS)
+ if (pname == GL_LINK_STATUS)
*value = 1;
}
@@ -146,7 +146,7 @@ public:
virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value)
{
- if (pname == WebCore::GraphicsContext3D::COMPILE_STATUS)
+ if (pname == GL_COMPILE_STATUS)
*value = 1;
}