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authorthakis@chromium.org <thakis@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-11-03 04:51:00 +0000
committerthakis@chromium.org <thakis@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-11-03 04:51:00 +0000
commit404b9863075145cde48e00b47169e3d0446266b6 (patch)
treee027cb14e3e099f42838e860cb196438940d7dfb /tools/gn/item.h
parent3f2358ec87d2422c790b75e000d4771288089018 (diff)
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Revert 232657 "GN: toolchain threading cleanup"
Broke linux clang bots: ../../tools/gn/ninja_helper_unittest.cc:20:9:error: field 'settings' will be initialized after field 'toolchain' [-Werror,-Wreorder] This happened on your try jobs too. > GN: toolchain threading cleanup > > Remove the thread-unsafe toolchain pointer on the otherwise-threadsafe Settings object. I replaced it with the toolchain label, and moved the is_default flag from the toolchain to the Settings object. > > This required that I pass the toolchain around in a few more places, but also simplifies some other cases. > > I removed the toolchain prefix from Ninja rules for the default toolchain since that's not necessary any more for GYP compat. > > This fixes an annoying double-free in the toolchain manager. I think my current refactor will clean this up in a later phase. > > R=scottmg@chromium.org > > Review URL: https://codereview.chromium.org/51693002 TBR=brettw@chromium.org Review URL: https://codereview.chromium.org/46313006 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@232661 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'tools/gn/item.h')
-rw-r--r--tools/gn/item.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/tools/gn/item.h b/tools/gn/item.h
index 69115bd..2538c50 100644
--- a/tools/gn/item.h
+++ b/tools/gn/item.h
@@ -11,7 +11,6 @@
class Config;
class ItemNode;
-class Settings;
class Target;
class Toolchain;
@@ -19,11 +18,9 @@ class Toolchain;
// graph.
class Item {
public:
- Item(const Settings* settings, const Label& label);
+ Item(const Label& label);
virtual ~Item();
- const Settings* settings() const { return settings_; }
-
// This is guaranteed to never change after construction so this can be
// accessed from any thread with no locking once the item is constructed.
const Label& label() const { return label_; }
@@ -52,7 +49,6 @@ class Item {
virtual void OnResolved() {}
private:
- const Settings* settings_;
Label label_;
ItemNode* item_node_;