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authorbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-07-29 23:30:07 +0000
committerbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-07-29 23:30:07 +0000
commitc88bd8f2c08838c6730b946dc4a50d4386ef43f9 (patch)
treee9264e0a99f419ab9d52e864acd38bb06a579c3a /tools/gn/item_node.cc
parent6e778e0ad540ff7abf5252c8af25346aec6b3371 (diff)
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Add initial prototype for the GN meta-buildsystem.
This is currently not hooked into the build. To build, add a reference to the gn.gyp file to build/all.gyp R=darin@chromium.org, scottmg@chromium.org Review URL: https://codereview.chromium.org/21114002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@214254 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'tools/gn/item_node.cc')
-rw-r--r--tools/gn/item_node.cc51
1 files changed, 51 insertions, 0 deletions
diff --git a/tools/gn/item_node.cc b/tools/gn/item_node.cc
new file mode 100644
index 0000000..776a126
--- /dev/null
+++ b/tools/gn/item_node.cc
@@ -0,0 +1,51 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "tools/gn/item_node.h"
+
+#include <algorithm>
+
+#include "base/callback.h"
+#include "base/logging.h"
+#include "tools/gn/item.h"
+
+ItemNode::ItemNode(Item* i)
+ : state_(REFERENCED),
+ item_(i) {
+}
+
+ItemNode::~ItemNode() {
+}
+
+void ItemNode::AddDependency(ItemNode* node) {
+ if (direct_dependencies_.find(node) != direct_dependencies_.end())
+ return; // Already have this dep.
+ direct_dependencies_.insert(node);
+
+ if (node->state() != RESOLVED) {
+ // Wire up the pending resolution info.
+ unresolved_dependencies_.insert(node);
+ node->waiting_on_resolution_.insert(this);
+ }
+}
+
+void ItemNode::MarkDirectDependencyResolved(ItemNode* node) {
+ DCHECK(unresolved_dependencies_.find(node) != unresolved_dependencies_.end());
+ unresolved_dependencies_.erase(node);
+}
+
+void ItemNode::SwapOutWaitingDependencySet(ItemNodeSet* out_set) {
+ waiting_on_resolution_.swap(*out_set);
+}
+
+void ItemNode::SetGenerated() {
+ state_ = GENERATED;
+}
+
+void ItemNode::SetResolved() {
+ state_ = RESOLVED;
+
+ if (!resolved_closure_.is_null())
+ resolved_closure_.Run();
+}