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author | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-03-06 16:48:23 +0000 |
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committer | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-03-06 16:48:23 +0000 |
commit | 409ab6d55b6aa9cd4e9c00537ee9df00d5b02739 (patch) | |
tree | eb959ced879642547ab3bd5098e2dced4b614364 /ui/app_list | |
parent | 901f82e959c77e4dde3e3416852ed7bbfcf01ec8 (diff) | |
download | chromium_src-409ab6d55b6aa9cd4e9c00537ee9df00d5b02739.zip chromium_src-409ab6d55b6aa9cd4e9c00537ee9df00d5b02739.tar.gz chromium_src-409ab6d55b6aa9cd4e9c00537ee9df00d5b02739.tar.bz2 |
Clean up WindowEventDispatcher some more.
. Eliminate the implementation of LayerAnimationObserver. It seems no one expects WED to be a LAO anymore.
. Remove WindowTreeHostDelegate. This involves moving some of the functions to WTH, removing some completely, and moving the remainder to the WED public API. A little icky for now, but I plan to take a pass on cleaning up WED's public API once I get it pared down.
. window_tree_host_x11_unittest provided an implementation of WTHD that was not WED. This is not a valid situation now since various functions in WTH now call directly through to WED. Replaced this with a simple EventHandler to test that events are being dispatched.
R=sky@chromium.org
http://crbug.com/308843
Review URL: https://codereview.chromium.org/188223002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@255368 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/app_list')
-rw-r--r-- | ui/app_list/views/app_list_view.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/app_list/views/app_list_view.cc b/ui/app_list/views/app_list_view.cc index b1f15f4..cab7fd5 100644 --- a/ui/app_list/views/app_list_view.cc +++ b/ui/app_list/views/app_list_view.cc @@ -23,6 +23,7 @@ #include "ui/app_list/views/speech_view.h" #include "ui/base/ui_base_switches.h" #include "ui/compositor/layer.h" +#include "ui/compositor/layer_animation_observer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/image/image_skia.h" #include "ui/gfx/insets.h" |