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authordmazzoni@chromium.org <dmazzoni@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-06-09 11:09:55 +0000
committerdmazzoni@chromium.org <dmazzoni@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-06-09 11:09:55 +0000
commit2d3961fa78d042acac6273d9c1ecd8f4c5c1dd4d (patch)
tree9c796901b19f3f0fdfd53d71d1c0f6a4bd0d0dd2 /ui/chromeos/touch_exploration_controller_unittest.cc
parentc01bd2b41020bf304a94adf331dd63a544607c69 (diff)
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Support double-tap to click in touch accessibility controller.
This refactors the touch accessibility controller to work like a state machine, and implements support for double-tap to send a click to the last location where the user did touch exploration previously. This also means reimplementing existing touch interactions so that nothing is passed through until the double-tap timeout passes or the user moves outside the slop region. BUG=377900 Review URL: https://codereview.chromium.org/296403011 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@275784 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/chromeos/touch_exploration_controller_unittest.cc')
-rw-r--r--ui/chromeos/touch_exploration_controller_unittest.cc505
1 files changed, 350 insertions, 155 deletions
diff --git a/ui/chromeos/touch_exploration_controller_unittest.cc b/ui/chromeos/touch_exploration_controller_unittest.cc
index 8366194..e572f1e 100644
--- a/ui/chromeos/touch_exploration_controller_unittest.cc
+++ b/ui/chromeos/touch_exploration_controller_unittest.cc
@@ -4,6 +4,7 @@
#include "ui/chromeos/touch_exploration_controller.h"
+#include "base/test/simple_test_tick_clock.h"
#include "base/time/time.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/test/aura_test_base.h"
@@ -60,7 +61,8 @@ class EventCapturer : public ui::EventHandler {
class TouchExplorationTest : public aura::test::AuraTestBase {
public:
- TouchExplorationTest() {}
+ TouchExplorationTest()
+ : simulated_clock_(new base::SimpleTestTickClock()) {}
virtual ~TouchExplorationTest() {}
virtual void SetUp() OVERRIDE {
@@ -69,6 +71,11 @@ class TouchExplorationTest : public aura::test::AuraTestBase {
aura::test::AuraTestBase::SetUp();
cursor_client_.reset(new aura::test::TestCursorClient(root_window()));
root_window()->AddPreTargetHandler(&event_capturer_);
+ generator_.reset(new aura::test::EventGenerator(root_window()));
+ // The generator takes ownership of the clock.
+ generator_->SetTickClock(scoped_ptr<base::TickClock>(simulated_clock_));
+ cursor_client()->ShowCursor();
+ cursor_client()->DisableMouseEvents();
}
virtual void TearDown() OVERRIDE {
@@ -78,23 +85,43 @@ class TouchExplorationTest : public aura::test::AuraTestBase {
aura::test::AuraTestBase::TearDown();
}
+ protected:
+ aura::client::CursorClient* cursor_client() { return cursor_client_.get(); }
+
const ScopedVector<ui::LocatedEvent>& GetCapturedEvents() {
return event_capturer_.captured_events();
}
+ std::vector<ui::LocatedEvent*> GetCapturedEventsOfType(int type) {
+ const ScopedVector<ui::LocatedEvent>& all_events = GetCapturedEvents();
+ std::vector<ui::LocatedEvent*> events;
+ for (size_t i = 0; i < all_events.size(); ++i) {
+ if (type == all_events[i]->type())
+ events.push_back(all_events[i]);
+ }
+ return events;
+ }
+
void ClearCapturedEvents() {
event_capturer_.Reset();
}
- protected:
- aura::client::CursorClient* cursor_client() { return cursor_client_.get(); }
+ void AdvanceSimulatedTimePastTapDelay() {
+ simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
+ touch_exploration_controller_->CallTapTimerNowForTesting();
+ }
void SwitchTouchExplorationMode(bool on) {
- if (!on && touch_exploration_controller_.get())
+ if (!on && touch_exploration_controller_.get()) {
touch_exploration_controller_.reset();
- else if (on && !touch_exploration_controller_.get())
+ } else if (on && !touch_exploration_controller_.get()) {
touch_exploration_controller_.reset(
new ui::TouchExplorationController(root_window()));
+ touch_exploration_controller_->SetEventHandlerForTesting(
+ &event_capturer_);
+ cursor_client()->ShowCursor();
+ cursor_client()->DisableMouseEvents();
+ }
}
bool IsInTouchToMouseMode() {
@@ -105,6 +132,22 @@ class TouchExplorationTest : public aura::test::AuraTestBase {
!cursor_client->IsCursorVisible();
}
+ bool IsInNoFingersDownState() {
+ return touch_exploration_controller_->IsInNoFingersDownStateForTesting();
+ }
+
+ base::TimeDelta Now() {
+ // This is the same as what EventTimeForNow() does, but here we do it
+ // with our simulated clock.
+ return base::TimeDelta::FromInternalValue(
+ simulated_clock_->NowTicks().ToInternalValue());
+ }
+
+ scoped_ptr<aura::test::EventGenerator> generator_;
+ ui::GestureDetector::Config gesture_detector_config_;
+ // Owned by |generator_|.
+ base::SimpleTestTickClock* simulated_clock_;
+
private:
EventCapturer event_capturer_;
scoped_ptr<ui::TouchExplorationController> touch_exploration_controller_;
@@ -150,50 +193,90 @@ void ConfirmEventsAreMouseAndEqual(ui::Event* e1, ui::Event* e2) {
// events when running these tests as part of ui_unittests. We do get them when
// the tests are run as part of ash unit tests.
-// Simple test to confirm one-finger touches are transformed into mouse moves.
-TEST_F(TouchExplorationTest, OneFingerTouch) {
+TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterPressAndDelay) {
+ SwitchTouchExplorationMode(true);
+ EXPECT_FALSE(IsInTouchToMouseMode());
+ generator_->PressTouch();
+ AdvanceSimulatedTimePastTapDelay();
+ EXPECT_TRUE(IsInTouchToMouseMode());
+}
+
+TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterMoveOutsideSlop) {
+ int slop = gesture_detector_config_.touch_slop;
+ int half_slop = slop / 2;
+
SwitchTouchExplorationMode(true);
- cursor_client()->ShowCursor();
- cursor_client()->DisableMouseEvents();
- aura::test::EventGenerator generator(root_window());
- gfx::Point location_start = generator.current_location();
- gfx::Point location_end(11, 12);
- generator.PressTouch();
+ EXPECT_FALSE(IsInTouchToMouseMode());
+ generator_->set_current_location(gfx::Point(11, 12));
+ generator_->PressTouch();
+ generator_->MoveTouch(gfx::Point(11 + half_slop, 12));
+ EXPECT_FALSE(IsInTouchToMouseMode());
+ generator_->MoveTouch(gfx::Point(11, 12 + half_slop));
+ EXPECT_FALSE(IsInTouchToMouseMode());
+ generator_->MoveTouch(gfx::Point(11 + slop + 1, 12));
EXPECT_TRUE(IsInTouchToMouseMode());
- generator.MoveTouch(location_end);
- // Confirm the actual mouse moves are unaffected.
+}
+
+TEST_F(TouchExplorationTest, OneFingerTap) {
+ SwitchTouchExplorationMode(true);
+ gfx::Point location(11, 12);
+ generator_->set_current_location(location);
+ generator_->PressTouch();
+ generator_->ReleaseTouch();
+ AdvanceSimulatedTimePastTapDelay();
+
+ std::vector<ui::LocatedEvent*> events =
+ GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
+ ASSERT_EQ(1U, events.size());
+
+ EXPECT_EQ(location, events[0]->location());
+ EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
+ EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
+ EXPECT_TRUE(IsInNoFingersDownState());
+}
+
+TEST_F(TouchExplorationTest, ActualMouseMovesUnaffected) {
+ SwitchTouchExplorationMode(true);
+
+ gfx::Point location_start(11, 12);
+ gfx::Point location_end(13, 14);
+ generator_->set_current_location(location_start);
+ generator_->PressTouch();
+ AdvanceSimulatedTimePastTapDelay();
+ generator_->MoveTouch(location_end);
+
+ gfx::Point location_real_mouse_move(15, 16);
ui::MouseEvent mouse_move(ui::ET_MOUSE_MOVED,
- gfx::Point(13, 14),
- gfx::Point(13, 14),
+ location_real_mouse_move,
+ location_real_mouse_move,
0,
0);
- generator.Dispatch(&mouse_move);
- generator.ReleaseTouch();
-
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
- ScopedVector<ui::LocatedEvent>::const_iterator it;
- // TODO(mfomitchev): mouse enter/exit events
- int num_mouse_moves = 0;
- for (it = captured_events.begin(); it != captured_events.end(); ++it) {
- int type = (*it)->type();
- // Ignore enter and exit mouse events synthesized when the mouse cursor is
- // shown or hidden.
- if (type == ui::ET_MOUSE_ENTERED || type == ui::ET_MOUSE_EXITED)
- continue;
- EXPECT_EQ(ui::ET_MOUSE_MOVED, (*it)->type());
- if (num_mouse_moves == 0)
- EXPECT_EQ(location_start, (*it)->location());
- if (num_mouse_moves == 1 || num_mouse_moves == 3)
- EXPECT_EQ(location_end, (*it)->location());
- if (num_mouse_moves == 2)
- CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(*it, &mouse_move);
- if (num_mouse_moves != 2) {
- EXPECT_TRUE((*it)->flags() & ui::EF_IS_SYNTHESIZED);
- EXPECT_TRUE((*it)->flags() & ui::EF_TOUCH_ACCESSIBILITY);
- }
- num_mouse_moves++;
- }
- EXPECT_EQ(4, num_mouse_moves);
+ generator_->Dispatch(&mouse_move);
+ generator_->ReleaseTouch();
+
+ std::vector<ui::LocatedEvent*> events =
+ GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
+ ASSERT_EQ(4U, events.size());
+
+ EXPECT_EQ(location_start, events[0]->location());
+ EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
+ EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
+
+ EXPECT_EQ(location_end, events[1]->location());
+ EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED);
+ EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
+
+ // The real mouse move goes through.
+ EXPECT_EQ(location_real_mouse_move, events[2]->location());
+ CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(events[2], &mouse_move);
+ EXPECT_FALSE(events[2]->flags() & ui::EF_IS_SYNTHESIZED);
+ EXPECT_FALSE(events[2]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
+
+ // The touch release gets written as a mouse move.
+ EXPECT_EQ(location_end, events[3]->location());
+ EXPECT_TRUE(events[3]->flags() & ui::EF_IS_SYNTHESIZED);
+ EXPECT_TRUE(events[3]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
+ EXPECT_TRUE(IsInNoFingersDownState());
}
// Turn the touch exploration mode on in the middle of the touch gesture.
@@ -201,12 +284,8 @@ TEST_F(TouchExplorationTest, OneFingerTouch) {
// turned on don't get rewritten.
TEST_F(TouchExplorationTest, TurnOnMidTouch) {
SwitchTouchExplorationMode(false);
- cursor_client()->ShowCursor();
- cursor_client()->DisableMouseEvents();
- aura::test::EventGenerator generator(root_window());
- generator.PressTouchId(1);
+ generator_->PressTouchId(1);
EXPECT_TRUE(cursor_client()->IsCursorVisible());
- EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
ClearCapturedEvents();
// Enable touch exploration mode while the first finger is touching the
@@ -217,8 +296,8 @@ TEST_F(TouchExplorationTest, TurnOnMidTouch) {
ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED,
gfx::Point(11, 12),
1,
- ui::EventTimeForNow());
- generator.Dispatch(&touch_move);
+ Now());
+ generator_->Dispatch(&touch_move);
EXPECT_TRUE(cursor_client()->IsCursorVisible());
EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
@@ -227,9 +306,9 @@ TEST_F(TouchExplorationTest, TurnOnMidTouch) {
ClearCapturedEvents();
// The press from the second finger should get rewritten.
- generator.PressTouchId(2);
+ generator_->PressTouchId(2);
+ AdvanceSimulatedTimePastTapDelay();
EXPECT_TRUE(IsInTouchToMouseMode());
- // TODO(mfomitchev): mouse enter/exit events
ScopedVector<ui::LocatedEvent>::const_iterator it;
for (it = captured_events.begin(); it != captured_events.end(); ++it) {
if ((*it)->type() == ui::ET_MOUSE_MOVED)
@@ -242,34 +321,33 @@ TEST_F(TouchExplorationTest, TurnOnMidTouch) {
ui::TouchEvent touch_release(ui::ET_TOUCH_RELEASED,
gfx::Point(11, 12),
1,
- ui::EventTimeForNow());
- generator.Dispatch(&touch_release);
+ Now());
+ generator_->Dispatch(&touch_release);
ASSERT_EQ(1u, captured_events.size());
CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release);
ClearCapturedEvents();
// The move and release from the second finger should get rewritten.
- generator.MoveTouchId(gfx::Point(13, 14), 2);
- generator.ReleaseTouchId(2);
+ generator_->MoveTouchId(gfx::Point(13, 14), 2);
+ generator_->ReleaseTouchId(2);
ASSERT_EQ(2u, captured_events.size());
EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type());
EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type());
+ EXPECT_TRUE(IsInNoFingersDownState());
}
TEST_F(TouchExplorationTest, TwoFingerTouch) {
SwitchTouchExplorationMode(true);
- aura::test::EventGenerator generator(root_window());
- generator.PressTouchId(1);
+ generator_->PressTouchId(1);
ClearCapturedEvents();
// Confirm events from the second finger go through as is.
- cursor_client()->ShowCursor();
- cursor_client()->DisableMouseEvents();
- ui::TouchEvent touch_press(ui::ET_TOUCH_PRESSED,
- gfx::Point(10, 11),
- 2,
- ui::EventTimeForNow());
- generator.Dispatch(&touch_press);
+ ui::TouchEvent touch_press(
+ ui::ET_TOUCH_PRESSED,
+ gfx::Point(10, 11),
+ 2,
+ Now());
+ generator_->Dispatch(&touch_press);
EXPECT_TRUE(cursor_client()->IsCursorVisible());
EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
@@ -285,11 +363,12 @@ TEST_F(TouchExplorationTest, TwoFingerTouch) {
}
EXPECT_NE(captured_events.end(), it);
ClearCapturedEvents();
- ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED,
- gfx::Point(20, 21),
- 2,
- ui::EventTimeForNow());
- generator.Dispatch(&touch_move);
+ ui::TouchEvent touch_move(
+ ui::ET_TOUCH_MOVED,
+ gfx::Point(20, 21),
+ 2,
+ Now());
+ generator_->Dispatch(&touch_move);
ASSERT_EQ(1u, captured_events.size());
CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_move);
ClearCapturedEvents();
@@ -300,7 +379,7 @@ TEST_F(TouchExplorationTest, TwoFingerTouch) {
gfx::Point(13, 14),
0,
0);
- generator.Dispatch(&mouse_move);
+ generator_->Dispatch(&mouse_move);
// TODO(mfomitchev): mouse enter/exit events
// Ignore synthesized ET_MOUSE_ENTERED/ET_MOUSE_EXITED
for (it = captured_events.begin(); it != captured_events.end(); ++it) {
@@ -312,87 +391,71 @@ TEST_F(TouchExplorationTest, TwoFingerTouch) {
EXPECT_NE(captured_events.end(), it);
ClearCapturedEvents();
- // Have some other fingers touch/move/release
- generator.PressTouchId(3);
- generator.PressTouchId(4);
- generator.MoveTouchId(gfx::Point(30, 31), 3);
- generator.ReleaseTouchId(3);
- generator.ReleaseTouchId(4);
- ClearCapturedEvents();
-
// Events from the first finger should not go through while the second finger
// is touching.
gfx::Point touch1_location = gfx::Point(15, 16);
- generator.MoveTouchId(touch1_location, 1);
+ generator_->MoveTouchId(touch1_location, 1);
EXPECT_EQ(0u, GetCapturedEvents().size());
EXPECT_TRUE(cursor_client()->IsCursorVisible());
EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
- // A release of the second finger should go through, plus there should be a
- // mouse move at |touch1_location| generated.
- ui::TouchEvent touch_release(ui::ET_TOUCH_RELEASED,
- gfx::Point(25, 26),
- 2,
- ui::EventTimeForNow());
- generator.Dispatch(&touch_release);
- EXPECT_TRUE(IsInTouchToMouseMode());
- ASSERT_GE(captured_events.size(), 2u);
- CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release);
- // TODO(mfomitchev): mouse enter/exit events
- // Ignore synthesized ET_MOUSE_ENTERED/ET_MOUSE_EXITED
- for (it = captured_events.begin(); it != captured_events.end(); ++it) {
- if ((*it)->type() == ui::ET_MOUSE_MOVED) {
- EXPECT_EQ(touch1_location, (*it)->location());
- break;
- }
- }
- EXPECT_NE(captured_events.end(), it);
+ // A release of the second finger should be rewritten as a mouse move
+ // of that finger to the |touch1_location| and we stay in passthrough
+ // mode.
+ ui::TouchEvent touch_release(
+ ui::ET_TOUCH_RELEASED,
+ gfx::Point(25, 26),
+ 2,
+ Now());
+ generator_->Dispatch(&touch_release);
+ EXPECT_FALSE(IsInTouchToMouseMode());
+ ASSERT_EQ(captured_events.size(), 1u);
+ EXPECT_EQ(touch1_location, captured_events[0]->location());
}
TEST_F(TouchExplorationTest, MultiFingerTouch) {
SwitchTouchExplorationMode(true);
- aura::test::EventGenerator generator(root_window());
- generator.PressTouchId(1);
- generator.PressTouchId(2);
+ generator_->PressTouchId(1);
+ generator_->PressTouchId(2);
ClearCapturedEvents();
// Confirm events from other fingers go through as is.
ui::TouchEvent touch3_press(ui::ET_TOUCH_PRESSED,
gfx::Point(10, 11),
3,
- ui::EventTimeForNow());
+ Now());
ui::TouchEvent touch3_move1(ui::ET_TOUCH_MOVED,
gfx::Point(12, 13),
3,
- ui::EventTimeForNow());
+ Now());
ui::TouchEvent touch4_press(ui::ET_TOUCH_PRESSED,
gfx::Point(20, 21),
4,
- ui::EventTimeForNow());
+ Now());
ui::TouchEvent touch3_move2(ui::ET_TOUCH_MOVED,
gfx::Point(14, 15),
3,
- ui::EventTimeForNow());
+ Now());
ui::TouchEvent touch4_move(ui::ET_TOUCH_MOVED,
gfx::Point(22, 23),
4,
- ui::EventTimeForNow());
+ Now());
ui::TouchEvent touch3_release(ui::ET_TOUCH_RELEASED,
gfx::Point(14, 15),
3,
- ui::EventTimeForNow());
+ Now());
ui::TouchEvent touch4_release(ui::ET_TOUCH_RELEASED,
gfx::Point(22, 23),
4,
- ui::EventTimeForNow());
- generator.Dispatch(&touch3_press);
- generator.Dispatch(&touch3_move1);
- generator.Dispatch(&touch4_press);
- generator.Dispatch(&touch3_move2);
- generator.Dispatch(&touch4_move);
- generator.Dispatch(&touch3_release);
- generator.Dispatch(&touch4_release);
+ Now());
+ generator_->Dispatch(&touch3_press);
+ generator_->Dispatch(&touch3_move1);
+ generator_->Dispatch(&touch4_press);
+ generator_->Dispatch(&touch3_move2);
+ generator_->Dispatch(&touch4_move);
+ generator_->Dispatch(&touch3_release);
+ generator_->Dispatch(&touch4_release);
const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
ASSERT_EQ(7u, captured_events.size());
@@ -401,59 +464,191 @@ TEST_F(TouchExplorationTest, MultiFingerTouch) {
CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[2], &touch4_press);
CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[3], &touch3_move2);
CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[4], &touch4_move);
- CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[5], &touch3_release);
+
+ // The release of finger 3 is rewritten as a move to the former location
+ // of finger 1.
+ EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[5]->type());
CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[6], &touch4_release);
}
// Test the case when there are multiple fingers on the screen and the first
-// finger is released. This should be rewritten as a release of the second
-// finger. Additionally, if the second finger is the only finger left touching,
-// we should enter a mouse move mode, and a mouse move event should be
-// dispatched.
+// finger is released. This should be ignored, but then the second finger
+// release should be passed through.
TEST_F(TouchExplorationTest, FirstFingerLifted) {
SwitchTouchExplorationMode(true);
- aura::test::EventGenerator generator(root_window());
- generator.PressTouchId(1);
- generator.PressTouchId(2);
+ generator_->PressTouchId(1);
+ generator_->PressTouchId(2);
gfx::Point touch2_location(10, 11);
- generator.MoveTouchId(touch2_location, 2);
- generator.PressTouchId(3);
+ generator_->MoveTouchId(touch2_location, 2);
+ generator_->PressTouchId(3);
gfx::Point touch3_location(20, 21);
- generator.MoveTouchId(touch3_location, 3);
+ generator_->MoveTouchId(touch3_location, 3);
ClearCapturedEvents();
- // Release of finger 1 should be rewritten as a release of finger 2.
- generator.ReleaseTouchId(1);
+ // Release of finger 1 should be ignored.
+ generator_->ReleaseTouchId(1);
const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
+ ASSERT_EQ(0u, captured_events.size());
+
+ // Move of finger 2 should be passed through.
+ gfx::Point touch2_new_location(20, 11);
+ generator_->MoveTouchId(touch2_new_location, 2);
ASSERT_EQ(1u, captured_events.size());
- EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[0]->type());
- ui::TouchEvent* touch_event =
- static_cast<ui::TouchEvent*>(captured_events[0]);
- EXPECT_EQ(2, touch_event->touch_id());
- EXPECT_EQ(touch2_location, touch_event->location());
+ EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type());
+ EXPECT_EQ(touch2_new_location, captured_events[0]->location());
ClearCapturedEvents();
- // Release of finger 2 should be rewritten as a release of finger 3, plus
- // we should enter the mouse move mode and a mouse move event should be
- // dispatched.
- cursor_client()->ShowCursor();
- cursor_client()->DisableMouseEvents();
- generator.ReleaseTouchId(2);
- EXPECT_TRUE(IsInTouchToMouseMode());
- ASSERT_GE(2u, captured_events.size());
+ // Release of finger 2 should be passed through.
+ ui::TouchEvent touch2_release(
+ ui::ET_TOUCH_RELEASED,
+ gfx::Point(14, 15),
+ 2,
+ Now());
+ generator_->Dispatch(&touch2_release);
+ ASSERT_EQ(1u, captured_events.size());
+ CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch2_release);
+}
+
+// Test the case when there are multiple fingers on the screen and the
+// second finger is released. This should be rewritten as a move to the
+// location of the first finger.
+TEST_F(TouchExplorationTest, SecondFingerLifted) {
+ SwitchTouchExplorationMode(true);
+ gfx::Point touch1_location(0, 11);
+ generator_->set_current_location(touch1_location);
+ generator_->PressTouchId(1);
+ generator_->PressTouchId(2);
+ gfx::Point touch2_location(10, 11);
+ generator_->MoveTouchId(touch2_location, 2);
+ generator_->PressTouchId(3);
+ gfx::Point touch3_location(20, 21);
+ generator_->MoveTouchId(touch3_location, 3);
+ ClearCapturedEvents();
+
+ // Release of finger 2 should be rewritten as a move to the location
+ // of the first finger.
+ generator_->ReleaseTouchId(2);
+ const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
+ ASSERT_EQ(1u, captured_events.size());
+ EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type());
+ EXPECT_EQ(2, static_cast<ui::TouchEvent*>(captured_events[0])->touch_id());
+ EXPECT_EQ(touch1_location, captured_events[0]->location());
+ ClearCapturedEvents();
+
+ // Move of finger 1 should be rewritten as a move of finger 2.
+ gfx::Point touch1_new_location(0, 41);
+ generator_->MoveTouchId(touch1_new_location, 1);
+ ASSERT_EQ(1u, captured_events.size());
+ EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type());
+ EXPECT_EQ(2, static_cast<ui::TouchEvent*>(captured_events[0])->touch_id());
+ EXPECT_EQ(touch1_new_location, captured_events[0]->location());
+ ClearCapturedEvents();
+
+ // Release of finger 1 should be rewritten as release of finger 2.
+ gfx::Point touch1_final_location(0, 41);
+ ui::TouchEvent touch1_release(
+ ui::ET_TOUCH_RELEASED,
+ touch1_final_location,
+ 1,
+ Now());
+ generator_->Dispatch(&touch1_release);
+ ASSERT_EQ(1u, captured_events.size());
EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[0]->type());
- touch_event = static_cast<ui::TouchEvent*>(captured_events[0]);
- EXPECT_EQ(3, touch_event->touch_id());
- EXPECT_EQ(touch3_location, touch_event->location());
- // TODO(mfomitchev): mouse enter/exit events
- ScopedVector<ui::LocatedEvent>::const_iterator it;
- for (it = captured_events.begin(); it != captured_events.end(); ++it) {
- if ((*it)->type() == ui::ET_MOUSE_MOVED) {
- EXPECT_EQ(touch3_location, (*it)->location());
- break;
- }
- }
- EXPECT_NE(captured_events.end(), it);
+ EXPECT_EQ(2, static_cast<ui::TouchEvent*>(captured_events[0])->touch_id());
+ EXPECT_EQ(touch1_final_location, captured_events[0]->location());
+}
+
+// If an event is received after the double-tap timeout has elapsed, but
+// before the timer has fired, a mouse move should still be generated.
+TEST_F(TouchExplorationTest, TimerFiresLateDuringTouchExploration) {
+ SwitchTouchExplorationMode(true);
+
+ // Send a press, then add another finger after the double-tap timeout.
+ generator_->PressTouchId(1);
+ simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
+ generator_->PressTouchId(2);
+ std::vector<ui::LocatedEvent*> events =
+ GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
+ ASSERT_EQ(1U, events.size());
+ EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
+ EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
+
+ generator_->ReleaseTouchId(2);
+ generator_->ReleaseTouchId(1);
+ EXPECT_TRUE(IsInNoFingersDownState());
+}
+
+// If a new tap is received after the double-tap timeout has elapsed from
+// a previous tap, but before the timer has fired, a mouse move should
+// still be generated from the old tap.
+TEST_F(TouchExplorationTest, TimerFiresLateAfterTap) {
+ SwitchTouchExplorationMode(true);
+
+ // Send a tap at location1.
+ gfx::Point location0(11, 12);
+ generator_->set_current_location(location0);
+ generator_->PressTouch();
+ generator_->ReleaseTouch();
+
+ // Send a tap at location2, after the double-tap timeout, but before the
+ // timer fires.
+ gfx::Point location1(33, 34);
+ generator_->set_current_location(location1);
+ simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(301));
+ generator_->PressTouch();
+ generator_->ReleaseTouch();
+ AdvanceSimulatedTimePastTapDelay();
+
+ std::vector<ui::LocatedEvent*> events =
+ GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
+ ASSERT_EQ(2U, events.size());
+ EXPECT_EQ(location0, events[0]->location());
+ EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
+ EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
+ EXPECT_EQ(location1, events[1]->location());
+ EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED);
+ EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
+ EXPECT_TRUE(IsInNoFingersDownState());
+}
+
+// Double-tapping should send a touch press and release through to the location
+// of the last successful touch exploration.
+TEST_F(TouchExplorationTest, DoubleTap) {
+ SwitchTouchExplorationMode(true);
+
+ // Tap at one location, and get a mouse move event.
+ gfx::Point tap_location(11, 12);
+ generator_->set_current_location(tap_location);
+ generator_->PressTouch();
+ generator_->ReleaseTouch();
+ AdvanceSimulatedTimePastTapDelay();
+
+ std::vector<ui::LocatedEvent*> events =
+ GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
+ ASSERT_EQ(1U, events.size());
+
+ EXPECT_EQ(tap_location, events[0]->location());
+ EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
+ EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
+ ClearCapturedEvents();
+
+ // Now double-tap at a different location. This should result in
+ // a single touch press and release at the location of the tap,
+ // not at the location of the double-tap.
+ gfx::Point double_tap_location(33, 34);
+ generator_->set_current_location(double_tap_location);
+ generator_->PressTouch();
+ generator_->ReleaseTouch();
+ generator_->PressTouch();
+ generator_->ReleaseTouch();
+
+ const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
+ ASSERT_EQ(2U, captured_events.size());
+ EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
+ EXPECT_EQ(tap_location, captured_events[0]->location());
+ EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
+ EXPECT_EQ(tap_location, captured_events[1]->location());
+ EXPECT_TRUE(IsInNoFingersDownState());
}
} // namespace ui