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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-05-11 19:22:37 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-05-11 19:22:37 +0000
commit92c2bc5ac0f605a14dfa88649e7c5a844eb0922b (patch)
tree814efb2ec279b176a052713fba9ae8d000265116 /ui/gfx/gl/gl_context.h
parentb6793a8d2f4af8c0ca6cfca6fbe3168f5de75b5e (diff)
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Split GLContext::Create*GLContext into GLSurface::Create*GLSurface plus a surface type independent GLContext::CreateGLContext.
TEST=webgl on windows and mac, trybots BUG=none Review URL: http://codereview.chromium.org/6997003 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@85013 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gfx/gl/gl_context.h')
-rw-r--r--ui/gfx/gl/gl_context.h21
1 files changed, 8 insertions, 13 deletions
diff --git a/ui/gfx/gl/gl_context.h b/ui/gfx/gl/gl_context.h
index b27f8c9..548b6ae 100644
--- a/ui/gfx/gl/gl_context.h
+++ b/ui/gfx/gl/gl_context.h
@@ -66,19 +66,14 @@ class GLContext {
// context must be current.
bool HasExtension(const char* name);
- static bool InitializeOneOff();
-
-#if !defined(OS_MACOSX)
- // Create a GL context that renders directly to a view.
- static GLContext* CreateViewGLContext(gfx::PluginWindowHandle window,
- bool multisampled);
-#endif
-
- // Create a GL context used for offscreen rendering. It is initially backed by
- // a 1x1 pbuffer. Use it to create an FBO to do useful rendering.
- // |share_context|, if non-NULL, is a context which the internally created
- // OpenGL context shares textures and other resources.
- static GLContext* CreateOffscreenGLContext(GLContext* shared_context);
+ // Create a GL context that is compatible with the given surface.
+ // |share_context|, if non-NULL, is a context which the
+ // internally created OpenGL context shares textures and other resources.
+ // TODO(apatrick): For the time being, the context will take ownership of the
+ // surface and the surface will be made the current read and draw surface
+ // when the context is made current.
+ static GLContext* CreateGLContext(GLSurface* compatible_surface,
+ GLContext* shared_context);
static bool LosesAllContextsOnContextLost();