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authorvollick@chromium.org <vollick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-03-16 22:31:16 +0000
committervollick@chromium.org <vollick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-03-16 22:31:16 +0000
commit4363a2d5bf871628db03808ba1af8a66ba4218b6 (patch)
treed26a1277392be62b69a6f6a854edd3f9f7a7d765 /ui/gfx/interpolated_transform.cc
parentb0fcb0e709bc2731e6e71fbee0eb31b8a1ba7213 (diff)
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Adds a new layer animation element which owns an interpolated transform. This allows more control over the interpolation, and in particular, it allows for a rotation about a pivot.
BUG=None TEST=None Review URL: http://codereview.chromium.org/9704070 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@127269 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gfx/interpolated_transform.cc')
-rw-r--r--ui/gfx/interpolated_transform.cc45
1 files changed, 42 insertions, 3 deletions
diff --git a/ui/gfx/interpolated_transform.cc b/ui/gfx/interpolated_transform.cc
index b2669bb..6989fda 100644
--- a/ui/gfx/interpolated_transform.cc
+++ b/ui/gfx/interpolated_transform.cc
@@ -1,4 +1,4 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
@@ -27,18 +27,22 @@ namespace ui {
InterpolatedTransform::InterpolatedTransform()
: start_time_(0.0f),
- end_time_(1.0f) {
+ end_time_(1.0f),
+ reversed_(false) {
}
InterpolatedTransform::InterpolatedTransform(float start_time,
float end_time)
: start_time_(start_time),
- end_time_(end_time) {
+ end_time_(end_time),
+ reversed_(false) {
}
InterpolatedTransform::~InterpolatedTransform() {}
ui::Transform InterpolatedTransform::Interpolate(float t) const {
+ if (reversed_)
+ t = 1.0f - t;
ui::Transform result = InterpolateButDoNotCompose(t);
if (child_.get()) {
result.ConcatTransform(child_->Interpolate(t));
@@ -158,6 +162,41 @@ ui::Transform InterpolatedRotation::InterpolateButDoNotCompose(float t) const {
}
///////////////////////////////////////////////////////////////////////////////
+// InterpolatedAxisAngleRotation
+//
+
+InterpolatedAxisAngleRotation::InterpolatedAxisAngleRotation(
+ gfx::Point3f axis,
+ float start_degrees,
+ float end_degrees)
+ : InterpolatedTransform(),
+ axis_(axis),
+ start_degrees_(start_degrees),
+ end_degrees_(end_degrees) {
+}
+
+InterpolatedAxisAngleRotation::InterpolatedAxisAngleRotation(
+ gfx::Point3f axis,
+ float start_degrees,
+ float end_degrees,
+ float start_time,
+ float end_time)
+ : InterpolatedTransform(start_time, end_time),
+ axis_(axis),
+ start_degrees_(start_degrees),
+ end_degrees_(end_degrees) {
+}
+
+InterpolatedAxisAngleRotation::~InterpolatedAxisAngleRotation() {}
+
+ui::Transform
+InterpolatedAxisAngleRotation::InterpolateButDoNotCompose(float t) const {
+ ui::Transform result;
+ result.SetRotateAbout(axis_, ValueBetween(t, start_degrees_, end_degrees_));
+ return result;
+}
+
+///////////////////////////////////////////////////////////////////////////////
// InterpolatedScale
//