diff options
author | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-12-16 04:52:36 +0000 |
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committer | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-12-16 04:52:36 +0000 |
commit | 95c9d11429b11171b41e28527dc8a915949016fc (patch) | |
tree | 8eff832c8335de65b827fd45ebdd99ee29cff5e2 /ui/gl/gl_gl_api_implementation.cc | |
parent | 2db05555413d30171f24be6dd1a5ead44ca03cdf (diff) | |
download | chromium_src-95c9d11429b11171b41e28527dc8a915949016fc.zip chromium_src-95c9d11429b11171b41e28527dc8a915949016fc.tar.gz chromium_src-95c9d11429b11171b41e28527dc8a915949016fc.tar.bz2 |
Make most of VirtualGL auto-generated
I'm not sure if this is the best way
GLApi is a pure virtual interface
GLApiBase is a class that calls driver->fnGLfunction
so it can be shared with RealGLApi and VirtualGLApi
RealGLApi is basically has nothing currenlty. It's just
GLApiBase but I guess the point is you can override something
if you need to
VirtualGLApi can now override just what it needs to so adding
new functions to generate_bindings.py no longer needs manual
editing
BUG=none
R=apatrick@chromium.org
Review URL: https://chromiumcodereview.appspot.com/11565005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@173364 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gl/gl_gl_api_implementation.cc')
-rw-r--r-- | ui/gl/gl_gl_api_implementation.cc | 957 |
1 files changed, 14 insertions, 943 deletions
diff --git a/ui/gl/gl_gl_api_implementation.cc b/ui/gl/gl_gl_api_implementation.cc index dc35232..672f1ea 100644 --- a/ui/gl/gl_gl_api_implementation.cc +++ b/ui/gl/gl_gl_api_implementation.cc @@ -60,6 +60,17 @@ GLApi::GLApi() { GLApi::~GLApi() { } +GLApiBase::GLApiBase() + : driver_(NULL) { +} + +GLApiBase::~GLApiBase() { +} + +void GLApiBase::InitializeBase(DriverGL* driver) { + driver_ = driver; +} + RealGLApi::RealGLApi() { } @@ -67,12 +78,11 @@ RealGLApi::~RealGLApi() { } void RealGLApi::Initialize(DriverGL* driver) { - driver_ = driver; + InitializeBase(driver); } VirtualGLApi::VirtualGLApi() - : driver_(NULL), - real_context_(NULL), + : real_context_(NULL), current_context_(NULL) { } @@ -80,7 +90,7 @@ VirtualGLApi::~VirtualGLApi() { } void VirtualGLApi::Initialize(DriverGL* driver, GLContext* real_context) { - driver_ = driver; + InitializeBase(driver); real_context_ = real_context; DCHECK(real_context->IsCurrent(NULL)); @@ -147,473 +157,6 @@ void VirtualGLApi::OnDestroyVirtualContext(GLContext* virtual_context) { current_context_ = NULL; } -void VirtualGLApi::glActiveTextureFn(GLenum texture) { - driver_->fn.glActiveTextureFn(texture); -} - -void VirtualGLApi::glAttachShaderFn(GLuint program, GLuint shader) { - driver_->fn.glAttachShaderFn(program, shader); -} - -void VirtualGLApi::glBeginQueryFn(GLenum target, GLuint id) { - driver_->fn.glBeginQueryFn(target, id); -} - -void VirtualGLApi::glBeginQueryARBFn(GLenum target, GLuint id) { - driver_->fn.glBeginQueryARBFn(target, id); -} - -void VirtualGLApi::glBindAttribLocationFn( - GLuint program, GLuint index, const char* name) { - driver_->fn.glBindAttribLocationFn(program, index, name); -} - -void VirtualGLApi::glBindBufferFn(GLenum target, GLuint buffer) { - driver_->fn.glBindBufferFn(target, buffer); -} - -void VirtualGLApi::glBindFragDataLocationFn( - GLuint program, GLuint colorNumber, const char* name) { - driver_->fn.glBindFragDataLocationFn(program, colorNumber, name); -} - -void VirtualGLApi::glBindFragDataLocationIndexedFn( - GLuint program, GLuint colorNumber, GLuint index, const char* name) { - driver_->fn.glBindFragDataLocationIndexedFn( - program, colorNumber, index, name); -} - -void VirtualGLApi::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { - driver_->fn.glBindFramebufferEXTFn(target, framebuffer); -} - -void VirtualGLApi::glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) { - driver_->fn.glBindRenderbufferEXTFn(target, renderbuffer); -} - -void VirtualGLApi::glBindTextureFn(GLenum target, GLuint texture) { - driver_->fn.glBindTextureFn(target, texture); -} - -void VirtualGLApi::glBlendColorFn( - GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - driver_->fn.glBlendColorFn(red, green, blue, alpha); -} - -void VirtualGLApi::glBlendEquationFn( GLenum mode ) { - driver_->fn.glBlendEquationFn( mode ); -} - -void VirtualGLApi::glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) { - driver_->fn.glBlendEquationSeparateFn(modeRGB, modeAlpha); -} - -void VirtualGLApi::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { - driver_->fn.glBlendFuncFn(sfactor, dfactor); -} - -void VirtualGLApi::glBlendFuncSeparateFn( - GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { - driver_->fn.glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void VirtualGLApi::glBlitFramebufferEXTFn( - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) { - driver_->fn.glBlitFramebufferEXTFn( - srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void VirtualGLApi::glBlitFramebufferANGLEFn( - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) { - driver_->fn.glBlitFramebufferANGLEFn( - srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void VirtualGLApi::glBufferDataFn( - GLenum target, GLsizei size, const void* data, GLenum usage) { - driver_->fn.glBufferDataFn(target, size, data, usage); -} - -void VirtualGLApi::glBufferSubDataFn( - GLenum target, GLint offset, GLsizei size, const void* data) { - driver_->fn.glBufferSubDataFn(target, offset, size, data); -} - -GLenum VirtualGLApi::glCheckFramebufferStatusEXTFn(GLenum target) { - return driver_->fn.glCheckFramebufferStatusEXTFn(target); -} - -void VirtualGLApi::glClearFn(GLbitfield mask) { - driver_->fn.glClearFn(mask); -} - -void VirtualGLApi::glClearColorFn( - GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - driver_->fn.glClearColorFn(red, green, blue, alpha); -} - -void VirtualGLApi::glClearDepthFn(GLclampd depth) { - driver_->fn.glClearDepthFn(depth); -} - -void VirtualGLApi::glClearDepthfFn(GLclampf depth) { - driver_->fn.glClearDepthfFn(depth); -} - -void VirtualGLApi::glClearStencilFn(GLint s) { - driver_->fn.glClearStencilFn(s); -} - -void VirtualGLApi::glColorMaskFn( - GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - driver_->fn.glColorMaskFn(red, green, blue, alpha); -} - -void VirtualGLApi::glCompileShaderFn(GLuint shader) { - driver_->fn.glCompileShaderFn(shader); -} - -void VirtualGLApi::glCompressedTexImage2DFn( - GLenum target, GLint level, GLenum internalformat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const void* data) { - driver_->fn.glCompressedTexImage2DFn( - target, level, internalformat, width, height, border, imageSize, data); -} - -void VirtualGLApi::glCompressedTexSubImage2DFn( - GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, GLenum format, - GLsizei imageSize, const void* data) { - driver_->fn.glCompressedTexSubImage2DFn( - target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void VirtualGLApi::glCopyTexImage2DFn( - GLenum target, GLint level, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - driver_->fn.glCopyTexImage2DFn( - target, level, internalformat, x, y, width, height, border); -} - -void VirtualGLApi::glCopyTexSubImage2DFn( - GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height) { - driver_->fn.glCopyTexSubImage2DFn( - target, level, xoffset, yoffset, x, y, width, height); -} - -GLuint VirtualGLApi::glCreateProgramFn(void) { - return driver_->fn.glCreateProgramFn(); -} - -GLuint VirtualGLApi::glCreateShaderFn(GLenum type) { - return driver_->fn.glCreateShaderFn(type); -} - -void VirtualGLApi::glCullFaceFn(GLenum mode) { - driver_->fn.glCullFaceFn(mode); -} - -void VirtualGLApi::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { - driver_->fn.glDeleteBuffersARBFn(n, buffers); -} - -void VirtualGLApi::glDeleteFramebuffersEXTFn( - GLsizei n, const GLuint* framebuffers) { - driver_->fn.glDeleteFramebuffersEXTFn(n, framebuffers); -} - -void VirtualGLApi::glDeleteProgramFn(GLuint program) { - driver_->fn.glDeleteProgramFn(program); -} - -void VirtualGLApi::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { - driver_->fn.glDeleteQueriesFn(n, ids); -} - -void VirtualGLApi::glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) { - driver_->fn.glDeleteQueriesARBFn(n, ids); -} - -void VirtualGLApi::glDeleteRenderbuffersEXTFn( - GLsizei n, const GLuint* renderbuffers) { - driver_->fn.glDeleteRenderbuffersEXTFn(n, renderbuffers); -} - -void VirtualGLApi::glDeleteShaderFn(GLuint shader) { - driver_->fn.glDeleteShaderFn(shader); -} - -void VirtualGLApi::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { - driver_->fn.glDeleteTexturesFn(n, textures); -} - -void VirtualGLApi::glDepthFuncFn(GLenum func) { - driver_->fn.glDepthFuncFn(func); -} - -void VirtualGLApi::glDepthMaskFn(GLboolean flag) { - driver_->fn.glDepthMaskFn(flag); -} - -void VirtualGLApi::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { - driver_->fn.glDepthRangeFn(zNear, zFar); -} - -void VirtualGLApi::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { - driver_->fn.glDepthRangefFn(zNear, zFar); -} - -void VirtualGLApi::glDetachShaderFn(GLuint program, GLuint shader) { - driver_->fn.glDetachShaderFn(program, shader); -} - -void VirtualGLApi::glDisableFn(GLenum cap) { - driver_->fn.glDisableFn(cap); -} - -void VirtualGLApi::glDisableVertexAttribArrayFn(GLuint index) { - driver_->fn.glDisableVertexAttribArrayFn(index); -} - -void VirtualGLApi::glDiscardFramebufferEXTFn(GLenum target, - GLsizei numAttachments, - const GLenum* attachments) { - driver_->fn.glDiscardFramebufferEXTFn(target, numAttachments, attachments); -} - -void VirtualGLApi::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { - driver_->fn.glDrawArraysFn(mode, first, count); -} - -void VirtualGLApi::glDrawBufferFn(GLenum mode) { - driver_->fn.glDrawBufferFn(mode); -} - -void VirtualGLApi::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { - driver_->fn.glDrawBuffersARBFn(n, bufs); -} - -void VirtualGLApi::glDrawElementsFn( - GLenum mode, GLsizei count, GLenum type, const void* indices) { - driver_->fn.glDrawElementsFn(mode, count, type, indices); -} - -void VirtualGLApi::glEGLImageTargetTexture2DOESFn( - GLenum target, GLeglImageOES image) { - driver_->fn.glEGLImageTargetTexture2DOESFn(target, image); -} - -void VirtualGLApi::glEGLImageTargetRenderbufferStorageOESFn( - GLenum target, GLeglImageOES image) { - driver_->fn.glEGLImageTargetRenderbufferStorageOESFn(target, image); -} - -void VirtualGLApi::glEnableFn(GLenum cap) { - driver_->fn.glEnableFn(cap); -} - -void VirtualGLApi::glEnableVertexAttribArrayFn(GLuint index) { - driver_->fn.glEnableVertexAttribArrayFn(index); -} - -void VirtualGLApi::glEndQueryFn(GLenum target) { - driver_->fn.glEndQueryFn(target); -} - -void VirtualGLApi::glEndQueryARBFn(GLenum target) { - driver_->fn.glEndQueryARBFn(target); -} - -void VirtualGLApi::glFinishFn(void) { - driver_->fn.glFinishFn(); -} - -void VirtualGLApi::glFlushFn(void) { - driver_->fn.glFlushFn(); -} - -void VirtualGLApi::glFramebufferRenderbufferEXTFn( - GLenum target, GLenum attachment, - GLenum renderbuffertarget, GLuint renderbuffer) { - driver_->fn.glFramebufferRenderbufferEXTFn( - target, attachment, renderbuffertarget, renderbuffer); -} - -void VirtualGLApi::glFramebufferTexture2DEXTFn( - GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, GLint level) { - driver_->fn.glFramebufferTexture2DEXTFn( - target, attachment, textarget, texture, level); -} - -void VirtualGLApi::glFrontFaceFn(GLenum mode) { - driver_->fn.glFrontFaceFn(mode); -} - -void VirtualGLApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { - driver_->fn.glGenBuffersARBFn(n, buffers); -} - -void VirtualGLApi::glGenQueriesFn(GLsizei n, GLuint* ids) { - driver_->fn.glGenQueriesFn(n, ids); -} - -void VirtualGLApi::glGenQueriesARBFn(GLsizei n, GLuint* ids) { - driver_->fn.glGenQueriesARBFn(n, ids); -} - -void VirtualGLApi::glGenerateMipmapEXTFn(GLenum target) { - driver_->fn.glGenerateMipmapEXTFn(target); -} - -void VirtualGLApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { - driver_->fn.glGenFramebuffersEXTFn(n, framebuffers); -} - -void VirtualGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { - driver_->fn.glGenRenderbuffersEXTFn(n, renderbuffers); -} - -void VirtualGLApi::glGenTexturesFn(GLsizei n, GLuint* textures) { - driver_->fn.glGenTexturesFn(n, textures); -} - -void VirtualGLApi::glGetActiveAttribFn( - GLuint program, GLuint index, GLsizei bufsize, - GLsizei* length, GLint* size, GLenum* type, char* name) { - driver_->fn.glGetActiveAttribFn( - program, index, bufsize, length, size, type, name); -} - -void VirtualGLApi::glGetActiveUniformFn( - GLuint program, GLuint index, GLsizei bufsize, - GLsizei* length, GLint* size, GLenum* type, char* name) { - driver_->fn.glGetActiveUniformFn( - program, index, bufsize, length, size, type, name); -} - -void VirtualGLApi::glGetAttachedShadersFn( - GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { - driver_->fn.glGetAttachedShadersFn(program, maxcount, count, shaders); -} - -GLint VirtualGLApi::glGetAttribLocationFn(GLuint program, const char* name) { - return driver_->fn.glGetAttribLocationFn(program, name); -} - -void VirtualGLApi::glGetBooleanvFn(GLenum pname, GLboolean* params) { - driver_->fn.glGetBooleanvFn(pname, params); -} - -void VirtualGLApi::glGetBufferParameterivFn( - GLenum target, GLenum pname, GLint* params) { - driver_->fn.glGetBufferParameterivFn(target, pname, params); -} - -GLenum VirtualGLApi::glGetErrorFn(void) { - return driver_->fn.glGetErrorFn(); -} - -void VirtualGLApi::glGetFloatvFn(GLenum pname, GLfloat* params) { - driver_->fn.glGetFloatvFn(pname, params); -} - -void VirtualGLApi::glGetFramebufferAttachmentParameterivEXTFn( - GLenum target, GLenum attachment, GLenum pname, GLint* params) { - driver_->fn.glGetFramebufferAttachmentParameterivEXTFn( - target, attachment, pname, params); -} - -GLenum VirtualGLApi::glGetGraphicsResetStatusARBFn(void) { - return driver_->fn.glGetGraphicsResetStatusARBFn(); -} - -void VirtualGLApi::glGetIntegervFn(GLenum pname, GLint* params) { - driver_->fn.glGetIntegervFn(pname, params); -} - -void VirtualGLApi::glGetProgramBinaryFn( - GLuint program, GLsizei bufSize, - GLsizei* length, GLenum* binaryFormat, GLvoid* binary) { - driver_->fn.glGetProgramBinaryFn( - program, bufSize, length, binaryFormat, binary); -} - -void VirtualGLApi::glGetProgramivFn( - GLuint program, GLenum pname, GLint* params) { - driver_->fn.glGetProgramivFn(program, pname, params); -} - -void VirtualGLApi::glGetProgramInfoLogFn( - GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { - driver_->fn.glGetProgramInfoLogFn(program, bufsize, length, infolog); -} - -void VirtualGLApi::glGetQueryivFn(GLenum target, GLenum pname, GLint* params) { - driver_->fn.glGetQueryivFn(target, pname, params); -} - -void VirtualGLApi::glGetQueryivARBFn( - GLenum target, GLenum pname, GLint* params) { - driver_->fn.glGetQueryivARBFn(target, pname, params); -} - -void VirtualGLApi::glGetQueryObjecti64vFn( - GLuint id, GLenum pname, GLint64* params) { - driver_->fn.glGetQueryObjecti64vFn(id, pname, params); -} - -void VirtualGLApi::glGetQueryObjectivFn( - GLuint id, GLenum pname, GLint* params) { - driver_->fn.glGetQueryObjectivFn(id, pname, params); -} - -void VirtualGLApi::glGetQueryObjectui64vFn( - GLuint id, GLenum pname, GLuint64* params) { - driver_->fn.glGetQueryObjectui64vFn(id, pname, params); -} - -void VirtualGLApi::glGetQueryObjectuivFn( - GLuint id, GLenum pname, GLuint* params) { - driver_->fn.glGetQueryObjectuivFn(id, pname, params); -} - -void VirtualGLApi::glGetQueryObjectuivARBFn( - GLuint id, GLenum pname, GLuint* params) { - driver_->fn.glGetQueryObjectuivARBFn(id, pname, params); -} - -void VirtualGLApi::glGetRenderbufferParameterivEXTFn( - GLenum target, GLenum pname, GLint* params) { - driver_->fn.glGetRenderbufferParameterivEXTFn(target, pname, params); -} - -void VirtualGLApi::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) { - driver_->fn.glGetShaderivFn(shader, pname, params); -} - -void VirtualGLApi::glGetShaderInfoLogFn( - GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { - driver_->fn.glGetShaderInfoLogFn(shader, bufsize, length, infolog); -} - -void VirtualGLApi::glGetShaderPrecisionFormatFn( - GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { - driver_->fn.glGetShaderPrecisionFormatFn( - shadertype, precisiontype, range, precision); -} - -void VirtualGLApi::glGetShaderSourceFn( - GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { - driver_->fn.glGetShaderSourceFn(shader, bufsize, length, source); -} - const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) { switch (name) { case GL_EXTENSIONS: @@ -623,476 +166,4 @@ const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) { } } -void VirtualGLApi::glGetTexLevelParameterfvFn( - GLenum target, GLint level, GLenum pname, GLfloat* params) { - driver_->fn.glGetTexLevelParameterfvFn(target, level, pname, params); -} - -void VirtualGLApi::glGetTexLevelParameterivFn( - GLenum target, GLint level, GLenum pname, GLint* params) { - driver_->fn.glGetTexLevelParameterivFn(target, level, pname, params); -} - -void VirtualGLApi::glGetTexParameterfvFn( - GLenum target, GLenum pname, GLfloat* params) { - driver_->fn.glGetTexParameterfvFn(target, pname, params); -} - -void VirtualGLApi::glGetTexParameterivFn( - GLenum target, GLenum pname, GLint* params) { - driver_->fn.glGetTexParameterivFn(target, pname, params); -} - -void VirtualGLApi::glGetTranslatedShaderSourceANGLEFn( - GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { - driver_->fn.glGetTranslatedShaderSourceANGLEFn( - shader, bufsize, length, source); -} - -void VirtualGLApi::glGetUniformfvFn( - GLuint program, GLint location, GLfloat* params) { - driver_->fn.glGetUniformfvFn(program, location, params); -} - -void VirtualGLApi::glGetUniformivFn( - GLuint program, GLint location, GLint* params) { - driver_->fn.glGetUniformivFn(program, location, params); -} - -GLint VirtualGLApi::glGetUniformLocationFn(GLuint program, const char* name) { - return driver_->fn.glGetUniformLocationFn(program, name); -} - -void VirtualGLApi::glGetVertexAttribfvFn( - GLuint index, GLenum pname, GLfloat* params) { - driver_->fn.glGetVertexAttribfvFn(index, pname, params); -} - -void VirtualGLApi::glGetVertexAttribivFn( - GLuint index, GLenum pname, GLint* params) { - driver_->fn.glGetVertexAttribivFn(index, pname, params); -} - -void VirtualGLApi::glGetVertexAttribPointervFn( - GLuint index, GLenum pname, void** pointer) { - driver_->fn.glGetVertexAttribPointervFn(index, pname, pointer); -} - -void VirtualGLApi::glHintFn(GLenum target, GLenum mode) { - driver_->fn.glHintFn(target, mode); -} - -GLboolean VirtualGLApi::glIsBufferFn(GLuint buffer) { - return driver_->fn.glIsBufferFn(buffer); -} - -GLboolean VirtualGLApi::glIsEnabledFn(GLenum cap) { - return driver_->fn.glIsEnabledFn(cap); -} - -GLboolean VirtualGLApi::glIsFramebufferEXTFn(GLuint framebuffer) { - return driver_->fn.glIsFramebufferEXTFn(framebuffer); -} - -GLboolean VirtualGLApi::glIsProgramFn(GLuint program) { - return driver_->fn.glIsProgramFn(program); -} - -GLboolean VirtualGLApi::glIsQueryARBFn(GLuint query) { - return driver_->fn.glIsQueryARBFn(query); -} - -GLboolean VirtualGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) { - return driver_->fn.glIsRenderbufferEXTFn(renderbuffer); -} - -GLboolean VirtualGLApi::glIsShaderFn(GLuint shader) { - return driver_->fn.glIsShaderFn(shader); -} - -GLboolean VirtualGLApi::glIsTextureFn(GLuint texture) { - return driver_->fn.glIsTextureFn(texture); -} - -void VirtualGLApi::glLineWidthFn(GLfloat width) { - driver_->fn.glLineWidthFn(width); -} - -void VirtualGLApi::glLinkProgramFn(GLuint program) { - driver_->fn.glLinkProgramFn(program); -} - -void* VirtualGLApi::glMapBufferFn(GLenum target, GLenum access) { - return driver_->fn.glMapBufferFn(target, access); -} - -void VirtualGLApi::glPixelStoreiFn(GLenum pname, GLint param) { - driver_->fn.glPixelStoreiFn(pname, param); -} - -void VirtualGLApi::glPointParameteriFn(GLenum pname, GLint param) { - driver_->fn.glPointParameteriFn(pname, param); -} - -void VirtualGLApi::glPolygonOffsetFn(GLfloat factor, GLfloat units) { - driver_->fn.glPolygonOffsetFn(factor, units); -} - -void VirtualGLApi::glProgramBinaryFn( - GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) { - driver_->fn.glProgramBinaryFn(program, binaryFormat, binary, length); -} - -void VirtualGLApi::glProgramParameteriFn( - GLuint program, GLenum pname, GLint value) { - driver_->fn.glProgramParameteriFn(program, pname, value); -} - -void VirtualGLApi::glQueryCounterFn(GLuint id, GLenum target) { - driver_->fn.glQueryCounterFn(id, target); -} - -void VirtualGLApi::glReadBufferFn(GLenum src) { - driver_->fn.glReadBufferFn(src); -} - -void VirtualGLApi::glReadPixelsFn( - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, void* pixels) { - driver_->fn.glReadPixelsFn(x, y, width, height, format, type, pixels); -} - -void VirtualGLApi::glReleaseShaderCompilerFn(void) { - driver_->fn.glReleaseShaderCompilerFn(); -} - -void VirtualGLApi::glRenderbufferStorageMultisampleEXTFn( - GLenum target, GLsizei samples, GLenum internalformat, - GLsizei width, GLsizei height) { - driver_->fn.glRenderbufferStorageMultisampleEXTFn( - target, samples, internalformat, width, height); -} - -void VirtualGLApi::glRenderbufferStorageMultisampleANGLEFn( - GLenum target, GLsizei samples, GLenum internalformat, - GLsizei width, GLsizei height) { - driver_->fn.glRenderbufferStorageMultisampleANGLEFn( - target, samples, internalformat, width, height); -} - -void VirtualGLApi::glRenderbufferStorageEXTFn( - GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { - driver_->fn.glRenderbufferStorageEXTFn(target, internalformat, width, height); -} - -void VirtualGLApi::glSampleCoverageFn(GLclampf value, GLboolean invert) { - driver_->fn.glSampleCoverageFn(value, invert); -} - -void VirtualGLApi::glScissorFn( - GLint x, GLint y, GLsizei width, GLsizei height) { - driver_->fn.glScissorFn(x, y, width, height); -} - -void VirtualGLApi::glShaderBinaryFn( - GLsizei n, const GLuint* shaders, GLenum binaryformat, - const void* binary, GLsizei length) { - driver_->fn.glShaderBinaryFn(n, shaders, binaryformat, binary, length); -} - -void VirtualGLApi::glShaderSourceFn( - GLuint shader, GLsizei count, const char** str, const GLint* length) { - driver_->fn.glShaderSourceFn(shader, count, str, length); -} - -void VirtualGLApi::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { - driver_->fn.glStencilFuncFn(func, ref, mask); -} - -void VirtualGLApi::glStencilFuncSeparateFn( - GLenum face, GLenum func, GLint ref, GLuint mask) { - driver_->fn.glStencilFuncSeparateFn(face, func, ref, mask); -} - -void VirtualGLApi::glStencilMaskFn(GLuint mask) { - driver_->fn.glStencilMaskFn(mask); -} - -void VirtualGLApi::glStencilMaskSeparateFn(GLenum face, GLuint mask) { - driver_->fn.glStencilMaskSeparateFn(face, mask); -} - -void VirtualGLApi::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { - driver_->fn.glStencilOpFn(fail, zfail, zpass); -} - -void VirtualGLApi::glStencilOpSeparateFn( - GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - driver_->fn.glStencilOpSeparateFn(face, fail, zfail, zpass); -} - -void VirtualGLApi::glTexImage2DFn( - GLenum target, GLint level, GLint internalformat, - GLsizei width, GLsizei height, - GLint border, GLenum format, GLenum type, const void* pixels) { - driver_->fn.glTexImage2DFn( - target, level, internalformat, width, height, - border, format, type, pixels); -} - -void VirtualGLApi::glTexParameterfFn( - GLenum target, GLenum pname, GLfloat param) { - driver_->fn.glTexParameterfFn(target, pname, param); -} - -void VirtualGLApi::glTexParameterfvFn( - GLenum target, GLenum pname, const GLfloat* params) { - driver_->fn.glTexParameterfvFn(target, pname, params); -} - -void VirtualGLApi::glTexParameteriFn(GLenum target, GLenum pname, GLint param) { - driver_->fn.glTexParameteriFn(target, pname, param); -} - -void VirtualGLApi::glTexParameterivFn( - GLenum target, GLenum pname, const GLint* params) { - driver_->fn.glTexParameterivFn(target, pname, params); -} - -void VirtualGLApi::glTexStorage2DEXTFn( - GLenum target, GLsizei levels, GLenum internalformat, - GLsizei width, GLsizei height) { - driver_->fn.glTexStorage2DEXTFn( - target, levels, internalformat, width, height); -} - -void VirtualGLApi::glTexSubImage2DFn( - GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, GLenum format, GLenum type, - const void* pixels) { - driver_->fn.glTexSubImage2DFn( - target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -void VirtualGLApi::glUniform1fFn(GLint location, GLfloat x) { - driver_->fn.glUniform1fFn(location, x); -} - -void VirtualGLApi::glUniform1fvFn( - GLint location, GLsizei count, const GLfloat* v) { - driver_->fn.glUniform1fvFn(location, count, v); -} - -void VirtualGLApi::glUniform1iFn(GLint location, GLint x) { - driver_->fn.glUniform1iFn(location, x); -} - -void VirtualGLApi::glUniform1ivFn( - GLint location, GLsizei count, const GLint* v) { - driver_->fn.glUniform1ivFn(location, count, v); -} - -void VirtualGLApi::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { - driver_->fn.glUniform2fFn(location, x, y); -} - -void VirtualGLApi::glUniform2fvFn( - GLint location, GLsizei count, const GLfloat* v) { - driver_->fn.glUniform2fvFn(location, count, v); -} - -void VirtualGLApi::glUniform2iFn(GLint location, GLint x, GLint y) { - driver_->fn.glUniform2iFn(location, x, y); -} - -void VirtualGLApi::glUniform2ivFn( - GLint location, GLsizei count, const GLint* v) { - driver_->fn.glUniform2ivFn(location, count, v); -} - -void VirtualGLApi::glUniform3fFn( - GLint location, GLfloat x, GLfloat y, GLfloat z) { - driver_->fn.glUniform3fFn(location, x, y, z); -} - -void VirtualGLApi::glUniform3fvFn( - GLint location, GLsizei count, const GLfloat* v) { - driver_->fn.glUniform3fvFn(location, count, v); -} - -void VirtualGLApi::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { - driver_->fn.glUniform3iFn(location, x, y, z); -} - -void VirtualGLApi::glUniform3ivFn( - GLint location, GLsizei count, const GLint* v) { - driver_->fn.glUniform3ivFn(location, count, v); -} - -void VirtualGLApi::glUniform4fFn( - GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - driver_->fn.glUniform4fFn(location, x, y, z, w); -} - -void VirtualGLApi::glUniform4fvFn( - GLint location, GLsizei count, const GLfloat* v) { - driver_->fn.glUniform4fvFn(location, count, v); -} - -void VirtualGLApi::glUniform4iFn( - GLint location, GLint x, GLint y, GLint z, GLint w) { - driver_->fn.glUniform4iFn(location, x, y, z, w); -} - -void VirtualGLApi::glUniform4ivFn( - GLint location, GLsizei count, const GLint* v) { - driver_->fn.glUniform4ivFn(location, count, v); -} - -void VirtualGLApi::glUniformMatrix2fvFn( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - driver_->fn.glUniformMatrix2fvFn(location, count, transpose, value); -} - -void VirtualGLApi::glUniformMatrix3fvFn( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - driver_->fn.glUniformMatrix3fvFn(location, count, transpose, value); -} - -void VirtualGLApi::glUniformMatrix4fvFn( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - driver_->fn.glUniformMatrix4fvFn(location, count, transpose, value); -} - -GLboolean VirtualGLApi::glUnmapBufferFn(GLenum target) { - return driver_->fn.glUnmapBufferFn(target); -} - -void VirtualGLApi::glUseProgramFn(GLuint program) { - driver_->fn.glUseProgramFn(program); -} - -void VirtualGLApi::glValidateProgramFn(GLuint program) { - driver_->fn.glValidateProgramFn(program); -} - -void VirtualGLApi::glVertexAttrib1fFn(GLuint indx, GLfloat x) { - driver_->fn.glVertexAttrib1fFn(indx, x); -} - -void VirtualGLApi::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { - driver_->fn.glVertexAttrib1fvFn(indx, values); -} - -void VirtualGLApi::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { - driver_->fn.glVertexAttrib2fFn(indx, x, y); -} - -void VirtualGLApi::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { - driver_->fn.glVertexAttrib2fvFn(indx, values); -} - -void VirtualGLApi::glVertexAttrib3fFn( - GLuint indx, GLfloat x, GLfloat y, GLfloat z) { - driver_->fn.glVertexAttrib3fFn(indx, x, y, z); -} - -void VirtualGLApi::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { - driver_->fn.glVertexAttrib3fvFn(indx, values); -} - -void VirtualGLApi::glVertexAttrib4fFn( - GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - driver_->fn.glVertexAttrib4fFn(indx, x, y, z, w); -} - -void VirtualGLApi::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { - driver_->fn.glVertexAttrib4fvFn(indx, values); -} - -void VirtualGLApi::glVertexAttribPointerFn( - GLuint indx, GLint size, GLenum type, GLboolean normalized, - GLsizei stride, const void* ptr) { - driver_->fn.glVertexAttribPointerFn( - indx, size, type, normalized, stride, ptr); -} - -void VirtualGLApi::glViewportFn( - GLint x, GLint y, GLsizei width, GLsizei height) { - driver_->fn.glViewportFn(x, y, width, height); -} - -void VirtualGLApi::glGenFencesNVFn(GLsizei n, GLuint* fences) { - driver_->fn.glGenFencesNVFn(n, fences); -} - -void VirtualGLApi::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { - driver_->fn.glDeleteFencesNVFn(n, fences); -} - -void VirtualGLApi::glSetFenceNVFn(GLuint fence, GLenum condition) { - driver_->fn.glSetFenceNVFn(fence, condition); -} - -GLboolean VirtualGLApi::glTestFenceNVFn(GLuint fence) { - return driver_->fn.glTestFenceNVFn(fence); -} - -void VirtualGLApi::glFinishFenceNVFn(GLuint fence) { - driver_->fn.glFinishFenceNVFn(fence); -} - -GLboolean VirtualGLApi::glIsFenceNVFn(GLuint fence) { - return driver_->fn.glIsFenceNVFn(fence); -} - -void VirtualGLApi::glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) { - driver_->fn.glGetFenceivNVFn(fence, pname, params); -} - -GLsync VirtualGLApi::glFenceSyncFn(GLenum condition, GLbitfield flags) { - return driver_->fn.glFenceSyncFn(condition, flags); -} - -void VirtualGLApi::glDeleteSyncFn(GLsync sync) { - driver_->fn.glDeleteSyncFn(sync); -} - -void VirtualGLApi::glGetSyncivFn( - GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length,GLint* values) { - driver_->fn.glGetSyncivFn(sync, pname, bufSize, length,values); -} - -void VirtualGLApi::glDrawArraysInstancedANGLEFn( - GLenum mode, GLint first, GLsizei count, GLsizei primcount) { - driver_->fn.glDrawArraysInstancedANGLEFn(mode, first, count, primcount); -} - -void VirtualGLApi::glDrawElementsInstancedANGLEFn( - GLenum mode, GLsizei count, GLenum type, const void* indices, - GLsizei primcount) { - driver_->fn.glDrawElementsInstancedANGLEFn( - mode, count, type, indices, primcount); -} - -void VirtualGLApi::glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) { - driver_->fn.glVertexAttribDivisorANGLEFn(index, divisor); -} - -void VirtualGLApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { - driver_->fn.glGenVertexArraysOESFn(n, arrays); -} - -void VirtualGLApi::glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) { - driver_->fn.glDeleteVertexArraysOESFn(n, arrays); -} - -void VirtualGLApi::glBindVertexArrayOESFn(GLuint array) { - driver_->fn.glBindVertexArrayOESFn(array); -} - -GLboolean VirtualGLApi::glIsVertexArrayOESFn(GLuint array) { - return driver_->fn.glIsVertexArrayOESFn(array); -} - } // namespace gfx |