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author | reveman@google.com <reveman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-18 20:54:37 +0000 |
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committer | reveman@google.com <reveman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-18 20:54:37 +0000 |
commit | 09d50362dfdeff4d370c6897890186bd48c5c63d (patch) | |
tree | 2dd2456badedae14492f4965ca204ecab38873ef /ui/gl/gl_image.h | |
parent | ee429b55e3bcc64b8bbf63c1c01bbfc4f1402da2 (diff) | |
download | chromium_src-09d50362dfdeff4d370c6897890186bd48c5c63d.zip chromium_src-09d50362dfdeff4d370c6897890186bd48c5c63d.tar.gz chromium_src-09d50362dfdeff4d370c6897890186bd48c5c63d.tar.bz2 |
gpu: Add support for GLX_EXT_texture_from_pixmap extension.
Implement CHROMIUM_texture_from_image. This extension behaves just like
EXT_texture_from_pixmap but uses chromium specific image identifiers rather
than platform specific pixmap IDs.
Add IPC message for creating an image identifier using a
gfx::PluginWindowHandle. Each GPU channel maintains a different set of
images and deleting an image will cause the internal image representation
to be freed once it's no longer bound to a texture.
BUG=132342
TEST=gpu_unittests --gtest_filter=TextureInfoTest.GetLevelImage:GLES2DecoderTest.BindTexImage2DCHROMIUM:GLES2DecoderTest.ReleaseTexImage2DCHROMIUM and manual
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=162654
Review URL: https://codereview.chromium.org/10543125
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@162784 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gl/gl_image.h')
-rw-r--r-- | ui/gl/gl_image.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/ui/gl/gl_image.h b/ui/gl/gl_image.h new file mode 100644 index 0000000..8df7c71 --- /dev/null +++ b/ui/gl/gl_image.h @@ -0,0 +1,50 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef UI_GL_GL_IMAGE_H_ +#define UI_GL_GL_IMAGE_H_ + +#include "base/memory/ref_counted.h" +#include "ui/gfx/native_widget_types.h" +#include "ui/gfx/size.h" +#include "ui/gl/gl_bindings.h" +#include "ui/gl/gl_export.h" + +namespace gfx { + +class GLSurface; + +// Encapsulates an image that can be bound to a texture, hiding platform +// specific management. +class GL_EXPORT GLImage : public base::RefCounted<GLImage> { + public: + GLImage(); + + // Destroys the image. + virtual void Destroy() = 0; + + // Get the size of the image. + virtual gfx::Size GetSize() = 0; + + // Bind image to texture currently bound to GL_TEXTURE_2D target. + virtual bool BindTexImage(); + + // Release image from texture currently bound to GL_TEXTURE_2D target. + virtual void ReleaseTexImage(); + + // Create a GL image for a window. + static scoped_refptr<GLImage> CreateGLImage(gfx::PluginWindowHandle window); + + protected: + virtual ~GLImage(); + + private: + friend class base::RefCounted<GLImage>; + + DISALLOW_COPY_AND_ASSIGN(GLImage); +}; + +} // namespace gfx + +#endif // UI_GL_GL_IMAGE_H_ |