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authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-07 09:07:49 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-07 09:07:49 +0000
commite16b025fa423ea01310471be405f8cbafb3a3dc6 (patch)
tree5544f59eacaf5c1f19adeaf43a69531ab0f5fbb0 /ui/gl/gl_interface.h
parent24a2a9d27860b25af80eacf98407ad03fd78e811 (diff)
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Make more GL stuff auto-generated
I moved gl_mock.h/cc from gpu to gl and made them mostly autogenned BUG=none Review URL: https://codereview.chromium.org/11444028 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@171744 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gl/gl_interface.h')
-rw-r--r--ui/gl/gl_interface.h635
1 files changed, 4 insertions, 631 deletions
diff --git a/ui/gl/gl_interface.h b/ui/gl/gl_interface.h
index 53385d8..7f1ba8f 100644
--- a/ui/gl/gl_interface.h
+++ b/ui/gl/gl_interface.h
@@ -21,637 +21,10 @@ class GL_EXPORT GLInterface {
static GLInterface* GetGLInterface();
- virtual void ActiveTexture(GLenum texture) = 0;
-
- virtual void AttachShader(GLuint program,
- GLuint shader) = 0;
-
- virtual void BeginQuery(GLenum target, GLuint id) = 0;
-
- virtual void BeginQueryARB(GLenum target, GLuint id) = 0;
-
- virtual void BindAttribLocation(GLuint program,
- GLuint index,
- const char* name) = 0;
-
- virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
-
- virtual void BindFragDataLocationIndexed(GLuint program,
- GLuint colorNumber,
- GLuint index,
- const char* name) = 0;
-
- virtual void BindFragDataLocation(GLuint program,
- GLuint colorNumber,
- const char* name) = 0;
-
- virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0;
-
- virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0;
-
- virtual void BindTexture(GLenum target, GLuint texture) = 0;
-
- virtual void BlendColor(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) = 0;
-
- virtual void BlendEquation(GLenum mode) = 0;
-
- virtual void BlendEquationSeparate(GLenum modeRGB,
- GLenum modeAlpha) = 0;
-
- virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
-
- virtual void BlendFuncSeparate(GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha) = 0;
-
- virtual void BlitFramebufferANGLE(
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter) = 0;
-
- virtual void BlitFramebufferEXT(
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter) = 0;
-
- virtual void BufferData(GLenum target,
- GLsizeiptr size,
- const void* data,
- GLenum usage) = 0;
-
- virtual void BufferSubData(GLenum target,
- GLintptr offset,
- GLsizeiptr size,
- const void* data) = 0;
-
- virtual GLenum CheckFramebufferStatusEXT(GLenum target) = 0;
-
- virtual void Clear(GLbitfield mask) = 0;
-
- virtual void ClearColor(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) = 0;
-
- virtual void ClearDepth(GLclampd depth) = 0;
-
- virtual void ClearDepthf(GLclampf depth) = 0;
-
- virtual void ClearStencil(GLint s) = 0;
-
- virtual void ColorMask(GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha) = 0;
-
- virtual void CompileShader(GLuint shader) = 0;
-
- virtual void CompressedTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width, GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void* data) = 0;
-
- virtual void CompressedTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void* data) = 0;
-
- virtual void CopyTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLint border) = 0;
-
- virtual void CopyTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height) = 0;
-
- virtual GLuint CreateProgram() = 0;
-
- virtual GLuint CreateShader(GLenum type) = 0;
-
- virtual void CullFace(GLenum mode) = 0;
-
- virtual void DeleteBuffersARB(GLsizei n, const GLuint* buffers) = 0;
-
- virtual void DeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) = 0;
-
- virtual void DeleteProgram(GLuint program) = 0;
-
- virtual void DeleteRenderbuffersEXT(GLsizei n,
- const GLuint* renderbuffers) = 0;
-
- virtual void DeleteQueries(GLsizei n, const GLuint* ids) = 0;
-
- virtual void DeleteQueriesARB(GLsizei n, const GLuint* ids) = 0;
-
- virtual void DeleteShader(GLuint shader) = 0;
-
- virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
-
- virtual void DepthFunc(GLenum func) = 0;
-
- virtual void DepthMask(GLboolean flag) = 0;
-
- virtual void DepthRange(GLclampd zNear, GLclampd zFar) = 0;
-
- virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
-
- virtual void DetachShader(GLuint program, GLuint shader) = 0;
-
- virtual void Disable(GLenum cap) = 0;
-
- virtual void DisableVertexAttribArray(GLuint index) = 0;
-
- virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
-
- virtual void DrawBuffer(GLenum mode) = 0;
-
- virtual void DrawBuffersARB(GLsizei n, const GLenum* bufs) = 0;
-
- virtual void DrawElements(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices) = 0;
-
- virtual void EGLImageTargetTexture2DOES(
- GLenum target, GLeglImageOES image) = 0;
-
- virtual void EGLImageTargetRenderbufferStorageOES(
- GLenum target, GLeglImageOES image) = 0;
-
- virtual void Enable(GLenum cap) = 0;
-
- virtual void EnableVertexAttribArray(GLuint index) = 0;
-
- virtual void EndQuery(GLenum target) = 0;
-
- virtual void EndQueryARB(GLenum target) = 0;
-
- virtual void Finish() = 0;
-
- virtual void Flush() = 0;
-
- virtual void FramebufferRenderbufferEXT(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer) = 0;
-
- virtual void FramebufferTexture2DEXT(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level) = 0;
-
- virtual void FrontFace(GLenum mode) = 0;
-
- virtual void GenBuffersARB(GLsizei n, GLuint* buffers) = 0;
-
- virtual void GenerateMipmapEXT(GLenum target) = 0;
-
- virtual void GenFramebuffersEXT(GLsizei n, GLuint* framebuffers) = 0;
-
- virtual void GenQueries(GLsizei n, GLuint* ids) = 0;
-
- virtual void GenQueriesARB(GLsizei n, GLuint* ids) = 0;
-
- virtual void GenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) = 0;
-
- virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
-
- virtual void GetActiveAttrib(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) = 0;
-
- virtual void GetActiveUniform(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) = 0;
-
- virtual void GetAttachedShaders(GLuint program,
- GLsizei maxcount,
- GLsizei* count,
- GLuint* shaders) = 0;
-
- virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
-
- virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
-
- virtual void GetBufferParameteriv(GLenum target,
- GLenum pname,
- GLint* params) = 0;
-
- virtual GLenum GetError() = 0;
-
- virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
-
- virtual void GetFramebufferAttachmentParameterivEXT(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint* params) = 0;
-
- virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
-
- virtual void GetProgramBinary(GLuint program,
- GLsizei bufSize,
- GLsizei* length,
- GLenum* binaryFormat,
- GLvoid* binary) = 0;
-
- virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
-
- // TODO(gman): Implement this
- virtual void GetProgramInfoLog(GLuint program,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) = 0;
-
- virtual void GetQueryiv(GLenum target, GLenum pname, GLint* params) = 0;
-
- virtual void GetQueryivARB(GLenum target, GLenum pname, GLint* params) = 0;
-
- virtual void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) = 0;
-
- virtual void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params) = 0;
-
- virtual void GetQueryObjectui64v(GLuint id,
- GLenum pname,
- GLuint64* params) = 0;
-
- virtual void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) = 0;
-
- virtual void GetQueryObjectuivARB(GLuint id,
- GLenum pname,
- GLuint* params) = 0;
-
- virtual void GetRenderbufferParameterivEXT(GLenum target,
- GLenum pname,
- GLint* params) = 0;
-
- virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
-
- // TODO(gman): Implement this
- virtual void GetShaderInfoLog(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) = 0;
-
- virtual void GetShaderPrecisionFormat(GLenum shadertype,
- GLenum precisiontype,
- GLint* range,
- GLint* precision) = 0;
-
- // TODO(gman): Implement this
- virtual void GetShaderSource(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) = 0;
-
- virtual const GLubyte* GetString(GLenum name) = 0;
-
- virtual void GetTexLevelParameterfv(GLenum target,
- GLint level,
- GLenum pname,
- GLfloat* params) = 0;
-
- virtual void GetTexLevelParameteriv(GLenum target,
- GLint level,
- GLenum pname,
- GLint* params) = 0;
-
- virtual void GetTexParameterfv(GLenum target,
- GLenum pname,
- GLfloat* params) = 0;
-
- virtual void GetTexParameteriv(GLenum target,
- GLenum pname,
- GLint* params) = 0;
-
- virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) = 0;
-
- virtual void GetUniformfv(GLuint program,
- GLint location,
- GLfloat* params) = 0;
-
- virtual void GetUniformiv(GLuint program,
- GLint location,
- GLint* params) = 0;
-
- virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
-
- virtual void GetVertexAttribfv(GLuint index,
- GLenum pname,
- GLfloat* params) = 0;
-
- virtual void GetVertexAttribiv(GLuint index,
- GLenum pname,
- GLint* params) = 0;
-
- virtual void GetVertexAttribPointerv(GLuint index,
- GLenum pname,
- void** pointer) = 0;
-
- virtual void Hint(GLenum target, GLenum mode) = 0;
-
- virtual GLboolean IsBuffer(GLuint buffer) = 0;
-
- virtual GLboolean IsEnabled(GLenum cap) = 0;
-
- virtual GLboolean IsFramebufferEXT(GLuint framebuffer) = 0;
-
- virtual GLboolean IsProgram(GLuint program) = 0;
-
- virtual GLboolean IsQueryARB(GLuint query) = 0;
-
- virtual GLboolean IsRenderbufferEXT(GLuint renderbuffer) = 0;
-
- virtual GLboolean IsShader(GLuint shader) = 0;
-
- virtual GLboolean IsTexture(GLuint texture) = 0;
-
- virtual void* MapBuffer(GLenum target, GLenum access) = 0;
-
- virtual void LineWidth(GLfloat width) = 0;
-
- virtual void LinkProgram(GLuint program) = 0;
-
- virtual void PixelStorei(GLenum pname, GLint param) = 0;
-
- virtual void PointParameteri(GLenum pname, GLint param) = 0;
-
- virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
-
- virtual void ProgramBinary(GLuint program,
- GLenum binaryFormat,
- const GLvoid* binary,
- GLsizei length) = 0;
-
- virtual void ProgramParameteri(GLuint program, GLenum pname, GLint value) = 0;
-
- virtual void QueryCounter(GLuint id, GLenum target) = 0;
-
- virtual void ReadBuffer(GLenum src) = 0;
-
- virtual void ReadPixels(GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format,
- GLenum type,
- void* pixels) = 0;
-
- virtual void ReleaseShaderCompiler(void) = 0;
-
- virtual void RenderbufferStorageEXT(GLenum target,
- GLenum internalformat,
- GLsizei width, GLsizei height) = 0;
-
- virtual void RenderbufferStorageMultisampleANGLE(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) = 0;
-
- virtual void RenderbufferStorageMultisampleEXT(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) = 0;
-
- virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
-
- virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
-
- virtual void ShaderBinary(GLsizei n,
- const GLuint* shaders,
- GLenum binaryformat,
- const void* binary,
- GLsizei length) = 0;
-
- virtual void ShaderSource(GLuint shader,
- GLsizei count,
- const char** str,
- const GLint* length) = 0;
-
- virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
-
- virtual void StencilFuncSeparate(GLenum face,
- GLenum func,
- GLint ref,
- GLuint mask) = 0;
-
- virtual void StencilMask(GLuint mask) = 0;
-
- virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
-
- virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
-
- virtual void StencilOpSeparate(GLenum face,
- GLenum fail,
- GLenum zfail,
- GLenum zpass) = 0;
-
- virtual void TexImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width, GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) = 0;
-
- virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
-
- virtual void TexParameterfv(GLenum target,
- GLenum pname,
- const GLfloat* params) = 0;
-
- virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
-
- virtual void TexParameteriv(GLenum target,
- GLenum pname,
- const GLint* params) = 0;
-
- virtual void TexStorage2DEXT(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) = 0;
-
- virtual void TexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLenum type,
- const void* pixels) = 0;
-
- virtual void Uniform1f(GLint location, GLfloat x) = 0;
-
- virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
-
- virtual void Uniform1i(GLint location, GLint x) = 0;
-
- virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
-
- virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
-
- virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
-
- virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
-
- virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
-
- virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
-
- virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
-
- virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
-
- virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
-
- virtual void Uniform4f(GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) = 0;
-
- virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
-
- virtual void Uniform4i(GLint location,
- GLint x,
- GLint y,
- GLint z,
- GLint w) = 0;
-
- virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
-
- virtual void UniformMatrix2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) = 0;
-
- virtual void UniformMatrix3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) = 0;
-
- virtual void UniformMatrix4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) = 0;
-
- virtual GLboolean UnmapBuffer(GLenum target) = 0;
-
- virtual void UseProgram(GLuint program) = 0;
-
- virtual void ValidateProgram(GLuint program) = 0;
-
- virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
-
- virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
-
- virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
-
- virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
-
- virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
-
- virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
-
- virtual void VertexAttrib4f(GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) = 0;
-
- virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
-
- virtual void VertexAttribPointer(GLuint indx,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void* ptr) = 0;
-
- virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
-
- virtual void SwapBuffers() = 0;
-
- virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
- GLsizei count,
- GLenum type,
- GLuint offset) = 0;
-
- virtual void GenFencesNV(GLsizei n, GLuint *fences) = 0;
-
- virtual void DeleteFencesNV(GLsizei n, const GLuint *fences) = 0;
-
- virtual void SetFenceNV(GLuint fence, GLenum condition) = 0;
-
- virtual GLboolean TestFenceNV(GLuint fence) = 0;
-
- virtual void FinishFenceNV(GLuint fence) = 0;
-
- virtual GLboolean IsFenceNV(GLuint fence) = 0;
-
- virtual void GetFenceivNV(GLuint fence, GLenum pname, GLint *params) = 0;
-
- virtual void SetSurfaceCHROMIUM(GLuint id) = 0;
-
- virtual GLenum GetGraphicsResetStatusARB() = 0;
-
- virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0;
-
- virtual void DeleteSync(GLsync sync) = 0;
-
- virtual void GetSynciv(GLsync sync,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* values) = 0;
-
- virtual void DrawArraysInstancedANGLE(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount) = 0;
-
- virtual void DrawElementsInstancedANGLE(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices,
- GLsizei primcount) = 0;
-
- virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
-
- virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
-
- virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* array) = 0;
-
- virtual void BindVertexArrayOES(GLuint array) = 0;
-
- virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
+ // Include the auto-generated part of this class. We split this because
+ // it means we can easily edit the non-auto generated parts right here in
+ // this file instead of having to edit some template or the code generator.
+ #include "gl_interface_autogen_gl.h"
private:
static GLInterface* interface_;