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authorkbr@chromium.org <kbr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-03-14 22:21:44 +0000
committerkbr@chromium.org <kbr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-03-14 22:21:44 +0000
commit501b5740bca518414fa38567d10c17312924c28b (patch)
treeabe1a7cc0bc7856a974e4da08ee3eba82693bde1 /ui/message_center
parentc66cae4f0fc034b034ac480a41f473f666003db2 (diff)
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Don't actually call glGetShaderPrecisionFormat unless running either on a GLES2 implementation or unit tests. Calling it on some Mac OS OpenGL drivers causes a GL_INVALID_OPERATION which breaks either the WebGL implementation or applications later.
This should have been caught by the GPU bots. Tested with WebGL conformance tests, the shiny-teapot demo, and gpu_unittests. BUG=192533 Review URL: https://codereview.chromium.org/12544023 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@188216 0039d316-1c4b-4281-b951-d872f2087c98
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