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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-06-27 01:33:11 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-06-27 01:33:11 +0000
commit9b5affb596bf7041776cf9ae5cb03c35d223d5b7 (patch)
tree25902a3e8f22007f76a9e6dd91c16d2599316b51 /ui/surface
parent53583ad00e93255e66a90dc06b1bb0e251db9660 (diff)
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Roll ANGLE 1046:1164.
Suppressed regressing WebGL conformance tests. Removed check for alpha==1 for a depth texture because I think GL_ANGLE_depth_texture is specified such that this is not expected. The roll causes the image transport to be flipped. Compensated in AcceleratedSurface. BUG=134743 Review URL: https://chromiumcodereview.appspot.com/10668003 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@144358 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/surface')
-rw-r--r--ui/surface/accelerated_surface_win.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/surface/accelerated_surface_win.cc b/ui/surface/accelerated_surface_win.cc
index 3f41130..1bc0cb5 100644
--- a/ui/surface/accelerated_surface_win.cc
+++ b/ui/surface/accelerated_surface_win.cc
@@ -753,7 +753,7 @@ void AcceleratedPresenter::DoPresentAndAcknowledge(
{
TRACE_EVENT0("gpu", "Copy");
- if (reverse_rows_) {
+ if (!reverse_rows_) {
// Use a simple pixel / vertex shader pair to render a quad that flips the
// source texture on the vertical axis.
IDirect3DSurface9 *default_render_target = NULL;