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authorjackhou <jackhou@chromium.org>2015-02-25 12:52:53 -0800
committerCommit bot <commit-bot@chromium.org>2015-02-25 21:01:32 +0000
commitcbc5df777caae32d4c48a5e22f389f4642994a0d (patch)
tree15dcb08dcd390387adb0d9a978e61a62ee753738 /ui/wm
parent9b700e91514b53e78aae3de7de730e6f31770df4 (diff)
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Remove wm::SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE.
This was added for athena here: https://codereview.chromium.org/455543004 Since athena has been deleted, this is no longer used. BUG=440818 Review URL: https://codereview.chromium.org/954123002 Cr-Commit-Position: refs/heads/master@{#318110}
Diffstat (limited to 'ui/wm')
-rw-r--r--ui/wm/core/shadow_controller.cc11
-rw-r--r--ui/wm/core/shadow_controller_unittest.cc54
-rw-r--r--ui/wm/core/shadow_types.h1
3 files changed, 1 insertions, 65 deletions
diff --git a/ui/wm/core/shadow_controller.cc b/ui/wm/core/shadow_controller.cc
index d25b4a5..9ba88d3 100644
--- a/ui/wm/core/shadow_controller.cc
+++ b/ui/wm/core/shadow_controller.cc
@@ -52,14 +52,9 @@ bool ShouldUseSmallShadowForWindow(aura::Window* window) {
return false;
}
-bool IsShadowAlwaysActive(aura::Window* window) {
- return GetShadowType(window) == SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE;
-}
-
Shadow::Style GetShadowStyleForWindow(aura::Window* window) {
return ShouldUseSmallShadowForWindow(window) ? Shadow::STYLE_SMALL :
- ((IsActiveWindow(window) || IsShadowAlwaysActive(window)) ?
- Shadow::STYLE_ACTIVE : Shadow::STYLE_INACTIVE);
+ (IsActiveWindow(window) ? Shadow::STYLE_ACTIVE : Shadow::STYLE_INACTIVE);
}
// Returns the shadow style to be applied to |losing_active| when it is losing
@@ -68,9 +63,6 @@ Shadow::Style GetShadowStyleForWindow(aura::Window* window) {
Shadow::Style GetShadowStyleForWindowLosingActive(
aura::Window* losing_active,
aura::Window* gaining_active) {
- if (IsShadowAlwaysActive(losing_active))
- return Shadow::STYLE_ACTIVE;
-
if (gaining_active && aura::client::GetHideOnDeactivate(gaining_active)) {
aura::Window::Windows::const_iterator it =
std::find(GetTransientChildren(losing_active).begin(),
@@ -221,7 +213,6 @@ bool ShadowController::Impl::ShouldShowShadowForWindow(
case SHADOW_TYPE_NONE:
return false;
case SHADOW_TYPE_RECTANGULAR:
- case SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE:
return true;
default:
NOTREACHED() << "Unknown shadow type " << type;
diff --git a/ui/wm/core/shadow_controller_unittest.cc b/ui/wm/core/shadow_controller_unittest.cc
index 6e3818b..516b92d 100644
--- a/ui/wm/core/shadow_controller_unittest.cc
+++ b/ui/wm/core/shadow_controller_unittest.cc
@@ -241,58 +241,4 @@ TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) {
EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
}
-TEST_F(ShadowControllerTest, AlwaysActive) {
- ShadowController::TestApi api(shadow_controller());
-
- scoped_ptr<aura::Window> window1(new aura::Window(NULL));
- window1->SetType(ui::wm::WINDOW_TYPE_NORMAL);
- window1->Init(aura::WINDOW_LAYER_TEXTURED);
- ParentWindow(window1.get());
- window1->SetBounds(gfx::Rect(10, 20, 300, 400));
- SetShadowType(window1.get(), SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE);
- window1->Show();
-
- // Showing the window with SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE should
- // have active shadow.
- EXPECT_EQ(Shadow::STYLE_ACTIVE,
- api.GetShadowForWindow(window1.get())->style());
-
- scoped_ptr<aura::Window> window2(new aura::Window(NULL));
- window2->SetType(ui::wm::WINDOW_TYPE_NORMAL);
- window2->Init(aura::WINDOW_LAYER_TEXTURED);
- ParentWindow(window2.get());
- window2->SetBounds(gfx::Rect(11, 21, 301, 401));
- window2->Show();
-
- // Setting SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE to the visible window
- // should set the active shadow.
- EXPECT_EQ(Shadow::STYLE_INACTIVE,
- api.GetShadowForWindow(window2.get())->style());
- SetShadowType(window2.get(), SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE);
- EXPECT_EQ(Shadow::STYLE_ACTIVE,
- api.GetShadowForWindow(window2.get())->style());
-
- // Activation should not change the shadow style.
- ActivateWindow(window2.get());
- EXPECT_EQ(Shadow::STYLE_ACTIVE,
- api.GetShadowForWindow(window1.get())->style());
- EXPECT_EQ(Shadow::STYLE_ACTIVE,
- api.GetShadowForWindow(window2.get())->style());
-
- ActivateWindow(window1.get());
- EXPECT_EQ(Shadow::STYLE_ACTIVE,
- api.GetShadowForWindow(window1.get())->style());
- EXPECT_EQ(Shadow::STYLE_ACTIVE,
- api.GetShadowForWindow(window2.get())->style());
-
- // Restore the style to plain RECTANGULAR and make sure the inactive window
- // gets the inactive shadow.
- SetShadowType(window1.get(), SHADOW_TYPE_RECTANGULAR);
- SetShadowType(window2.get(), SHADOW_TYPE_RECTANGULAR);
- EXPECT_EQ(Shadow::STYLE_ACTIVE,
- api.GetShadowForWindow(window1.get())->style());
- EXPECT_EQ(Shadow::STYLE_INACTIVE,
- api.GetShadowForWindow(window2.get())->style());
-}
-
} // namespace wm
diff --git a/ui/wm/core/shadow_types.h b/ui/wm/core/shadow_types.h
index ef6be1d..1198a43 100644
--- a/ui/wm/core/shadow_types.h
+++ b/ui/wm/core/shadow_types.h
@@ -20,7 +20,6 @@ enum ShadowType {
// Starts at 0 due to the cast in GetShadowType().
SHADOW_TYPE_NONE = 0,
SHADOW_TYPE_RECTANGULAR,
- SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE,
};
WM_EXPORT void SetShadowType(aura::Window* window, ShadowType shadow_type);