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authorepenner@chromium.org <epenner@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-03-13 05:36:44 +0000
committerepenner@chromium.org <epenner@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-03-13 05:36:44 +0000
commit5b3a8e0d883a0fb89faa1b23992c9dcaea9ea44d (patch)
treec52809345af859a1fbe097e635e9f551712cca70 /ui
parente97f23a7335324fba0cc44a27c5af9e0569d0822 (diff)
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gpu: Clean up pending async transfers.
Async transfers are currently tracked in the texture manager. This gives less flexibility to the async implementation, and has much higher coupling between the decoder/async-delegate. This patch moves everything into the delegate. BUG=161337 Review URL: https://chromiumcodereview.appspot.com/12330118 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@187790 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui')
-rw-r--r--ui/gl/async_pixel_transfer_delegate.h24
-rw-r--r--ui/gl/async_pixel_transfer_delegate_android.cc146
-rw-r--r--ui/gl/async_pixel_transfer_delegate_stub.cc33
-rw-r--r--ui/gl/async_pixel_transfer_delegate_stub.h12
4 files changed, 121 insertions, 94 deletions
diff --git a/ui/gl/async_pixel_transfer_delegate.h b/ui/gl/async_pixel_transfer_delegate.h
index e2d1d6c..44bcbcb 100644
--- a/ui/gl/async_pixel_transfer_delegate.h
+++ b/ui/gl/async_pixel_transfer_delegate.h
@@ -60,18 +60,10 @@ class GL_EXPORT AsyncPixelTransferState :
// Returns true if there is a transfer in progress.
virtual bool TransferIsInProgress() = 0;
- // Perform any custom binding of the transfer (currently only
- // needed for AsyncTexImage2D). The params used to define the texture
- // are returned in level_params.
- //
- // The transfer must be complete to call this (!TransferIsInProgress).
- virtual void BindTransfer(AsyncTexImage2DParams* level_params) = 0;
-
protected:
friend class base::RefCounted<AsyncPixelTransferState>;
AsyncPixelTransferState() {}
-
private:
DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferState);
};
@@ -87,19 +79,26 @@ class GL_EXPORT AsyncPixelTransferDelegate {
// This wouldn't work with MOCK_METHOD, so it routes through
// a virtual protected version which returns a raw pointer.
scoped_ptr<AsyncPixelTransferState>
- CreatePixelTransferState(GLuint texture_id) {
- return make_scoped_ptr(CreateRawPixelTransferState(texture_id));
+ CreatePixelTransferState(GLuint tex_id,
+ const AsyncTexImage2DParams& define_params) {
+ return make_scoped_ptr(CreateRawPixelTransferState(tex_id, define_params));
}
+ // Returns true iff a texture was bound to texture-unit zero.
+ virtual bool BindCompletedAsyncTransfers() = 0;
+
// There's no guarantee that callback will run on the caller thread.
virtual void AsyncNotifyCompletion(
const AsyncMemoryParams& mem_params,
const CompletionCallback& callback) = 0;
+ // The callback occurs on the caller thread, once the texture is
+ // safe/ready to be used.
virtual void AsyncTexImage2D(
AsyncPixelTransferState* state,
const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params) = 0;
+ const AsyncMemoryParams& mem_params,
+ const base::Closure& bind_callback) = 0;
virtual void AsyncTexSubImage2D(
AsyncPixelTransferState* state,
@@ -117,7 +116,8 @@ class GL_EXPORT AsyncPixelTransferDelegate {
AsyncPixelTransferDelegate() {}
// For testing, as returning scoped_ptr wouldn't work with MOCK_METHOD.
virtual AsyncPixelTransferState*
- CreateRawPixelTransferState(GLuint texture_id) = 0;
+ CreateRawPixelTransferState(GLuint tex_id,
+ const AsyncTexImage2DParams& define_params) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegate);
diff --git a/ui/gl/async_pixel_transfer_delegate_android.cc b/ui/gl/async_pixel_transfer_delegate_android.cc
index 85a4374..6a34639 100644
--- a/ui/gl/async_pixel_transfer_delegate_android.cc
+++ b/ui/gl/async_pixel_transfer_delegate_android.cc
@@ -4,6 +4,7 @@
#include "ui/gl/async_pixel_transfer_delegate_android.h"
+#include <list>
#include <string>
#include "base/bind.h"
@@ -183,19 +184,18 @@ class TransferStateInternal
: public base::RefCountedThreadSafe<TransferStateInternal> {
public:
explicit TransferStateInternal(GLuint texture_id,
+ const AsyncTexImage2DParams& define_params,
bool wait_for_uploads,
bool wait_for_creation,
bool use_image_preserved)
: texture_id_(texture_id),
thread_texture_id_(0),
- needs_late_bind_(false),
transfer_completion_(true, true),
egl_image_(EGL_NO_IMAGE_KHR),
wait_for_uploads_(wait_for_uploads),
wait_for_creation_(wait_for_creation),
use_image_preserved_(use_image_preserved) {
- static const AsyncTexImage2DParams zero_params = {0, 0, 0, 0, 0, 0, 0, 0};
- late_bind_define_params_ = zero_params;
+ define_params_ = define_params;
}
// Implement AsyncPixelTransferState:
@@ -203,15 +203,11 @@ class TransferStateInternal
return !transfer_completion_.IsSignaled();
}
- void BindTransfer(AsyncTexImage2DParams* bound_params) {
+ void BindTransfer() {
TRACE_EVENT2("gpu", "BindAsyncTransfer glEGLImageTargetTexture2DOES",
- "width", late_bind_define_params_.width,
- "height", late_bind_define_params_.height);
- DCHECK(bound_params);
+ "width", define_params_.width,
+ "height", define_params_.height);
DCHECK(texture_id_);
- *bound_params = late_bind_define_params_;
- if (!needs_late_bind_)
- return;
DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_);
// We can only change the active texture and unit 0,
@@ -219,7 +215,7 @@ class TransferStateInternal
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_id_);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, egl_image_);
- needs_late_bind_ = false;
+ bind_callback_.Run();
DCHECK(CHECK_GL());
}
@@ -313,12 +309,8 @@ class TransferStateInternal
// The EGLImage sibling on the upload thread.
GLuint thread_texture_id_;
- // Indicates there is a new EGLImage and the 'real'
- // texture needs to be bound to it as an EGLImage target.
- bool needs_late_bind_;
-
// Definition params for texture that needs binding.
- AsyncTexImage2DParams late_bind_define_params_;
+ AsyncTexImage2DParams define_params_;
// Indicates that an async transfer is in progress.
base::WaitableEvent transfer_completion_;
@@ -328,6 +320,11 @@ class TransferStateInternal
// one for the lifetime of the texture.
EGLImageKHR egl_image_;
+ // Callback to invoke when AsyncTexImage2D is complete
+ // and the client can safely use the texture. This occurs
+ // during BindCompletedAsyncTransfers().
+ base::Closure bind_callback_;
+
// Customize when we block on fences (these are work-arounds).
bool wait_for_uploads_;
bool wait_for_creation_;
@@ -338,11 +335,14 @@ class TransferStateInternal
// an internal thread-safe ref-counted state object.
class AsyncTransferStateAndroid : public AsyncPixelTransferState {
public:
- explicit AsyncTransferStateAndroid(GLuint texture_id,
- bool wait_for_uploads,
- bool wait_for_creation,
- bool use_image_preserved)
+ explicit AsyncTransferStateAndroid(
+ GLuint texture_id,
+ const AsyncTexImage2DParams& define_params,
+ bool wait_for_uploads,
+ bool wait_for_creation,
+ bool use_image_preserved)
: internal_(new TransferStateInternal(texture_id,
+ define_params,
wait_for_uploads,
wait_for_creation,
use_image_preserved)) {
@@ -351,8 +351,8 @@ class AsyncTransferStateAndroid : public AsyncPixelTransferState {
virtual bool TransferIsInProgress() OVERRIDE {
return internal_->TransferIsInProgress();
}
- virtual void BindTransfer(AsyncTexImage2DParams* bound_params) OVERRIDE {
- internal_->BindTransfer(bound_params);
+ void BindTransfer() {
+ internal_->BindTransfer();
}
scoped_refptr<TransferStateInternal> internal_;
};
@@ -367,13 +367,15 @@ class AsyncPixelTransferDelegateAndroid
virtual ~AsyncPixelTransferDelegateAndroid();
// implement AsyncPixelTransferDelegate:
+ virtual bool BindCompletedAsyncTransfers() OVERRIDE;
virtual void AsyncNotifyCompletion(
const AsyncMemoryParams& mem_params,
const CompletionCallback& callback) OVERRIDE;
virtual void AsyncTexImage2D(
AsyncPixelTransferState* state,
const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params) OVERRIDE;
+ const AsyncMemoryParams& mem_params,
+ const base::Closure& bind_callback) OVERRIDE;
virtual void AsyncTexSubImage2D(
AsyncPixelTransferState* state,
const AsyncTexSubImage2DParams& tex_params,
@@ -386,7 +388,8 @@ class AsyncPixelTransferDelegateAndroid
private:
// implement AsyncPixelTransferDelegate:
virtual AsyncPixelTransferState*
- CreateRawPixelTransferState(GLuint texture_id) OVERRIDE;
+ CreateRawPixelTransferState(GLuint texture_id,
+ const AsyncTexImage2DParams& define_params) OVERRIDE;
static void PerformNotifyCompletion(
AsyncMemoryParams mem_params,
@@ -406,14 +409,18 @@ class AsyncPixelTransferDelegateAndroid
// Returns true if a work-around was used.
bool WorkAroundAsyncTexImage2D(
- TransferStateInternal* state,
+ AsyncPixelTransferState* state,
const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params);
+ const AsyncMemoryParams& mem_params,
+ const base::Closure& bind_callback);
bool WorkAroundAsyncTexSubImage2D(
- TransferStateInternal* state,
+ AsyncPixelTransferState* state,
const AsyncTexSubImage2DParams& tex_params,
const AsyncMemoryParams& mem_params);
+ typedef std::list<base::WeakPtr<AsyncPixelTransferState> > TransferQueue;
+ TransferQueue pending_allocations_;
+
scoped_refptr<TextureUploadStats> texture_upload_stats_;
bool is_imagination_;
bool is_qualcomm_;
@@ -458,8 +465,8 @@ AsyncPixelTransferDelegateAndroid::~AsyncPixelTransferDelegateAndroid() {
AsyncPixelTransferState*
AsyncPixelTransferDelegateAndroid::
- CreateRawPixelTransferState(GLuint texture_id) {
-
+ CreateRawPixelTransferState(GLuint texture_id,
+ const AsyncTexImage2DParams& define_params) {
// We can't wait on uploads on imagination (it can take 200ms+).
// In practice, they are complete when the CPU glTexSubImage2D completes.
bool wait_for_uploads = !is_imagination_;
@@ -478,11 +485,34 @@ AsyncPixelTransferState*
return static_cast<AsyncPixelTransferState*>(
new AsyncTransferStateAndroid(texture_id,
+ define_params,
wait_for_uploads,
wait_for_creation,
use_image_preserved));
}
+bool AsyncPixelTransferDelegateAndroid::BindCompletedAsyncTransfers() {
+ bool texture_dirty = false;
+ while(!pending_allocations_.empty()) {
+ if (!pending_allocations_.front().get()) {
+ pending_allocations_.pop_front();
+ continue;
+ }
+ scoped_refptr<TransferStateInternal> state =
+ static_cast<AsyncTransferStateAndroid*>
+ (pending_allocations_.front().get())->internal_.get();
+ // Terminate early, as all transfers finish in order, currently.
+ if (state->TransferIsInProgress())
+ break;
+ // If the transfer is finished, bind it to the texture
+ // and remove it from pending list.
+ texture_dirty = true;
+ state->BindTransfer();
+ pending_allocations_.pop_front();
+ }
+ return texture_dirty;
+}
+
void AsyncPixelTransferDelegateAndroid::AsyncNotifyCompletion(
const AsyncMemoryParams& mem_params,
const CompletionCallback& callback) {
@@ -531,7 +561,12 @@ void AsyncPixelTransferDelegateAndroid::WaitForTransferCompletion(
void AsyncPixelTransferDelegateAndroid::AsyncTexImage2D(
AsyncPixelTransferState* transfer_state,
const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params) {
+ const AsyncMemoryParams& mem_params,
+ const base::Closure& bind_callback) {
+ if (WorkAroundAsyncTexImage2D(transfer_state, tex_params,
+ mem_params, bind_callback))
+ return;
+
scoped_refptr<TransferStateInternal> state =
static_cast<AsyncTransferStateAndroid*>(transfer_state)->internal_.get();
DCHECK(mem_params.shared_memory);
@@ -539,23 +574,20 @@ void AsyncPixelTransferDelegateAndroid::AsyncTexImage2D(
mem_params.shm_size);
DCHECK(state);
DCHECK(state->texture_id_);
- DCHECK(!state->needs_late_bind_);
DCHECK(!state->TransferIsInProgress());
DCHECK_EQ(state->egl_image_, EGL_NO_IMAGE_KHR);
DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target);
DCHECK_EQ(tex_params.level, 0);
- if (WorkAroundAsyncTexImage2D(state, tex_params, mem_params))
- return;
-
- // Mark the transfer in progress and save define params for lazy binding.
- state->needs_late_bind_ = true;
- state->late_bind_define_params_ = tex_params;
+ // Mark the transfer in progress and save the late bind
+ // callback, so we can notify the client when it is bound.
+ pending_allocations_.push_back(transfer_state->AsWeakPtr());
+ state->bind_callback_ = bind_callback;
// Mark the transfer in progress.
state->MarkAsTransferIsInProgress();
- // Duplicate the shared memory so there are no way we can get
+ // Duplicate the shared memory so there is no way we can get
// a use-after-free of the raw pixels.
transfer_message_loop_proxy()->PostTask(FROM_HERE,
base::Bind(
@@ -567,6 +599,7 @@ void AsyncPixelTransferDelegateAndroid::AsyncTexImage2D(
mem_params.shared_memory,
mem_params.shm_size))));
+
DCHECK(CHECK_GL());
}
@@ -577,8 +610,11 @@ void AsyncPixelTransferDelegateAndroid::AsyncTexSubImage2D(
TRACE_EVENT2("gpu", "AsyncTexSubImage2D",
"width", tex_params.width,
"height", tex_params.height);
+ if (WorkAroundAsyncTexSubImage2D(transfer_state, tex_params, mem_params))
+ return;
scoped_refptr<TransferStateInternal> state =
static_cast<AsyncTransferStateAndroid*>(transfer_state)->internal_.get();
+
DCHECK(state->texture_id_);
DCHECK(!state->TransferIsInProgress());
DCHECK(mem_params.shared_memory);
@@ -587,9 +623,6 @@ void AsyncPixelTransferDelegateAndroid::AsyncTexSubImage2D(
DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target);
DCHECK_EQ(tex_params.level, 0);
- if (WorkAroundAsyncTexSubImage2D(state, tex_params, mem_params))
- return;
-
// Mark the transfer in progress.
state->MarkAsTransferIsInProgress();
@@ -773,11 +806,14 @@ bool DimensionsSupportImgFastPath(int width, int height) {
// on purely synchronous allocation/upload on the main thread.
bool AsyncPixelTransferDelegateAndroid::WorkAroundAsyncTexImage2D(
- TransferStateInternal* state,
+ AsyncPixelTransferState* transfer_state,
const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params) {
+ const AsyncMemoryParams& mem_params,
+ const base::Closure& bind_callback) {
if (!is_imagination_)
return false;
+ scoped_refptr<TransferStateInternal> state =
+ static_cast<AsyncTransferStateAndroid*>(transfer_state)->internal_.get();
// On imagination we allocate synchronously all the time, even
// if the dimensions support fast uploads. This is for part a.)
@@ -793,8 +829,6 @@ bool AsyncPixelTransferDelegateAndroid::WorkAroundAsyncTexImage2D(
// The allocation has already occured, so mark it as finished
// and ready for binding.
- state->needs_late_bind_ = false;
- state->late_bind_define_params_ = tex_params;
CHECK(!state->TransferIsInProgress());
// If the dimensions support fast async uploads, create the
@@ -803,7 +837,8 @@ bool AsyncPixelTransferDelegateAndroid::WorkAroundAsyncTexImage2D(
// texture, but this is required to prevent an imagination driver crash.
if (DimensionsSupportImgFastPath(tex_params.width, tex_params.height)) {
state->CreateEglImageOnMainThreadIfNeeded();
- state->needs_late_bind_ = true;
+ pending_allocations_.push_back(transfer_state->AsWeakPtr());
+ state->bind_callback_ = bind_callback;
}
DCHECK(CHECK_GL());
@@ -811,7 +846,7 @@ bool AsyncPixelTransferDelegateAndroid::WorkAroundAsyncTexImage2D(
}
bool AsyncPixelTransferDelegateAndroid::WorkAroundAsyncTexSubImage2D(
- TransferStateInternal* state,
+ AsyncPixelTransferState* transfer_state,
const AsyncTexSubImage2DParams& tex_params,
const AsyncMemoryParams& mem_params) {
if (!is_imagination_)
@@ -822,6 +857,9 @@ bool AsyncPixelTransferDelegateAndroid::WorkAroundAsyncTexSubImage2D(
if (DimensionsSupportImgFastPath(tex_params.width, tex_params.height))
return false;
+ scoped_refptr<TransferStateInternal> state =
+ static_cast<AsyncTransferStateAndroid*>(transfer_state)->internal_.get();
+
// Fall back on a synchronous stub as we don't have a known fast path.
// Also, older ICS drivers crash when we do any glTexSubImage2D on the
// same thread. To work around this we do glTexImage2D instead. Since
@@ -830,11 +868,11 @@ bool AsyncPixelTransferDelegateAndroid::WorkAroundAsyncTexSubImage2D(
DCHECK(!state->egl_image_);
DCHECK_EQ(tex_params.xoffset, 0);
DCHECK_EQ(tex_params.yoffset, 0);
- DCHECK_EQ(state->late_bind_define_params_.width, tex_params.width);
- DCHECK_EQ(state->late_bind_define_params_.height, tex_params.height);
- DCHECK_EQ(state->late_bind_define_params_.level, tex_params.level);
- DCHECK_EQ(state->late_bind_define_params_.format, tex_params.format);
- DCHECK_EQ(state->late_bind_define_params_.type, tex_params.type);
+ DCHECK_EQ(state->define_params_.width, tex_params.width);
+ DCHECK_EQ(state->define_params_.height, tex_params.height);
+ DCHECK_EQ(state->define_params_.level, tex_params.level);
+ DCHECK_EQ(state->define_params_.format, tex_params.format);
+ DCHECK_EQ(state->define_params_.type, tex_params.type);
void* data = GetAddress(mem_params.shared_memory,
mem_params.shm_data_offset);
@@ -843,9 +881,9 @@ bool AsyncPixelTransferDelegateAndroid::WorkAroundAsyncTexSubImage2D(
begin_time = base::TimeTicks::HighResNow();
{
TRACE_EVENT0("gpu", "glTexSubImage2D");
- // Note we use late_bind_define_params_ instead of tex_params.
+ // Note we use define_params_ instead of tex_params.
// The DCHECKs above verify this is always the same.
- DoTexImage2D(state->late_bind_define_params_, data);
+ DoTexImage2D(state->define_params_, data);
}
if (texture_upload_stats_) {
texture_upload_stats_->AddUpload(
diff --git a/ui/gl/async_pixel_transfer_delegate_stub.cc b/ui/gl/async_pixel_transfer_delegate_stub.cc
index 093cb11..2ec16bb 100644
--- a/ui/gl/async_pixel_transfer_delegate_stub.cc
+++ b/ui/gl/async_pixel_transfer_delegate_stub.cc
@@ -43,9 +43,6 @@ scoped_ptr<AsyncPixelTransferDelegate>
}
AsyncTransferStateStub::AsyncTransferStateStub(GLuint texture_id) {
- static const AsyncTexImage2DParams zero_params = {0, 0, 0, 0, 0, 0, 0, 0};
- late_bind_define_params_ = zero_params;
- needs_late_bind_ = false;
}
AsyncTransferStateStub::~AsyncTransferStateStub() {
@@ -55,13 +52,6 @@ bool AsyncTransferStateStub::TransferIsInProgress() {
return false;
}
-void AsyncTransferStateStub::BindTransfer(AsyncTexImage2DParams* out_params) {
- DCHECK(out_params);
- DCHECK(needs_late_bind_);
- *out_params = late_bind_define_params_;
- needs_late_bind_ = false;
-}
-
AsyncPixelTransferDelegateStub::AsyncPixelTransferDelegateStub()
: texture_upload_count_(0) {
}
@@ -71,11 +61,17 @@ AsyncPixelTransferDelegateStub::~AsyncPixelTransferDelegateStub() {
AsyncPixelTransferState*
AsyncPixelTransferDelegateStub::CreateRawPixelTransferState(
- GLuint texture_id) {
+ GLuint texture_id,
+ const AsyncTexImage2DParams& define_params) {
return static_cast<AsyncPixelTransferState*>(
new AsyncTransferStateStub(texture_id));
}
+bool AsyncPixelTransferDelegateStub::BindCompletedAsyncTransfers() {
+ // Everything is already bound.
+ return false;
+}
+
void AsyncPixelTransferDelegateStub::AsyncNotifyCompletion(
const AsyncMemoryParams& mem_params,
const CompletionCallback& callback) {
@@ -85,17 +81,11 @@ void AsyncPixelTransferDelegateStub::AsyncNotifyCompletion(
void AsyncPixelTransferDelegateStub::AsyncTexImage2D(
AsyncPixelTransferState* transfer_state,
const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params) {
+ const AsyncMemoryParams& mem_params,
+ const base::Closure& bind_callback) {
// Save the define params to return later during deferred
// binding of the transfer texture.
DCHECK(transfer_state);
- AsyncTransferStateStub* state =
- static_cast<AsyncTransferStateStub*>(transfer_state);
- // We don't actually need a late bind since this stub does
- // everything synchronously, but this tries to be similar
- // as an async implementation.
- state->needs_late_bind_ = true;
- state->late_bind_define_params_ = tex_params;
void* data = GetAddress(mem_params.shared_memory,
mem_params.shm_size,
mem_params.shm_data_offset,
@@ -110,6 +100,8 @@ void AsyncPixelTransferDelegateStub::AsyncTexImage2D(
tex_params.format,
tex_params.type,
data);
+ // The texture is already fully bound so just call it now.
+ bind_callback.Run();
}
void AsyncPixelTransferDelegateStub::AsyncTexSubImage2D(
@@ -121,9 +113,6 @@ void AsyncPixelTransferDelegateStub::AsyncTexSubImage2D(
mem_params.shm_data_offset,
mem_params.shm_data_size);
DCHECK(transfer_state);
- AsyncTransferStateStub* state =
- static_cast<AsyncTransferStateStub*>(transfer_state);
- DCHECK(!state->needs_late_bind_);
base::TimeTicks begin_time(base::TimeTicks::HighResNow());
glTexSubImage2D(
tex_params.target,
diff --git a/ui/gl/async_pixel_transfer_delegate_stub.h b/ui/gl/async_pixel_transfer_delegate_stub.h
index cb21d8c..ae90342 100644
--- a/ui/gl/async_pixel_transfer_delegate_stub.h
+++ b/ui/gl/async_pixel_transfer_delegate_stub.h
@@ -13,12 +13,9 @@ class AsyncTransferStateStub : public AsyncPixelTransferState {
public:
// implement AsyncPixelTransferState:
virtual bool TransferIsInProgress() OVERRIDE;
- virtual void BindTransfer(AsyncTexImage2DParams* bound_params) OVERRIDE;
private:
friend class AsyncPixelTransferDelegateStub;
- bool needs_late_bind_;
- AsyncTexImage2DParams late_bind_define_params_ ;
explicit AsyncTransferStateStub(GLuint texture_id);
virtual ~AsyncTransferStateStub();
@@ -36,13 +33,15 @@ class AsyncPixelTransferDelegateStub : public AsyncPixelTransferDelegate {
virtual ~AsyncPixelTransferDelegateStub();
// implement AsyncPixelTransferDelegate:
+ virtual bool BindCompletedAsyncTransfers() OVERRIDE;
virtual void AsyncNotifyCompletion(
const AsyncMemoryParams& mem_params,
const CompletionCallback& callback) OVERRIDE;
virtual void AsyncTexImage2D(
- AsyncPixelTransferState* transfer_state,
+ AsyncPixelTransferState* state,
const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params) OVERRIDE;
+ const AsyncMemoryParams& mem_params,
+ const base::Closure& bind_callback) OVERRIDE;
virtual void AsyncTexSubImage2D(
AsyncPixelTransferState* transfer_state,
const AsyncTexSubImage2DParams& tex_params,
@@ -54,7 +53,8 @@ class AsyncPixelTransferDelegateStub : public AsyncPixelTransferDelegate {
private:
// implement AsyncPixelTransferDelegate:
virtual AsyncPixelTransferState*
- CreateRawPixelTransferState(GLuint texture_id) OVERRIDE;
+ CreateRawPixelTransferState(GLuint texture_id,
+ const AsyncTexImage2DParams& define_params) OVERRIDE;
int texture_upload_count_;
base::TimeDelta total_texture_upload_time_;