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authorsky@chromium.org <sky@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-12-03 20:50:12 +0000
committersky@chromium.org <sky@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-12-03 20:50:12 +0000
commit97fdd16c528bfd7f6ada18b97c3ea9b37e8bbe8f (patch)
tree078a19fbc040500f4e4e9726c13aed5b340c3695 /ui
parent6786bf4014c791f84d916c6c3d2881829032c29e (diff)
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Adds back BookmarkNode::IsVisible. Turns out we want to conditionally
show a node, so we need it. *SIGH* For the most part this is a revert of http://codereview.chromium.org/8759017/, so don't feel you need to review it that deeply. BUG=102714 TEST=none TBR=ben@chromium.org Review URL: http://codereview.chromium.org/8772064 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@112897 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui')
-rw-r--r--ui/base/models/tree_node_iterator.h38
-rw-r--r--ui/base/models/tree_node_iterator_unittest.cc40
2 files changed, 74 insertions, 4 deletions
diff --git a/ui/base/models/tree_node_iterator.h b/ui/base/models/tree_node_iterator.h
index 26d6dea..5a05df9 100644
--- a/ui/base/models/tree_node_iterator.h
+++ b/ui/base/models/tree_node_iterator.h
@@ -23,7 +23,27 @@ namespace ui {
template <class NodeType>
class TreeNodeIterator {
public:
- explicit TreeNodeIterator(NodeType* node) {
+ // This contructor accepts an optional filter function |prune| which could be
+ // used to prune complete branches of the tree. The filter function will be
+ // evaluated on each tree node and if it evaluates to true the node and all
+ // its descendants will be skipped by the iterator.
+ TreeNodeIterator(NodeType* node, bool (*prune)(NodeType*))
+ : prune_(prune) {
+ int index = 0;
+
+ // Move forward through the children list until the first non prunable node.
+ // This is to satisfy the iterator invariant that the current index in the
+ // Position at the top of the _positions list must point to a node the
+ // iterator will be returning.
+ for (; index < node->child_count(); ++index)
+ if (!prune || !prune(node->GetChild(index)))
+ break;
+
+ if (index < node->child_count())
+ positions_.push(Position<NodeType>(node, index));
+ }
+
+ explicit TreeNodeIterator(NodeType* node) : prune_(NULL) {
if (!node->empty())
positions_.push(Position<NodeType>(node, 0));
}
@@ -47,9 +67,18 @@ class TreeNodeIterator {
// Iterate over result's children.
positions_.push(Position<NodeType>(result, 0));
- while (!positions_.empty() &&
- positions_.top().index >= positions_.top().node->child_count()) {
- positions_.pop(); // This Position is all processed, move to the next.
+ // Advance to next valid node by skipping over the pruned nodes and the
+ // empty Positions. At the end of this loop two cases are possible:
+ // - the current index of the top() Position points to a valid node
+ // - the _position list is empty, the iterator has_next() will return false.
+ while (!positions_.empty()) {
+ if (positions_.top().index >= positions_.top().node->child_count())
+ positions_.pop(); // This Position is all processed, move to the next.
+ else if (prune_ &&
+ prune_(positions_.top().node->GetChild(positions_.top().index)))
+ positions_.top().index++; // Prune the branch.
+ else
+ break; // Now positioned at the next node to be returned.
}
return result;
@@ -66,6 +95,7 @@ class TreeNodeIterator {
};
std::stack<Position<NodeType> > positions_;
+ bool (*prune_)(NodeType*);
DISALLOW_COPY_AND_ASSIGN(TreeNodeIterator);
};
diff --git a/ui/base/models/tree_node_iterator_unittest.cc b/ui/base/models/tree_node_iterator_unittest.cc
index 13140e9..0aefe4d 100644
--- a/ui/base/models/tree_node_iterator_unittest.cc
+++ b/ui/base/models/tree_node_iterator_unittest.cc
@@ -38,4 +38,44 @@ TEST(TreeNodeIteratorTest, Test) {
ASSERT_FALSE(iterator.has_next());
}
+static bool PruneOdd(TreeNodeWithValue<int>* node) {
+ return node->value % 2;
+}
+
+static bool PruneEven(TreeNodeWithValue<int>* node) {
+ return !(node->value % 2);
+}
+
+// The tree used for testing:
+// * + 1
+// + 2
+// + 3 + 4 + 5
+// + 7
+
+TEST(TreeNodeIteratorPruneTest, Test) {
+ TreeNodeWithValue<int> root;
+ root.Add(new TreeNodeWithValue<int>(1), 0);
+ root.Add(new TreeNodeWithValue<int>(2), 1);
+ TreeNodeWithValue<int>* f3 = new TreeNodeWithValue<int>(3);
+ root.Add(f3, 2);
+ TreeNodeWithValue<int>* f4 = new TreeNodeWithValue<int>(4);
+ f3->Add(f4, 0);
+ f4->Add(new TreeNodeWithValue<int>(5), 0);
+ f3->Add(new TreeNodeWithValue<int>(7), 1);
+
+ TreeNodeIterator<TreeNodeWithValue<int> > oddIterator(&root, PruneOdd);
+ ASSERT_TRUE(oddIterator.has_next());
+ ASSERT_EQ(2, oddIterator.Next()->value);
+ ASSERT_FALSE(oddIterator.has_next());
+
+ TreeNodeIterator<TreeNodeWithValue<int> > evenIterator(&root, PruneEven);
+ ASSERT_TRUE(evenIterator.has_next());
+ ASSERT_EQ(1, evenIterator.Next()->value);
+ ASSERT_TRUE(evenIterator.has_next());
+ ASSERT_EQ(3, evenIterator.Next()->value);
+ ASSERT_TRUE(evenIterator.has_next());
+ ASSERT_EQ(7, evenIterator.Next()->value);
+ ASSERT_FALSE(evenIterator.has_next());
+}
+
} // namespace ui