diff options
author | saintlou@chromium.org <saintlou@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-08-23 20:44:57 +0000 |
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committer | saintlou@chromium.org <saintlou@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-08-23 20:44:57 +0000 |
commit | d1e4a3dc13d6dd1d54b264b1afdd61aa329a787d (patch) | |
tree | 8c8175fc4583af340098d0ba36ade986ca1dca03 /views | |
parent | 821960ab4a099ee5f674211a64b620893cf7a2c8 (diff) | |
download | chromium_src-d1e4a3dc13d6dd1d54b264b1afdd61aa329a787d.zip chromium_src-d1e4a3dc13d6dd1d54b264b1afdd61aa329a787d.tar.gz chromium_src-d1e4a3dc13d6dd1d54b264b1afdd61aa329a787d.tar.bz2 |
Revert "This is a redo of http://codereview.chromium.org/7629009/"
This reverts commit 59e1c15b1ee0e29742a2479527de09715a2e5525.
TBR=saintlou@chromium.org
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/7720010
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@97914 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'views')
-rw-r--r-- | views/DEPS | 2 | ||||
-rw-r--r-- | views/bubble/bubble_border.cc | 450 | ||||
-rw-r--r-- | views/bubble/bubble_border.h | 176 | ||||
-rw-r--r-- | views/views.gyp | 9 |
4 files changed, 0 insertions, 637 deletions
@@ -1,7 +1,5 @@ include_rules = [ "+grit/ui_resources.h", - "+grit/ui_resources_standard.h", - "+grit/ui_resources_large.h", "+grit/ui_strings.h", "+skia/ext", "+net", diff --git a/views/bubble/bubble_border.cc b/views/bubble/bubble_border.cc deleted file mode 100644 index 80e1bc8..0000000 --- a/views/bubble/bubble_border.cc +++ /dev/null @@ -1,450 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "views/bubble/bubble_border.h" - -#include <algorithm> // for std::max - -#include "base/logging.h" -#include "grit/ui_resources.h" -#include "grit/ui_resources_standard.h" -#include "third_party/skia/include/core/SkBitmap.h" -#include "ui/base/resource/resource_bundle.h" -#include "ui/gfx/canvas_skia.h" -#include "ui/gfx/path.h" - -namespace views { - -// static -SkBitmap* BubbleBorder::left_ = NULL; -SkBitmap* BubbleBorder::top_left_ = NULL; -SkBitmap* BubbleBorder::top_ = NULL; -SkBitmap* BubbleBorder::top_right_ = NULL; -SkBitmap* BubbleBorder::right_ = NULL; -SkBitmap* BubbleBorder::bottom_right_ = NULL; -SkBitmap* BubbleBorder::bottom_ = NULL; -SkBitmap* BubbleBorder::bottom_left_ = NULL; -SkBitmap* BubbleBorder::top_arrow_ = NULL; -SkBitmap* BubbleBorder::bottom_arrow_ = NULL; -SkBitmap* BubbleBorder::left_arrow_ = NULL; -SkBitmap* BubbleBorder::right_arrow_ = NULL; - -// static -int BubbleBorder::arrow_offset_; - -// The height inside the arrow image, in pixels. -static const int kArrowInteriorHeight = 7; - -gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& position_relative_to, - const gfx::Size& contents_size) const { - // Desired size is size of contents enlarged by the size of the border images. - gfx::Size border_size(contents_size); - gfx::Insets insets; - GetInsets(&insets); - border_size.Enlarge(insets.left() + insets.right(), - insets.top() + insets.bottom()); - - // Screen position depends on the arrow location. - // The arrow should overlap the target by some amount since there is space - // for shadow between arrow tip and bitmap bounds. - const int kArrowOverlap = 3; - int x = position_relative_to.x(); - int y = position_relative_to.y(); - int w = position_relative_to.width(); - int h = position_relative_to.height(); - int arrow_offset = override_arrow_offset_ ? override_arrow_offset_ : - arrow_offset_; - - // Calculate bubble x coordinate. - switch (arrow_location_) { - case TOP_LEFT: - case BOTTOM_LEFT: - x += w / 2 - arrow_offset; - break; - - case TOP_RIGHT: - case BOTTOM_RIGHT: - x += w / 2 + arrow_offset - border_size.width() + 1; - break; - - case LEFT_TOP: - case LEFT_BOTTOM: - x += w - kArrowOverlap; - break; - - case RIGHT_TOP: - case RIGHT_BOTTOM: - x += kArrowOverlap - border_size.width(); - break; - - case NONE: - case FLOAT: - x += w / 2 - border_size.width() / 2; - break; - } - - // Calculate bubble y coordinate. - switch (arrow_location_) { - case TOP_LEFT: - case TOP_RIGHT: - y += h - kArrowOverlap; - break; - - case BOTTOM_LEFT: - case BOTTOM_RIGHT: - y += kArrowOverlap - border_size.height(); - break; - - case LEFT_TOP: - case RIGHT_TOP: - y += h / 2 - arrow_offset; - break; - - case LEFT_BOTTOM: - case RIGHT_BOTTOM: - y += h / 2 + arrow_offset - border_size.height() + 1; - break; - - case NONE: - y += h; - break; - - case FLOAT: - y += h / 2 - border_size.height() / 2; - break; - } - - return gfx::Rect(x, y, border_size.width(), border_size.height()); -} - -void BubbleBorder::GetInsets(gfx::Insets* insets) const { - int top = top_->height(); - int bottom = bottom_->height(); - int left = left_->width(); - int right = right_->width(); - switch (arrow_location_) { - case TOP_LEFT: - case TOP_RIGHT: - top = std::max(top, top_arrow_->height()); - break; - - case BOTTOM_LEFT: - case BOTTOM_RIGHT: - bottom = std::max(bottom, bottom_arrow_->height()); - break; - - case LEFT_TOP: - case LEFT_BOTTOM: - left = std::max(left, left_arrow_->width()); - break; - - case RIGHT_TOP: - case RIGHT_BOTTOM: - right = std::max(right, right_arrow_->width()); - break; - - case NONE: - case FLOAT: - // Nothing to do. - break; - } - insets->Set(top, left, bottom, right); -} - -int BubbleBorder::SetArrowOffset(int offset, const gfx::Size& contents_size) { - gfx::Size border_size(contents_size); - gfx::Insets insets; - GetInsets(&insets); - border_size.Enlarge(insets.left() + insets.right(), - insets.top() + insets.bottom()); - offset = std::max(arrow_offset_, - std::min(offset, (is_arrow_on_horizontal(arrow_location_) ? - border_size.width() : border_size.height()) - arrow_offset_)); - override_arrow_offset_ = offset; - return override_arrow_offset_; -} - -// static -void BubbleBorder::InitClass() { - static bool initialized = false; - if (!initialized) { - // Load images. - ResourceBundle& rb = ResourceBundle::GetSharedInstance(); - left_ = rb.GetBitmapNamed(IDR_BUBBLE_L); - top_left_ = rb.GetBitmapNamed(IDR_BUBBLE_TL); - top_ = rb.GetBitmapNamed(IDR_BUBBLE_T); - top_right_ = rb.GetBitmapNamed(IDR_BUBBLE_TR); - right_ = rb.GetBitmapNamed(IDR_BUBBLE_R); - bottom_right_ = rb.GetBitmapNamed(IDR_BUBBLE_BR); - bottom_ = rb.GetBitmapNamed(IDR_BUBBLE_B); - bottom_left_ = rb.GetBitmapNamed(IDR_BUBBLE_BL); - left_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_L_ARROW); - top_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_T_ARROW); - right_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_R_ARROW); - bottom_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_B_ARROW); - - // Calculate horizontal and vertical insets for arrow by ensuring that - // the widest arrow and corner images will have enough room to avoid overlap - int offset_x = - (std::max(top_arrow_->width(), bottom_arrow_->width()) / 2) + - std::max(std::max(top_left_->width(), top_right_->width()), - std::max(bottom_left_->width(), bottom_right_->width())); - int offset_y = - (std::max(left_arrow_->height(), right_arrow_->height()) / 2) + - std::max(std::max(top_left_->height(), top_right_->height()), - std::max(bottom_left_->height(), bottom_right_->height())); - arrow_offset_ = std::max(offset_x, offset_y); - - initialized = true; - } -} - -void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const { - // Convenience shorthand variables. - const int tl_width = top_left_->width(); - const int tl_height = top_left_->height(); - const int t_height = top_->height(); - const int tr_width = top_right_->width(); - const int tr_height = top_right_->height(); - const int l_width = left_->width(); - const int r_width = right_->width(); - const int br_width = bottom_right_->width(); - const int br_height = bottom_right_->height(); - const int b_height = bottom_->height(); - const int bl_width = bottom_left_->width(); - const int bl_height = bottom_left_->height(); - - gfx::Insets insets; - GetInsets(&insets); - const int top = insets.top() - t_height; - const int bottom = view.height() - insets.bottom() + b_height; - const int left = insets.left() - l_width; - const int right = view.width() - insets.right() + r_width; - const int height = bottom - top; - const int width = right - left; - - // |arrow_offset| is offset of arrow from the begining of the edge. - int arrow_offset = arrow_offset_; - if (override_arrow_offset_) - arrow_offset = override_arrow_offset_; - else if (is_arrow_on_horizontal(arrow_location_) && - !is_arrow_on_left(arrow_location_)) { - arrow_offset = view.width() - arrow_offset - 1; - } else if (!is_arrow_on_horizontal(arrow_location_) && - !is_arrow_on_top(arrow_location_)) { - arrow_offset = view.height() - arrow_offset - 1; - } - - // Left edge. - if (arrow_location_ == LEFT_TOP || arrow_location_ == LEFT_BOTTOM) { - int start_y = top + tl_height; - int before_arrow = arrow_offset - start_y - left_arrow_->height() / 2; - int after_arrow = - height - tl_height - bl_height - left_arrow_->height() - before_arrow; - DrawArrowInterior(canvas, - false, - left_arrow_->width() - kArrowInteriorHeight, - start_y + before_arrow + left_arrow_->height() / 2, - kArrowInteriorHeight, - left_arrow_->height() / 2 - 1); - DrawEdgeWithArrow(canvas, - false, - left_, - left_arrow_, - left, - start_y, - before_arrow, - after_arrow, - left_->width() - left_arrow_->width()); - } else { - canvas->TileImageInt(*left_, left, top + tl_height, l_width, - height - tl_height - bl_height); - } - - // Top left corner. - canvas->DrawBitmapInt(*top_left_, left, top); - - // Top edge. - if (arrow_location_ == TOP_LEFT || arrow_location_ == TOP_RIGHT) { - int start_x = left + tl_width; - int before_arrow = arrow_offset - start_x - top_arrow_->width() / 2; - int after_arrow = - width - tl_width - tr_width - top_arrow_->width() - before_arrow; - DrawArrowInterior(canvas, - true, - start_x + before_arrow + top_arrow_->width() / 2, - top_arrow_->height() - kArrowInteriorHeight, - 1 - top_arrow_->width() / 2, - kArrowInteriorHeight); - DrawEdgeWithArrow(canvas, - true, - top_, - top_arrow_, - start_x, - top, - before_arrow, - after_arrow, - top_->height() - top_arrow_->height()); - } else { - canvas->TileImageInt(*top_, left + tl_width, top, - width - tl_width - tr_width, t_height); - } - - // Top right corner. - canvas->DrawBitmapInt(*top_right_, right - tr_width, top); - - // Right edge. - if (arrow_location_ == RIGHT_TOP || arrow_location_ == RIGHT_BOTTOM) { - int start_y = top + tr_height; - int before_arrow = arrow_offset - start_y - right_arrow_->height() / 2; - int after_arrow = height - tl_height - bl_height - - right_arrow_->height() - before_arrow; - DrawArrowInterior(canvas, - false, - right - r_width + kArrowInteriorHeight, - start_y + before_arrow + right_arrow_->height() / 2, - -kArrowInteriorHeight, - right_arrow_->height() / 2 - 1); - DrawEdgeWithArrow(canvas, - false, - right_, - right_arrow_, - right - r_width, - start_y, - before_arrow, - after_arrow, - 0); - } else { - canvas->TileImageInt(*right_, right - r_width, top + tr_height, r_width, - height - tr_height - br_height); - } - - // Bottom right corner. - canvas->DrawBitmapInt(*bottom_right_, right - br_width, bottom - br_height); - - // Bottom edge. - if (arrow_location_ == BOTTOM_LEFT || arrow_location_ == BOTTOM_RIGHT) { - int start_x = left + bl_width; - int before_arrow = arrow_offset - start_x - bottom_arrow_->width() / 2; - int after_arrow = - width - bl_width - br_width - bottom_arrow_->width() - before_arrow; - DrawArrowInterior(canvas, - true, - start_x + before_arrow + bottom_arrow_->width() / 2, - bottom - b_height + kArrowInteriorHeight, - 1 - bottom_arrow_->width() / 2, - -kArrowInteriorHeight); - DrawEdgeWithArrow(canvas, - true, - bottom_, - bottom_arrow_, - start_x, - bottom - b_height, - before_arrow, - after_arrow, - 0); - } else { - canvas->TileImageInt(*bottom_, left + bl_width, bottom - b_height, - width - bl_width - br_width, b_height); - } - - // Bottom left corner. - canvas->DrawBitmapInt(*bottom_left_, left, bottom - bl_height); -} - -void BubbleBorder::DrawEdgeWithArrow(gfx::Canvas* canvas, - bool is_horizontal, - SkBitmap* edge, - SkBitmap* arrow, - int start_x, - int start_y, - int before_arrow, - int after_arrow, - int offset) const { - /* Here's what the parameters mean: - * start_x - * . - * . ┌───┐ ┬ offset - * start_y..........┌────┬────────┤ ▲ ├────────┬────┐ - * │ / │--------│∙ ∙│--------│ \ │ - * │ / ├────────┴───┴────────┤ \ │ - * ├───┬┘ └┬───┤ - * └───┬────┘ └───┬────┘ - * before_arrow ─┘ └─ after_arrow - */ - if (before_arrow) { - canvas->TileImageInt(*edge, start_x, start_y, - is_horizontal ? before_arrow : edge->width(), - is_horizontal ? edge->height() : before_arrow); - } - - canvas->DrawBitmapInt(*arrow, - start_x + (is_horizontal ? before_arrow : offset), - start_y + (is_horizontal ? offset : before_arrow)); - - if (after_arrow) { - start_x += (is_horizontal ? before_arrow + arrow->width() : 0); - start_y += (is_horizontal ? 0 : before_arrow + arrow->height()); - canvas->TileImageInt(*edge, start_x, start_y, - is_horizontal ? after_arrow : edge->width(), - is_horizontal ? edge->height() : after_arrow); - } -} - -void BubbleBorder::DrawArrowInterior(gfx::Canvas* canvas, - bool is_horizontal, - int tip_x, - int tip_y, - int shift_x, - int shift_y) const { - /* This function fills the interior of the arrow with background color. - * It draws isosceles triangle under semitransparent arrow tip. - * - * Here's what the parameters mean: - * - * ┌──────── |tip_x| - * ┌─────┐ - * │ ▲ │ ──── |tip y| - * │∙∙∙∙∙│ ┐ - * └─────┘ └─── |shift_x| (offset from tip to vertexes of isosceles triangle) - * └────────── |shift_y| - */ - SkPaint paint; - paint.setStyle(SkPaint::kFill_Style); - paint.setColor(background_color_); - gfx::Path path; - path.incReserve(4); - path.moveTo(SkIntToScalar(tip_x), SkIntToScalar(tip_y)); - path.lineTo(SkIntToScalar(tip_x + shift_x), - SkIntToScalar(tip_y + shift_y)); - if (is_horizontal) - path.lineTo(SkIntToScalar(tip_x - shift_x), SkIntToScalar(tip_y + shift_y)); - else - path.lineTo(SkIntToScalar(tip_x + shift_x), SkIntToScalar(tip_y - shift_y)); - path.close(); - canvas->AsCanvasSkia()->drawPath(path, paint); -} - -///////////////////////// - -void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const { - // The border of this view creates an anti-aliased round-rect region for the - // contents, which we need to fill with the background color. - // NOTE: This doesn't handle an arrow location of "NONE", which has square top - // corners. - SkPaint paint; - paint.setAntiAlias(true); - paint.setStyle(SkPaint::kFill_Style); - paint.setColor(border_->background_color()); - gfx::Path path; - gfx::Rect bounds(view->GetContentsBounds()); - SkRect rect; - rect.set(SkIntToScalar(bounds.x()), SkIntToScalar(bounds.y()), - SkIntToScalar(bounds.right()), SkIntToScalar(bounds.bottom())); - SkScalar radius = SkIntToScalar(BubbleBorder::GetCornerRadius()); - path.addRoundRect(rect, radius, radius); - canvas->AsCanvasSkia()->drawPath(path, paint); -} - -} // namespace views diff --git a/views/bubble/bubble_border.h b/views/bubble/bubble_border.h deleted file mode 100644 index 3b88607..0000000 --- a/views/bubble/bubble_border.h +++ /dev/null @@ -1,176 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef VIEWS_BUBBLE_BUBBLE_BORDER_H_ -#define VIEWS_BUBBLE_BUBBLE_BORDER_H_ -#pragma once - -#include "third_party/skia/include/core/SkColor.h" -#include "views/background.h" -#include "views/border.h" - -class SkBitmap; - -namespace views { - -// Renders a border, with optional arrow, and a custom dropshadow. -// This can be used to produce floating "bubble" objects with rounded corners. -class VIEWS_EXPORT BubbleBorder : public views::Border { - public: - // Possible locations for the (optional) arrow. - // 0 bit specifies left or right. - // 1 bit specifies top or bottom. - // 2 bit specifies horizontal or vertical. - enum ArrowLocation { - TOP_LEFT = 0, - TOP_RIGHT = 1, - BOTTOM_LEFT = 2, - BOTTOM_RIGHT = 3, - LEFT_TOP = 4, - RIGHT_TOP = 5, - LEFT_BOTTOM = 6, - RIGHT_BOTTOM = 7, - NONE = 8, // No arrow. Positioned under the supplied rect. - FLOAT = 9 // No arrow. Centered over the supplied rect. - }; - - explicit BubbleBorder(ArrowLocation arrow_location) - : override_arrow_offset_(0), - arrow_location_(arrow_location), - background_color_(SK_ColorWHITE) { - InitClass(); - } - - // Returns the radius of the corner of the border. - static int GetCornerRadius() { - // We can't safely calculate a border radius by comparing the sizes of the - // side and corner images, because either may have been extended in various - // directions in order to do more subtle dropshadow fading or other effects. - // So we hardcode the most accurate value. - return 4; - } - - // Sets the location for the arrow. - void set_arrow_location(ArrowLocation arrow_location) { - arrow_location_ = arrow_location; - } - ArrowLocation arrow_location() const { return arrow_location_; } - - static ArrowLocation horizontal_mirror(ArrowLocation loc) { - return loc >= NONE ? loc : static_cast<ArrowLocation>(loc ^ 1); - } - - static ArrowLocation vertical_mirror(ArrowLocation loc) { - return loc >= NONE ? loc : static_cast<ArrowLocation>(loc ^ 2); - } - - static bool has_arrow(ArrowLocation loc) { - return loc >= NONE ? false : true; - } - - static bool is_arrow_on_left(ArrowLocation loc) { - return loc >= NONE ? false : !(loc & 1); - } - - static bool is_arrow_on_top(ArrowLocation loc) { - return loc >= NONE ? false : !(loc & 2); - } - - static bool is_arrow_on_horizontal(ArrowLocation loc) { - return loc >= NONE ? false : !(loc & 4); - } - - // Sets the background color for the arrow body. This is irrelevant if you do - // not also set the arrow location to something other than NONE. - void set_background_color(SkColor background_color) { - background_color_ = background_color; - } - SkColor background_color() const { return background_color_; } - - // For borders with an arrow, gives the desired bounds (in screen coordinates) - // given the rect to point to and the size of the contained contents. This - // depends on the arrow location, so if you change that, you should call this - // again to find out the new coordinates. - gfx::Rect GetBounds(const gfx::Rect& position_relative_to, - const gfx::Size& contents_size) const; - - // Sets a fixed offset for the arrow from the beginning of corresponding edge. - // The arrow will still point to the same location but the bubble will shift - // location to make that happen. Returns actuall arrow offset, in case of - // overflow it differ from desired. - int SetArrowOffset(int offset, const gfx::Size& contents_size); - - // Overridden from views::Border: - virtual void GetInsets(gfx::Insets* insets) const; - - private: - // Loads images if necessary. - static void InitClass(); - - virtual ~BubbleBorder() { } - - // Overridden from views::Border: - virtual void Paint(const views::View& view, gfx::Canvas* canvas) const; - - void DrawEdgeWithArrow(gfx::Canvas* canvas, - bool is_horizontal, - SkBitmap* edge, - SkBitmap* arrow, - int start_x, - int start_y, - int before_arrow, - int after_arrow, - int offset) const; - - void DrawArrowInterior(gfx::Canvas* canvas, - bool is_horizontal, - int tip_x, - int tip_y, - int shift_x, - int shift_y) const; - - // Border graphics. - static SkBitmap* left_; - static SkBitmap* top_left_; - static SkBitmap* top_; - static SkBitmap* top_right_; - static SkBitmap* right_; - static SkBitmap* bottom_right_; - static SkBitmap* bottom_; - static SkBitmap* bottom_left_; - static SkBitmap* left_arrow_; - static SkBitmap* top_arrow_; - static SkBitmap* right_arrow_; - static SkBitmap* bottom_arrow_; - - // Minimal offset of the arrow from the closet edge of bounding rect. - static int arrow_offset_; - - // If specified, overrides the pre-calculated |arrow_offset_| of the arrow. - int override_arrow_offset_; - - ArrowLocation arrow_location_; - SkColor background_color_; - - DISALLOW_COPY_AND_ASSIGN(BubbleBorder); -}; - -// A Background that clips itself to the specified BubbleBorder and uses -// the background color of the BubbleBorder. -class BubbleBackground : public views::Background { - public: - explicit BubbleBackground(BubbleBorder* border) : border_(border) {} - - // Background overrides. - virtual void Paint(gfx::Canvas* canvas, views::View* view) const; - - private: - BubbleBorder* border_; - - DISALLOW_COPY_AND_ASSIGN(BubbleBackground); -}; - -} // namespace views - -#endif // VIEWS_BUBBLE_BUBBLE_BORDER_H_ diff --git a/views/views.gyp b/views/views.gyp index c5e5a27..7e5ca8a 100644 --- a/views/views.gyp +++ b/views/views.gyp @@ -39,7 +39,6 @@ '../ui/gfx/compositor/compositor.gyp:compositor', '../ui/ui.gyp:ui', '../ui/ui.gyp:ui_resources', - '../ui/ui.gyp:ui_resources_standard', ], 'defines': [ 'VIEWS_IMPLEMENTATION', @@ -56,8 +55,6 @@ 'background.h', 'border.cc', 'border.h', - 'bubble/bubble_border.cc', - 'bubble/bubble_border.h', 'context_menu_controller.h', 'controls/button/button.cc', 'controls/button/button.h', @@ -453,7 +450,6 @@ '../ui/base/strings/ui_strings.gyp:ui_strings', '../ui/ui.gyp:ui', '../ui/ui.gyp:ui_resources', - '../ui/ui.gyp:ui_resources_standard', 'views', ], 'include_dirs': [ @@ -491,7 +487,6 @@ 'widget/widget_unittest.cc', '<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources/ui_resources.rc', - '<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources_standard/ui_resources_standard.rc', ], 'conditions': [ ['toolkit_uses_gtk == 1', { @@ -552,7 +547,6 @@ '../ui/ui.gyp:ui', '../ui/ui.gyp:gfx_resources', '../ui/ui.gyp:ui_resources', - '../ui/ui.gyp:ui_resources_standard', 'views', ], 'include_dirs': [ @@ -599,7 +593,6 @@ 'test/test_views_delegate.h', '<(SHARED_INTERMEDIATE_DIR)/ui/gfx/gfx_resources.rc', '<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources/ui_resources.rc', - '<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources_standard/ui_resources_standard.rc', ], 'conditions': [ ['toolkit_uses_gtk == 1', { @@ -699,7 +692,6 @@ '../ui/ui.gyp:gfx_resources', '../ui/ui.gyp:ui', '../ui/ui.gyp:ui_resources', - '../ui/ui.gyp:ui_resources_standard', 'views', 'views_desktop_lib', ], @@ -712,7 +704,6 @@ 'desktop/desktop_views_delegate.h', '<(SHARED_INTERMEDIATE_DIR)/ui/gfx/gfx_resources.rc', '<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources/ui_resources.rc', - '<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources_standard/ui_resources_standard.rc', ], 'conditions': [ ['toolkit_uses_gtk == 1', { |