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authorsaintlou@chromium.org <saintlou@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-08-23 20:44:57 +0000
committersaintlou@chromium.org <saintlou@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-08-23 20:44:57 +0000
commitd1e4a3dc13d6dd1d54b264b1afdd61aa329a787d (patch)
tree8c8175fc4583af340098d0ba36ade986ca1dca03 /views
parent821960ab4a099ee5f674211a64b620893cf7a2c8 (diff)
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Revert "This is a redo of http://codereview.chromium.org/7629009/"
This reverts commit 59e1c15b1ee0e29742a2479527de09715a2e5525. TBR=saintlou@chromium.org BUG=none TEST=none Review URL: http://codereview.chromium.org/7720010 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@97914 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'views')
-rw-r--r--views/DEPS2
-rw-r--r--views/bubble/bubble_border.cc450
-rw-r--r--views/bubble/bubble_border.h176
-rw-r--r--views/views.gyp9
4 files changed, 0 insertions, 637 deletions
diff --git a/views/DEPS b/views/DEPS
index 5811123..42feff04 100644
--- a/views/DEPS
+++ b/views/DEPS
@@ -1,7 +1,5 @@
include_rules = [
"+grit/ui_resources.h",
- "+grit/ui_resources_standard.h",
- "+grit/ui_resources_large.h",
"+grit/ui_strings.h",
"+skia/ext",
"+net",
diff --git a/views/bubble/bubble_border.cc b/views/bubble/bubble_border.cc
deleted file mode 100644
index 80e1bc8..0000000
--- a/views/bubble/bubble_border.cc
+++ /dev/null
@@ -1,450 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "views/bubble/bubble_border.h"
-
-#include <algorithm> // for std::max
-
-#include "base/logging.h"
-#include "grit/ui_resources.h"
-#include "grit/ui_resources_standard.h"
-#include "third_party/skia/include/core/SkBitmap.h"
-#include "ui/base/resource/resource_bundle.h"
-#include "ui/gfx/canvas_skia.h"
-#include "ui/gfx/path.h"
-
-namespace views {
-
-// static
-SkBitmap* BubbleBorder::left_ = NULL;
-SkBitmap* BubbleBorder::top_left_ = NULL;
-SkBitmap* BubbleBorder::top_ = NULL;
-SkBitmap* BubbleBorder::top_right_ = NULL;
-SkBitmap* BubbleBorder::right_ = NULL;
-SkBitmap* BubbleBorder::bottom_right_ = NULL;
-SkBitmap* BubbleBorder::bottom_ = NULL;
-SkBitmap* BubbleBorder::bottom_left_ = NULL;
-SkBitmap* BubbleBorder::top_arrow_ = NULL;
-SkBitmap* BubbleBorder::bottom_arrow_ = NULL;
-SkBitmap* BubbleBorder::left_arrow_ = NULL;
-SkBitmap* BubbleBorder::right_arrow_ = NULL;
-
-// static
-int BubbleBorder::arrow_offset_;
-
-// The height inside the arrow image, in pixels.
-static const int kArrowInteriorHeight = 7;
-
-gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& position_relative_to,
- const gfx::Size& contents_size) const {
- // Desired size is size of contents enlarged by the size of the border images.
- gfx::Size border_size(contents_size);
- gfx::Insets insets;
- GetInsets(&insets);
- border_size.Enlarge(insets.left() + insets.right(),
- insets.top() + insets.bottom());
-
- // Screen position depends on the arrow location.
- // The arrow should overlap the target by some amount since there is space
- // for shadow between arrow tip and bitmap bounds.
- const int kArrowOverlap = 3;
- int x = position_relative_to.x();
- int y = position_relative_to.y();
- int w = position_relative_to.width();
- int h = position_relative_to.height();
- int arrow_offset = override_arrow_offset_ ? override_arrow_offset_ :
- arrow_offset_;
-
- // Calculate bubble x coordinate.
- switch (arrow_location_) {
- case TOP_LEFT:
- case BOTTOM_LEFT:
- x += w / 2 - arrow_offset;
- break;
-
- case TOP_RIGHT:
- case BOTTOM_RIGHT:
- x += w / 2 + arrow_offset - border_size.width() + 1;
- break;
-
- case LEFT_TOP:
- case LEFT_BOTTOM:
- x += w - kArrowOverlap;
- break;
-
- case RIGHT_TOP:
- case RIGHT_BOTTOM:
- x += kArrowOverlap - border_size.width();
- break;
-
- case NONE:
- case FLOAT:
- x += w / 2 - border_size.width() / 2;
- break;
- }
-
- // Calculate bubble y coordinate.
- switch (arrow_location_) {
- case TOP_LEFT:
- case TOP_RIGHT:
- y += h - kArrowOverlap;
- break;
-
- case BOTTOM_LEFT:
- case BOTTOM_RIGHT:
- y += kArrowOverlap - border_size.height();
- break;
-
- case LEFT_TOP:
- case RIGHT_TOP:
- y += h / 2 - arrow_offset;
- break;
-
- case LEFT_BOTTOM:
- case RIGHT_BOTTOM:
- y += h / 2 + arrow_offset - border_size.height() + 1;
- break;
-
- case NONE:
- y += h;
- break;
-
- case FLOAT:
- y += h / 2 - border_size.height() / 2;
- break;
- }
-
- return gfx::Rect(x, y, border_size.width(), border_size.height());
-}
-
-void BubbleBorder::GetInsets(gfx::Insets* insets) const {
- int top = top_->height();
- int bottom = bottom_->height();
- int left = left_->width();
- int right = right_->width();
- switch (arrow_location_) {
- case TOP_LEFT:
- case TOP_RIGHT:
- top = std::max(top, top_arrow_->height());
- break;
-
- case BOTTOM_LEFT:
- case BOTTOM_RIGHT:
- bottom = std::max(bottom, bottom_arrow_->height());
- break;
-
- case LEFT_TOP:
- case LEFT_BOTTOM:
- left = std::max(left, left_arrow_->width());
- break;
-
- case RIGHT_TOP:
- case RIGHT_BOTTOM:
- right = std::max(right, right_arrow_->width());
- break;
-
- case NONE:
- case FLOAT:
- // Nothing to do.
- break;
- }
- insets->Set(top, left, bottom, right);
-}
-
-int BubbleBorder::SetArrowOffset(int offset, const gfx::Size& contents_size) {
- gfx::Size border_size(contents_size);
- gfx::Insets insets;
- GetInsets(&insets);
- border_size.Enlarge(insets.left() + insets.right(),
- insets.top() + insets.bottom());
- offset = std::max(arrow_offset_,
- std::min(offset, (is_arrow_on_horizontal(arrow_location_) ?
- border_size.width() : border_size.height()) - arrow_offset_));
- override_arrow_offset_ = offset;
- return override_arrow_offset_;
-}
-
-// static
-void BubbleBorder::InitClass() {
- static bool initialized = false;
- if (!initialized) {
- // Load images.
- ResourceBundle& rb = ResourceBundle::GetSharedInstance();
- left_ = rb.GetBitmapNamed(IDR_BUBBLE_L);
- top_left_ = rb.GetBitmapNamed(IDR_BUBBLE_TL);
- top_ = rb.GetBitmapNamed(IDR_BUBBLE_T);
- top_right_ = rb.GetBitmapNamed(IDR_BUBBLE_TR);
- right_ = rb.GetBitmapNamed(IDR_BUBBLE_R);
- bottom_right_ = rb.GetBitmapNamed(IDR_BUBBLE_BR);
- bottom_ = rb.GetBitmapNamed(IDR_BUBBLE_B);
- bottom_left_ = rb.GetBitmapNamed(IDR_BUBBLE_BL);
- left_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_L_ARROW);
- top_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_T_ARROW);
- right_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_R_ARROW);
- bottom_arrow_ = rb.GetBitmapNamed(IDR_BUBBLE_B_ARROW);
-
- // Calculate horizontal and vertical insets for arrow by ensuring that
- // the widest arrow and corner images will have enough room to avoid overlap
- int offset_x =
- (std::max(top_arrow_->width(), bottom_arrow_->width()) / 2) +
- std::max(std::max(top_left_->width(), top_right_->width()),
- std::max(bottom_left_->width(), bottom_right_->width()));
- int offset_y =
- (std::max(left_arrow_->height(), right_arrow_->height()) / 2) +
- std::max(std::max(top_left_->height(), top_right_->height()),
- std::max(bottom_left_->height(), bottom_right_->height()));
- arrow_offset_ = std::max(offset_x, offset_y);
-
- initialized = true;
- }
-}
-
-void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
- // Convenience shorthand variables.
- const int tl_width = top_left_->width();
- const int tl_height = top_left_->height();
- const int t_height = top_->height();
- const int tr_width = top_right_->width();
- const int tr_height = top_right_->height();
- const int l_width = left_->width();
- const int r_width = right_->width();
- const int br_width = bottom_right_->width();
- const int br_height = bottom_right_->height();
- const int b_height = bottom_->height();
- const int bl_width = bottom_left_->width();
- const int bl_height = bottom_left_->height();
-
- gfx::Insets insets;
- GetInsets(&insets);
- const int top = insets.top() - t_height;
- const int bottom = view.height() - insets.bottom() + b_height;
- const int left = insets.left() - l_width;
- const int right = view.width() - insets.right() + r_width;
- const int height = bottom - top;
- const int width = right - left;
-
- // |arrow_offset| is offset of arrow from the begining of the edge.
- int arrow_offset = arrow_offset_;
- if (override_arrow_offset_)
- arrow_offset = override_arrow_offset_;
- else if (is_arrow_on_horizontal(arrow_location_) &&
- !is_arrow_on_left(arrow_location_)) {
- arrow_offset = view.width() - arrow_offset - 1;
- } else if (!is_arrow_on_horizontal(arrow_location_) &&
- !is_arrow_on_top(arrow_location_)) {
- arrow_offset = view.height() - arrow_offset - 1;
- }
-
- // Left edge.
- if (arrow_location_ == LEFT_TOP || arrow_location_ == LEFT_BOTTOM) {
- int start_y = top + tl_height;
- int before_arrow = arrow_offset - start_y - left_arrow_->height() / 2;
- int after_arrow =
- height - tl_height - bl_height - left_arrow_->height() - before_arrow;
- DrawArrowInterior(canvas,
- false,
- left_arrow_->width() - kArrowInteriorHeight,
- start_y + before_arrow + left_arrow_->height() / 2,
- kArrowInteriorHeight,
- left_arrow_->height() / 2 - 1);
- DrawEdgeWithArrow(canvas,
- false,
- left_,
- left_arrow_,
- left,
- start_y,
- before_arrow,
- after_arrow,
- left_->width() - left_arrow_->width());
- } else {
- canvas->TileImageInt(*left_, left, top + tl_height, l_width,
- height - tl_height - bl_height);
- }
-
- // Top left corner.
- canvas->DrawBitmapInt(*top_left_, left, top);
-
- // Top edge.
- if (arrow_location_ == TOP_LEFT || arrow_location_ == TOP_RIGHT) {
- int start_x = left + tl_width;
- int before_arrow = arrow_offset - start_x - top_arrow_->width() / 2;
- int after_arrow =
- width - tl_width - tr_width - top_arrow_->width() - before_arrow;
- DrawArrowInterior(canvas,
- true,
- start_x + before_arrow + top_arrow_->width() / 2,
- top_arrow_->height() - kArrowInteriorHeight,
- 1 - top_arrow_->width() / 2,
- kArrowInteriorHeight);
- DrawEdgeWithArrow(canvas,
- true,
- top_,
- top_arrow_,
- start_x,
- top,
- before_arrow,
- after_arrow,
- top_->height() - top_arrow_->height());
- } else {
- canvas->TileImageInt(*top_, left + tl_width, top,
- width - tl_width - tr_width, t_height);
- }
-
- // Top right corner.
- canvas->DrawBitmapInt(*top_right_, right - tr_width, top);
-
- // Right edge.
- if (arrow_location_ == RIGHT_TOP || arrow_location_ == RIGHT_BOTTOM) {
- int start_y = top + tr_height;
- int before_arrow = arrow_offset - start_y - right_arrow_->height() / 2;
- int after_arrow = height - tl_height - bl_height -
- right_arrow_->height() - before_arrow;
- DrawArrowInterior(canvas,
- false,
- right - r_width + kArrowInteriorHeight,
- start_y + before_arrow + right_arrow_->height() / 2,
- -kArrowInteriorHeight,
- right_arrow_->height() / 2 - 1);
- DrawEdgeWithArrow(canvas,
- false,
- right_,
- right_arrow_,
- right - r_width,
- start_y,
- before_arrow,
- after_arrow,
- 0);
- } else {
- canvas->TileImageInt(*right_, right - r_width, top + tr_height, r_width,
- height - tr_height - br_height);
- }
-
- // Bottom right corner.
- canvas->DrawBitmapInt(*bottom_right_, right - br_width, bottom - br_height);
-
- // Bottom edge.
- if (arrow_location_ == BOTTOM_LEFT || arrow_location_ == BOTTOM_RIGHT) {
- int start_x = left + bl_width;
- int before_arrow = arrow_offset - start_x - bottom_arrow_->width() / 2;
- int after_arrow =
- width - bl_width - br_width - bottom_arrow_->width() - before_arrow;
- DrawArrowInterior(canvas,
- true,
- start_x + before_arrow + bottom_arrow_->width() / 2,
- bottom - b_height + kArrowInteriorHeight,
- 1 - bottom_arrow_->width() / 2,
- -kArrowInteriorHeight);
- DrawEdgeWithArrow(canvas,
- true,
- bottom_,
- bottom_arrow_,
- start_x,
- bottom - b_height,
- before_arrow,
- after_arrow,
- 0);
- } else {
- canvas->TileImageInt(*bottom_, left + bl_width, bottom - b_height,
- width - bl_width - br_width, b_height);
- }
-
- // Bottom left corner.
- canvas->DrawBitmapInt(*bottom_left_, left, bottom - bl_height);
-}
-
-void BubbleBorder::DrawEdgeWithArrow(gfx::Canvas* canvas,
- bool is_horizontal,
- SkBitmap* edge,
- SkBitmap* arrow,
- int start_x,
- int start_y,
- int before_arrow,
- int after_arrow,
- int offset) const {
- /* Here's what the parameters mean:
- * start_x
- * .
- * . ┌───┐ ┬ offset
- * start_y..........┌────┬────────┤ ▲ ├────────┬────┐
- * │ / │--------│∙ ∙│--------│ \ │
- * │ / ├────────┴───┴────────┤ \ │
- * ├───┬┘ └┬───┤
- * └───┬────┘ └───┬────┘
- * before_arrow ─┘ └─ after_arrow
- */
- if (before_arrow) {
- canvas->TileImageInt(*edge, start_x, start_y,
- is_horizontal ? before_arrow : edge->width(),
- is_horizontal ? edge->height() : before_arrow);
- }
-
- canvas->DrawBitmapInt(*arrow,
- start_x + (is_horizontal ? before_arrow : offset),
- start_y + (is_horizontal ? offset : before_arrow));
-
- if (after_arrow) {
- start_x += (is_horizontal ? before_arrow + arrow->width() : 0);
- start_y += (is_horizontal ? 0 : before_arrow + arrow->height());
- canvas->TileImageInt(*edge, start_x, start_y,
- is_horizontal ? after_arrow : edge->width(),
- is_horizontal ? edge->height() : after_arrow);
- }
-}
-
-void BubbleBorder::DrawArrowInterior(gfx::Canvas* canvas,
- bool is_horizontal,
- int tip_x,
- int tip_y,
- int shift_x,
- int shift_y) const {
- /* This function fills the interior of the arrow with background color.
- * It draws isosceles triangle under semitransparent arrow tip.
- *
- * Here's what the parameters mean:
- *
- * ┌──────── |tip_x|
- * ┌─────┐
- * │ ▲ │ ──── |tip y|
- * │∙∙∙∙∙│ ┐
- * └─────┘ └─── |shift_x| (offset from tip to vertexes of isosceles triangle)
- * └────────── |shift_y|
- */
- SkPaint paint;
- paint.setStyle(SkPaint::kFill_Style);
- paint.setColor(background_color_);
- gfx::Path path;
- path.incReserve(4);
- path.moveTo(SkIntToScalar(tip_x), SkIntToScalar(tip_y));
- path.lineTo(SkIntToScalar(tip_x + shift_x),
- SkIntToScalar(tip_y + shift_y));
- if (is_horizontal)
- path.lineTo(SkIntToScalar(tip_x - shift_x), SkIntToScalar(tip_y + shift_y));
- else
- path.lineTo(SkIntToScalar(tip_x + shift_x), SkIntToScalar(tip_y - shift_y));
- path.close();
- canvas->AsCanvasSkia()->drawPath(path, paint);
-}
-
-/////////////////////////
-
-void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const {
- // The border of this view creates an anti-aliased round-rect region for the
- // contents, which we need to fill with the background color.
- // NOTE: This doesn't handle an arrow location of "NONE", which has square top
- // corners.
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setStyle(SkPaint::kFill_Style);
- paint.setColor(border_->background_color());
- gfx::Path path;
- gfx::Rect bounds(view->GetContentsBounds());
- SkRect rect;
- rect.set(SkIntToScalar(bounds.x()), SkIntToScalar(bounds.y()),
- SkIntToScalar(bounds.right()), SkIntToScalar(bounds.bottom()));
- SkScalar radius = SkIntToScalar(BubbleBorder::GetCornerRadius());
- path.addRoundRect(rect, radius, radius);
- canvas->AsCanvasSkia()->drawPath(path, paint);
-}
-
-} // namespace views
diff --git a/views/bubble/bubble_border.h b/views/bubble/bubble_border.h
deleted file mode 100644
index 3b88607..0000000
--- a/views/bubble/bubble_border.h
+++ /dev/null
@@ -1,176 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef VIEWS_BUBBLE_BUBBLE_BORDER_H_
-#define VIEWS_BUBBLE_BUBBLE_BORDER_H_
-#pragma once
-
-#include "third_party/skia/include/core/SkColor.h"
-#include "views/background.h"
-#include "views/border.h"
-
-class SkBitmap;
-
-namespace views {
-
-// Renders a border, with optional arrow, and a custom dropshadow.
-// This can be used to produce floating "bubble" objects with rounded corners.
-class VIEWS_EXPORT BubbleBorder : public views::Border {
- public:
- // Possible locations for the (optional) arrow.
- // 0 bit specifies left or right.
- // 1 bit specifies top or bottom.
- // 2 bit specifies horizontal or vertical.
- enum ArrowLocation {
- TOP_LEFT = 0,
- TOP_RIGHT = 1,
- BOTTOM_LEFT = 2,
- BOTTOM_RIGHT = 3,
- LEFT_TOP = 4,
- RIGHT_TOP = 5,
- LEFT_BOTTOM = 6,
- RIGHT_BOTTOM = 7,
- NONE = 8, // No arrow. Positioned under the supplied rect.
- FLOAT = 9 // No arrow. Centered over the supplied rect.
- };
-
- explicit BubbleBorder(ArrowLocation arrow_location)
- : override_arrow_offset_(0),
- arrow_location_(arrow_location),
- background_color_(SK_ColorWHITE) {
- InitClass();
- }
-
- // Returns the radius of the corner of the border.
- static int GetCornerRadius() {
- // We can't safely calculate a border radius by comparing the sizes of the
- // side and corner images, because either may have been extended in various
- // directions in order to do more subtle dropshadow fading or other effects.
- // So we hardcode the most accurate value.
- return 4;
- }
-
- // Sets the location for the arrow.
- void set_arrow_location(ArrowLocation arrow_location) {
- arrow_location_ = arrow_location;
- }
- ArrowLocation arrow_location() const { return arrow_location_; }
-
- static ArrowLocation horizontal_mirror(ArrowLocation loc) {
- return loc >= NONE ? loc : static_cast<ArrowLocation>(loc ^ 1);
- }
-
- static ArrowLocation vertical_mirror(ArrowLocation loc) {
- return loc >= NONE ? loc : static_cast<ArrowLocation>(loc ^ 2);
- }
-
- static bool has_arrow(ArrowLocation loc) {
- return loc >= NONE ? false : true;
- }
-
- static bool is_arrow_on_left(ArrowLocation loc) {
- return loc >= NONE ? false : !(loc & 1);
- }
-
- static bool is_arrow_on_top(ArrowLocation loc) {
- return loc >= NONE ? false : !(loc & 2);
- }
-
- static bool is_arrow_on_horizontal(ArrowLocation loc) {
- return loc >= NONE ? false : !(loc & 4);
- }
-
- // Sets the background color for the arrow body. This is irrelevant if you do
- // not also set the arrow location to something other than NONE.
- void set_background_color(SkColor background_color) {
- background_color_ = background_color;
- }
- SkColor background_color() const { return background_color_; }
-
- // For borders with an arrow, gives the desired bounds (in screen coordinates)
- // given the rect to point to and the size of the contained contents. This
- // depends on the arrow location, so if you change that, you should call this
- // again to find out the new coordinates.
- gfx::Rect GetBounds(const gfx::Rect& position_relative_to,
- const gfx::Size& contents_size) const;
-
- // Sets a fixed offset for the arrow from the beginning of corresponding edge.
- // The arrow will still point to the same location but the bubble will shift
- // location to make that happen. Returns actuall arrow offset, in case of
- // overflow it differ from desired.
- int SetArrowOffset(int offset, const gfx::Size& contents_size);
-
- // Overridden from views::Border:
- virtual void GetInsets(gfx::Insets* insets) const;
-
- private:
- // Loads images if necessary.
- static void InitClass();
-
- virtual ~BubbleBorder() { }
-
- // Overridden from views::Border:
- virtual void Paint(const views::View& view, gfx::Canvas* canvas) const;
-
- void DrawEdgeWithArrow(gfx::Canvas* canvas,
- bool is_horizontal,
- SkBitmap* edge,
- SkBitmap* arrow,
- int start_x,
- int start_y,
- int before_arrow,
- int after_arrow,
- int offset) const;
-
- void DrawArrowInterior(gfx::Canvas* canvas,
- bool is_horizontal,
- int tip_x,
- int tip_y,
- int shift_x,
- int shift_y) const;
-
- // Border graphics.
- static SkBitmap* left_;
- static SkBitmap* top_left_;
- static SkBitmap* top_;
- static SkBitmap* top_right_;
- static SkBitmap* right_;
- static SkBitmap* bottom_right_;
- static SkBitmap* bottom_;
- static SkBitmap* bottom_left_;
- static SkBitmap* left_arrow_;
- static SkBitmap* top_arrow_;
- static SkBitmap* right_arrow_;
- static SkBitmap* bottom_arrow_;
-
- // Minimal offset of the arrow from the closet edge of bounding rect.
- static int arrow_offset_;
-
- // If specified, overrides the pre-calculated |arrow_offset_| of the arrow.
- int override_arrow_offset_;
-
- ArrowLocation arrow_location_;
- SkColor background_color_;
-
- DISALLOW_COPY_AND_ASSIGN(BubbleBorder);
-};
-
-// A Background that clips itself to the specified BubbleBorder and uses
-// the background color of the BubbleBorder.
-class BubbleBackground : public views::Background {
- public:
- explicit BubbleBackground(BubbleBorder* border) : border_(border) {}
-
- // Background overrides.
- virtual void Paint(gfx::Canvas* canvas, views::View* view) const;
-
- private:
- BubbleBorder* border_;
-
- DISALLOW_COPY_AND_ASSIGN(BubbleBackground);
-};
-
-} // namespace views
-
-#endif // VIEWS_BUBBLE_BUBBLE_BORDER_H_
diff --git a/views/views.gyp b/views/views.gyp
index c5e5a27..7e5ca8a 100644
--- a/views/views.gyp
+++ b/views/views.gyp
@@ -39,7 +39,6 @@
'../ui/gfx/compositor/compositor.gyp:compositor',
'../ui/ui.gyp:ui',
'../ui/ui.gyp:ui_resources',
- '../ui/ui.gyp:ui_resources_standard',
],
'defines': [
'VIEWS_IMPLEMENTATION',
@@ -56,8 +55,6 @@
'background.h',
'border.cc',
'border.h',
- 'bubble/bubble_border.cc',
- 'bubble/bubble_border.h',
'context_menu_controller.h',
'controls/button/button.cc',
'controls/button/button.h',
@@ -453,7 +450,6 @@
'../ui/base/strings/ui_strings.gyp:ui_strings',
'../ui/ui.gyp:ui',
'../ui/ui.gyp:ui_resources',
- '../ui/ui.gyp:ui_resources_standard',
'views',
],
'include_dirs': [
@@ -491,7 +487,6 @@
'widget/widget_unittest.cc',
'<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources/ui_resources.rc',
- '<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources_standard/ui_resources_standard.rc',
],
'conditions': [
['toolkit_uses_gtk == 1', {
@@ -552,7 +547,6 @@
'../ui/ui.gyp:ui',
'../ui/ui.gyp:gfx_resources',
'../ui/ui.gyp:ui_resources',
- '../ui/ui.gyp:ui_resources_standard',
'views',
],
'include_dirs': [
@@ -599,7 +593,6 @@
'test/test_views_delegate.h',
'<(SHARED_INTERMEDIATE_DIR)/ui/gfx/gfx_resources.rc',
'<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources/ui_resources.rc',
- '<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources_standard/ui_resources_standard.rc',
],
'conditions': [
['toolkit_uses_gtk == 1', {
@@ -699,7 +692,6 @@
'../ui/ui.gyp:gfx_resources',
'../ui/ui.gyp:ui',
'../ui/ui.gyp:ui_resources',
- '../ui/ui.gyp:ui_resources_standard',
'views',
'views_desktop_lib',
],
@@ -712,7 +704,6 @@
'desktop/desktop_views_delegate.h',
'<(SHARED_INTERMEDIATE_DIR)/ui/gfx/gfx_resources.rc',
'<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources/ui_resources.rc',
- '<(SHARED_INTERMEDIATE_DIR)/ui/ui_resources_standard/ui_resources_standard.rc',
],
'conditions': [
['toolkit_uses_gtk == 1', {