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authordongseong.hwang@intel.com <dongseong.hwang@intel.com@0039d316-1c4b-4281-b951-d872f2087c98>2014-08-13 02:51:57 +0000
committerdongseong.hwang@intel.com <dongseong.hwang@intel.com@0039d316-1c4b-4281-b951-d872f2087c98>2014-08-13 02:53:15 +0000
commit90f7d30d54c49306adf4aa591226b9c14a72081f (patch)
tree9f3793064158bba17264159766965c9b449ab9cc /win8/test/metro_registration_helper.cc
parent34beae1545678c03fe1d4898c6941b76aa6c1bc7 (diff)
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gpu: Optimize and cleanup code used for CHROMIUM_copy_texture.
When source target and destination target is GL_TEXTURE_2D, we can use glCopyTexImage2D() directly. It avoids gl state changes, program binding and drawing call. |dest_target| of DoCopyTexture() is always GL_TEXTURE_2D, so remove the redundant argument. Perf data are as follows: Linux (Intel IvyBridge i7-3520M): 16 us vs 6 us -> 260% faster Android (Nexus 5): 331.8 us vs 252.7 us -> 31% faster BUG=N/A Review URL: https://codereview.chromium.org/374193002 Cr-Commit-Position: refs/heads/master@{#289160} git-svn-id: svn://svn.chromium.org/chrome/trunk/src@289160 0039d316-1c4b-4281-b951-d872f2087c98
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