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-rw-r--r--skia/config/SkUserConfig.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/skia/config/SkUserConfig.h b/skia/config/SkUserConfig.h
index cb19ff5..822961c 100644
--- a/skia/config/SkUserConfig.h
+++ b/skia/config/SkUserConfig.h
@@ -207,14 +207,14 @@ SK_API void SkDebugf_FileLine(const char* file, int line, bool fatal,
#define SK_CPU_LENDIAN
#undef SK_CPU_BENDIAN
-#elif defined(SK_BUILD_FOR_UNIX)
+#elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID)
// Prefer FreeType's emboldening algorithm to Skia's
// TODO: skia used to just use hairline, but has improved since then, so
// we should revisit this choice...
#define SK_USE_FREETYPE_EMBOLDEN
-#ifdef SK_CPU_BENDIAN
+#if defined(SK_BUILD_FOR_UNIX) && defined(SK_CPU_BENDIAN)
// Above we set the order for ARGB channels in registers. I suspect that, on
// big endian machines, you can keep this the same and everything will work.
// The in-memory order will be different, of course, but as long as everything