diff options
-rw-r--r-- | media/audio/win/audio_output_win_unittest.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/media/audio/win/audio_output_win_unittest.cc b/media/audio/win/audio_output_win_unittest.cc index 9b88c0c..1780630 100644 --- a/media/audio/win/audio_output_win_unittest.cc +++ b/media/audio/win/audio_output_win_unittest.cc @@ -177,7 +177,7 @@ TEST(WinAudioTest, PCMWaveStreamGetAndClose) { } // Test that it can be opened and closed. -TEST(WinAudioTest, PCMWaveStreamOpenAndClose) { +TEST(WinAudioTest, DISABLED_PCMWaveStreamOpenAndClose) { AudioManager* audio_man = AudioManager::GetAudioManager(); ASSERT_TRUE(NULL != audio_man); AudioOutputStream* oas = @@ -189,7 +189,7 @@ TEST(WinAudioTest, PCMWaveStreamOpenAndClose) { // Test that it uses the double buffers correctly. Because it uses the actual // audio device, you might hear a short pop noise for a short time. -TEST(WinAudioTest, PCMWaveStreamDoubleBuffer) { +TEST(WinAudioTest, DISABLED_PCMWaveStreamDoubleBuffer) { AudioManager* audio_man = AudioManager::GetAudioManager(); ASSERT_TRUE(NULL != audio_man); AudioOutputStream* oas = @@ -209,7 +209,7 @@ TEST(WinAudioTest, PCMWaveStreamDoubleBuffer) { // This test produces actual audio for 1.5 seconds on the default wave // device at 44.1K s/sec. Parameters have been chosen carefully so you should // not hear pops or noises while the sound is playing. -TEST(WinAudioTest, PCMWaveStreamPlay200HzTone44Kss) { +TEST(WinAudioTest, DISABLED_PCMWaveStreamPlay200HzTone44Kss) { AudioManager* audio_man = AudioManager::GetAudioManager(); ASSERT_TRUE(NULL != audio_man); AudioOutputStream* oas = @@ -231,7 +231,7 @@ TEST(WinAudioTest, PCMWaveStreamPlay200HzTone44Kss) { // This test produces actual audio for for 1.5 seconds on the default wave // device at 22K s/sec. Parameters have been chosen carefully so you should // not hear pops or noises while the sound is playing. -TEST(WinAudioTest, PCMWaveStreamPlay200HzTone22Kss) { +TEST(WinAudioTest, DISABLED_PCMWaveStreamPlay200HzTone22Kss) { AudioManager* audio_man = AudioManager::GetAudioManager(); ASSERT_TRUE(NULL != audio_man); AudioOutputStream* oas = |