summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--cc/BUILD.gn7
-rw-r--r--cc/cc.gyp6
-rw-r--r--cc/cc_tests.gyp1
-rw-r--r--cc/output/bsp_tree.cc3
-rw-r--r--cc/output/bsp_walk_action.cc26
-rw-r--r--cc/output/bsp_walk_action.h16
-rw-r--r--cc/output/direct_renderer.cc105
-rw-r--r--cc/output/direct_renderer.h24
-rw-r--r--cc/output/dynamic_geometry_binding.cc67
-rw-r--r--cc/output/dynamic_geometry_binding.h30
-rw-r--r--cc/output/geometry_binding.cc127
-rw-r--r--cc/output/geometry_binding.h62
-rw-r--r--cc/output/gl_renderer.cc513
-rw-r--r--cc/output/gl_renderer.h78
-rw-r--r--cc/output/overlay_unittest.cc11
-rw-r--r--cc/output/renderer_pixeltest.cc812
-rw-r--r--cc/output/software_renderer.cc36
-rw-r--r--cc/output/software_renderer.h5
-rw-r--r--cc/output/static_geometry_binding.cc72
-rw-r--r--cc/output/static_geometry_binding.h33
-rw-r--r--cc/quads/draw_polygon.cc33
-rw-r--r--cc/quads/draw_polygon.h9
-rw-r--r--cc/quads/draw_quad.cc4
-rw-r--r--cc/resources/layer_quad.cc71
-rw-r--r--cc/resources/layer_quad.h5
-rw-r--r--cc/test/data/anti_aliasing.pngbin1980 -> 1976 bytes
-rw-r--r--cc/test/data/background_filter_blur_off_axis.pngbin4010 -> 4463 bytes
-rw-r--r--cc/test/data/intersecting_blue_green.pngbin1389 -> 0 bytes
-rw-r--r--cc/test/data/intersecting_blue_green_squares.pngbin1699 -> 0 bytes
-rw-r--r--cc/test/data/intersecting_blue_green_squares_video.pngbin1806 -> 0 bytes
-rw-r--r--cc/trees/layer_sorter.cc470
-rw-r--r--cc/trees/layer_sorter.h97
-rw-r--r--cc/trees/layer_sorter_unittest.cc329
-rw-r--r--cc/trees/layer_tree_host_common.cc31
-rw-r--r--cc/trees/layer_tree_host_common_perftest.cc66
-rw-r--r--cc/trees/layer_tree_host_common_unittest.cc176
-rw-r--r--cc/trees/layer_tree_host_pixeltest_filters.cc4
-rw-r--r--cc/trees/layer_tree_impl_unittest.cc8
-rw-r--r--cc/trees/occlusion_tracker.cc2
-rw-r--r--cc/trees/occlusion_tracker_unittest.cc50
-rw-r--r--ui/gfx/geometry/quad_f.h13
-rw-r--r--ui/gfx/skia_util.cc8
-rw-r--r--ui/gfx/skia_util.h3
43 files changed, 1734 insertions, 1679 deletions
diff --git a/cc/BUILD.gn b/cc/BUILD.gn
index 9d13ccc..83e012a 100644
--- a/cc/BUILD.gn
+++ b/cc/BUILD.gn
@@ -253,8 +253,6 @@ component("cc") {
"output/delegating_renderer.h",
"output/direct_renderer.cc",
"output/direct_renderer.h",
- "output/dynamic_geometry_binding.cc",
- "output/dynamic_geometry_binding.h",
"output/filter_operation.cc",
"output/filter_operation.h",
"output/filter_operations.cc",
@@ -295,8 +293,6 @@ component("cc") {
"output/software_output_device.h",
"output/software_renderer.cc",
"output/software_renderer.h",
- "output/static_geometry_binding.cc",
- "output/static_geometry_binding.h",
"output/viewport_selection_bound.cc",
"output/viewport_selection_bound.h",
"output/vsync_parameter_observer.h",
@@ -508,6 +504,8 @@ component("cc") {
"trees/damage_tracker.h",
"trees/draw_property_utils.cc",
"trees/draw_property_utils.h",
+ "trees/layer_sorter.cc",
+ "trees/layer_sorter.h",
"trees/layer_tree_host.cc",
"trees/layer_tree_host.h",
"trees/layer_tree_host_client.h",
@@ -831,6 +829,7 @@ test("cc_unittests") {
"test/test_web_graphics_context_3d_unittest.cc",
"trees/blocking_task_runner_unittest.cc",
"trees/damage_tracker_unittest.cc",
+ "trees/layer_sorter_unittest.cc",
"trees/layer_tree_host_common_unittest.cc",
"trees/layer_tree_host_impl_unittest.cc",
"trees/layer_tree_host_pixeltest_blending.cc",
diff --git a/cc/cc.gyp b/cc/cc.gyp
index 355b69c..beb90ea 100644
--- a/cc/cc.gyp
+++ b/cc/cc.gyp
@@ -279,8 +279,6 @@
'output/delegating_renderer.h',
'output/direct_renderer.cc',
'output/direct_renderer.h',
- 'output/dynamic_geometry_binding.cc',
- 'output/dynamic_geometry_binding.h',
'output/filter_operation.cc',
'output/filter_operation.h',
'output/filter_operations.cc',
@@ -321,8 +319,6 @@
'output/software_output_device.h',
'output/software_renderer.cc',
'output/software_renderer.h',
- 'output/static_geometry_binding.cc',
- 'output/static_geometry_binding.h',
'output/viewport_selection_bound.cc',
'output/viewport_selection_bound.h',
'output/vsync_parameter_observer.h',
@@ -535,6 +531,8 @@
'trees/damage_tracker.h',
'trees/draw_property_utils.cc',
'trees/draw_property_utils.h',
+ 'trees/layer_sorter.cc',
+ 'trees/layer_sorter.h',
'trees/layer_tree_host.cc',
'trees/layer_tree_host.h',
'trees/layer_tree_host_client.h',
diff --git a/cc/cc_tests.gyp b/cc/cc_tests.gyp
index bafd747..fd5de02 100644
--- a/cc/cc_tests.gyp
+++ b/cc/cc_tests.gyp
@@ -106,6 +106,7 @@
'test/test_web_graphics_context_3d_unittest.cc',
'trees/blocking_task_runner_unittest.cc',
'trees/damage_tracker_unittest.cc',
+ 'trees/layer_sorter_unittest.cc',
'trees/layer_tree_host_common_unittest.cc',
'trees/layer_tree_host_impl_unittest.cc',
'trees/layer_tree_host_pixeltest_blending.cc',
diff --git a/cc/output/bsp_tree.cc b/cc/output/bsp_tree.cc
index 4eb87cb..f2318ce 100644
--- a/cc/output/bsp_tree.cc
+++ b/cc/output/bsp_tree.cc
@@ -62,9 +62,10 @@ void BspTree::BuildTree(BspNode* node,
scoped_ptr<DrawPolygon> polygon;
scoped_ptr<DrawPolygon> new_front;
scoped_ptr<DrawPolygon> new_back;
+ bool split_result = false;
// Time to split this geometry, *it needs to be split by node_data.
polygon = polygon_list->take_front();
- bool split_result =
+ split_result =
polygon->Split(*(node->node_data), &new_front, &new_back);
DCHECK(split_result);
if (!split_result) {
diff --git a/cc/output/bsp_walk_action.cc b/cc/output/bsp_walk_action.cc
index 9ffc299..da5ada5 100644
--- a/cc/output/bsp_walk_action.cc
+++ b/cc/output/bsp_walk_action.cc
@@ -9,37 +9,15 @@
#include "base/memory/scoped_ptr.h"
#include "cc/output/direct_renderer.h"
#include "cc/quads/draw_polygon.h"
-#include "cc/quads/draw_quad.h"
namespace cc {
-BspWalkActionDrawPolygon::BspWalkActionDrawPolygon(
- DirectRenderer* renderer,
- DirectRenderer::DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool using_scissor_as_optimization)
- : renderer_(renderer),
- frame_(frame),
- render_pass_scissor_(render_pass_scissor),
- using_scissor_as_optimization_(using_scissor_as_optimization) {
-}
-
-void BspWalkActionDrawPolygon::operator()(DrawPolygon* item) {
- gfx::Transform inverse_transform;
- bool invertible =
- item->original_ref()->quadTransform().GetInverse(&inverse_transform);
- DCHECK(invertible);
- item->TransformToLayerSpace(inverse_transform);
- renderer_->DoDrawPolygon(*item, frame_, render_pass_scissor_,
- using_scissor_as_optimization_);
+void BspWalkActionToVector::operator()(DrawPolygon* item) {
+ list_->push_back(item);
}
BspWalkActionToVector::BspWalkActionToVector(std::vector<DrawPolygon*>* in_list)
: list_(in_list) {
}
-void BspWalkActionToVector::operator()(DrawPolygon* item) {
- list_->push_back(item);
-}
-
} // namespace cc
diff --git a/cc/output/bsp_walk_action.h b/cc/output/bsp_walk_action.h
index a89d8ea..ac8fa41 100644
--- a/cc/output/bsp_walk_action.h
+++ b/cc/output/bsp_walk_action.h
@@ -20,22 +20,6 @@ class CC_EXPORT BspWalkAction {
// The BspTree class takes ownership of all the DrawPolygons returned in list_
// so the BspTree must be preserved while elements in that vector are in use.
-class CC_EXPORT BspWalkActionDrawPolygon : public BspWalkAction {
- public:
- void operator()(DrawPolygon* item) override;
-
- BspWalkActionDrawPolygon(DirectRenderer* renderer,
- DirectRenderer::DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool using_scissor_as_optimization);
-
- private:
- DirectRenderer* renderer_;
- DirectRenderer::DrawingFrame* frame_;
- const gfx::Rect& render_pass_scissor_;
- bool using_scissor_as_optimization_;
-};
-
class CC_EXPORT BspWalkActionToVector : public BspWalkAction {
public:
explicit BspWalkActionToVector(std::vector<DrawPolygon*>* in_list);
diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc
index 0ae4179..5867fce 100644
--- a/cc/output/direct_renderer.cc
+++ b/cc/output/direct_renderer.cc
@@ -12,8 +12,6 @@
#include "base/metrics/histogram.h"
#include "base/trace_event/trace_event.h"
#include "cc/base/math_util.h"
-#include "cc/output/bsp_tree.h"
-#include "cc/output/bsp_walk_action.h"
#include "cc/output/copy_output_request.h"
#include "cc/quads/draw_quad.h"
#include "ui/gfx/geometry/rect_conversions.h"
@@ -301,27 +299,22 @@ void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
EnsureScissorTestDisabled();
}
-bool DirectRenderer::ShouldSkipQuad(const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor) {
- if (render_pass_scissor.IsEmpty())
- return true;
-
- if (quad.isClipped()) {
- gfx::Rect r = quad.clipRect();
- r.Intersect(render_pass_scissor);
- return r.IsEmpty();
- }
-
- return false;
-}
-
void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
const DrawingFrame* frame,
const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor) {
+ const gfx::Rect& render_pass_scissor,
+ bool* should_skip_quad) {
gfx::Rect quad_scissor_rect = render_pass_scissor;
+
if (quad.isClipped())
quad_scissor_rect.Intersect(quad.clipRect());
+
+ if (quad_scissor_rect.IsEmpty()) {
+ *should_skip_quad = true;
+ return;
+ }
+
+ *should_skip_quad = false;
SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
}
@@ -337,46 +330,6 @@ void DirectRenderer::SetScissorTestRectInDrawSpace(
void DirectRenderer::FinishDrawingQuadList() {}
-void DirectRenderer::DoDrawPolygon(const DrawPolygon& poly,
- DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool using_scissor_as_optimization) {
- if (using_scissor_as_optimization) {
- SetScissorStateForQuadWithRenderPassScissor(frame, *poly.original_ref(),
- render_pass_scissor);
- } else {
- SetScissorStateForQuad(frame, *poly.original_ref());
- }
-
- // If the poly has not been split, then it is just a normal DrawQuad,
- // and we should save any extra processing that would have to be done.
- if (!poly.is_split()) {
- DoDrawQuad(frame, poly.original_ref(), NULL);
- return;
- }
-
- std::vector<gfx::QuadF> quads;
- poly.ToQuads2D(&quads);
- for (size_t i = 0; i < quads.size(); ++i) {
- DoDrawQuad(frame, poly.original_ref(), &quads[i]);
- }
-}
-
-void DirectRenderer::FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
- DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool using_scissor_as_optimization) {
- if (poly_list->empty()) {
- return;
- }
-
- BspTree bsp_tree(poly_list);
- BspWalkActionDrawPolygon action_handler(this, frame, render_pass_scissor,
- using_scissor_as_optimization);
- bsp_tree.TraverseWithActionHandler(&action_handler);
- DCHECK(poly_list->empty());
-}
-
void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
const RenderPass* render_pass) {
TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
@@ -416,49 +369,21 @@ void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
}
const QuadList& quad_list = render_pass->quad_list;
- ScopedPtrDeque<DrawPolygon> poly_list;
-
- int next_polygon_id = 0;
- int last_sorting_context_id = 0;
for (auto it = quad_list.BackToFrontBegin(); it != quad_list.BackToFrontEnd();
++it) {
const DrawQuad& quad = **it;
- gfx::QuadF send_quad(quad.visible_rect);
-
- if (using_scissor_as_optimization &&
- ShouldSkipQuad(quad, render_pass_scissor)) {
- continue;
- }
-
- if (last_sorting_context_id != quad.shared_quad_state->sorting_context_id) {
- last_sorting_context_id = quad.shared_quad_state->sorting_context_id;
- FlushPolygons(&poly_list, frame, render_pass_scissor,
- using_scissor_as_optimization);
- }
-
- // This layer is in a 3D sorting context so we add it to the list of
- // polygons to go into the BSP tree.
- if (quad.shared_quad_state->sorting_context_id != 0) {
- scoped_ptr<DrawPolygon> new_polygon(new DrawPolygon(
- *it, quad.visible_rect, quad.quadTransform(), next_polygon_id++));
- if (new_polygon->points().size() > 2u) {
- poly_list.push_back(new_polygon.Pass());
- }
- continue;
- }
+ bool should_skip_quad = false;
- // We are not in a 3d sorting context, so we should draw the quad normally.
if (using_scissor_as_optimization) {
- SetScissorStateForQuadWithRenderPassScissor(frame, quad,
- render_pass_scissor);
+ SetScissorStateForQuadWithRenderPassScissor(
+ frame, quad, render_pass_scissor, &should_skip_quad);
} else {
SetScissorStateForQuad(frame, quad);
}
- DoDrawQuad(frame, &quad, nullptr);
+ if (!should_skip_quad)
+ DoDrawQuad(frame, &quad);
}
- FlushPolygons(&poly_list, frame, render_pass_scissor,
- using_scissor_as_optimization);
FinishDrawingQuadList();
}
diff --git a/cc/output/direct_renderer.h b/cc/output/direct_renderer.h
index 3399491..e07cb93 100644
--- a/cc/output/direct_renderer.h
+++ b/cc/output/direct_renderer.h
@@ -9,17 +9,13 @@
#include "base/callback.h"
#include "base/containers/scoped_ptr_hash_map.h"
#include "cc/base/cc_export.h"
-#include "cc/base/scoped_ptr_deque.h"
#include "cc/output/overlay_processor.h"
#include "cc/output/renderer.h"
#include "cc/resources/resource_provider.h"
#include "cc/resources/scoped_resource.h"
-#include "cc/resources/task_graph_runner.h"
-#include "ui/gfx/geometry/quad_f.h"
namespace cc {
-class DrawPolygon;
class ResourceProvider;
// This is the base class for code shared between the GL and software
@@ -60,10 +56,6 @@ class CC_EXPORT DirectRenderer : public Renderer {
};
void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
- void DoDrawPolygon(const DrawPolygon& poly,
- DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool using_scissor_as_optimization);
protected:
DirectRenderer(RendererClient* client,
@@ -86,21 +78,16 @@ class CC_EXPORT DirectRenderer : public Renderer {
gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const;
static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
- bool ShouldSkipQuad(const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor);
void SetScissorStateForQuadWithRenderPassScissor(
const DrawingFrame* frame,
const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor);
+ const gfx::Rect& render_pass_scissor,
+ bool* should_skip_quad);
void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
const gfx::Rect& draw_space_rect);
static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
- void FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
- DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool using_scissor_as_optimization);
void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
@@ -114,12 +101,7 @@ class CC_EXPORT DirectRenderer : public Renderer {
bool draw_rect_covers_full_surface) = 0;
virtual void ClearFramebuffer(DrawingFrame* frame,
bool has_external_stencil_test) = 0;
- // clip_region is a (possibly null) pointer to a quad in the same
- // space as the quad. When non-null only the area of the quad that overlaps
- // with clip_region will be drawn.
- virtual void DoDrawQuad(DrawingFrame* frame,
- const DrawQuad* quad,
- const gfx::QuadF* clip_region) = 0;
+ virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
virtual void FinishDrawingQuadList();
diff --git a/cc/output/dynamic_geometry_binding.cc b/cc/output/dynamic_geometry_binding.cc
deleted file mode 100644
index 9e25892..0000000
--- a/cc/output/dynamic_geometry_binding.cc
+++ /dev/null
@@ -1,67 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/output/dynamic_geometry_binding.h"
-
-#include "cc/output/gl_renderer.h" // For the GLC() macro.
-#include "gpu/command_buffer/client/gles2_interface.h"
-#include "ui/gfx/geometry/rect_f.h"
-
-namespace cc {
-
-DynamicGeometryBinding::DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl)
- : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
- GeometryBindingQuad quads[1];
- GeometryBindingQuadIndex quad_indices[1];
-
- static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float),
- "struct Quad should be densely packed");
- static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t),
- "struct QuadIndex should be densely packed");
-
- GLC(gl_, gl_->GenBuffers(1, &quad_vertices_vbo_));
- GLC(gl_, gl_->GenBuffers(1, &quad_elements_vbo_));
-
- GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
- GLC(gl_, gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 1,
- quads, GL_DYNAMIC_DRAW));
-
- GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
- GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
- sizeof(GeometryBindingQuadIndex) * 1, &quad_indices,
- GL_DYNAMIC_DRAW));
-}
-
-void DynamicGeometryBinding::InitializeCustomQuad(const gfx::QuadF& quad) {
- float uv[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
- InitializeCustomQuadWithUVs(quad, uv);
-}
-
-void DynamicGeometryBinding::InitializeCustomQuadWithUVs(const gfx::QuadF& quad,
- const float uv[8]) {
- GeometryBindingVertex v0 = {
- {quad.p1().x(), quad.p1().y(), 0.0f}, {uv[0], uv[1]}, 0.0f};
- GeometryBindingVertex v1 = {
- {quad.p2().x(), quad.p2().y(), 0.0f}, {uv[2], uv[3]}, 1.0f};
- GeometryBindingVertex v2 = {
- {quad.p3().x(), quad.p3().y(), 0.0f}, {uv[4], uv[5]}, 2.0f};
- GeometryBindingVertex v3 = {
- {quad.p4().x(), quad.p4().y(), 0.0f}, {uv[6], uv[7]}, 3.0f};
-
- GeometryBindingQuad local_quad = {v0, v1, v2, v3};
- GeometryBindingQuadIndex quad_index(
- static_cast<uint16>(0), static_cast<uint16>(1), static_cast<uint16>(2),
- static_cast<uint16>(3), static_cast<uint16>(0), static_cast<uint16>(2));
-
- GLC(gl_, gl_->BufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GeometryBindingQuad),
- &local_quad));
- GLC(gl_, gl_->BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0,
- sizeof(GeometryBindingQuadIndex), &quad_index));
-}
-
-void DynamicGeometryBinding::PrepareForDraw() {
- SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_);
-}
-
-} // namespace cc
diff --git a/cc/output/dynamic_geometry_binding.h b/cc/output/dynamic_geometry_binding.h
deleted file mode 100644
index 4e4ea3d..0000000
--- a/cc/output/dynamic_geometry_binding.h
+++ /dev/null
@@ -1,30 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_
-#define CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_
-
-#include "cc/output/geometry_binding.h"
-
-namespace cc {
-
-class DynamicGeometryBinding {
- public:
- explicit DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl);
- void PrepareForDraw();
- void InitializeCustomQuad(const gfx::QuadF& quad);
- void InitializeCustomQuadWithUVs(const gfx::QuadF& quad, const float uv[8]);
-
- private:
- gpu::gles2::GLES2Interface* gl_;
-
- GLuint quad_vertices_vbo_;
- GLuint quad_elements_vbo_;
-
- DISALLOW_COPY_AND_ASSIGN(DynamicGeometryBinding);
-};
-
-} // namespace cc
-
-#endif // CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_
diff --git a/cc/output/geometry_binding.cc b/cc/output/geometry_binding.cc
index 88a37de..eda2a5c 100644
--- a/cc/output/geometry_binding.cc
+++ b/cc/output/geometry_binding.cc
@@ -10,12 +10,70 @@
namespace cc {
-void SetupGLContext(gpu::gles2::GLES2Interface* gl,
- GLuint quad_elements_vbo,
- GLuint quad_vertices_vbo) {
- GLC(gl, gl->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo));
+GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface* gl,
+ const gfx::RectF& quad_vertex_rect)
+ : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
+ struct Vertex {
+ float a_position[3];
+ float a_texCoord[2];
+ // Index of the vertex, divide by 4 to have the matrix for this quad.
+ float a_index;
+ };
+ struct Quad {
+ Vertex v0, v1, v2, v3;
+ };
+ struct QuadIndex {
+ uint16 data[6];
+ };
+
+ static_assert(sizeof(Quad) == 24 * sizeof(float),
+ "struct Quad should be densely packed");
+ static_assert(sizeof(QuadIndex) == 6 * sizeof(uint16_t),
+ "struct QuadIndex should be densely packed");
+
+ Quad quad_list[8];
+ QuadIndex quad_index_list[8];
+ for (int i = 0; i < 8; i++) {
+ Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
+ {0.0f, 1.0f, }, i * 4.0f + 0.0f};
+ Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
+ {0.0f, 0.0f, }, i * 4.0f + 1.0f};
+ Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
+ {1.0f, .0f, }, i * 4.0f + 2.0f};
+ Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, },
+ {1.0f, 1.0f, }, i * 4.0f + 3.0f};
+ Quad x = {v0, v1, v2, v3};
+ quad_list[i] = x;
+ QuadIndex y = {
+ {static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i),
+ static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i),
+ static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i)}};
+ quad_index_list[i] = y;
+ }
+
+ gl_->GenBuffers(1, &quad_vertices_vbo_);
+ gl_->GenBuffers(1, &quad_elements_vbo_);
+ GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
+ GLC(gl_,
+ gl_->BufferData(
+ GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW));
+ GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
+ GLC(gl_,
+ gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
+ sizeof(quad_index_list),
+ quad_index_list,
+ GL_STATIC_DRAW));
+}
+
+GeometryBinding::~GeometryBinding() {
+ gl_->DeleteBuffers(1, &quad_vertices_vbo_);
+ gl_->DeleteBuffers(1, &quad_elements_vbo_);
+}
- GLC(gl, gl->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo));
+void GeometryBinding::PrepareForDraw() {
+ GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
+
+ GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
// OpenGL defines the last parameter to VertexAttribPointer as type
// "const GLvoid*" even though it is actually an offset into the buffer
// object's data store and not a pointer to the client's address space.
@@ -25,56 +83,15 @@ void SetupGLContext(gpu::gles2::GLES2Interface* gl,
reinterpret_cast<const void*>(5 * sizeof(float)),
};
- GLC(gl,
- gl->VertexAttribPointer(GeometryBinding::PositionAttribLocation(), 3,
- GL_FLOAT, false, 6 * sizeof(float), offsets[0]));
- GLC(gl,
- gl->VertexAttribPointer(GeometryBinding::TexCoordAttribLocation(), 2,
- GL_FLOAT, false, 6 * sizeof(float), offsets[1]));
- GLC(gl,
- gl->VertexAttribPointer(GeometryBinding::TriangleIndexAttribLocation(), 1,
- GL_FLOAT, false, 6 * sizeof(float), offsets[2]));
- GLC(gl,
- gl->EnableVertexAttribArray(GeometryBinding::PositionAttribLocation()));
- GLC(gl,
- gl->EnableVertexAttribArray(GeometryBinding::TexCoordAttribLocation()));
- GLC(gl, gl->EnableVertexAttribArray(
- GeometryBinding::TriangleIndexAttribLocation()));
-}
-
-GeometryBindingQuad::GeometryBindingQuad() {
- v0 = {{0, 0, 0}, {0, 0}, 0};
- v1 = {{0, 0, 0}, {0, 0}, 0};
- v2 = {{0, 0, 0}, {0, 0}, 0};
- v3 = {{0, 0, 0}, {0, 0}, 0};
-}
-
-GeometryBindingQuad::GeometryBindingQuad(const GeometryBindingVertex& vert0,
- const GeometryBindingVertex& vert1,
- const GeometryBindingVertex& vert2,
- const GeometryBindingVertex& vert3) {
- v0 = vert0;
- v1 = vert1;
- v2 = vert2;
- v3 = vert3;
-}
-
-GeometryBindingQuadIndex::GeometryBindingQuadIndex() {
- memset(data, 0x0, sizeof(data));
-}
-
-GeometryBindingQuadIndex::GeometryBindingQuadIndex(uint16 index0,
- uint16 index1,
- uint16 index2,
- uint16 index3,
- uint16 index4,
- uint16 index5) {
- data[0] = index0;
- data[1] = index1;
- data[2] = index2;
- data[3] = index3;
- data[4] = index4;
- data[5] = index5;
+ GLC(gl_, gl_->VertexAttribPointer(PositionAttribLocation(), 3, GL_FLOAT,
+ false, 6 * sizeof(float), offsets[0]));
+ GLC(gl_, gl_->VertexAttribPointer(TexCoordAttribLocation(), 2, GL_FLOAT,
+ false, 6 * sizeof(float), offsets[1]));
+ GLC(gl_, gl_->VertexAttribPointer(TriangleIndexAttribLocation(), 1, GL_FLOAT,
+ false, 6 * sizeof(float), offsets[2]));
+ GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation()));
+ GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation()));
+ GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation()));
}
} // namespace cc
diff --git a/cc/output/geometry_binding.h b/cc/output/geometry_binding.h
index ae68687..cfa21ef 100644
--- a/cc/output/geometry_binding.h
+++ b/cc/output/geometry_binding.h
@@ -6,64 +6,42 @@
#define CC_OUTPUT_GEOMETRY_BINDING_H_
#include "base/basictypes.h"
-#include "cc/output/gl_renderer.h" // For the GLC() macro.
-#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/khronos/GLES2/gl2.h"
-#include "third_party/khronos/GLES2/gl2ext.h"
-#include "ui/gfx/geometry/rect_f.h"
namespace gfx {
-class QuadF;
-class Quad;
-class QuadIndex;
-class PointF;
+class RectF;
+}
+namespace gpu {
+namespace gles2 {
+class GLES2Interface;
+}
}
namespace cc {
-struct GeometryBindingVertex {
- float a_position[3];
- float a_texCoord[2];
- // Index of the vertex, divide by 4 to have the matrix for this quad.
- float a_index;
-};
-
-struct GeometryBindingQuad {
- GeometryBindingQuad();
- GeometryBindingQuad(const GeometryBindingVertex& vert0,
- const GeometryBindingVertex& vert1,
- const GeometryBindingVertex& vert2,
- const GeometryBindingVertex& vert3);
- GeometryBindingVertex v0, v1, v2, v3;
-};
-
-struct GeometryBindingQuadIndex {
- GeometryBindingQuadIndex();
- GeometryBindingQuadIndex(uint16 index0,
- uint16 index1,
- uint16 index2,
- uint16 index3,
- uint16 index4,
- uint16 index5);
+class GeometryBinding {
+ public:
+ GeometryBinding(gpu::gles2::GLES2Interface* gl,
+ const gfx::RectF& quad_vertex_rect);
+ ~GeometryBinding();
- uint16 data[6];
-};
-
-class DrawQuad;
-class DrawPolygon;
+ void PrepareForDraw();
-struct GeometryBinding {
// All layer shaders share the same attribute locations for the vertex
// positions and texture coordinates. This allows switching shaders without
// rebinding attribute arrays.
static int PositionAttribLocation() { return 0; }
static int TexCoordAttribLocation() { return 1; }
static int TriangleIndexAttribLocation() { return 2; }
-};
-void SetupGLContext(gpu::gles2::GLES2Interface* gl,
- GLuint quad_elements_vbo,
- GLuint quad_vertices_vbo);
+ private:
+ gpu::gles2::GLES2Interface* gl_;
+
+ GLuint quad_vertices_vbo_;
+ GLuint quad_elements_vbo_;
+
+ DISALLOW_COPY_AND_ASSIGN(GeometryBinding);
+};
} // namespace cc
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
index 613ea4b..2016447 100644
--- a/cc/output/gl_renderer.cc
+++ b/cc/output/gl_renderer.cc
@@ -11,11 +11,6 @@
#include <vector>
#include "base/logging.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/strings/string_split.h"
-#include "base/strings/string_util.h"
-#include "base/strings/stringprintf.h"
-#include "build/build_config.h"
#include "base/trace_event/trace_event.h"
#include "cc/base/math_util.h"
#include "cc/layers/video_layer_impl.h"
@@ -23,12 +18,10 @@
#include "cc/output/compositor_frame_metadata.h"
#include "cc/output/context_provider.h"
#include "cc/output/copy_output_request.h"
-#include "cc/output/dynamic_geometry_binding.h"
+#include "cc/output/geometry_binding.h"
#include "cc/output/gl_frame_data.h"
#include "cc/output/output_surface.h"
#include "cc/output/render_surface_filters.h"
-#include "cc/output/static_geometry_binding.h"
-#include "cc/quads/draw_polygon.h"
#include "cc/quads/picture_draw_quad.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/stream_video_draw_quad.h"
@@ -331,8 +324,7 @@ GLRenderer::GLRenderer(RendererClient* client,
highp_threshold_min_(highp_threshold_min),
highp_threshold_cache_(0),
use_sync_query_(false),
- on_demand_tile_raster_resource_id_(0),
- bound_geometry_(NO_BINDING) {
+ on_demand_tile_raster_resource_id_(0) {
DCHECK(gl_);
DCHECK(context_support_);
@@ -502,12 +494,10 @@ void GLRenderer::DoNoOp() {
GLC(gl_, gl_->Flush());
}
-void GLRenderer::DoDrawQuad(DrawingFrame* frame,
- const DrawQuad* quad,
- const gfx::QuadF* clip_region) {
+void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
DCHECK(quad->rect.Contains(quad->visible_rect));
if (quad->material != DrawQuad::TEXTURE_CONTENT) {
- FlushTextureQuadCache(SHARED_BINDING);
+ FlushTextureQuadCache();
}
switch (quad->material) {
@@ -515,31 +505,26 @@ void GLRenderer::DoDrawQuad(DrawingFrame* frame,
NOTREACHED();
break;
case DrawQuad::CHECKERBOARD:
- DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad),
- clip_region);
+ DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
break;
case DrawQuad::DEBUG_BORDER:
DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
break;
case DrawQuad::IO_SURFACE_CONTENT:
- DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad),
- clip_region);
+ DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad));
break;
case DrawQuad::PICTURE_CONTENT:
// PictureDrawQuad should only be used for resourceless software draws.
NOTREACHED();
break;
case DrawQuad::RENDER_PASS:
- DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad),
- clip_region);
+ DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
break;
case DrawQuad::SOLID_COLOR:
- DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad),
- clip_region);
+ DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
break;
case DrawQuad::STREAM_VIDEO_CONTENT:
- DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad),
- clip_region);
+ DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad));
break;
case DrawQuad::SURFACE_CONTENT:
// Surface content should be fully resolved to other quad types before
@@ -547,28 +532,19 @@ void GLRenderer::DoDrawQuad(DrawingFrame* frame,
NOTREACHED();
break;
case DrawQuad::TEXTURE_CONTENT:
- EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad),
- clip_region);
+ EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
break;
case DrawQuad::TILED_CONTENT:
- DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), clip_region);
+ DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
break;
case DrawQuad::YUV_VIDEO_CONTENT:
- DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad),
- clip_region);
+ DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad));
break;
}
}
void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
- const CheckerboardDrawQuad* quad,
- const gfx::QuadF* clip_region) {
- // TODO(enne) For now since checkerboards shouldn't be part of a 3D
- // context, clipping regions aren't supported so we skip drawing them
- // if this becomes the case.
- if (clip_region) {
- return;
- }
+ const CheckerboardDrawQuad* quad) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
const TileCheckerboardProgram* program = GetTileCheckerboardProgram();
@@ -612,9 +588,6 @@ void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
program->vertex_shader().matrix_location());
}
-// This function does not handle 3D sorting right now, since the debug border
-// quads are just drawn as their original quads and not in split pieces. This
-// results in some debug border quads drawing over foreground quads.
void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
const DebugBorderDrawQuad* quad) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
@@ -846,56 +819,13 @@ bool GLRenderer::ShouldApplyBackgroundFilters(DrawingFrame* frame,
return true;
}
-// This takes a gfx::Rect and a clip region quad in the same space,
-// and returns a quad with the same proportions in the space -0.5->0.5.
-bool GetScaledRegion(const gfx::Rect& rect,
- const gfx::QuadF* clip,
- gfx::QuadF* scaled_region) {
- if (!clip)
- return false;
-
- gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f,
- ((clip->p1().y() - rect.y()) / rect.height()) - 0.5f);
- gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f,
- ((clip->p2().y() - rect.y()) / rect.height()) - 0.5f);
- gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f,
- ((clip->p3().y() - rect.y()) / rect.height()) - 0.5f);
- gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f,
- ((clip->p4().y() - rect.y()) / rect.height()) - 0.5f);
- *scaled_region = gfx::QuadF(p1, p2, p3, p4);
- return true;
-}
-
-// This takes a gfx::Rect and a clip region quad in the same space,
-// and returns the proportional uv's in the space 0->1.
-bool GetScaledUVs(const gfx::Rect& rect, const gfx::QuadF* clip, float uvs[8]) {
- if (!clip)
- return false;
-
- uvs[0] = ((clip->p1().x() - rect.x()) / rect.width());
- uvs[1] = ((clip->p1().y() - rect.y()) / rect.height());
- uvs[2] = ((clip->p2().x() - rect.x()) / rect.width());
- uvs[3] = ((clip->p2().y() - rect.y()) / rect.height());
- uvs[4] = ((clip->p3().x() - rect.x()) / rect.width());
- uvs[5] = ((clip->p3().y() - rect.y()) / rect.height());
- uvs[6] = ((clip->p4().x() - rect.x()) / rect.width());
- uvs[7] = ((clip->p4().y() - rect.y()) / rect.height());
- return true;
-}
-
gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad(
DrawingFrame* frame,
const RenderPassDrawQuad* quad,
const gfx::Transform& contents_device_transform,
- const gfx::QuadF* clip_region,
bool use_aa) {
- gfx::QuadF scaled_region;
- if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
- scaled_region = SharedGeometryQuad().BoundingBox();
- }
-
gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect(
- contents_device_transform, scaled_region.BoundingBox()));
+ contents_device_transform, SharedGeometryQuad().BoundingBox()));
if (ShouldApplyBackgroundFilters(frame, quad)) {
int top, right, bottom, left;
@@ -944,8 +874,7 @@ skia::RefPtr<SkImage> GLRenderer::ApplyBackgroundFilters(
}
void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
- const RenderPassDrawQuad* quad,
- const gfx::QuadF* clip_region) {
+ const RenderPassDrawQuad* quad) {
ScopedResource* contents_texture =
render_pass_textures_.get(quad->render_pass_id);
if (!contents_texture || !contents_texture->id())
@@ -967,8 +896,10 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
ShouldAntialiasQuad(contents_device_transform, quad,
settings_->force_antialiasing);
- SetupQuadForClippingAndAntialiasing(contents_device_transform, quad, use_aa,
- clip_region, &surface_quad, edge);
+ if (use_aa)
+ SetupQuadForAntialiasing(contents_device_transform, quad,
+ &surface_quad, edge);
+
SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode;
bool use_shaders_for_blending =
!CanApplyBlendModeUsingBlendFunc(blend_mode) ||
@@ -982,7 +913,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
// Compute a bounding box around the pixels that will be visible through
// the quad.
background_rect = GetBackdropBoundingBoxForRenderPassQuad(
- frame, quad, contents_device_transform, clip_region, use_aa);
+ frame, quad, contents_device_transform, use_aa);
if (!background_rect.IsEmpty()) {
// The pixels from the filtered background should completely replace the
@@ -1307,78 +1238,15 @@ static void SolidColorUniformLocation(T program,
uniforms->color_location = program->fragment_shader().color_location();
}
-namespace {
-// These functions determine if a quad, clipped by a clip_region contains
-// the entire {top|bottom|left|right} edge.
-bool is_top(const gfx::QuadF* clip_region, const DrawQuad* quad) {
- if (!quad->IsTopEdge())
- return false;
- if (!clip_region)
- return true;
-
- return std::abs(clip_region->p1().y()) < kAntiAliasingEpsilon &&
- std::abs(clip_region->p2().y()) < kAntiAliasingEpsilon;
-}
-
-bool is_bottom(const gfx::QuadF* clip_region, const DrawQuad* quad) {
- if (!quad->IsBottomEdge())
- return false;
- if (!clip_region)
- return true;
-
- return std::abs(clip_region->p3().y() -
- quad->shared_quad_state->content_bounds.height()) <
- kAntiAliasingEpsilon &&
- std::abs(clip_region->p4().y() -
- quad->shared_quad_state->content_bounds.height()) <
- kAntiAliasingEpsilon;
-}
-
-bool is_left(const gfx::QuadF* clip_region, const DrawQuad* quad) {
- if (!quad->IsLeftEdge())
- return false;
- if (!clip_region)
- return true;
-
- return std::abs(clip_region->p1().x()) < kAntiAliasingEpsilon &&
- std::abs(clip_region->p4().x()) < kAntiAliasingEpsilon;
-}
-
-bool is_right(const gfx::QuadF* clip_region, const DrawQuad* quad) {
- if (!quad->IsRightEdge())
- return false;
- if (!clip_region)
- return true;
-
- return std::abs(clip_region->p2().x() -
- quad->shared_quad_state->content_bounds.width()) <
- kAntiAliasingEpsilon &&
- std::abs(clip_region->p3().x() -
- quad->shared_quad_state->content_bounds.width()) <
- kAntiAliasingEpsilon;
-}
-} // anonymous namespace
-
static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
const LayerQuad& device_layer_edges,
const gfx::Transform& device_transform,
- const gfx::QuadF* clip_region,
const DrawQuad* quad) {
- gfx::RectF tile_rect = quad->visible_rect;
- gfx::QuadF tile_quad(tile_rect);
-
- if (clip_region) {
- if (quad->material != DrawQuad::RENDER_PASS) {
- tile_quad = *clip_region;
- } else {
- GetScaledRegion(quad->rect, clip_region, &tile_quad);
- }
- }
-
- gfx::PointF bottom_right = tile_quad.p3();
- gfx::PointF bottom_left = tile_quad.p4();
- gfx::PointF top_left = tile_quad.p1();
- gfx::PointF top_right = tile_quad.p2();
+ gfx::Rect tile_rect = quad->visible_rect;
+ gfx::PointF bottom_right = tile_rect.bottom_right();
+ gfx::PointF bottom_left = tile_rect.bottom_left();
+ gfx::PointF top_left = tile_rect.origin();
+ gfx::PointF top_right = tile_rect.top_right();
bool clipped = false;
// Map points to device space. We ignore |clipped|, since the result of
@@ -1395,26 +1263,16 @@ static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
LayerQuad::Edge right_edge(top_right, bottom_right);
// Only apply anti-aliasing to edges not clipped by culling or scissoring.
- // If an edge is degenerate we do not want to replace it with a "proper" edge
- // as that will cause the quad to possibly expand is strange ways.
- if (!top_edge.degenerate() && is_top(clip_region, quad) &&
- tile_rect.y() == quad->rect.y()) {
+ if (quad->IsTopEdge() && tile_rect.y() == quad->rect.y())
top_edge = device_layer_edges.top();
- }
- if (!left_edge.degenerate() && is_left(clip_region, quad) &&
- tile_rect.x() == quad->rect.x()) {
+ if (quad->IsLeftEdge() && tile_rect.x() == quad->rect.x())
left_edge = device_layer_edges.left();
- }
- if (!right_edge.degenerate() && is_right(clip_region, quad) &&
- tile_rect.right() == quad->rect.right()) {
+ if (quad->IsRightEdge() && tile_rect.right() == quad->rect.right())
right_edge = device_layer_edges.right();
- }
- if (!bottom_edge.degenerate() && is_bottom(clip_region, quad) &&
- tile_rect.bottom() == quad->rect.bottom()) {
+ if (quad->IsBottomEdge() && tile_rect.bottom() == quad->rect.bottom())
bottom_edge = device_layer_edges.bottom();
- }
- float sign = tile_quad.IsCounterClockwise() ? -1 : 1;
+ float sign = gfx::QuadF(tile_rect).IsCounterClockwise() ? -1 : 1;
bottom_edge.scale(sign);
left_edge.scale(sign);
top_edge.scale(sign);
@@ -1424,32 +1282,6 @@ static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF();
}
-float GetTotalQuadError(const gfx::QuadF* clipped_quad,
- const gfx::QuadF* ideal_rect) {
- return (clipped_quad->p1() - ideal_rect->p1()).LengthSquared() +
- (clipped_quad->p2() - ideal_rect->p2()).LengthSquared() +
- (clipped_quad->p3() - ideal_rect->p3()).LengthSquared() +
- (clipped_quad->p4() - ideal_rect->p4()).LengthSquared();
-}
-
-// Attempt to rotate the clipped quad until it lines up the most
-// correctly. This is necessary because we check the edges of this
-// quad against the expected left/right/top/bottom for anti-aliasing.
-void AlignQuadToBoundingBox(gfx::QuadF* clipped_quad) {
- gfx::QuadF bounding_quad = gfx::QuadF(clipped_quad->BoundingBox());
- gfx::QuadF best_rotation = *clipped_quad;
- float least_error_amount = GetTotalQuadError(clipped_quad, &bounding_quad);
- for (size_t i = 1; i < 4; ++i) {
- clipped_quad->Realign(1);
- float new_error = GetTotalQuadError(clipped_quad, &bounding_quad);
- if (new_error < least_error_amount) {
- least_error_amount = new_error;
- best_rotation = *clipped_quad;
- }
- }
- *clipped_quad = best_rotation;
-}
-
// static
bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform,
const DrawQuad* quad,
@@ -1481,39 +1313,18 @@ bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform,
}
// static
-void GLRenderer::SetupQuadForClippingAndAntialiasing(
+void GLRenderer::SetupQuadForAntialiasing(
const gfx::Transform& device_transform,
const DrawQuad* quad,
- bool use_aa,
- const gfx::QuadF* clip_region,
gfx::QuadF* local_quad,
float edge[24]) {
bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS);
- gfx::QuadF rotated_clip;
- const gfx::QuadF* local_clip_region = clip_region;
- if (local_clip_region) {
- rotated_clip = *clip_region;
- AlignQuadToBoundingBox(&rotated_clip);
- local_clip_region = &rotated_clip;
- }
-
- gfx::QuadF content_rect = is_render_pass_quad
- ? gfx::QuadF(QuadVertexRect())
- : gfx::QuadF(quad->visibleContentRect());
- if (!use_aa) {
- if (local_clip_region) {
- if (!is_render_pass_quad) {
- content_rect = *local_clip_region;
- } else {
- GetScaledRegion(quad->rect, local_clip_region, &content_rect);
- }
- *local_quad = content_rect;
- }
- return;
- }
+ gfx::RectF content_rect =
+ is_render_pass_quad ? QuadVertexRect() : quad->visibleContentRect();
+
bool clipped = false;
gfx::QuadF device_layer_quad =
- MathUtil::MapQuad(device_transform, content_rect, &clipped);
+ MathUtil::MapQuad(device_transform, gfx::QuadF(content_rect), &clipped);
LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox()));
device_layer_bounds.InflateAntiAliasingDistance();
@@ -1524,25 +1335,16 @@ void GLRenderer::SetupQuadForClippingAndAntialiasing(
device_layer_edges.ToFloatArray(edge);
device_layer_bounds.ToFloatArray(&edge[12]);
- // If we have a clip region then we are split, and therefore
- // by necessity, at least one of our edges is not an external
- // one.
- bool is_full_rect = quad->visible_rect == quad->rect;
-
- bool region_contains_all_outside_edges =
- is_full_rect &&
- (is_top(local_clip_region, quad) && is_left(local_clip_region, quad) &&
- is_bottom(local_clip_region, quad) && is_right(local_clip_region, quad));
-
bool use_aa_on_all_four_edges =
- !local_clip_region &&
- (is_render_pass_quad || region_contains_all_outside_edges);
+ is_render_pass_quad ||
+ (quad->IsTopEdge() && quad->IsLeftEdge() && quad->IsBottomEdge() &&
+ quad->IsRightEdge() && quad->visible_rect == quad->rect);
gfx::QuadF device_quad =
use_aa_on_all_four_edges
? device_layer_edges.ToQuadF()
: GetDeviceQuadWithAntialiasingOnExteriorEdges(
- device_layer_edges, device_transform, local_clip_region, quad);
+ device_layer_edges, device_transform, quad);
// Map device space quad to local space. device_transform has no 3d
// component since it was flattened, so we don't need to project. We should
@@ -1558,8 +1360,7 @@ void GLRenderer::SetupQuadForClippingAndAntialiasing(
}
void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
- const SolidColorDrawQuad* quad,
- const gfx::QuadF* clip_region) {
+ const SolidColorDrawQuad* quad) {
gfx::Rect tile_rect = quad->visible_rect;
SkColor color = quad->color;
@@ -1583,11 +1384,10 @@ void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
bool use_aa = settings_->allow_antialiasing &&
!quad->force_anti_aliasing_off &&
ShouldAntialiasQuad(device_transform, quad, force_aa);
- SetupQuadForClippingAndAntialiasing(device_transform, quad, use_aa,
- clip_region, &local_quad, edge);
SolidColorProgramUniforms uniforms;
if (use_aa) {
+ SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms);
} else {
SolidColorUniformLocation(GetSolidColorProgram(), &uniforms);
@@ -1658,15 +1458,13 @@ static void TileUniformLocation(T program, TileProgramUniforms* uniforms) {
}
void GLRenderer::DrawTileQuad(const DrawingFrame* frame,
- const TileDrawQuad* quad,
- const gfx::QuadF* clip_region) {
- DrawContentQuad(frame, quad, quad->resource_id, clip_region);
+ const TileDrawQuad* quad) {
+ DrawContentQuad(frame, quad, quad->resource_id);
}
void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id,
- const gfx::QuadF* clip_region) {
+ ResourceProvider::ResourceId resource_id) {
gfx::Transform device_transform =
frame->window_matrix * frame->projection_matrix * quad->quadTransform();
device_transform.FlattenTo2d();
@@ -1678,16 +1476,15 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
// similar to the way DrawContentQuadNoAA works and then consider
// combining DrawContentQuadAA and DrawContentQuadNoAA into one method.
if (use_aa)
- DrawContentQuadAA(frame, quad, resource_id, device_transform, clip_region);
+ DrawContentQuadAA(frame, quad, resource_id, device_transform);
else
- DrawContentQuadNoAA(frame, quad, resource_id, clip_region);
+ DrawContentQuadNoAA(frame, quad, resource_id);
}
void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
ResourceProvider::ResourceId resource_id,
- const gfx::Transform& device_transform,
- const gfx::QuadF* clip_region) {
+ const gfx::Transform& device_transform) {
if (!device_transform.IsInvertible())
return;
@@ -1732,8 +1529,8 @@ void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
float edge[24];
- SetupQuadForClippingAndAntialiasing(device_transform, quad, true, clip_region,
- &local_quad, edge);
+ SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
+
ResourceProvider::ScopedSamplerGL quad_resource_lock(
resource_provider_, resource_id,
quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR);
@@ -1811,8 +1608,7 @@ void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id,
- const gfx::QuadF* clip_region) {
+ ResourceProvider::ResourceId resource_id) {
gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional(
quad->tex_coord_rect, quad->rect, quad->visible_rect);
float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width();
@@ -1886,37 +1682,17 @@ void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
// does, then vertices will match the texture mapping in the vertex buffer.
// The method SetShaderQuadF() changes the order of vertices and so it's
// not used here.
- gfx::QuadF tile_rect(quad->visible_rect);
- float width = quad->visible_rect.width();
- float height = quad->visible_rect.height();
- gfx::PointF top_left = quad->visible_rect.origin();
- if (clip_region) {
- tile_rect = *clip_region;
- float gl_uv[8] = {
- (tile_rect.p4().x() - top_left.x()) / width,
- (tile_rect.p4().y() - top_left.y()) / height,
- (tile_rect.p1().x() - top_left.x()) / width,
- (tile_rect.p1().y() - top_left.y()) / height,
- (tile_rect.p2().x() - top_left.x()) / width,
- (tile_rect.p2().y() - top_left.y()) / height,
- (tile_rect.p3().x() - top_left.x()) / width,
- (tile_rect.p3().y() - top_left.y()) / height,
- };
- PrepareGeometry(CLIPPED_BINDING);
- clipped_geometry_->InitializeCustomQuadWithUVs(
- gfx::QuadF(quad->visible_rect), gl_uv);
- } else {
- PrepareGeometry(SHARED_BINDING);
- }
+
+ gfx::RectF tile_rect = quad->visible_rect;
float gl_quad[8] = {
- tile_rect.p4().x(),
- tile_rect.p4().y(),
- tile_rect.p1().x(),
- tile_rect.p1().y(),
- tile_rect.p2().x(),
- tile_rect.p2().y(),
- tile_rect.p3().x(),
- tile_rect.p3().y(),
+ tile_rect.x(),
+ tile_rect.bottom(),
+ tile_rect.x(),
+ tile_rect.y(),
+ tile_rect.right(),
+ tile_rect.y(),
+ tile_rect.right(),
+ tile_rect.bottom(),
};
GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad));
@@ -1929,8 +1705,7 @@ void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
}
void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
- const YUVVideoDrawQuad* quad,
- const gfx::QuadF* clip_region) {
+ const YUVVideoDrawQuad* quad) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
@@ -2070,31 +1845,15 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
break;
}
- // The transform and vertex data are used to figure out the extents that the
- // un-antialiased quad should have and which vertex this is and the float
- // quad passed in via uniform is the actual geometry that gets used to draw
- // it. This is why this centered rect is used and not the original quad_rect.
- gfx::RectF tile_rect = quad->visible_rect;
GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb));
GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust));
SetShaderOpacity(quad->opacity(), alpha_location);
- if (!clip_region) {
- DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location);
- } else {
- float uvs[8] = {0};
- GetScaledUVs(quad->visible_rect, clip_region, uvs);
- gfx::QuadF region_quad = *clip_region;
- region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
- region_quad -= gfx::Vector2dF(0.5f, 0.5f);
- DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), tile_rect,
- region_quad, matrix_location, uvs);
- }
+ DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location);
}
void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
- const StreamVideoDrawQuad* quad,
- const gfx::QuadF* clip_region) {
+ const StreamVideoDrawQuad* quad) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
static float gl_matrix[16];
@@ -2125,19 +1884,10 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
SetShaderOpacity(quad->opacity(),
program->fragment_shader().alpha_location());
- if (!clip_region) {
- DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
- program->vertex_shader().matrix_location());
- } else {
- gfx::QuadF region_quad(*clip_region);
- region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height());
- region_quad -= gfx::Vector2dF(0.5f, 0.5f);
- float uvs[8] = {0};
- GetScaledUVs(quad->visible_rect, clip_region, uvs);
- DrawQuadGeometryClippedByQuadF(
- frame, quad->quadTransform(), quad->rect, region_quad,
- program->vertex_shader().matrix_location(), uvs);
- }
+ DrawQuadGeometry(frame,
+ quad->quadTransform(),
+ quad->rect,
+ program->vertex_shader().matrix_location());
}
struct TextureProgramBinding {
@@ -2153,7 +1903,6 @@ struct TextureProgramBinding {
int program_id;
int sampler_location;
int matrix_location;
- int transform_location;
int background_color_location;
};
@@ -2169,13 +1918,11 @@ struct TexTransformTextureProgramBinding : TextureProgramBinding {
int vertex_opacity_location;
};
-void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) {
+void GLRenderer::FlushTextureQuadCache() {
// Check to see if we have anything to draw.
if (draw_cache_.program_id == -1)
return;
- PrepareGeometry(flush_binding);
-
// Set the correct blending mode.
SetBlendEnabled(draw_cache_.needs_blending);
@@ -2236,26 +1983,10 @@ void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) {
draw_cache_.uv_xform_data.resize(0);
draw_cache_.vertex_opacity_data.resize(0);
draw_cache_.matrix_data.resize(0);
-
- // If we had a clipped binding, prepare the shared binding for the
- // next inserts.
- if (flush_binding == CLIPPED_BINDING) {
- PrepareGeometry(SHARED_BINDING);
- }
}
void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
- const TextureDrawQuad* quad,
- const gfx::QuadF* clip_region) {
- // If we have a clip_region then we have to render the next quad
- // with dynamic geometry, therefore we must flush all pending
- // texture quads.
- if (clip_region) {
- // We send in false here because we want to flush what's currently in the
- // queue using the shared_geometry and not clipped_geometry
- FlushTextureQuadCache(SHARED_BINDING);
- }
-
+ const TextureDrawQuad* quad) {
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
gl_,
&highp_threshold_cache_,
@@ -2287,7 +2018,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
draw_cache_.nearest_neighbor != quad->nearest_neighbor ||
draw_cache_.background_color != quad->background_color ||
draw_cache_.matrix_data.size() >= 8) {
- FlushTextureQuadCache(SHARED_BINDING);
+ FlushTextureQuadCache();
draw_cache_.program_id = binding.program_id;
draw_cache_.resource_id = resource_id;
draw_cache_.needs_blending = quad->ShouldDrawWithBlending();
@@ -2302,12 +2033,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
}
// Generate the uv-transform
- if (!clip_region) {
- draw_cache_.uv_xform_data.push_back(UVTransform(quad));
- } else {
- Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}};
- draw_cache_.uv_xform_data.push_back(uv_transform);
- }
+ draw_cache_.uv_xform_data.push_back(UVTransform(quad));
// Generate the vertex opacity
const float opacity = quad->opacity();
@@ -2324,32 +2050,10 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
Float16 m;
quad_rect_matrix.matrix().asColMajorf(m.data);
draw_cache_.matrix_data.push_back(m);
-
- if (clip_region) {
- gfx::QuadF scaled_region;
- if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
- scaled_region = SharedGeometryQuad().BoundingBox();
- }
- // Both the scaled region and the SharedGeomtryQuad are in the space
- // -0.5->0.5. We need to move that to the space 0->1.
- float uv[8];
- uv[0] = scaled_region.p1().x() + 0.5f;
- uv[1] = scaled_region.p1().y() + 0.5f;
- uv[2] = scaled_region.p2().x() + 0.5f;
- uv[3] = scaled_region.p2().y() + 0.5f;
- uv[4] = scaled_region.p3().x() + 0.5f;
- uv[5] = scaled_region.p3().y() + 0.5f;
- uv[6] = scaled_region.p4().x() + 0.5f;
- uv[7] = scaled_region.p4().y() + 0.5f;
- PrepareGeometry(CLIPPED_BINDING);
- clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv);
- FlushTextureQuadCache(CLIPPED_BINDING);
- }
}
void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
- const IOSurfaceDrawQuad* quad,
- const gfx::QuadF* clip_region) {
+ const IOSurfaceDrawQuad* quad) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
@@ -2388,15 +2092,8 @@ void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id()));
- if (!clip_region) {
- DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
- binding.matrix_location);
- } else {
- float uvs[8] = {0};
- GetScaledUVs(quad->visible_rect, clip_region, uvs);
- DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect,
- *clip_region, binding.matrix_location, uvs);
- }
+ DrawQuadGeometry(
+ frame, quad->quadTransform(), quad->rect, binding.matrix_location);
GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
}
@@ -2417,9 +2114,7 @@ void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) {
ScheduleOverlays(frame);
}
-void GLRenderer::FinishDrawingQuadList() {
- FlushTextureQuadCache(SHARED_BINDING);
-}
+void GLRenderer::FinishDrawingQuadList() { FlushTextureQuadCache(); }
bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
if (frame->current_render_pass != frame->root_render_pass)
@@ -2436,7 +2131,7 @@ void GLRenderer::EnsureScissorTestEnabled() {
if (is_scissor_enabled_)
return;
- FlushTextureQuadCache(SHARED_BINDING);
+ FlushTextureQuadCache();
GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
is_scissor_enabled_ = true;
}
@@ -2445,7 +2140,7 @@ void GLRenderer::EnsureScissorTestDisabled() {
if (!is_scissor_enabled_)
return;
- FlushTextureQuadCache(SHARED_BINDING);
+ FlushTextureQuadCache();
GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
is_scissor_enabled_ = false;
}
@@ -2514,34 +2209,10 @@ void GLRenderer::SetUseProgram(unsigned program) {
program_shadow_ = program;
}
-void GLRenderer::DrawQuadGeometryClippedByQuadF(
- const DrawingFrame* frame,
- const gfx::Transform& draw_transform,
- const gfx::RectF& quad_rect,
- const gfx::QuadF& clipping_region_quad,
- int matrix_location,
- const float* uvs) {
- PrepareGeometry(CLIPPED_BINDING);
- if (uvs) {
- clipped_geometry_->InitializeCustomQuadWithUVs(clipping_region_quad, uvs);
- } else {
- clipped_geometry_->InitializeCustomQuad(clipping_region_quad);
- }
- gfx::Transform quad_rect_matrix;
- QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
- static float gl_matrix[16];
- ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix);
- GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
-
- GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT,
- reinterpret_cast<const void*>(0)));
-}
-
void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame,
const gfx::Transform& draw_transform,
const gfx::RectF& quad_rect,
int matrix_location) {
- PrepareGeometry(SHARED_BINDING);
gfx::Transform quad_rect_matrix;
QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
static float gl_matrix[16];
@@ -2604,7 +2275,6 @@ void GLRenderer::EnforceMemoryPolicy() {
output_surface_->context_provider()->DeleteCachedResources();
GLC(gl_, gl_->Flush());
}
- PrepareGeometry(NO_BINDING);
}
void GLRenderer::DiscardBackbuffer() {
@@ -2936,7 +2606,7 @@ void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
return;
scissor_rect_ = scissor_rect;
- FlushTextureQuadCache(SHARED_BINDING);
+ FlushTextureQuadCache();
GLC(gl_,
gl_->Scissor(scissor_rect.x(),
scissor_rect.y(),
@@ -2961,27 +2631,8 @@ void GLRenderer::InitializeSharedObjects() {
// Create an FBO for doing offscreen rendering.
GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_));
- shared_geometry_ =
- make_scoped_ptr(new StaticGeometryBinding(gl_, QuadVertexRect()));
- clipped_geometry_ = make_scoped_ptr(new DynamicGeometryBinding(gl_));
-}
-
-void GLRenderer::PrepareGeometry(BoundGeometry binding) {
- if (binding == bound_geometry_) {
- return;
- }
-
- switch (binding) {
- case SHARED_BINDING:
- shared_geometry_->PrepareForDraw();
- break;
- case CLIPPED_BINDING:
- clipped_geometry_->PrepareForDraw();
- break;
- case NO_BINDING:
- break;
- }
- bound_geometry_ = binding;
+ shared_geometry_ = make_scoped_ptr(
+ new GeometryBinding(gl_, QuadVertexRect()));
}
const GLRenderer::TileCheckerboardProgram*
@@ -3461,8 +3112,8 @@ void GLRenderer::ReinitializeGLState() {
void GLRenderer::RestoreGLState() {
// This restores the current GLRenderer state to the GL context.
- bound_geometry_ = NO_BINDING;
- PrepareGeometry(SHARED_BINDING);
+
+ shared_geometry_->PrepareForDraw();
GLC(gl_, gl_->Disable(GL_DEPTH_TEST));
GLC(gl_, gl_->Disable(GL_CULL_FACE));
diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h
index 27f2c42..01668ab 100644
--- a/cc/output/gl_renderer.h
+++ b/cc/output/gl_renderer.h
@@ -39,8 +39,7 @@ class ScopedResource;
class StreamVideoDrawQuad;
class TextureDrawQuad;
class TextureMailboxDeleter;
-class StaticGeometryBinding;
-class DynamicGeometryBinding;
+class GeometryBinding;
class ScopedEnsureFramebufferAllocation;
// Class that handles drawing of composited render layers using GL.
@@ -86,7 +85,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; }
const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
- const StaticGeometryBinding* SharedGeometry() const {
+ const GeometryBinding* SharedGeometry() const {
return shared_geometry_.get();
}
@@ -97,8 +96,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
ResourceFormat texture_format,
const gfx::Rect& device_rect);
void ReleaseRenderPassTextures();
- enum BoundGeometry { NO_BINDING, SHARED_BINDING, CLIPPED_BINDING };
- void PrepareGeometry(BoundGeometry geometry_to_bind);
+
void SetStencilEnabled(bool enabled);
bool stencil_enabled() const { return stencil_shadow_; }
void SetBlendEnabled(bool enabled);
@@ -114,9 +112,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
bool draw_rect_covers_full_surface) override;
void ClearFramebuffer(DrawingFrame* frame,
bool has_external_stencil_test) override;
- void DoDrawQuad(DrawingFrame* frame,
- const class DrawQuad*,
- const gfx::QuadF* draw_region) override;
+ void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) override;
void BeginDrawingFrame(DrawingFrame* frame) override;
void FinishDrawingFrame(DrawingFrame* frame) override;
bool FlippedFramebuffer(const DrawingFrame* frame) const override;
@@ -136,13 +132,10 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
// Inflate the quad and fill edge array for fragment shader.
// |local_quad| is set to inflated quad. |edge| array is filled with
// inflated quad's edge data.
- static void SetupQuadForClippingAndAntialiasing(
- const gfx::Transform& device_transform,
- const DrawQuad* quad,
- bool use_aa,
- const gfx::QuadF* clip_region,
- gfx::QuadF* local_quad,
- float edge[24]);
+ static void SetupQuadForAntialiasing(const gfx::Transform& device_transform,
+ const DrawQuad* quad,
+ gfx::QuadF* local_quad,
+ float edge[24]);
private:
friend class GLRendererShaderPixelTest;
@@ -151,8 +144,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
void DrawCheckerboardQuad(const DrawingFrame* frame,
- const CheckerboardDrawQuad* quad,
- const gfx::QuadF* clip_region);
+ const CheckerboardDrawQuad* quad);
void DrawDebugBorderQuad(const DrawingFrame* frame,
const DebugBorderDrawQuad* quad);
static bool IsDefaultBlendMode(SkXfermode::Mode blend_mode) {
@@ -166,7 +158,6 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
DrawingFrame* frame,
const RenderPassDrawQuad* quad,
const gfx::Transform& contents_device_transform,
- const gfx::QuadF* clip_region,
bool use_aa);
scoped_ptr<ScopedResource> GetBackdropTexture(const gfx::Rect& bounding_rect);
@@ -177,56 +168,34 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
const RenderPassDrawQuad* quad,
ScopedResource* background_texture);
- void DrawRenderPassQuad(DrawingFrame* frame,
- const RenderPassDrawQuad* quadi,
- const gfx::QuadF* clip_region);
+ void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
void DrawSolidColorQuad(const DrawingFrame* frame,
- const SolidColorDrawQuad* quad,
- const gfx::QuadF* clip_region);
+ const SolidColorDrawQuad* quad);
void DrawStreamVideoQuad(const DrawingFrame* frame,
- const StreamVideoDrawQuad* quad,
- const gfx::QuadF* clip_region);
- void DrawTextureQuad(const DrawingFrame* frame,
- const TextureDrawQuad* quad,
- const gfx::QuadF* clip_region);
+ const StreamVideoDrawQuad* quad);
void EnqueueTextureQuad(const DrawingFrame* frame,
- const TextureDrawQuad* quad,
- const gfx::QuadF* clip_region);
- void FlushTextureQuadCache(BoundGeometry flush_binding);
+ const TextureDrawQuad* quad);
+ void FlushTextureQuadCache();
void DrawIOSurfaceQuad(const DrawingFrame* frame,
- const IOSurfaceDrawQuad* quad,
- const gfx::QuadF* clip_region);
- void DrawTileQuad(const DrawingFrame* frame,
- const TileDrawQuad* quad,
- const gfx::QuadF* clip_region);
+ const IOSurfaceDrawQuad* quad);
+ void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
void DrawContentQuad(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id,
- const gfx::QuadF* clip_region);
+ ResourceProvider::ResourceId resource_id);
void DrawContentQuadAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
ResourceProvider::ResourceId resource_id,
- const gfx::Transform& device_transform,
- const gfx::QuadF* clip_region);
+ const gfx::Transform& device_transform);
void DrawContentQuadNoAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id,
- const gfx::QuadF* clip_region);
+ ResourceProvider::ResourceId resource_id);
void DrawYUVVideoQuad(const DrawingFrame* frame,
- const YUVVideoDrawQuad* quad,
- const gfx::QuadF* clip_region);
+ const YUVVideoDrawQuad* quad);
void DrawPictureQuad(const DrawingFrame* frame,
- const PictureDrawQuad* quad,
- const gfx::QuadF* clip_region);
+ const PictureDrawQuad* quad);
void SetShaderOpacity(float opacity, int alpha_location);
void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
- void DrawQuadGeometryClippedByQuadF(const DrawingFrame* frame,
- const gfx::Transform& draw_transform,
- const gfx::RectF& quad_rect,
- const gfx::QuadF& clipping_region_quad,
- int matrix_location,
- const float uv[8]);
void DrawQuadGeometry(const DrawingFrame* frame,
const gfx::Transform& draw_transform,
const gfx::RectF& quad_rect,
@@ -268,8 +237,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
unsigned offscreen_framebuffer_id_;
- scoped_ptr<StaticGeometryBinding> shared_geometry_;
- scoped_ptr<DynamicGeometryBinding> clipped_geometry_;
+ scoped_ptr<GeometryBinding> shared_geometry_;
gfx::QuadF shared_geometry_quad_;
// This block of bindings defines all of the programs used by the compositor
@@ -512,7 +480,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
SkBitmap on_demand_tile_raster_bitmap_;
ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
- BoundGeometry bound_geometry_;
+
DISALLOW_COPY_AND_ASSIGN(GLRenderer);
};
diff --git a/cc/output/overlay_unittest.cc b/cc/output/overlay_unittest.cc
index 9090621..5590ec3 100644
--- a/cc/output/overlay_unittest.cc
+++ b/cc/output/overlay_unittest.cc
@@ -775,10 +775,7 @@ class OverlayInfoRendererGL : public GLRenderer {
0),
expect_overlays_(false) {}
- MOCK_METHOD3(DoDrawQuad,
- void(DrawingFrame* frame,
- const DrawQuad* quad,
- const gfx::QuadF* draw_region));
+ MOCK_METHOD2(DoDrawQuad, void(DrawingFrame* frame, const DrawQuad* quad));
using GLRenderer::BeginDrawingFrame;
@@ -878,7 +875,7 @@ TEST_F(GLRendererWithOverlaysTest, OverlayQuadNotDrawn) {
// Candidate pass was taken out and extra skipped pass added,
// so only draw 2 quads.
- EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(2);
+ EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(2);
EXPECT_CALL(scheduler_,
Schedule(1,
gfx::OVERLAY_TRANSFORM_NONE,
@@ -916,7 +913,7 @@ TEST_F(GLRendererWithOverlaysTest, OccludedQuadDrawn) {
pass_list.push_back(pass.Pass());
// 3 quads in the pass, all should draw.
- EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(3);
+ EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3);
EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0);
renderer_->DrawFrame(&pass_list, 1.f, viewport_rect, viewport_rect, false);
@@ -949,7 +946,7 @@ TEST_F(GLRendererWithOverlaysTest, NoValidatorNoOverlay) {
pass_list.push_back(pass.Pass());
// Should see no overlays.
- EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(3);
+ EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3);
EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0);
renderer_->DrawFrame(&pass_list, 1.f, viewport_rect, viewport_rect, false);
diff --git a/cc/output/renderer_pixeltest.cc b/cc/output/renderer_pixeltest.cc
index 295fc84..b30b0a5 100644
--- a/cc/output/renderer_pixeltest.cc
+++ b/cc/output/renderer_pixeltest.cc
@@ -111,52 +111,6 @@ void CreateTestRenderPassDrawQuad(const SharedQuadState* shared_state,
FilterOperations()); // background filters
}
-void CreateTestTwoColoredTextureDrawQuad(const gfx::Rect& rect,
- SkColor texel_color,
- SkColor texel_stripe_color,
- SkColor background_color,
- bool premultiplied_alpha,
- const SharedQuadState* shared_state,
- ResourceProvider* resource_provider,
- RenderPass* render_pass) {
- SkPMColor pixel_color = premultiplied_alpha
- ? SkPreMultiplyColor(texel_color)
- : SkPackARGB32NoCheck(SkColorGetA(texel_color),
- SkColorGetR(texel_color),
- SkColorGetG(texel_color),
- SkColorGetB(texel_color));
- SkPMColor pixel_stripe_color =
- premultiplied_alpha
- ? SkPreMultiplyColor(texel_stripe_color)
- : SkPackARGB32NoCheck(SkColorGetA(texel_stripe_color),
- SkColorGetR(texel_stripe_color),
- SkColorGetG(texel_stripe_color),
- SkColorGetB(texel_stripe_color));
- std::vector<uint32_t> pixels(rect.size().GetArea(), pixel_color);
- for (int i = rect.height() / 4; i < (rect.height() * 3 / 4); ++i) {
- for (int k = rect.width() / 4; k < (rect.width() * 3 / 4); ++k) {
- pixels[i * rect.width() + k] = pixel_stripe_color;
- }
- }
- ResourceProvider::ResourceId resource = resource_provider->CreateResource(
- rect.size(), GL_CLAMP_TO_EDGE, ResourceProvider::TEXTURE_HINT_IMMUTABLE,
- RGBA_8888);
- resource_provider->SetPixels(resource,
- reinterpret_cast<uint8_t*>(&pixels.front()),
- rect, rect, gfx::Vector2d());
-
- float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- const gfx::PointF uv_top_left(0.0f, 0.0f);
- const gfx::PointF uv_bottom_right(1.0f, 1.0f);
- const bool flipped = false;
- const bool nearest_neighbor = false;
- TextureDrawQuad* quad =
- render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
- quad->SetNew(shared_state, rect, gfx::Rect(), rect, resource,
- premultiplied_alpha, uv_top_left, uv_bottom_right,
- background_color, vertex_opacity, flipped, nearest_neighbor);
-}
-
void CreateTestTextureDrawQuad(const gfx::Rect& rect,
SkColor texel_color,
SkColor background_color,
@@ -181,216 +135,20 @@ void CreateTestTextureDrawQuad(const gfx::Rect& rect,
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- const gfx::PointF uv_top_left(0.0f, 0.0f);
- const gfx::PointF uv_bottom_right(1.0f, 1.0f);
- const bool flipped = false;
- const bool nearest_neighbor = false;
TextureDrawQuad* quad =
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
- quad->SetNew(shared_state, rect, gfx::Rect(), rect, resource,
- premultiplied_alpha, uv_top_left, uv_bottom_right,
- background_color, vertex_opacity, flipped, nearest_neighbor);
-}
-
-void CreateTestYUVVideoDrawQuad_FromVideoFrame(
- const SharedQuadState* shared_state,
- scoped_refptr<media::VideoFrame> video_frame,
- uint8 alpha_value,
- const gfx::RectF& tex_coord_rect,
- RenderPass* render_pass,
- VideoResourceUpdater* video_resource_updater,
- const gfx::Rect& rect,
- ResourceProvider* resource_provider) {
- const bool with_alpha = (video_frame->format() == media::VideoFrame::YV12A);
- const YUVVideoDrawQuad::ColorSpace color_space =
- (video_frame->format() == media::VideoFrame::YV12J
- ? YUVVideoDrawQuad::JPEG
- : YUVVideoDrawQuad::REC_601);
- const gfx::Rect opaque_rect(0, 0, 0, 0);
-
- if (with_alpha) {
- memset(video_frame->data(media::VideoFrame::kAPlane), alpha_value,
- video_frame->stride(media::VideoFrame::kAPlane) *
- video_frame->rows(media::VideoFrame::kAPlane));
- }
-
- VideoFrameExternalResources resources =
- video_resource_updater->CreateExternalResourcesFromVideoFrame(
- video_frame);
-
- EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
- EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
- resources.mailboxes.size());
- EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
- resources.release_callbacks.size());
-
- ResourceProvider::ResourceId y_resource =
- resource_provider->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kYPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kYPlane]));
- ResourceProvider::ResourceId u_resource =
- resource_provider->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kUPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kUPlane]));
- ResourceProvider::ResourceId v_resource =
- resource_provider->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kVPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kVPlane]));
- ResourceProvider::ResourceId a_resource = 0;
- if (with_alpha) {
- a_resource = resource_provider->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kAPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kAPlane]));
- }
-
- YUVVideoDrawQuad* yuv_quad =
- render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
- yuv_quad->SetNew(shared_state, rect, opaque_rect, rect, tex_coord_rect,
- video_frame->coded_size(), y_resource, u_resource,
- v_resource, a_resource, color_space);
-}
-
-void CreateTestYUVVideoDrawQuad_Striped(
- const SharedQuadState* shared_state,
- media::VideoFrame::Format format,
- bool is_transparent,
- const gfx::RectF& tex_coord_rect,
- RenderPass* render_pass,
- VideoResourceUpdater* video_resource_updater,
- const gfx::Rect& rect,
- ResourceProvider* resource_provider) {
- scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame(
- format, rect.size(), rect, rect.size(), base::TimeDelta());
-
- // YUV values representing a striped pattern, for validating texture
- // coordinates for sampling.
- uint8_t y_value = 0;
- uint8_t u_value = 0;
- uint8_t v_value = 0;
- for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) {
- uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) +
- video_frame->stride(media::VideoFrame::kYPlane) * i;
- for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane);
- ++j) {
- y_row[j] = (y_value += 1);
- }
- }
- for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) {
- uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) +
- video_frame->stride(media::VideoFrame::kUPlane) * i;
- uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) +
- video_frame->stride(media::VideoFrame::kVPlane) * i;
- for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane);
- ++j) {
- u_row[j] = (u_value += 3);
- v_row[j] = (v_value += 5);
- }
- }
- uint8 alpha_value = is_transparent ? 0 : 128;
- CreateTestYUVVideoDrawQuad_FromVideoFrame(
- shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
- video_resource_updater, rect, resource_provider);
-}
-
-// Creates a video frame of size background_size filled with yuv_background,
-// and then draws a foreground rectangle in a different color on top of
-// that. The foreground rectangle must have coordinates that are divisible
-// by 2 because YUV is a block format.
-void CreateTestYUVVideoDrawQuad_TwoColor(
- const SharedQuadState* shared_state,
- media::VideoFrame::Format format,
- bool is_transparent,
- const gfx::RectF& tex_coord_rect,
- const gfx::Size& background_size,
- uint8 y_background,
- uint8 u_background,
- uint8 v_background,
- const gfx::Rect& foreground_rect,
- uint8 y_foreground,
- uint8 u_foreground,
- uint8 v_foreground,
- RenderPass* render_pass,
- VideoResourceUpdater* video_resource_updater,
- ResourceProvider* resource_provider) {
- const gfx::Rect rect(background_size);
-
- scoped_refptr<media::VideoFrame> video_frame =
- media::VideoFrame::CreateFrame(format, background_size, foreground_rect,
- foreground_rect.size(), base::TimeDelta());
-
- int planes[] = {media::VideoFrame::kYPlane,
- media::VideoFrame::kUPlane,
- media::VideoFrame::kVPlane};
- uint8 yuv_background[] = {y_background, u_background, v_background};
- uint8 yuv_foreground[] = {y_foreground, u_foreground, v_foreground};
- int sample_size[] = {1, 2, 2};
-
- for (int i = 0; i < 3; ++i) {
- memset(video_frame->data(planes[i]), yuv_background[i],
- video_frame->stride(planes[i]) * video_frame->rows(planes[i]));
- }
-
- for (int i = 0; i < 3; ++i) {
- // Since yuv encoding uses block encoding, widths have to be divisible
- // by the sample size in order for this function to behave properly.
- DCHECK_EQ(foreground_rect.x() % sample_size[i], 0);
- DCHECK_EQ(foreground_rect.y() % sample_size[i], 0);
- DCHECK_EQ(foreground_rect.width() % sample_size[i], 0);
- DCHECK_EQ(foreground_rect.height() % sample_size[i], 0);
-
- gfx::Rect sample_rect(foreground_rect.x() / sample_size[i],
- foreground_rect.y() / sample_size[i],
- foreground_rect.width() / sample_size[i],
- foreground_rect.height() / sample_size[i]);
- for (int y = sample_rect.y(); y < sample_rect.bottom(); ++y) {
- for (int x = sample_rect.x(); x < sample_rect.right(); ++x) {
- size_t offset = y * video_frame->stride(planes[i]) + x;
- video_frame->data(planes[i])[offset] = yuv_foreground[i];
- }
- }
- }
-
- uint8 alpha_value = 255;
- CreateTestYUVVideoDrawQuad_FromVideoFrame(
- shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
- video_resource_updater, rect, resource_provider);
-}
-
-void CreateTestYUVVideoDrawQuad_Solid(
- const SharedQuadState* shared_state,
- media::VideoFrame::Format format,
- bool is_transparent,
- const gfx::RectF& tex_coord_rect,
- uint8 y,
- uint8 u,
- uint8 v,
- RenderPass* render_pass,
- VideoResourceUpdater* video_resource_updater,
- const gfx::Rect& rect,
- ResourceProvider* resource_provider) {
- scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame(
- format, rect.size(), rect, rect.size(), base::TimeDelta());
-
- // YUV values of a solid, constant, color. Useful for testing that color
- // space/color range are being handled properly.
- memset(video_frame->data(media::VideoFrame::kYPlane), y,
- video_frame->stride(media::VideoFrame::kYPlane) *
- video_frame->rows(media::VideoFrame::kYPlane));
- memset(video_frame->data(media::VideoFrame::kUPlane), u,
- video_frame->stride(media::VideoFrame::kUPlane) *
- video_frame->rows(media::VideoFrame::kUPlane));
- memset(video_frame->data(media::VideoFrame::kVPlane), v,
- video_frame->stride(media::VideoFrame::kVPlane) *
- video_frame->rows(media::VideoFrame::kVPlane));
-
- uint8 alpha_value = is_transparent ? 0 : 128;
- CreateTestYUVVideoDrawQuad_FromVideoFrame(
- shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
- video_resource_updater, rect, resource_provider);
+ quad->SetNew(shared_state,
+ rect,
+ gfx::Rect(),
+ rect,
+ resource,
+ premultiplied_alpha,
+ gfx::PointF(0.0f, 0.0f), // uv_top_left
+ gfx::PointF(1.0f, 1.0f), // uv_bottom_right
+ background_color,
+ vertex_opacity,
+ false, // flipped
+ false); // nearest_neighbor
}
typedef ::testing::Types<GLRenderer,
@@ -565,278 +323,6 @@ TYPED_TEST(RendererPixelTest, PremultipliedTextureWithBackground) {
FuzzyPixelOffByOneComparator(true)));
}
-template <typename QuadType>
-static const base::FilePath::CharType* IntersectingQuadImage() {
- return FILE_PATH_LITERAL("intersecting_blue_green_squares.png");
-}
-template <>
-const base::FilePath::CharType* IntersectingQuadImage<SolidColorDrawQuad>() {
- return FILE_PATH_LITERAL("intersecting_blue_green.png");
-}
-template <>
-const base::FilePath::CharType* IntersectingQuadImage<YUVVideoDrawQuad>() {
- return FILE_PATH_LITERAL("intersecting_blue_green_squares_video.png");
-}
-
-template <typename TypeParam>
-class IntersectingQuadPixelTest : public RendererPixelTest<TypeParam> {
- protected:
- void SetupQuadStateAndRenderPass() {
- // This sets up a pair of draw quads. They are both rotated
- // relative to the root plane, they are also rotated relative to each other.
- // The intersect in the middle at a non-perpendicular angle so that any
- // errors are hopefully magnified.
- // The quads should intersect correctly, as in the front quad should only
- // be partially in front of the back quad, and partially behind.
-
- viewport_rect_ = gfx::Rect(this->device_viewport_size_);
- quad_rect_ = gfx::Rect(0, 0, this->device_viewport_size_.width(),
- this->device_viewport_size_.height() / 2.0);
-
- RenderPassId id(1, 1);
- render_pass_ = CreateTestRootRenderPass(id, viewport_rect_);
-
- // Create the front quad rotated on the Z and Y axis.
- gfx::Transform trans;
- trans.Translate3d(0, 0, 0.707 * this->device_viewport_size_.width() / 2.0);
- trans.RotateAboutZAxis(45.0);
- trans.RotateAboutYAxis(45.0);
- front_quad_state_ =
- CreateTestSharedQuadState(trans, viewport_rect_, render_pass_.get());
- front_quad_state_->clip_rect = quad_rect_;
- // Make sure they end up in a 3d sorting context.
- front_quad_state_->sorting_context_id = 1;
-
- // Create the back quad, and rotate on just the y axis. This will intersect
- // the first quad partially.
- trans = gfx::Transform();
- trans.Translate3d(0, 0, -0.707 * this->device_viewport_size_.width() / 2.0);
- trans.RotateAboutYAxis(-45.0);
- back_quad_state_ =
- CreateTestSharedQuadState(trans, viewport_rect_, render_pass_.get());
- back_quad_state_->sorting_context_id = 1;
- back_quad_state_->clip_rect = quad_rect_;
- }
- template <typename T>
- void AppendBackgroundAndRunTest(const PixelComparator& comparator) {
- SharedQuadState* background_quad_state = CreateTestSharedQuadState(
- gfx::Transform(), viewport_rect_, render_pass_.get());
- SolidColorDrawQuad* background_quad =
- render_pass_->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- background_quad->SetNew(background_quad_state, viewport_rect_,
- viewport_rect_, SK_ColorWHITE, false);
- pass_list_.push_back(render_pass_.Pass());
- const base::FilePath::CharType* fileName = IntersectingQuadImage<T>();
- EXPECT_TRUE(
- this->RunPixelTest(&pass_list_, base::FilePath(fileName), comparator));
- }
- template <typename T>
- T* CreateAndAppendDrawQuad() {
- return render_pass_->CreateAndAppendDrawQuad<T>();
- }
-
- scoped_ptr<RenderPass> render_pass_;
- gfx::Rect viewport_rect_;
- SharedQuadState* front_quad_state_;
- SharedQuadState* back_quad_state_;
- gfx::Rect quad_rect_;
- RenderPassList pass_list_;
-};
-
-template <typename TypeParam>
-class IntersectingQuadGLPixelTest
- : public IntersectingQuadPixelTest<TypeParam> {
- public:
- void SetUp() override {
- IntersectingQuadPixelTest<TypeParam>::SetUp();
- video_resource_updater_.reset(
- new VideoResourceUpdater(this->output_surface_->context_provider(),
- this->resource_provider_.get()));
- video_resource_updater2_.reset(
- new VideoResourceUpdater(this->output_surface_->context_provider(),
- this->resource_provider_.get()));
- }
-
- protected:
- scoped_ptr<VideoResourceUpdater> video_resource_updater_;
- scoped_ptr<VideoResourceUpdater> video_resource_updater2_;
-};
-
-template <typename TypeParam>
-class IntersectingQuadSoftwareTest
- : public IntersectingQuadPixelTest<TypeParam> {};
-
-typedef ::testing::Types<SoftwareRenderer, SoftwareRendererWithExpandedViewport>
- SoftwareRendererTypes;
-typedef ::testing::Types<GLRenderer, GLRendererWithExpandedViewport>
- GLRendererTypes;
-
-TYPED_TEST_CASE(IntersectingQuadPixelTest, RendererTypes);
-TYPED_TEST_CASE(IntersectingQuadGLPixelTest, GLRendererTypes);
-TYPED_TEST_CASE(IntersectingQuadSoftwareTest, SoftwareRendererTypes);
-
-TYPED_TEST(IntersectingQuadPixelTest, SolidColorQuads) {
- this->SetupQuadStateAndRenderPass();
-
- SolidColorDrawQuad* quad =
- this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- SolidColorDrawQuad* quad2 =
- this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>();
-
- quad->SetNew(this->front_quad_state_, this->quad_rect_, this->quad_rect_,
- SK_ColorBLUE, false);
- quad2->SetNew(this->back_quad_state_, this->quad_rect_, this->quad_rect_,
- SK_ColorGREEN, false);
- SCOPED_TRACE("IntersectingSolidColorQuads");
- this->template AppendBackgroundAndRunTest<SolidColorDrawQuad>(
- FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
-}
-
-template <typename TypeParam>
-SkColor GetColor(const SkColor& color) {
- return color;
-}
-
-template <>
-SkColor GetColor<GLRenderer>(const SkColor& color) {
- return SkColorSetARGB(SkColorGetA(color), SkColorGetB(color),
- SkColorGetG(color), SkColorGetR(color));
-}
-template <>
-SkColor GetColor<GLRendererWithExpandedViewport>(const SkColor& color) {
- return GetColor<GLRenderer>(color);
-}
-
-TYPED_TEST(IntersectingQuadPixelTest, TexturedQuads) {
- this->SetupQuadStateAndRenderPass();
- CreateTestTwoColoredTextureDrawQuad(
- this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)),
- GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 255)), SK_ColorTRANSPARENT,
- true, this->front_quad_state_, this->resource_provider_.get(),
- this->render_pass_.get());
- CreateTestTwoColoredTextureDrawQuad(
- this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 255, 0)),
- GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), SK_ColorTRANSPARENT,
- true, this->back_quad_state_, this->resource_provider_.get(),
- this->render_pass_.get());
-
- SCOPED_TRACE("IntersectingTexturedQuads");
- this->template AppendBackgroundAndRunTest<TextureDrawQuad>(
- FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
-}
-
-TYPED_TEST(IntersectingQuadSoftwareTest, PictureQuads) {
- this->SetupQuadStateAndRenderPass();
- gfx::RectF outer_rect(this->quad_rect_);
- gfx::RectF inner_rect(this->quad_rect_.x() + (this->quad_rect_.width() / 4),
- this->quad_rect_.y() + (this->quad_rect_.height() / 4),
- this->quad_rect_.width() / 2,
- this->quad_rect_.height() / 2);
-
- SkPaint black_paint;
- black_paint.setColor(SK_ColorBLACK);
- SkPaint blue_paint;
- blue_paint.setColor(SK_ColorBLUE);
- SkPaint green_paint;
- green_paint.setColor(SK_ColorGREEN);
-
- scoped_ptr<FakePicturePile> blue_recording =
- FakePicturePile::CreateFilledPile(gfx::Size(1000, 1000),
- this->quad_rect_.size());
- blue_recording->add_draw_rect_with_paint(outer_rect, black_paint);
- blue_recording->add_draw_rect_with_paint(inner_rect, blue_paint);
- blue_recording->RerecordPile();
- scoped_refptr<FakePicturePileImpl> blue_pile =
- FakePicturePileImpl::CreateFromPile(blue_recording.get(), nullptr);
-
- PictureDrawQuad* blue_quad =
- this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>();
-
- blue_quad->SetNew(this->front_quad_state_, this->quad_rect_, gfx::Rect(),
- this->quad_rect_, this->quad_rect_, this->quad_rect_.size(),
- false, RGBA_8888, this->quad_rect_, 1.f, blue_pile);
-
- scoped_ptr<FakePicturePile> green_recording =
- FakePicturePile::CreateFilledPile(this->quad_rect_.size(),
- this->quad_rect_.size());
- green_recording->add_draw_rect_with_paint(outer_rect, green_paint);
- green_recording->add_draw_rect_with_paint(inner_rect, black_paint);
- green_recording->RerecordPile();
- scoped_refptr<FakePicturePileImpl> green_pile =
- FakePicturePileImpl::CreateFromPile(green_recording.get(), nullptr);
-
- PictureDrawQuad* green_quad =
- this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>();
- green_quad->SetNew(this->back_quad_state_, this->quad_rect_, gfx::Rect(),
- this->quad_rect_, this->quad_rect_,
- this->quad_rect_.size(), false, RGBA_8888,
- this->quad_rect_, 1.f, green_pile);
- SCOPED_TRACE("IntersectingPictureQuadsPass");
- this->template AppendBackgroundAndRunTest<PictureDrawQuad>(
- FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
-}
-
-TYPED_TEST(IntersectingQuadPixelTest, RenderPassQuads) {
- this->SetupQuadStateAndRenderPass();
- RenderPassId child_pass_id1(2, 2);
- RenderPassId child_pass_id2(2, 3);
- scoped_ptr<RenderPass> child_pass1 =
- CreateTestRenderPass(child_pass_id1, this->quad_rect_, gfx::Transform());
- SharedQuadState* child1_quad_state = CreateTestSharedQuadState(
- gfx::Transform(), this->quad_rect_, child_pass1.get());
- scoped_ptr<RenderPass> child_pass2 =
- CreateTestRenderPass(child_pass_id2, this->quad_rect_, gfx::Transform());
- SharedQuadState* child2_quad_state = CreateTestSharedQuadState(
- gfx::Transform(), this->quad_rect_, child_pass2.get());
-
- CreateTestTwoColoredTextureDrawQuad(
- this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)),
- GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 255)), SK_ColorTRANSPARENT,
- true, child1_quad_state, this->resource_provider_.get(),
- child_pass1.get());
- CreateTestTwoColoredTextureDrawQuad(
- this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 255, 0)),
- GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), SK_ColorTRANSPARENT,
- true, child2_quad_state, this->resource_provider_.get(),
- child_pass2.get());
-
- CreateTestRenderPassDrawQuad(this->front_quad_state_, this->quad_rect_,
- child_pass_id1, this->render_pass_.get());
- CreateTestRenderPassDrawQuad(this->back_quad_state_, this->quad_rect_,
- child_pass_id2, this->render_pass_.get());
-
- this->pass_list_.push_back(child_pass1.Pass());
- this->pass_list_.push_back(child_pass2.Pass());
- SCOPED_TRACE("IntersectingRenderQuadsPass");
- this->template AppendBackgroundAndRunTest<RenderPassDrawQuad>(
- FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
-}
-
-TYPED_TEST(IntersectingQuadGLPixelTest, YUVVideoQuads) {
- this->SetupQuadStateAndRenderPass();
- gfx::Rect inner_rect(
- ((this->quad_rect_.x() + (this->quad_rect_.width() / 4)) & ~0xF),
- ((this->quad_rect_.y() + (this->quad_rect_.height() / 4)) & ~0xF),
- (this->quad_rect_.width() / 2) & ~0xF,
- (this->quad_rect_.height() / 2) & ~0xF);
-
- CreateTestYUVVideoDrawQuad_TwoColor(
- this->front_quad_state_, media::VideoFrame::YV12J, false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), this->quad_rect_.size(), 0, 128, 128,
- inner_rect, 29, 255, 107, this->render_pass_.get(),
- this->video_resource_updater_.get(), this->resource_provider_.get());
-
- CreateTestYUVVideoDrawQuad_TwoColor(
- this->back_quad_state_, media::VideoFrame::YV12J, false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), this->quad_rect_.size(), 149, 43, 21,
- inner_rect, 0, 128, 128, this->render_pass_.get(),
- this->video_resource_updater2_.get(), this->resource_provider_.get());
-
- SCOPED_TRACE("IntersectingVideoQuads");
- this->template AppendBackgroundAndRunTest<YUVVideoDrawQuad>(
- FuzzyPixelOffByOneComparator(false));
-}
-
// TODO(skaslev): The software renderer does not support non-premultplied alpha.
TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithoutBackground) {
gfx::Rect rect(this->device_viewport_size_);
@@ -904,6 +390,80 @@ TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithBackground) {
class VideoGLRendererPixelTest : public GLRendererPixelTest {
protected:
+ void CreateTestYUVVideoDrawQuad_Striped(const SharedQuadState* shared_state,
+ media::VideoFrame::Format format,
+ bool is_transparent,
+ const gfx::RectF& tex_coord_rect,
+ RenderPass* render_pass) {
+ const gfx::Rect rect(this->device_viewport_size_);
+
+ scoped_refptr<media::VideoFrame> video_frame =
+ media::VideoFrame::CreateFrame(
+ format, rect.size(), rect, rect.size(), base::TimeDelta());
+
+ // YUV values representing a striped pattern, for validating texture
+ // coordinates for sampling.
+ uint8_t y_value = 0;
+ uint8_t u_value = 0;
+ uint8_t v_value = 0;
+ for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) {
+ uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) +
+ video_frame->stride(media::VideoFrame::kYPlane) * i;
+ for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane);
+ ++j) {
+ y_row[j] = (y_value += 1);
+ }
+ }
+ for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) {
+ uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) +
+ video_frame->stride(media::VideoFrame::kUPlane) * i;
+ uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) +
+ video_frame->stride(media::VideoFrame::kVPlane) * i;
+ for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane);
+ ++j) {
+ u_row[j] = (u_value += 3);
+ v_row[j] = (v_value += 5);
+ }
+ }
+ uint8 alpha_value = is_transparent ? 0 : 128;
+ CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ shared_state, video_frame, alpha_value, tex_coord_rect, render_pass);
+ }
+
+ void CreateTestYUVVideoDrawQuad_Solid(const SharedQuadState* shared_state,
+ media::VideoFrame::Format format,
+ bool is_transparent,
+ const gfx::RectF& tex_coord_rect,
+ uint8 y,
+ uint8 u,
+ uint8 v,
+ RenderPass* render_pass) {
+ const gfx::Rect rect(this->device_viewport_size_);
+
+ scoped_refptr<media::VideoFrame> video_frame =
+ media::VideoFrame::CreateFrame(
+ format, rect.size(), rect, rect.size(), base::TimeDelta());
+
+ // YUV values of a solid, constant, color. Useful for testing that color
+ // space/color range are being handled properly.
+ memset(video_frame->data(media::VideoFrame::kYPlane),
+ y,
+ video_frame->stride(media::VideoFrame::kYPlane) *
+ video_frame->rows(media::VideoFrame::kYPlane));
+ memset(video_frame->data(media::VideoFrame::kUPlane),
+ u,
+ video_frame->stride(media::VideoFrame::kUPlane) *
+ video_frame->rows(media::VideoFrame::kUPlane));
+ memset(video_frame->data(media::VideoFrame::kVPlane),
+ v,
+ video_frame->stride(media::VideoFrame::kVPlane) *
+ video_frame->rows(media::VideoFrame::kVPlane));
+
+ uint8 alpha_value = is_transparent ? 0 : 128;
+ CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ shared_state, video_frame, alpha_value, tex_coord_rect, render_pass);
+ }
+
void CreateEdgeBleedPass(media::VideoFrame::Format format,
RenderPassList* pass_list) {
gfx::Rect rect(200, 200);
@@ -932,19 +492,139 @@ class VideoGLRendererPixelTest : public GLRendererPixelTest {
// green sub-rectangle that should be the only thing displayed in
// the final image. Bleeding will appear on all four sides of the video
// if the tex coords are not clamped.
- CreateTestYUVVideoDrawQuad_TwoColor(
- shared_state, format, false, tex_coord_rect, background_size, 0, 0, 0,
- green_rect, 149, 43, 21, pass.get(), video_resource_updater_.get(),
- resource_provider_.get());
+ CreateTestYUVVideoDrawQuad_TwoColor(shared_state, format, false,
+ tex_coord_rect, background_size, 0, 0,
+ 0, green_rect, 149, 43, 21, pass.get());
pass_list->push_back(pass.Pass());
}
+ // Creates a video frame of size background_size filled with yuv_background,
+ // and then draws a foreground rectangle in a different color on top of
+ // that. The foreground rectangle must have coordinates that are divisible
+ // by 2 because YUV is a block format.
+ void CreateTestYUVVideoDrawQuad_TwoColor(const SharedQuadState* shared_state,
+ media::VideoFrame::Format format,
+ bool is_transparent,
+ const gfx::RectF& tex_coord_rect,
+ const gfx::Size& background_size,
+ uint8 y_background,
+ uint8 u_background,
+ uint8 v_background,
+ const gfx::Rect& foreground_rect,
+ uint8 y_foreground,
+ uint8 u_foreground,
+ uint8 v_foreground,
+ RenderPass* render_pass) {
+ const gfx::Rect rect(background_size);
+
+ scoped_refptr<media::VideoFrame> video_frame =
+ media::VideoFrame::CreateFrame(format, background_size, foreground_rect,
+ foreground_rect.size(),
+ base::TimeDelta());
+
+ int planes[] = {media::VideoFrame::kYPlane,
+ media::VideoFrame::kUPlane,
+ media::VideoFrame::kVPlane};
+ uint8 yuv_background[] = {y_background, u_background, v_background};
+ uint8 yuv_foreground[] = {y_foreground, u_foreground, v_foreground};
+ int sample_size[] = {1, 2, 2};
+
+ for (int i = 0; i < 3; ++i) {
+ memset(video_frame->data(planes[i]), yuv_background[i],
+ video_frame->stride(planes[i]) * video_frame->rows(planes[i]));
+ }
+
+ for (int i = 0; i < 3; ++i) {
+ // Since yuv encoding uses block encoding, widths have to be divisible
+ // by the sample size in order for this function to behave properly.
+ DCHECK_EQ(foreground_rect.x() % sample_size[i], 0);
+ DCHECK_EQ(foreground_rect.y() % sample_size[i], 0);
+ DCHECK_EQ(foreground_rect.width() % sample_size[i], 0);
+ DCHECK_EQ(foreground_rect.height() % sample_size[i], 0);
+
+ gfx::Rect sample_rect(foreground_rect.x() / sample_size[i],
+ foreground_rect.y() / sample_size[i],
+ foreground_rect.width() / sample_size[i],
+ foreground_rect.height() / sample_size[i]);
+ for (int y = sample_rect.y(); y < sample_rect.bottom(); ++y) {
+ for (int x = sample_rect.x(); x < sample_rect.right(); ++x) {
+ size_t offset = y * video_frame->stride(planes[i]) + x;
+ video_frame->data(planes[i])[offset] = yuv_foreground[i];
+ }
+ }
+ }
+
+ uint8 alpha_value = 255;
+ CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ shared_state, video_frame, alpha_value, tex_coord_rect, render_pass);
+ }
+
+ void CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ const SharedQuadState* shared_state,
+ scoped_refptr<media::VideoFrame> video_frame,
+ uint8 alpha_value,
+ const gfx::RectF& tex_coord_rect,
+ RenderPass* render_pass) {
+ const bool with_alpha = (video_frame->format() == media::VideoFrame::YV12A);
+ const YUVVideoDrawQuad::ColorSpace color_space =
+ (video_frame->format() == media::VideoFrame::YV12J
+ ? YUVVideoDrawQuad::JPEG
+ : YUVVideoDrawQuad::REC_601);
+ const gfx::Rect rect(shared_state->content_bounds);
+ const gfx::Rect opaque_rect(0, 0, 0, 0);
+
+ if (with_alpha)
+ memset(video_frame->data(media::VideoFrame::kAPlane), alpha_value,
+ video_frame->stride(media::VideoFrame::kAPlane) *
+ video_frame->rows(media::VideoFrame::kAPlane));
+
+ VideoFrameExternalResources resources =
+ video_resource_updater_->CreateExternalResourcesFromVideoFrame(
+ video_frame);
+
+ EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
+ EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
+ resources.mailboxes.size());
+ EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
+ resources.release_callbacks.size());
+
+ ResourceProvider::ResourceId y_resource =
+ resource_provider_->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kYPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kYPlane]));
+ ResourceProvider::ResourceId u_resource =
+ resource_provider_->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kUPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kUPlane]));
+ ResourceProvider::ResourceId v_resource =
+ resource_provider_->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kVPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kVPlane]));
+ ResourceProvider::ResourceId a_resource = 0;
+ if (with_alpha) {
+ a_resource = resource_provider_->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kAPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kAPlane]));
+ }
+
+ YUVVideoDrawQuad* yuv_quad =
+ render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
+ yuv_quad->SetNew(shared_state, rect, opaque_rect, rect, tex_coord_rect,
+ video_frame->coded_size(), y_resource, u_resource,
+ v_resource, a_resource, color_space);
+ }
+
void SetUp() override {
GLRendererPixelTest::SetUp();
video_resource_updater_.reset(new VideoResourceUpdater(
output_surface_->context_provider(), resource_provider_.get()));
}
+ private:
scoped_ptr<VideoResourceUpdater> video_resource_updater_;
};
@@ -957,10 +637,11 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVRect) {
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
- CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12,
- false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- pass.get(), video_resource_updater_.get(),
- rect, resource_provider_.get());
+ CreateTestYUVVideoDrawQuad_Striped(shared_state,
+ media::VideoFrame::YV12,
+ false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ pass.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -981,10 +662,11 @@ TEST_F(VideoGLRendererPixelTest, OffsetYUVRect) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// Intentionally sets frame format to I420 for testing coverage.
- CreateTestYUVVideoDrawQuad_Striped(
- shared_state, media::VideoFrame::I420, false,
- gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f), pass.get(),
- video_resource_updater_.get(), rect, resource_provider_.get());
+ CreateTestYUVVideoDrawQuad_Striped(shared_state,
+ media::VideoFrame::I420,
+ false,
+ gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f),
+ pass.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -1005,10 +687,14 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVRectBlack) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// In MPEG color range YUV values of (15,128,128) should produce black.
- CreateTestYUVVideoDrawQuad_Solid(
- shared_state, media::VideoFrame::YV12, false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(),
- video_resource_updater_.get(), rect, resource_provider_.get());
+ CreateTestYUVVideoDrawQuad_Solid(shared_state,
+ media::VideoFrame::YV12,
+ false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ 15,
+ 128,
+ 128,
+ pass.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -1030,10 +716,14 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVJRect) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// YUV of (149,43,21) should be green (0,255,0) in RGB.
- CreateTestYUVVideoDrawQuad_Solid(
- shared_state, media::VideoFrame::YV12J, false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 149, 43, 21, pass.get(),
- video_resource_updater_.get(), rect, resource_provider_.get());
+ CreateTestYUVVideoDrawQuad_Solid(shared_state,
+ media::VideoFrame::YV12J,
+ false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ 149,
+ 43,
+ 21,
+ pass.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -1071,10 +761,14 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVJRectGrey) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// Dark grey in JPEG color range (in MPEG, this is black).
- CreateTestYUVVideoDrawQuad_Solid(
- shared_state, media::VideoFrame::YV12J, false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(),
- video_resource_updater_.get(), rect, resource_provider_.get());
+ CreateTestYUVVideoDrawQuad_Solid(shared_state,
+ media::VideoFrame::YV12J,
+ false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ 15,
+ 128,
+ 128,
+ pass.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -1094,10 +788,11 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVARect) {
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
- CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12A,
- false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- pass.get(), video_resource_updater_.get(),
- rect, resource_provider_.get());
+ CreateTestYUVVideoDrawQuad_Striped(shared_state,
+ media::VideoFrame::YV12A,
+ false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
@@ -1121,10 +816,11 @@ TEST_F(VideoGLRendererPixelTest, FullyTransparentYUVARect) {
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
- CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12A,
- true, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- pass.get(), video_resource_updater_.get(),
- rect, resource_provider_.get());
+ CreateTestYUVVideoDrawQuad_Striped(shared_state,
+ media::VideoFrame::YV12A,
+ true,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc
index 19c4fa3..a4b5428 100644
--- a/cc/output/software_renderer.cc
+++ b/cc/output/software_renderer.cc
@@ -25,7 +25,6 @@
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "third_party/skia/include/core/SkMatrix.h"
-#include "third_party/skia/include/core/SkPoint.h"
#include "third_party/skia/include/core/SkShader.h"
#include "third_party/skia/include/effects/SkLayerRasterizer.h"
#include "ui/gfx/geometry/rect_conversions.h"
@@ -236,13 +235,7 @@ bool SoftwareRenderer::IsSoftwareResource(
return false;
}
-void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame,
- const DrawQuad* quad,
- const gfx::QuadF* draw_region) {
- if (draw_region) {
- current_canvas_->save();
- }
-
+void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
gfx::Transform quad_rect_matrix;
QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
@@ -277,31 +270,9 @@ void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame,
current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
}
- if (draw_region) {
- gfx::QuadF local_draw_region(*draw_region);
- SkPath draw_region_clip_path;
- local_draw_region -=
- gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y());
- local_draw_region.Scale(1.0f / quad->visible_rect.width(),
- 1.0f / quad->visible_rect.height());
- local_draw_region -= gfx::Vector2dF(0.5f, 0.5f);
-
- SkPoint clip_points[4];
- QuadFToSkPoints(local_draw_region, clip_points);
- draw_region_clip_path.addPoly(clip_points, 4, true);
-
- current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op,
- false);
- }
-
switch (quad->material) {
case DrawQuad::CHECKERBOARD:
- // TODO(enne) For now since checkerboards shouldn't be part of a 3D
- // context, clipping regions aren't supported so we skip drawing them
- // if this becomes the case.
- if (!draw_region) {
- DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
- }
+ DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
break;
case DrawQuad::DEBUG_BORDER:
DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
@@ -336,9 +307,6 @@ void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame,
}
current_canvas_->resetMatrix();
- if (draw_region) {
- current_canvas_->restore();
- }
}
void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
diff --git a/cc/output/software_renderer.h b/cc/output/software_renderer.h
index dc8e2fb..99868c3 100644
--- a/cc/output/software_renderer.h
+++ b/cc/output/software_renderer.h
@@ -52,10 +52,7 @@ class CC_EXPORT SoftwareRenderer : public DirectRenderer {
bool draw_rect_covers_full_surface) override;
void ClearFramebuffer(DrawingFrame* frame,
bool has_external_stencil_test) override;
-
- void DoDrawQuad(DrawingFrame* frame,
- const DrawQuad* quad,
- const gfx::QuadF* draw_region) override;
+ void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) override;
void BeginDrawingFrame(DrawingFrame* frame) override;
void FinishDrawingFrame(DrawingFrame* frame) override;
bool FlippedFramebuffer(const DrawingFrame* frame) const override;
diff --git a/cc/output/static_geometry_binding.cc b/cc/output/static_geometry_binding.cc
deleted file mode 100644
index 683db2d..0000000
--- a/cc/output/static_geometry_binding.cc
+++ /dev/null
@@ -1,72 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/output/static_geometry_binding.h"
-
-#include "cc/output/gl_renderer.h" // For the GLC() macro.
-#include "gpu/command_buffer/client/gles2_interface.h"
-#include "ui/gfx/geometry/rect_f.h"
-
-namespace cc {
-
-StaticGeometryBinding::StaticGeometryBinding(gpu::gles2::GLES2Interface* gl,
- const gfx::RectF& quad_vertex_rect)
- : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
- GeometryBindingQuad quads[8];
- GeometryBindingQuadIndex quad_indices[8];
-
- static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float),
- "struct Quad should be densely packed");
- static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t),
- "struct QuadIndex should be densely packed");
-
- for (size_t i = 0; i < 8; i++) {
- GeometryBindingVertex v0 = {
- {quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f},
- {0.0f, 1.0f},
- i * 4.0f + 0.0f};
- GeometryBindingVertex v1 = {
- {quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f},
- {0.0f, 0.0f},
- i * 4.0f + 1.0f};
- GeometryBindingVertex v2 = {
- {quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f},
- {1.0f, 0.0f},
- i * 4.0f + 2.0f};
- GeometryBindingVertex v3 = {
- {quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f},
- {1.0f, 1.0f},
- i * 4.0f + 3.0f};
- GeometryBindingQuad x(v0, v1, v2, v3);
- quads[i] = x;
- GeometryBindingQuadIndex y(
- static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i),
- static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i),
- static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i));
- quad_indices[i] = y;
- }
-
- GLC(gl_, gl_->GenBuffers(1, &quad_vertices_vbo_));
- GLC(gl_, gl_->GenBuffers(1, &quad_elements_vbo_));
-
- GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
- GLC(gl_, gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 8,
- quads, GL_STATIC_DRAW));
-
- GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
- GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
- sizeof(GeometryBindingQuadIndex) * 8, &quad_indices,
- GL_STATIC_DRAW));
-}
-
-StaticGeometryBinding::~StaticGeometryBinding() {
- gl_->DeleteBuffers(1, &quad_vertices_vbo_);
- gl_->DeleteBuffers(1, &quad_elements_vbo_);
-}
-
-void StaticGeometryBinding::PrepareForDraw() {
- SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_);
-}
-
-} // namespace cc
diff --git a/cc/output/static_geometry_binding.h b/cc/output/static_geometry_binding.h
deleted file mode 100644
index bd6bfcc..0000000
--- a/cc/output/static_geometry_binding.h
+++ /dev/null
@@ -1,33 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_
-#define CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_
-
-#include "cc/output/geometry_binding.h"
-
-using gpu::gles2::GLES2Interface;
-
-namespace cc {
-
-class StaticGeometryBinding {
- public:
- StaticGeometryBinding(gpu::gles2::GLES2Interface* gl,
- const gfx::RectF& quad_vertex_rect);
- ~StaticGeometryBinding();
-
- void PrepareForDraw();
-
- private:
- gpu::gles2::GLES2Interface* gl_;
-
- GLuint quad_vertices_vbo_;
- GLuint quad_elements_vbo_;
-
- DISALLOW_COPY_AND_ASSIGN(StaticGeometryBinding);
-};
-
-} // namespace cc
-
-#endif // CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_
diff --git a/cc/quads/draw_polygon.cc b/cc/quads/draw_polygon.cc
index 8d36f4f..026be2c 100644
--- a/cc/quads/draw_polygon.cc
+++ b/cc/quads/draw_polygon.cc
@@ -12,7 +12,7 @@
namespace {
// This allows for some imperfection in the normal comparison when checking if
// two pieces of geometry are coplanar.
-static const float coplanar_dot_epsilon = 0.001f;
+static const float coplanar_dot_epsilon = 0.01f;
// This threshold controls how "thick" a plane is. If a point's distance is
// <= |compare_threshold|, then it is considered on the plane. Only when this
// boundary is crossed do we consider doing splitting.
@@ -25,25 +25,21 @@ static const float compare_threshold = 1.0f;
// points that SHOULD be intersecting the "thick plane", but actually fail to
// test positively for it because |split_threshold| allowed them to be outside
// this range.
-// This is really supposd to be compare_threshold / 2.0f, but that would
-// create another static initializer.
static const float split_threshold = 0.5f;
-
-static const float normalized_threshold = 0.001f;
} // namespace
namespace cc {
-gfx::Vector3dF DrawPolygon::default_normal = gfx::Vector3dF(0.0f, 0.0f, 1.0f);
+gfx::Vector3dF DrawPolygon::default_normal = gfx::Vector3dF(0.0f, 0.0f, -1.0f);
DrawPolygon::DrawPolygon() {
}
-DrawPolygon::DrawPolygon(const DrawQuad* original,
+DrawPolygon::DrawPolygon(DrawQuad* original,
const std::vector<gfx::Point3F>& in_points,
const gfx::Vector3dF& normal,
int draw_order_index)
- : order_index_(draw_order_index), original_ref_(original), is_split_(true) {
+ : order_index_(draw_order_index), original_ref_(original) {
for (size_t i = 0; i < in_points.size(); i++) {
points_.push_back(in_points[i]);
}
@@ -53,14 +49,12 @@ DrawPolygon::DrawPolygon(const DrawQuad* original,
// This takes the original DrawQuad that this polygon should be based on,
// a visible content rect to make the 4 corner points from, and a transformation
// to move it and its normal into screen space.
-DrawPolygon::DrawPolygon(const DrawQuad* original_ref,
+DrawPolygon::DrawPolygon(DrawQuad* original_ref,
const gfx::RectF& visible_content_rect,
const gfx::Transform& transform,
int draw_order_index)
- : normal_(default_normal),
- order_index_(draw_order_index),
- original_ref_(original_ref),
- is_split_(false) {
+ : order_index_(draw_order_index), original_ref_(original_ref) {
+ normal_ = default_normal;
gfx::Point3F points[8];
int num_vertices_in_clipped_quad;
gfx::QuadF send_quad(visible_content_rect);
@@ -103,9 +97,6 @@ float DrawPolygon::SignedPointDistance(const gfx::Point3F& point) const {
// Assumes that layers are split and there are no intersecting planes.
BspCompareResult DrawPolygon::SideCompare(const DrawPolygon& a,
const DrawPolygon& b) {
- // Let's make sure that both of these are normalized.
- DCHECK_GE(normalized_threshold, std::abs(a.normal_.LengthSquared() - 1.0f));
- DCHECK_GE(normalized_threshold, std::abs(b.normal_.LengthSquared() - 1.0f));
// Right away let's check if they're coplanar
double dot = gfx::DotProduct(a.normal_, b.normal_);
float sign = 0.0f;
@@ -114,7 +105,7 @@ BspCompareResult DrawPolygon::SideCompare(const DrawPolygon& a,
if (std::abs(dot) >= 1.0f - coplanar_dot_epsilon) {
normal_match = true;
// The normals are matching enough that we only have to test one point.
- sign = b.SignedPointDistance(a.points_[0]);
+ sign = gfx::DotProduct(a.points_[0] - b.points_[0], b.normal_);
// Is it on either side of the splitter?
if (sign < -compare_threshold) {
return BSP_BACK;
@@ -177,7 +168,7 @@ static bool LineIntersectPlane(const gfx::Point3F& line_start,
// The case where one vertex lies on the thick-plane and the other
// is outside of it.
- if (std::abs(start_distance) <= distance_threshold &&
+ if (std::abs(start_distance) < distance_threshold &&
std::abs(end_distance) > distance_threshold) {
intersection->SetPoint(line_start.x(), line_start.y(), line_start.z());
return true;
@@ -279,7 +270,7 @@ bool DrawPolygon::Split(const DrawPolygon& splitter,
break;
}
}
- if (current_vertex++ > (points_size)) {
+ if (current_vertex++ > points_size) {
break;
}
}
@@ -293,7 +284,6 @@ bool DrawPolygon::Split(const DrawPolygon& splitter,
// First polygon.
out_points[0].push_back(intersections[0]);
- DCHECK_GE(vertex_before[1], start1);
for (size_t i = start1; i <= vertex_before[1]; i++) {
out_points[0].push_back(points_[i]);
--points_remaining;
@@ -316,9 +306,6 @@ bool DrawPolygon::Split(const DrawPolygon& splitter,
scoped_ptr<DrawPolygon> poly2(
new DrawPolygon(original_ref_, out_points[1], normal_, order_index_));
- DCHECK_GE(poly1->points().size(), 3u);
- DCHECK_GE(poly2->points().size(), 3u);
-
if (SideCompare(*poly1, splitter) == BSP_FRONT) {
*front = poly1.Pass();
*back = poly2.Pass();
diff --git a/cc/quads/draw_polygon.h b/cc/quads/draw_polygon.h
index 0ca9545..32643ee 100644
--- a/cc/quads/draw_polygon.h
+++ b/cc/quads/draw_polygon.h
@@ -24,11 +24,11 @@ class CC_EXPORT DrawPolygon {
DrawPolygon();
~DrawPolygon();
- DrawPolygon(const DrawQuad* original_ref,
+ DrawPolygon(DrawQuad* original_ref,
const std::vector<gfx::Point3F>& in_points,
const gfx::Vector3dF& normal,
int draw_order_index = 0);
- DrawPolygon(const DrawQuad* original_ref,
+ DrawPolygon(DrawQuad* original_ref,
const gfx::RectF& visible_content_rect,
const gfx::Transform& transform,
int draw_order_index = 0);
@@ -56,7 +56,7 @@ class CC_EXPORT DrawPolygon {
const gfx::Vector3dF& normal() const { return normal_; }
const DrawQuad* original_ref() const { return original_ref_; }
int order_index() const { return order_index_; }
- bool is_split() const { return is_split_; }
+
scoped_ptr<DrawPolygon> CreateCopy();
static gfx::Vector3dF default_normal;
@@ -76,8 +76,7 @@ class CC_EXPORT DrawPolygon {
// we need.
// This DrawQuad is owned by the caller and its lifetime must be preserved
// as long as this DrawPolygon is alive.
- const DrawQuad* original_ref_;
- bool is_split_;
+ DrawQuad* original_ref_;
};
} // namespace cc
diff --git a/cc/quads/draw_quad.cc b/cc/quads/draw_quad.cc
index ac1b43e..8b8fd78 100644
--- a/cc/quads/draw_quad.cc
+++ b/cc/quads/draw_quad.cc
@@ -25,7 +25,9 @@
namespace cc {
DrawQuad::DrawQuad()
- : material(INVALID), needs_blending(false), shared_quad_state(0) {
+ : material(INVALID),
+ needs_blending(false),
+ shared_quad_state() {
}
void DrawQuad::SetAll(const SharedQuadState* shared_quad_state,
diff --git a/cc/resources/layer_quad.cc b/cc/resources/layer_quad.cc
index ba92314..38ec7b3 100644
--- a/cc/resources/layer_quad.cc
+++ b/cc/resources/layer_quad.cc
@@ -10,11 +10,8 @@
namespace cc {
LayerQuad::Edge::Edge(const gfx::PointF& p, const gfx::PointF& q) {
- if (p == q) {
- degenerate_ = true;
- return;
- }
- degenerate_ = false;
+ DCHECK(p != q);
+
gfx::Vector2dF tangent(p.y() - q.y(), q.x() - p.x());
float cross2 = p.x() * q.y() - q.x() * p.y();
@@ -46,22 +43,6 @@ LayerQuad::LayerQuad(const Edge& left,
bottom_(bottom) {}
gfx::QuadF LayerQuad::ToQuadF() const {
- if (left_.degenerate()) {
- return gfx::QuadF(top_.Intersect(bottom_), top_.Intersect(right_),
- right_.Intersect(bottom_), bottom_.Intersect(top_));
- }
- if (right_.degenerate()) {
- return gfx::QuadF(left_.Intersect(top_), top_.Intersect(bottom_),
- bottom_.Intersect(top_), bottom_.Intersect(left_));
- }
- if (top_.degenerate()) {
- return gfx::QuadF(left_.Intersect(right_), right_.Intersect(left_),
- right_.Intersect(bottom_), bottom_.Intersect(left_));
- }
- if (bottom_.degenerate()) {
- return gfx::QuadF(left_.Intersect(top_), top_.Intersect(right_),
- right_.Intersect(left_), left_.Intersect(right_));
- }
return gfx::QuadF(left_.Intersect(top_),
top_.Intersect(right_),
right_.Intersect(bottom_),
@@ -69,42 +50,18 @@ gfx::QuadF LayerQuad::ToQuadF() const {
}
void LayerQuad::ToFloatArray(float flattened[12]) const {
- if (left_.degenerate()) {
- flattened[0] = bottom_.x();
- flattened[1] = bottom_.y();
- flattened[2] = bottom_.z();
- } else {
- flattened[0] = left_.x();
- flattened[1] = left_.y();
- flattened[2] = left_.z();
- }
- if (top_.degenerate()) {
- flattened[3] = left_.x();
- flattened[4] = left_.y();
- flattened[5] = left_.z();
- } else {
- flattened[3] = top_.x();
- flattened[4] = top_.y();
- flattened[5] = top_.z();
- }
- if (right_.degenerate()) {
- flattened[6] = top_.x();
- flattened[7] = top_.y();
- flattened[8] = top_.z();
- } else {
- flattened[6] = right_.x();
- flattened[7] = right_.y();
- flattened[8] = right_.z();
- }
- if (bottom_.degenerate()) {
- flattened[9] = right_.x();
- flattened[10] = right_.y();
- flattened[11] = right_.z();
- } else {
- flattened[9] = bottom_.x();
- flattened[10] = bottom_.y();
- flattened[11] = bottom_.z();
- }
+ flattened[0] = left_.x();
+ flattened[1] = left_.y();
+ flattened[2] = left_.z();
+ flattened[3] = top_.x();
+ flattened[4] = top_.y();
+ flattened[5] = top_.z();
+ flattened[6] = right_.x();
+ flattened[7] = right_.y();
+ flattened[8] = right_.z();
+ flattened[9] = bottom_.x();
+ flattened[10] = bottom_.y();
+ flattened[11] = bottom_.z();
}
} // namespace cc
diff --git a/cc/resources/layer_quad.h b/cc/resources/layer_quad.h
index 7433645..ed1db10 100644
--- a/cc/resources/layer_quad.h
+++ b/cc/resources/layer_quad.h
@@ -22,7 +22,7 @@ class CC_EXPORT LayerQuad {
public:
class Edge {
public:
- Edge() : x_(0), y_(0), z_(0), degenerate_(false) {}
+ Edge() : x_(0), y_(0), z_(0) {}
Edge(const gfx::PointF& p, const gfx::PointF& q);
float x() const { return x_; }
@@ -57,8 +57,6 @@ class CC_EXPORT LayerQuad {
}
void scale(float s) { scale(s, s, s); }
- bool degenerate() const { return degenerate_; }
-
gfx::PointF Intersect(const Edge& e) const {
return gfx::PointF(
(y() * e.z() - e.y() * z()) / (x() * e.y() - e.x() * y()),
@@ -69,7 +67,6 @@ class CC_EXPORT LayerQuad {
float x_;
float y_;
float z_;
- bool degenerate_;
};
LayerQuad(const Edge& left,
diff --git a/cc/test/data/anti_aliasing.png b/cc/test/data/anti_aliasing.png
index eba7436..4abe9e1 100644
--- a/cc/test/data/anti_aliasing.png
+++ b/cc/test/data/anti_aliasing.png
Binary files differ
diff --git a/cc/test/data/background_filter_blur_off_axis.png b/cc/test/data/background_filter_blur_off_axis.png
index 5e9a0c2..5077171 100644
--- a/cc/test/data/background_filter_blur_off_axis.png
+++ b/cc/test/data/background_filter_blur_off_axis.png
Binary files differ
diff --git a/cc/test/data/intersecting_blue_green.png b/cc/test/data/intersecting_blue_green.png
deleted file mode 100644
index 8262071..0000000
--- a/cc/test/data/intersecting_blue_green.png
+++ /dev/null
Binary files differ
diff --git a/cc/test/data/intersecting_blue_green_squares.png b/cc/test/data/intersecting_blue_green_squares.png
deleted file mode 100644
index 22da4d3..0000000
--- a/cc/test/data/intersecting_blue_green_squares.png
+++ /dev/null
Binary files differ
diff --git a/cc/test/data/intersecting_blue_green_squares_video.png b/cc/test/data/intersecting_blue_green_squares_video.png
deleted file mode 100644
index e1bea4f..0000000
--- a/cc/test/data/intersecting_blue_green_squares_video.png
+++ /dev/null
Binary files differ
diff --git a/cc/trees/layer_sorter.cc b/cc/trees/layer_sorter.cc
new file mode 100644
index 0000000..bde4920
--- /dev/null
+++ b/cc/trees/layer_sorter.cc
@@ -0,0 +1,470 @@
+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/trees/layer_sorter.h"
+
+#include <algorithm>
+#include <deque>
+#include <limits>
+#include <vector>
+
+#include "base/logging.h"
+#include "cc/base/math_util.h"
+#include "cc/layers/render_surface_impl.h"
+#include "ui/gfx/transform.h"
+
+namespace cc {
+
+// This epsilon is used to determine if two layers are too close to each other
+// to be able to tell which is in front of the other. It's a relative epsilon
+// so it is robust to changes in scene scale. This value was chosen by picking
+// a value near machine epsilon and then increasing it until the flickering on
+// the test scene went away.
+const float k_layer_epsilon = 1e-4f;
+
+inline static float PerpProduct(const gfx::Vector2dF& u,
+ const gfx::Vector2dF& v) {
+ return u.x() * v.y() - u.y() * v.x();
+}
+
+// Tests if two edges defined by their endpoints (a,b) and (c,d) intersect.
+// Returns true and the point of intersection if they do and false otherwise.
+static bool EdgeEdgeTest(const gfx::PointF& a,
+ const gfx::PointF& b,
+ const gfx::PointF& c,
+ const gfx::PointF& d,
+ gfx::PointF* r) {
+ gfx::Vector2dF u = b - a;
+ gfx::Vector2dF v = d - c;
+ gfx::Vector2dF w = a - c;
+
+ float denom = PerpProduct(u, v);
+
+ // If denom == 0 then the edges are parallel. While they could be overlapping
+ // we don't bother to check here as the we'll find their intersections from
+ // the corner to quad tests.
+ if (!denom)
+ return false;
+
+ float s = PerpProduct(v, w) / denom;
+ if (s < 0.f || s > 1.f)
+ return false;
+
+ float t = PerpProduct(u, w) / denom;
+ if (t < 0.f || t > 1.f)
+ return false;
+
+ u.Scale(s);
+ *r = a + u;
+ return true;
+}
+
+GraphNode::GraphNode(LayerImpl* layer_impl)
+ : layer(layer_impl),
+ incoming_edge_weight(0.f) {}
+
+GraphNode::~GraphNode() {}
+
+LayerSorter::LayerSorter()
+ : z_range_(0.f) {}
+
+LayerSorter::~LayerSorter() {}
+
+static float CheckFloatingPointNumericAccuracy(float a, float b) {
+ float abs_dif = std::abs(b - a);
+ float abs_max = std::max(std::abs(b), std::abs(a));
+ // Check to see if we've got a result with a reasonable amount of error.
+ return abs_dif / abs_max;
+}
+
+// Checks whether layer "a" draws on top of layer "b". The weight value returned
+// is an indication of the maximum z-depth difference between the layers or zero
+// if the layers are found to be intesecting (some features are in front and
+// some are behind).
+LayerSorter::ABCompareResult LayerSorter::CheckOverlap(LayerShape* a,
+ LayerShape* b,
+ float z_threshold,
+ float* weight) {
+ *weight = 0.f;
+
+ // Early out if the projected bounds don't overlap.
+ if (!a->projected_bounds.Intersects(b->projected_bounds))
+ return NONE;
+
+ gfx::PointF aPoints[4] = { a->projected_quad.p1(),
+ a->projected_quad.p2(),
+ a->projected_quad.p3(),
+ a->projected_quad.p4() };
+ gfx::PointF bPoints[4] = { b->projected_quad.p1(),
+ b->projected_quad.p2(),
+ b->projected_quad.p3(),
+ b->projected_quad.p4() };
+
+ // Make a list of points that inside both layer quad projections.
+ std::vector<gfx::PointF> overlap_points;
+
+ // Check all four corners of one layer against the other layer's quad.
+ for (int i = 0; i < 4; ++i) {
+ if (a->projected_quad.Contains(bPoints[i]))
+ overlap_points.push_back(bPoints[i]);
+ if (b->projected_quad.Contains(aPoints[i]))
+ overlap_points.push_back(aPoints[i]);
+ }
+
+ // Check all the edges of one layer for intersection with the other layer's
+ // edges.
+ gfx::PointF r;
+ for (int ea = 0; ea < 4; ++ea)
+ for (int eb = 0; eb < 4; ++eb)
+ if (EdgeEdgeTest(aPoints[ea], aPoints[(ea + 1) % 4],
+ bPoints[eb], bPoints[(eb + 1) % 4],
+ &r))
+ overlap_points.push_back(r);
+
+ if (overlap_points.empty())
+ return NONE;
+
+ // Check the corresponding layer depth value for all overlap points to
+ // determine which layer is in front.
+ float max_positive = 0.f;
+ float max_negative = 0.f;
+
+ // This flag tracks the existance of a numerically accurate seperation
+ // between two layers. If there is no accurate seperation, the layers
+ // cannot be effectively sorted.
+ bool accurate = false;
+
+ for (size_t o = 0; o < overlap_points.size(); o++) {
+ float za = a->LayerZFromProjectedPoint(overlap_points[o]);
+ float zb = b->LayerZFromProjectedPoint(overlap_points[o]);
+
+ // Here we attempt to avoid numeric issues with layers that are too
+ // close together. If we have 2-sided quads that are very close
+ // together then we will draw them in document order to avoid
+ // flickering. The correct solution is for the content maker to turn
+ // on back-face culling or move the quads apart (if they're not two
+ // sides of one object).
+ if (CheckFloatingPointNumericAccuracy(za, zb) > k_layer_epsilon)
+ accurate = true;
+
+ float diff = za - zb;
+ if (diff > max_positive)
+ max_positive = diff;
+ if (diff < max_negative)
+ max_negative = diff;
+ }
+
+ // If we can't tell which should come first, we use document order.
+ if (!accurate)
+ return A_BEFORE_B;
+
+ float max_diff =
+ std::abs(max_positive) > std::abs(max_negative) ?
+ max_positive : max_negative;
+
+ // If the results are inconsistent (and the z difference substantial to rule
+ // out numerical errors) then the layers are intersecting. We will still
+ // return an order based on the maximum depth difference but with an edge
+ // weight of zero these layers will get priority if a graph cycle is present
+ // and needs to be broken.
+ if (max_positive > z_threshold && max_negative < -z_threshold)
+ *weight = 0.f;
+ else
+ *weight = std::abs(max_diff);
+
+ // Maintain relative order if the layers have the same depth at all
+ // intersection points.
+ if (max_diff <= 0.f)
+ return A_BEFORE_B;
+
+ return B_BEFORE_A;
+}
+
+LayerShape::LayerShape() {}
+
+LayerShape::LayerShape(float width,
+ float height,
+ const gfx::Transform& draw_transform) {
+ gfx::QuadF layer_quad(gfx::RectF(0.f, 0.f, width, height));
+
+ // Compute the projection of the layer quad onto the z = 0 plane.
+
+ gfx::PointF clipped_quad[8];
+ int num_vertices_in_clipped_quad;
+ MathUtil::MapClippedQuad(draw_transform,
+ layer_quad,
+ clipped_quad,
+ &num_vertices_in_clipped_quad);
+
+ if (num_vertices_in_clipped_quad < 3) {
+ projected_bounds = gfx::RectF();
+ return;
+ }
+
+ projected_bounds =
+ MathUtil::ComputeEnclosingRectOfVertices(clipped_quad,
+ num_vertices_in_clipped_quad);
+
+ // NOTE: it will require very significant refactoring and overhead to deal
+ // with generalized polygons or multiple quads per layer here. For the sake of
+ // layer sorting it is equally correct to take a subsection of the polygon
+ // that can be made into a quad. This will only be incorrect in the case of
+ // intersecting layers, which are not supported yet anyway.
+ projected_quad.set_p1(clipped_quad[0]);
+ projected_quad.set_p2(clipped_quad[1]);
+ projected_quad.set_p3(clipped_quad[2]);
+ if (num_vertices_in_clipped_quad >= 4) {
+ projected_quad.set_p4(clipped_quad[3]);
+ } else {
+ // This will be a degenerate quad that is actually a triangle.
+ projected_quad.set_p4(clipped_quad[2]);
+ }
+
+ // Compute the normal of the layer's plane.
+ bool clipped = false;
+ gfx::Point3F c1 =
+ MathUtil::MapPoint(draw_transform, gfx::Point3F(0.f, 0.f, 0.f), &clipped);
+ gfx::Point3F c2 =
+ MathUtil::MapPoint(draw_transform, gfx::Point3F(0.f, 1.f, 0.f), &clipped);
+ gfx::Point3F c3 =
+ MathUtil::MapPoint(draw_transform, gfx::Point3F(1.f, 0.f, 0.f), &clipped);
+ // TODO(shawnsingh): Deal with clipping.
+ gfx::Vector3dF c12 = c2 - c1;
+ gfx::Vector3dF c13 = c3 - c1;
+ layer_normal = gfx::CrossProduct(c13, c12);
+
+ transform_origin = c1;
+}
+
+LayerShape::~LayerShape() {}
+
+// Returns the Z coordinate of a point on the layer that projects
+// to point p which lies on the z = 0 plane. It does it by computing the
+// intersection of a line starting from p along the Z axis and the plane
+// of the layer.
+float LayerShape::LayerZFromProjectedPoint(const gfx::PointF& p) const {
+ gfx::Vector3dF z_axis(0.f, 0.f, 1.f);
+ gfx::Vector3dF w = gfx::Point3F(p) - transform_origin;
+
+ float d = gfx::DotProduct(layer_normal, z_axis);
+ float n = -gfx::DotProduct(layer_normal, w);
+
+ // Check if layer is parallel to the z = 0 axis which will make it
+ // invisible and hence returning zero is fine.
+ if (!d)
+ return 0.f;
+
+ // The intersection point would be given by:
+ // p + (n / d) * u but since we are only interested in the
+ // z coordinate and p's z coord is zero, all we need is the value of n/d.
+ return n / d;
+}
+
+void LayerSorter::CreateGraphNodes(LayerImplList::iterator first,
+ LayerImplList::iterator last) {
+ DVLOG(2) << "Creating graph nodes:";
+ float min_z = FLT_MAX;
+ float max_z = -FLT_MAX;
+ for (LayerImplList::const_iterator it = first; it < last; it++) {
+ nodes_.push_back(GraphNode(*it));
+ GraphNode& node = nodes_.at(nodes_.size() - 1);
+ RenderSurfaceImpl* render_surface = node.layer->render_surface();
+ if (!node.layer->DrawsContent() && !render_surface)
+ continue;
+
+ DVLOG(2) << "Layer " << node.layer->id() <<
+ " (" << node.layer->bounds().width() <<
+ " x " << node.layer->bounds().height() << ")";
+
+ gfx::Transform draw_transform;
+ float layer_width, layer_height;
+ if (render_surface) {
+ draw_transform = render_surface->draw_transform();
+ layer_width = render_surface->content_rect().width();
+ layer_height = render_surface->content_rect().height();
+ } else {
+ draw_transform = node.layer->draw_transform();
+ layer_width = node.layer->content_bounds().width();
+ layer_height = node.layer->content_bounds().height();
+ }
+
+ node.shape = LayerShape(layer_width, layer_height, draw_transform);
+
+ max_z = std::max(max_z, node.shape.transform_origin.z());
+ min_z = std::min(min_z, node.shape.transform_origin.z());
+ }
+
+ z_range_ = std::abs(max_z - min_z);
+}
+
+void LayerSorter::CreateGraphEdges() {
+ DVLOG(2) << "Edges:";
+ // Fraction of the total z_range below which z differences
+ // are not considered reliable.
+ const float z_threshold_factor = 0.01f;
+ float z_threshold = z_range_ * z_threshold_factor;
+
+ for (size_t na = 0; na < nodes_.size(); na++) {
+ GraphNode& node_a = nodes_[na];
+ if (!node_a.layer->DrawsContent() && !node_a.layer->render_surface())
+ continue;
+ for (size_t nb = na + 1; nb < nodes_.size(); nb++) {
+ GraphNode& node_b = nodes_[nb];
+ if (!node_b.layer->DrawsContent() && !node_b.layer->render_surface())
+ continue;
+ float weight = 0.f;
+ ABCompareResult overlap_result = CheckOverlap(&node_a.shape,
+ &node_b.shape,
+ z_threshold,
+ &weight);
+ GraphNode* start_node = NULL;
+ GraphNode* end_node = NULL;
+ if (overlap_result == A_BEFORE_B) {
+ start_node = &node_a;
+ end_node = &node_b;
+ } else if (overlap_result == B_BEFORE_A) {
+ start_node = &node_b;
+ end_node = &node_a;
+ }
+
+ if (start_node) {
+ DVLOG(2) << start_node->layer->id() << " -> " << end_node->layer->id();
+ edges_.push_back(GraphEdge(start_node, end_node, weight));
+ }
+ }
+ }
+
+ for (size_t i = 0; i < edges_.size(); i++) {
+ GraphEdge& edge = edges_[i];
+ active_edges_[&edge] = &edge;
+ edge.from->outgoing.push_back(&edge);
+ edge.to->incoming.push_back(&edge);
+ edge.to->incoming_edge_weight += edge.weight;
+ }
+}
+
+// Finds and removes an edge from the list by doing a swap with the
+// last element of the list.
+void LayerSorter::RemoveEdgeFromList(GraphEdge* edge,
+ std::vector<GraphEdge*>* list) {
+ std::vector<GraphEdge*>::iterator iter =
+ std::find(list->begin(), list->end(), edge);
+ DCHECK(iter != list->end());
+ list->erase(iter);
+}
+
+// Sorts the given list of layers such that they can be painted in a
+// back-to-front order. Sorting produces correct results for non-intersecting
+// layers that don't have cyclical order dependencies. Cycles and intersections
+// are broken (somewhat) aribtrarily. Sorting of layers is done via a
+// topological sort of a directed graph whose nodes are the layers themselves.
+// An edge from node A to node B signifies that layer A needs to be drawn before
+// layer B. If A and B have no dependency between each other, then we preserve
+// the ordering of those layers as they were in the original list.
+//
+// The draw order between two layers is determined by projecting the two
+// triangles making up each layer quad to the Z = 0 plane, finding points of
+// intersection between the triangles and backprojecting those points to the
+// plane of the layer to determine the corresponding Z coordinate. The layer
+// with the lower Z coordinate (farther from the eye) needs to be rendered
+// first.
+//
+// If the layer projections don't intersect, then no edges (dependencies) are
+// created between them in the graph. HOWEVER, in this case we still need to
+// preserve the ordering of the original list of layers, since that list should
+// already have proper z-index ordering of layers.
+//
+void LayerSorter::Sort(LayerImplList::iterator first,
+ LayerImplList::iterator last) {
+ DVLOG(2) << "Sorting start ----";
+ CreateGraphNodes(first, last);
+
+ CreateGraphEdges();
+
+ std::vector<GraphNode*> sorted_list;
+ std::deque<GraphNode*> no_incoming_edge_node_list;
+
+ // Find all the nodes that don't have incoming edges.
+ for (NodeList::iterator la = nodes_.begin(); la < nodes_.end(); la++) {
+ if (!la->incoming.size())
+ no_incoming_edge_node_list.push_back(&(*la));
+ }
+
+ DVLOG(2) << "Sorted list: ";
+ while (active_edges_.size() || no_incoming_edge_node_list.size()) {
+ while (no_incoming_edge_node_list.size()) {
+ // It is necessary to preserve the existing ordering of layers, when there
+ // are no explicit dependencies (because this existing ordering has
+ // correct z-index/layout ordering). To preserve this ordering, we process
+ // Nodes in the same order that they were added to the list.
+ GraphNode* from_node = no_incoming_edge_node_list.front();
+ no_incoming_edge_node_list.pop_front();
+
+ // Add it to the final list.
+ sorted_list.push_back(from_node);
+
+ DVLOG(2) << from_node->layer->id() << ", ";
+
+ // Remove all its outgoing edges from the graph.
+ for (size_t i = 0; i < from_node->outgoing.size(); i++) {
+ GraphEdge* outgoing_edge = from_node->outgoing[i];
+
+ active_edges_.erase(outgoing_edge);
+ RemoveEdgeFromList(outgoing_edge, &outgoing_edge->to->incoming);
+ outgoing_edge->to->incoming_edge_weight -= outgoing_edge->weight;
+
+ if (!outgoing_edge->to->incoming.size())
+ no_incoming_edge_node_list.push_back(outgoing_edge->to);
+ }
+ from_node->outgoing.clear();
+ }
+
+ if (!active_edges_.size())
+ break;
+
+ // If there are still active edges but the list of nodes without incoming
+ // edges is empty then we have run into a cycle. Break the cycle by finding
+ // the node with the smallest overall incoming edge weight and use it. This
+ // will favor nodes that have zero-weight incoming edges i.e. layers that
+ // are being occluded by a layer that intersects them.
+ float min_incoming_edge_weight = FLT_MAX;
+ GraphNode* next_node = NULL;
+ for (size_t i = 0; i < nodes_.size(); i++) {
+ if (nodes_[i].incoming.size() &&
+ nodes_[i].incoming_edge_weight < min_incoming_edge_weight) {
+ min_incoming_edge_weight = nodes_[i].incoming_edge_weight;
+ next_node = &nodes_[i];
+ }
+ }
+ DCHECK(next_node);
+ // Remove all its incoming edges.
+ for (size_t e = 0; e < next_node->incoming.size(); e++) {
+ GraphEdge* incoming_edge = next_node->incoming[e];
+
+ active_edges_.erase(incoming_edge);
+ RemoveEdgeFromList(incoming_edge, &incoming_edge->from->outgoing);
+ }
+ next_node->incoming.clear();
+ next_node->incoming_edge_weight = 0.f;
+ no_incoming_edge_node_list.push_back(next_node);
+ DVLOG(2) << "Breaking cycle by cleaning up incoming edges from " <<
+ next_node->layer->id() <<
+ " (weight = " << min_incoming_edge_weight << ")";
+ }
+
+ // Note: The original elements of the list are in no danger of having their
+ // ref count go to zero here as they are all nodes of the layer hierarchy and
+ // are kept alive by their parent nodes.
+ int count = 0;
+ for (LayerImplList::iterator it = first; it < last; it++)
+ *it = sorted_list[count++]->layer;
+
+ DVLOG(2) << "Sorting end ----";
+
+ nodes_.clear();
+ edges_.clear();
+ active_edges_.clear();
+}
+
+} // namespace cc
diff --git a/cc/trees/layer_sorter.h b/cc/trees/layer_sorter.h
new file mode 100644
index 0000000..4cfa8fe
--- /dev/null
+++ b/cc/trees/layer_sorter.h
@@ -0,0 +1,97 @@
+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_TREES_LAYER_SORTER_H_
+#define CC_TREES_LAYER_SORTER_H_
+
+#include <vector>
+
+#include "base/basictypes.h"
+#include "base/containers/hash_tables.h"
+#include "cc/base/cc_export.h"
+#include "cc/layers/layer_impl.h"
+#include "ui/gfx/geometry/point3_f.h"
+#include "ui/gfx/geometry/quad_f.h"
+#include "ui/gfx/geometry/rect_f.h"
+#include "ui/gfx/geometry/vector3d_f.h"
+
+namespace gfx {
+class Transform;
+}
+
+namespace cc {
+struct GraphEdge;
+
+// Holds various useful properties derived from a layer's 3D outline.
+struct CC_EXPORT LayerShape {
+ LayerShape();
+ LayerShape(float width, float height, const gfx::Transform& draw_transform);
+ ~LayerShape();
+
+ float LayerZFromProjectedPoint(const gfx::PointF& p) const;
+
+ gfx::Vector3dF layer_normal;
+ gfx::Point3F transform_origin;
+ gfx::QuadF projected_quad;
+ gfx::RectF projected_bounds;
+};
+
+struct GraphNode {
+ explicit GraphNode(LayerImpl* layer_impl);
+ ~GraphNode();
+
+ LayerImpl* layer;
+ LayerShape shape;
+ std::vector<GraphEdge*> incoming;
+ std::vector<GraphEdge*> outgoing;
+ float incoming_edge_weight;
+};
+
+struct GraphEdge {
+ GraphEdge(GraphNode* from_node, GraphNode* to_node, float weight)
+ : from(from_node),
+ to(to_node),
+ weight(weight) {}
+
+ GraphNode* from;
+ GraphNode* to;
+ float weight;
+};
+
+
+
+class CC_EXPORT LayerSorter {
+ public:
+ LayerSorter();
+ ~LayerSorter();
+
+ void Sort(LayerImplList::iterator first, LayerImplList::iterator last);
+
+ enum ABCompareResult { A_BEFORE_B, B_BEFORE_A, NONE };
+
+ static ABCompareResult CheckOverlap(LayerShape* a,
+ LayerShape* b,
+ float z_threshold,
+ float* weight);
+
+ private:
+ typedef std::vector<GraphNode> NodeList;
+ typedef std::vector<GraphEdge> EdgeList;
+ NodeList nodes_;
+ EdgeList edges_;
+ float z_range_;
+
+ typedef base::hash_map<GraphEdge*, GraphEdge*> EdgeMap;
+ EdgeMap active_edges_;
+
+ void CreateGraphNodes(LayerImplList::iterator first,
+ LayerImplList::iterator last);
+ void CreateGraphEdges();
+ void RemoveEdgeFromList(GraphEdge* graph, std::vector<GraphEdge*>* list);
+
+ DISALLOW_COPY_AND_ASSIGN(LayerSorter);
+};
+
+} // namespace cc
+#endif // CC_TREES_LAYER_SORTER_H_
diff --git a/cc/trees/layer_sorter_unittest.cc b/cc/trees/layer_sorter_unittest.cc
new file mode 100644
index 0000000..74d3cf5
--- /dev/null
+++ b/cc/trees/layer_sorter_unittest.cc
@@ -0,0 +1,329 @@
+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/trees/layer_sorter.h"
+
+#include "cc/base/math_util.h"
+#include "cc/layers/layer_impl.h"
+#include "cc/test/fake_impl_proxy.h"
+#include "cc/test/fake_layer_tree_host_impl.h"
+#include "cc/test/test_shared_bitmap_manager.h"
+#include "cc/trees/single_thread_proxy.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gfx/transform.h"
+
+namespace cc {
+namespace {
+
+// Note: In the following overlap tests, the "camera" is looking down the
+// negative Z axis, meaning that layers with smaller z values (more negative)
+// are further from the camera and therefore must be drawn before layers with
+// higher z values.
+
+TEST(LayerSorterTest, BasicOverlap) {
+ LayerSorter::ABCompareResult overlap_result;
+ const float z_threshold = 0.1f;
+ float weight = 0.f;
+
+ // Trivial test, with one layer directly obscuring the other.
+ gfx::Transform neg4_translate;
+ neg4_translate.Translate3d(0.0, 0.0, -4.0);
+ LayerShape front(2.f, 2.f, neg4_translate);
+
+ gfx::Transform neg5_translate;
+ neg5_translate.Translate3d(0.0, 0.0, -5.0);
+ LayerShape back(2.f, 2.f, neg5_translate);
+
+ overlap_result =
+ LayerSorter::CheckOverlap(&front, &back, z_threshold, &weight);
+ EXPECT_EQ(LayerSorter::B_BEFORE_A, overlap_result);
+ EXPECT_EQ(1.f, weight);
+
+ overlap_result =
+ LayerSorter::CheckOverlap(&back, &front, z_threshold, &weight);
+ EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result);
+ EXPECT_EQ(1.f, weight);
+
+ // One layer translated off to the right. No overlap should be detected.
+ gfx::Transform right_translate;
+ right_translate.Translate3d(10.0, 0.0, -5.0);
+ LayerShape back_right(2.f, 2.f, right_translate);
+ overlap_result =
+ LayerSorter::CheckOverlap(&front, &back_right, z_threshold, &weight);
+ EXPECT_EQ(LayerSorter::NONE, overlap_result);
+
+ // When comparing a layer with itself, z difference is always 0.
+ overlap_result =
+ LayerSorter::CheckOverlap(&front, &front, z_threshold, &weight);
+ EXPECT_EQ(0.f, weight);
+}
+
+TEST(LayerSorterTest, RightAngleOverlap) {
+ LayerSorter::ABCompareResult overlap_result;
+ const float z_threshold = 0.1f;
+ float weight = 0.f;
+
+ gfx::Transform perspective_matrix;
+ perspective_matrix.ApplyPerspectiveDepth(1000.0);
+
+ // Two layers forming a right angle with a perspective viewing transform.
+ gfx::Transform left_face_matrix;
+ left_face_matrix.Translate3d(-1.0, 0.0, -5.0);
+ left_face_matrix.RotateAboutYAxis(-90.0);
+ left_face_matrix.Translate(-1.0, -1.0);
+ LayerShape left_face(2.f, 2.f, perspective_matrix * left_face_matrix);
+ gfx::Transform front_face_matrix;
+ front_face_matrix.Translate3d(0.0, 0.0, -4.0);
+ front_face_matrix.Translate(-1.0, -1.0);
+ LayerShape front_face(2.f, 2.f, perspective_matrix * front_face_matrix);
+
+ overlap_result =
+ LayerSorter::CheckOverlap(&front_face, &left_face, z_threshold, &weight);
+ EXPECT_EQ(LayerSorter::B_BEFORE_A, overlap_result);
+}
+
+TEST(LayerSorterTest, IntersectingLayerOverlap) {
+ LayerSorter::ABCompareResult overlap_result;
+ const float z_threshold = 0.1f;
+ float weight = 0.f;
+
+ gfx::Transform perspective_matrix;
+ perspective_matrix.ApplyPerspectiveDepth(1000.0);
+
+ // Intersecting layers. An explicit order will be returned based on relative z
+ // values at the overlapping features but the weight returned should be zero.
+ gfx::Transform front_face_matrix;
+ front_face_matrix.Translate3d(0.0, 0.0, -4.0);
+ front_face_matrix.Translate(-1.0, -1.0);
+ LayerShape front_face(2.f, 2.f, perspective_matrix * front_face_matrix);
+
+ gfx::Transform through_matrix;
+ through_matrix.Translate3d(0.0, 0.0, -4.0);
+ through_matrix.RotateAboutYAxis(45.0);
+ through_matrix.Translate(-1.0, -1.0);
+ LayerShape rotated_face(2.f, 2.f, perspective_matrix * through_matrix);
+ overlap_result = LayerSorter::CheckOverlap(&front_face,
+ &rotated_face,
+ z_threshold,
+ &weight);
+ EXPECT_NE(LayerSorter::NONE, overlap_result);
+ EXPECT_EQ(0.f, weight);
+}
+
+TEST(LayerSorterTest, LayersAtAngleOverlap) {
+ LayerSorter::ABCompareResult overlap_result;
+ const float z_threshold = 0.1f;
+ float weight = 0.f;
+
+ // Trickier test with layers at an angle.
+ //
+ // -x . . . . 0 . . . . +x
+ // -z /
+ // : /----B----
+ // 0 C
+ // : ----A----/
+ // +z /
+ //
+ // C is in front of A and behind B (not what you'd expect by comparing
+ // centers). A and B don't overlap, so they're incomparable.
+
+ gfx::Transform transform_a;
+ transform_a.Translate3d(-6.0, 0.0, 1.0);
+ transform_a.Translate(-4.0, -10.0);
+ LayerShape layer_a(8.f, 20.f, transform_a);
+
+ gfx::Transform transform_b;
+ transform_b.Translate3d(6.0, 0.0, -1.0);
+ transform_b.Translate(-4.0, -10.0);
+ LayerShape layer_b(8.f, 20.f, transform_b);
+
+ gfx::Transform transform_c;
+ transform_c.RotateAboutYAxis(40.0);
+ transform_c.Translate(-4.0, -10.0);
+ LayerShape layer_c(8.f, 20.f, transform_c);
+
+ overlap_result =
+ LayerSorter::CheckOverlap(&layer_a, &layer_c, z_threshold, &weight);
+ EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result);
+ overlap_result =
+ LayerSorter::CheckOverlap(&layer_c, &layer_b, z_threshold, &weight);
+ EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result);
+ overlap_result =
+ LayerSorter::CheckOverlap(&layer_a, &layer_b, z_threshold, &weight);
+ EXPECT_EQ(LayerSorter::NONE, overlap_result);
+}
+
+TEST(LayerSorterTest, LayersUnderPathologicalPerspectiveTransform) {
+ LayerSorter::ABCompareResult overlap_result;
+ const float z_threshold = 0.1f;
+ float weight = 0.f;
+
+ // On perspective projection, if w becomes negative, the re-projected point
+ // will be invalid and un-usable. Correct code needs to clip away portions of
+ // the geometry where w < 0. If the code uses the invalid value, it will think
+ // that a layer has different bounds than it really does, which can cause
+ // things to sort incorrectly.
+
+ gfx::Transform perspective_matrix;
+ perspective_matrix.ApplyPerspectiveDepth(1);
+
+ gfx::Transform transform_a;
+ transform_a.Translate3d(-15.0, 0.0, -2.0);
+ transform_a.Translate(-5.0, -5.0);
+ LayerShape layer_a(10.f, 10.f, perspective_matrix * transform_a);
+
+ // With this sequence of transforms, when layer B is correctly clipped, it
+ // will be visible on the left half of the projection plane, in front of
+ // layer_a. When it is not clipped, its bounds will actually incorrectly
+ // appear much smaller and the correct sorting dependency will not be found.
+ gfx::Transform transform_b;
+ transform_b.Translate3d(0.f, 0.f, 0.7f);
+ transform_b.RotateAboutYAxis(45.0);
+ transform_b.Translate(-5.0, -5.0);
+ LayerShape layer_b(10.f, 10.f, perspective_matrix * transform_b);
+
+ // Sanity check that the test case actually covers the intended scenario,
+ // where part of layer B go behind the w = 0 plane.
+ gfx::QuadF test_quad = gfx::QuadF(gfx::RectF(-0.5f, -0.5f, 1.f, 1.f));
+ bool clipped = false;
+ MathUtil::MapQuad(perspective_matrix * transform_b, test_quad, &clipped);
+ ASSERT_TRUE(clipped);
+
+ overlap_result =
+ LayerSorter::CheckOverlap(&layer_a, &layer_b, z_threshold, &weight);
+ EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result);
+}
+
+TEST(LayerSorterTest, VerifyExistingOrderingPreservedWhenNoZDiff) {
+ // If there is no reason to re-sort the layers (i.e. no 3d z difference), then
+ // the existing ordering provided on input should be retained. This test
+ // covers the fix in https://bugs.webkit.org/show_bug.cgi?id=75046. Before
+ // this fix, ordering was accidentally reversed, causing bugs in z-index
+ // ordering on websites when preserves3D triggered the LayerSorter.
+
+ // Input list of layers: [1, 2, 3, 4, 5].
+ // Expected output: [3, 4, 1, 2, 5].
+ // - 1, 2, and 5 do not have a 3d z difference, and therefore their
+ // relative ordering should be retained.
+ // - 3 and 4 do not have a 3d z difference, and therefore their relative
+ // ordering should be retained.
+ // - 3 and 4 should be re-sorted so they are in front of 1, 2, and 5.
+
+ FakeImplProxy proxy;
+ TestSharedBitmapManager shared_bitmap_manager;
+ FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
+
+ scoped_ptr<LayerImpl> layer1 = LayerImpl::Create(host_impl.active_tree(), 1);
+ scoped_ptr<LayerImpl> layer2 = LayerImpl::Create(host_impl.active_tree(), 2);
+ scoped_ptr<LayerImpl> layer3 = LayerImpl::Create(host_impl.active_tree(), 3);
+ scoped_ptr<LayerImpl> layer4 = LayerImpl::Create(host_impl.active_tree(), 4);
+ scoped_ptr<LayerImpl> layer5 = LayerImpl::Create(host_impl.active_tree(), 5);
+
+ gfx::Transform BehindMatrix;
+ BehindMatrix.Translate3d(0.0, 0.0, 2.0);
+ gfx::Transform FrontMatrix;
+ FrontMatrix.Translate3d(0.0, 0.0, 1.0);
+
+ layer1->SetBounds(gfx::Size(10, 10));
+ layer1->SetContentBounds(gfx::Size(10, 10));
+ layer1->draw_properties().target_space_transform = BehindMatrix;
+ layer1->SetDrawsContent(true);
+
+ layer2->SetBounds(gfx::Size(20, 20));
+ layer2->SetContentBounds(gfx::Size(20, 20));
+ layer2->draw_properties().target_space_transform = BehindMatrix;
+ layer2->SetDrawsContent(true);
+
+ layer3->SetBounds(gfx::Size(30, 30));
+ layer3->SetContentBounds(gfx::Size(30, 30));
+ layer3->draw_properties().target_space_transform = FrontMatrix;
+ layer3->SetDrawsContent(true);
+
+ layer4->SetBounds(gfx::Size(40, 40));
+ layer4->SetContentBounds(gfx::Size(40, 40));
+ layer4->draw_properties().target_space_transform = FrontMatrix;
+ layer4->SetDrawsContent(true);
+
+ layer5->SetBounds(gfx::Size(50, 50));
+ layer5->SetContentBounds(gfx::Size(50, 50));
+ layer5->draw_properties().target_space_transform = BehindMatrix;
+ layer5->SetDrawsContent(true);
+
+ LayerImplList layer_list;
+ layer_list.push_back(layer1.get());
+ layer_list.push_back(layer2.get());
+ layer_list.push_back(layer3.get());
+ layer_list.push_back(layer4.get());
+ layer_list.push_back(layer5.get());
+
+ ASSERT_EQ(5u, layer_list.size());
+ EXPECT_EQ(1, layer_list[0]->id());
+ EXPECT_EQ(2, layer_list[1]->id());
+ EXPECT_EQ(3, layer_list[2]->id());
+ EXPECT_EQ(4, layer_list[3]->id());
+ EXPECT_EQ(5, layer_list[4]->id());
+
+ LayerSorter layer_sorter;
+ layer_sorter.Sort(layer_list.begin(), layer_list.end());
+
+ ASSERT_EQ(5u, layer_list.size());
+ EXPECT_EQ(3, layer_list[0]->id());
+ EXPECT_EQ(4, layer_list[1]->id());
+ EXPECT_EQ(1, layer_list[2]->id());
+ EXPECT_EQ(2, layer_list[3]->id());
+ EXPECT_EQ(5, layer_list[4]->id());
+}
+
+TEST(LayerSorterTest, VerifyConcidentLayerPrecisionLossResultsInDocumentOrder) {
+ FakeImplProxy proxy;
+ TestSharedBitmapManager shared_bitmap_manager;
+ FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
+
+ scoped_ptr<LayerImpl> layer1 = LayerImpl::Create(host_impl.active_tree(), 1);
+ scoped_ptr<LayerImpl> layer2 = LayerImpl::Create(host_impl.active_tree(), 2);
+
+ // Layer 1 should occur before layer 2 in paint. However, due to numeric
+ // issues in the sorter, it will put the layers in the wrong order
+ // in some situations. Here we test a patch that results in document
+ // order rather than calculated order when numeric percision is suspect
+ // in calculated order.
+
+ gfx::Transform BehindMatrix;
+ BehindMatrix.Translate3d(0.f, 0.f, 0.999999f);
+ BehindMatrix.RotateAboutXAxis(38.5);
+ BehindMatrix.RotateAboutYAxis(77.0);
+ gfx::Transform FrontMatrix;
+ FrontMatrix.Translate3d(0, 0, 1.0);
+ FrontMatrix.RotateAboutXAxis(38.5);
+ FrontMatrix.RotateAboutYAxis(77.0);
+
+ layer1->SetBounds(gfx::Size(10, 10));
+ layer1->SetContentBounds(gfx::Size(10, 10));
+ layer1->draw_properties().target_space_transform = BehindMatrix;
+ layer1->SetDrawsContent(true);
+
+ layer2->SetBounds(gfx::Size(10, 10));
+ layer2->SetContentBounds(gfx::Size(10, 10));
+ layer2->draw_properties().target_space_transform = FrontMatrix;
+ layer2->SetDrawsContent(true);
+
+ LayerImplList layer_list;
+ layer_list.push_back(layer1.get());
+ layer_list.push_back(layer2.get());
+
+ ASSERT_EQ(2u, layer_list.size());
+ EXPECT_EQ(1, layer_list[0]->id());
+ EXPECT_EQ(2, layer_list[1]->id());
+
+ LayerSorter layer_sorter;
+ layer_sorter.Sort(layer_list.begin(), layer_list.end());
+
+ ASSERT_EQ(2u, layer_list.size());
+ EXPECT_EQ(1, layer_list[0]->id());
+ EXPECT_EQ(2, layer_list[1]->id());
+}
+
+} // namespace
+} // namespace cc
+
diff --git a/cc/trees/layer_tree_host_common.cc b/cc/trees/layer_tree_host_common.cc
index e47ef0d..f4c2029 100644
--- a/cc/trees/layer_tree_host_common.cc
+++ b/cc/trees/layer_tree_host_common.cc
@@ -15,6 +15,7 @@
#include "cc/layers/render_surface.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/trees/draw_property_utils.h"
+#include "cc/trees/layer_sorter.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_impl.h"
#include "ui/gfx/geometry/rect_conversions.h"
@@ -30,6 +31,20 @@ ScrollAndScaleSet::ScrollAndScaleSet()
ScrollAndScaleSet::~ScrollAndScaleSet() {}
+static void SortLayers(LayerList::iterator first,
+ LayerList::iterator end,
+ void* layer_sorter) {
+ NOTREACHED();
+}
+
+static void SortLayers(LayerImplList::iterator first,
+ LayerImplList::iterator end,
+ LayerSorter* layer_sorter) {
+ DCHECK(layer_sorter);
+ TRACE_EVENT0("cc", "LayerTreeHostCommon::SortLayers");
+ layer_sorter->Sort(first, end);
+}
+
template <typename LayerType>
static gfx::Vector2dF GetEffectiveScrollDelta(LayerType* layer) {
// Layer's scroll offset can have an integer part and fractional part.
@@ -1266,6 +1281,7 @@ static void PreCalculateMetaInformation(
template <typename LayerType>
struct SubtreeGlobals {
+ LayerSorter* layer_sorter;
int max_texture_size;
float device_scale_factor;
float page_scale_factor;
@@ -2353,6 +2369,17 @@ static void CalculateDrawPropertiesInternal(
return;
}
+ // If preserves-3d then sort all the descendants in 3D so that they can be
+ // drawn from back to front. If the preserves-3d property is also set on the
+ // parent then skip the sorting as the parent will sort all the descendants
+ // anyway.
+ if (globals.layer_sorter && descendants.size() && layer->Is3dSorted() &&
+ !LayerIsInExisting3DRenderingContext(layer)) {
+ SortLayers(descendants.begin() + sorting_start_index,
+ descendants.end(),
+ globals.layer_sorter);
+ }
+
UpdateAccumulatedSurfaceState<LayerType>(
layer, local_drawable_content_rect_of_subtree, accumulated_surface_state);
@@ -2390,6 +2417,7 @@ static void ProcessCalcDrawPropsInputs(
scaled_device_transform.Scale(inputs.device_scale_factor,
inputs.device_scale_factor);
+ globals->layer_sorter = NULL;
globals->max_texture_size = inputs.max_texture_size;
globals->device_scale_factor =
inputs.device_scale_factor * device_transform_scale;
@@ -2553,6 +2581,9 @@ void LayerTreeHostCommon::CalculateDrawProperties(
DataForRecursion<LayerImpl> data_for_recursion;
ProcessCalcDrawPropsInputs(*inputs, &globals, &data_for_recursion);
+ LayerSorter layer_sorter;
+ globals.layer_sorter = &layer_sorter;
+
PreCalculateMetaInformationRecursiveData recursive_data;
PreCalculateMetaInformation(inputs->root_layer, &recursive_data);
std::vector<AccumulatedSurfaceState<LayerImpl>> accumulated_surface_state;
diff --git a/cc/trees/layer_tree_host_common_perftest.cc b/cc/trees/layer_tree_host_common_perftest.cc
index 1732e5588..73d5c1d 100644
--- a/cc/trees/layer_tree_host_common_perftest.cc
+++ b/cc/trees/layer_tree_host_common_perftest.cc
@@ -25,6 +25,7 @@
#include "cc/test/layer_tree_json_parser.h"
#include "cc/test/layer_tree_test.h"
#include "cc/test/paths.h"
+#include "cc/trees/layer_sorter.h"
#include "cc/trees/layer_tree_impl.h"
#include "testing/perf/perf_test.h"
@@ -161,7 +162,55 @@ class CalcDrawPropsImplTest : public LayerTreeHostCommonPerfTest {
}
};
-class BspTreePerfTest : public CalcDrawPropsImplTest {
+class LayerSorterMainTest : public CalcDrawPropsImplTest {
+ public:
+ void RunSortLayers() { RunTest(false, false, false); }
+
+ void BeginTest() override { PostSetNeedsCommitToMainThread(); }
+
+ void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
+ LayerTreeImpl* active_tree = host_impl->active_tree();
+ // First build the tree and then we'll start running tests on layersorter
+ // itself
+ bool can_render_to_separate_surface = true;
+ int max_texture_size = 8096;
+ DoCalcDrawPropertiesImpl(can_render_to_separate_surface,
+ max_texture_size,
+ active_tree,
+ host_impl);
+
+ // Behaviour of this test is different from that of sorting in practice.
+ // In this case, all layers that exist in any 3D context are put into a list
+ // and are sorted as one big 3D context instead of several smaller ones.
+ BuildLayerImplList(active_tree->root_layer(), &base_list_);
+ timer_.Reset();
+ do {
+ // Here we'll move the layers into a LayerImpl list of their own to be
+ // sorted so we don't have a sorted list for every run after the first
+ LayerImplList test_list = base_list_;
+ layer_sorter_.Sort(test_list.begin(), test_list.end());
+ timer_.NextLap();
+ } while (!timer_.HasTimeLimitExpired());
+
+ EndTest();
+ }
+
+ void BuildLayerImplList(LayerImpl* layer, LayerImplList* list) {
+ if (layer->Is3dSorted()) {
+ list->push_back(layer);
+ }
+
+ for (size_t i = 0; i < layer->children().size(); i++) {
+ BuildLayerImplList(layer->children()[i], list);
+ }
+ }
+
+ private:
+ LayerImplList base_list_;
+ LayerSorter layer_sorter_;
+};
+
+class BspTreePerfTest : public LayerSorterMainTest {
public:
void RunSortLayers() { RunTest(false, false, false); }
@@ -212,18 +261,7 @@ class BspTreePerfTest : public CalcDrawPropsImplTest {
EndTest();
}
- void BuildLayerImplList(LayerImpl* layer, LayerImplList* list) {
- if (layer->Is3dSorted()) {
- list->push_back(layer);
- }
-
- for (size_t i = 0; i < layer->children().size(); i++) {
- BuildLayerImplList(layer->children()[i], list);
- }
- }
-
private:
- LayerImplList base_list_;
int num_duplicates_;
};
@@ -275,13 +313,13 @@ TEST_F(CalcDrawPropsImplTest, TouchRegionHeavy) {
RunCalcDrawProps();
}
-TEST_F(BspTreePerfTest, LayerSorterCubes) {
+TEST_F(LayerSorterMainTest, LayerSorterCubes) {
SetTestName("layer_sort_cubes");
ReadTestFile("layer_sort_cubes");
RunSortLayers();
}
-TEST_F(BspTreePerfTest, LayerSorterRubik) {
+TEST_F(LayerSorterMainTest, LayerSorterRubik) {
SetTestName("layer_sort_rubik");
ReadTestFile("layer_sort_rubik");
// TODO(vollick): Remove verify_property_trees setting after
diff --git a/cc/trees/layer_tree_host_common_unittest.cc b/cc/trees/layer_tree_host_common_unittest.cc
index 7bd0634..0a51ccc 100644
--- a/cc/trees/layer_tree_host_common_unittest.cc
+++ b/cc/trees/layer_tree_host_common_unittest.cc
@@ -2975,6 +2975,78 @@ TEST_F(LayerTreeHostCommonTest,
EXPECT_FALSE(child->draw_properties().sorted_for_recursion);
}
+TEST_F(LayerTreeHostCommonTest, WillSortAtContextBoundary) {
+ // Creates a layer tree that looks as follows:
+ // * root (sorting-context-id1)
+ // * parent (sorting-context-id2)
+ // * child1 (sorting-context-id2)
+ // * child2 (sorting-context-id2)
+ //
+ // This test ensures that we sort at |parent| even though both it and root are
+ // set to be 3d sorted.
+ FakeImplProxy proxy;
+ TestSharedBitmapManager shared_bitmap_manager;
+ FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
+
+ scoped_ptr<LayerImpl> root_ptr(LayerImpl::Create(host_impl.active_tree(), 1));
+ LayerImpl* root = root_ptr.get();
+ scoped_ptr<LayerImpl> parent_ptr(
+ LayerImpl::Create(host_impl.active_tree(), 2));
+ LayerImpl* parent = parent_ptr.get();
+ scoped_ptr<LayerImpl> child1_ptr(
+ LayerImpl::Create(host_impl.active_tree(), 3));
+ LayerImpl* child1 = child1_ptr.get();
+ scoped_ptr<LayerImpl> child2_ptr(
+ LayerImpl::Create(host_impl.active_tree(), 4));
+ LayerImpl* child2 = child2_ptr.get();
+
+ gfx::Transform identity_matrix;
+ gfx::Transform below_matrix;
+ below_matrix.Translate3d(0.f, 0.f, -10.f);
+ gfx::Transform above_matrix;
+ above_matrix.Translate3d(0.f, 0.f, 10.f);
+
+ SetLayerPropertiesForTesting(root, identity_matrix, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(100, 100), true, true,
+ true);
+ SetLayerPropertiesForTesting(parent, identity_matrix, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(50, 50), true, true,
+ true);
+ SetLayerPropertiesForTesting(child1, above_matrix, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(50, 50), true, true,
+ false);
+ SetLayerPropertiesForTesting(child2, below_matrix, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(50, 50), true, true,
+ false);
+
+ root->Set3dSortingContextId(3);
+ root->SetDrawsContent(true);
+ parent->Set3dSortingContextId(7);
+ parent->SetDrawsContent(true);
+ child1->Set3dSortingContextId(7);
+ child1->SetDrawsContent(true);
+ child2->Set3dSortingContextId(7);
+ child2->SetDrawsContent(true);
+
+ parent->AddChild(child1_ptr.Pass());
+ parent->AddChild(child2_ptr.Pass());
+ root->AddChild(parent_ptr.Pass());
+
+ LayerImplList render_surface_layer_list;
+ LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
+ root_ptr.get(), root->bounds(), &render_surface_layer_list);
+ inputs.can_adjust_raster_scales = true;
+ LayerTreeHostCommon::CalculateDrawProperties(&inputs);
+
+ EXPECT_TRUE(root->render_surface());
+ EXPECT_EQ(2u, render_surface_layer_list.size());
+
+ EXPECT_EQ(3u, parent->render_surface()->layer_list().size());
+ EXPECT_EQ(child2->id(), parent->render_surface()->layer_list().at(0)->id());
+ EXPECT_EQ(parent->id(), parent->render_surface()->layer_list().at(1)->id());
+ EXPECT_EQ(child1->id(), parent->render_surface()->layer_list().at(2)->id());
+}
+
TEST_F(LayerTreeHostCommonTest,
SingularNonAnimatingTransformDoesNotPreventClearingDrawProperties) {
scoped_refptr<Layer> root = Layer::Create();
@@ -7520,6 +7592,110 @@ TEST_F(LayerTreeHostCommonTest, OutOfOrderClippingRequiresRSLLSorting) {
EXPECT_TRUE(render_surface_layer_list.at(2)->render_surface());
}
+TEST_F(LayerTreeHostCommonTest, DoNotClobberSorting) {
+ // We rearrange layer list contributions if we have to visit children out of
+ // order, but it should be a 'stable' rearrangement. That is, the layer list
+ // additions for a single layer should not be reordered, though their position
+ // wrt to the contributions due to a sibling may vary.
+ //
+ // + root
+ // + scroll_child
+ // + top_content
+ // + bottom_content
+ // + scroll_parent_border
+ // + scroll_parent_clip
+ // + scroll_parent
+ //
+ FakeImplProxy proxy;
+ TestSharedBitmapManager shared_bitmap_manager;
+ FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
+ host_impl.CreatePendingTree();
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl.active_tree(), 1);
+ scoped_ptr<LayerImpl> scroll_parent_border =
+ LayerImpl::Create(host_impl.active_tree(), 2);
+ scoped_ptr<LayerImpl> scroll_parent_clip =
+ LayerImpl::Create(host_impl.active_tree(), 3);
+ scoped_ptr<LayerImpl> scroll_parent =
+ LayerImpl::Create(host_impl.active_tree(), 4);
+ scoped_ptr<LayerImpl> scroll_child =
+ LayerImpl::Create(host_impl.active_tree(), 5);
+ scoped_ptr<LayerImpl> bottom_content =
+ LayerImpl::Create(host_impl.active_tree(), 6);
+ scoped_ptr<LayerImpl> top_content =
+ LayerImpl::Create(host_impl.active_tree(), 7);
+
+ scroll_parent_clip->SetMasksToBounds(true);
+
+ scroll_child->SetScrollParent(scroll_parent.get());
+ scoped_ptr<std::set<LayerImpl*>> scroll_children(new std::set<LayerImpl*>);
+ scroll_children->insert(scroll_child.get());
+ scroll_parent->SetScrollChildren(scroll_children.release());
+
+ scroll_child->SetDrawsContent(true);
+ scroll_parent->SetDrawsContent(true);
+ top_content->SetDrawsContent(true);
+ bottom_content->SetDrawsContent(true);
+
+ gfx::Transform identity_transform;
+ gfx::Transform top_transform;
+ top_transform.Translate3d(0.0, 0.0, 5.0);
+ gfx::Transform bottom_transform;
+ bottom_transform.Translate3d(0.0, 0.0, 3.0);
+
+ SetLayerPropertiesForTesting(root.get(), identity_transform, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(50, 50), true, false,
+ true);
+ SetLayerPropertiesForTesting(scroll_parent_border.get(), identity_transform,
+ gfx::Point3F(), gfx::PointF(), gfx::Size(40, 40),
+ true, false, false);
+ SetLayerPropertiesForTesting(scroll_parent_clip.get(), identity_transform,
+ gfx::Point3F(), gfx::PointF(), gfx::Size(30, 30),
+ true, false, false);
+ SetLayerPropertiesForTesting(scroll_parent.get(), identity_transform,
+ gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50),
+ true, false, false);
+ SetLayerPropertiesForTesting(scroll_child.get(), identity_transform,
+ gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50),
+ true, false, false);
+ SetLayerPropertiesForTesting(top_content.get(), top_transform, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(50, 50), false, true,
+ true);
+ SetLayerPropertiesForTesting(bottom_content.get(), bottom_transform,
+ gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50),
+ false, true, true);
+
+ scroll_child->SetShouldFlattenTransform(false);
+ scroll_child->Set3dSortingContextId(1);
+
+ scroll_child->AddChild(top_content.Pass());
+ scroll_child->AddChild(bottom_content.Pass());
+ root->AddChild(scroll_child.Pass());
+
+ scroll_parent_clip->AddChild(scroll_parent.Pass());
+ scroll_parent_border->AddChild(scroll_parent_clip.Pass());
+ root->AddChild(scroll_parent_border.Pass());
+
+ LayerImplList render_surface_layer_list;
+ LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
+ root.get(), root->bounds(), &render_surface_layer_list);
+
+ LayerTreeHostCommon::CalculateDrawProperties(&inputs);
+
+ EXPECT_TRUE(root->render_surface());
+
+ // If we don't sort by depth and let the layers get added in the order they
+ // would normally be visited in, then layers 6 and 7 will be out of order. In
+ // other words, although we've had to shift 5, 6, and 7 to appear before 4
+ // in the list (because of the scroll parent relationship), this should not
+ // have an effect on the the order of 5, 6, and 7 (which had been reordered
+ // due to layer sorting).
+ EXPECT_EQ(4u, root->render_surface()->layer_list().size());
+ EXPECT_EQ(5, root->render_surface()->layer_list().at(0)->id());
+ EXPECT_EQ(6, root->render_surface()->layer_list().at(1)->id());
+ EXPECT_EQ(7, root->render_surface()->layer_list().at(2)->id());
+ EXPECT_EQ(4, root->render_surface()->layer_list().at(3)->id());
+}
+
TEST_F(LayerTreeHostCommonTest, ScrollCompensationWithRounding) {
// This test verifies that a scrolling layer that gets snapped to
// integer coordinates doesn't move a fixed position child.
diff --git a/cc/trees/layer_tree_host_pixeltest_filters.cc b/cc/trees/layer_tree_host_pixeltest_filters.cc
index dd3cf73..76acaa8 100644
--- a/cc/trees/layer_tree_host_pixeltest_filters.cc
+++ b/cc/trees/layer_tree_host_pixeltest_filters.cc
@@ -97,8 +97,8 @@ TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOutsets) {
}
TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOffAxis) {
- scoped_refptr<SolidColorLayer> background =
- CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorTRANSPARENT);
+ scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer(
+ gfx::Rect(200, 200), SK_ColorWHITE);
// This verifies that the perspective of the clear layer (with black border)
// does not influence the blending of the green box behind it. Also verifies
diff --git a/cc/trees/layer_tree_impl_unittest.cc b/cc/trees/layer_tree_impl_unittest.cc
index 06df3c2..67f98e65 100644
--- a/cc/trees/layer_tree_impl_unittest.cc
+++ b/cc/trees/layer_tree_impl_unittest.cc
@@ -920,6 +920,14 @@ TEST_F(LayerTreeImplTest, HitTestingForMultipleLayersAtVaryingDepths) {
ASSERT_TRUE(grand_child1);
ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ RenderSurfaceImpl* root_render_surface =
+ host_impl().active_tree()->root_layer()->render_surface();
+ ASSERT_EQ(4u, root_render_surface->layer_list().size());
+ ASSERT_EQ(3, root_render_surface->layer_list().at(0)->id());
+ ASSERT_EQ(1, root_render_surface->layer_list().at(1)->id());
+ ASSERT_EQ(2, root_render_surface->layer_list().at(2)->id());
+ ASSERT_EQ(4, root_render_surface->layer_list().at(3)->id());
+
// Nothing overlaps the root_layer at (1, 1), so hit testing there should find
// the root layer.
gfx::Point test_point = gfx::Point(1, 1);
diff --git a/cc/trees/occlusion_tracker.cc b/cc/trees/occlusion_tracker.cc
index 0f0ce15..388eb6e 100644
--- a/cc/trees/occlusion_tracker.cc
+++ b/cc/trees/occlusion_tracker.cc
@@ -155,7 +155,7 @@ static inline bool LayerIsInUnsorted3dRenderingContext(const Layer* layer) {
return layer->Is3dSorted();
}
static inline bool LayerIsInUnsorted3dRenderingContext(const LayerImpl* layer) {
- return layer->Is3dSorted();
+ return false;
}
template <typename LayerType>
diff --git a/cc/trees/occlusion_tracker_unittest.cc b/cc/trees/occlusion_tracker_unittest.cc
index f3f2185..e3639ad 100644
--- a/cc/trees/occlusion_tracker_unittest.cc
+++ b/cc/trees/occlusion_tracker_unittest.cc
@@ -1540,6 +1540,56 @@ class OcclusionTrackerTestLayerBehindCameraDoesNotOcclude
}
};
+// This test requires accumulating occlusion of 3d layers, which are skipped by
+// the occlusion tracker on the main thread. So this test should run on the impl
+// thread.
+IMPL_THREAD_TEST(OcclusionTrackerTestLayerBehindCameraDoesNotOcclude);
+
+template <class Types>
+class OcclusionTrackerTestLargePixelsOccludeInsideClipRect
+ : public OcclusionTrackerTest<Types> {
+ protected:
+ explicit OcclusionTrackerTestLargePixelsOccludeInsideClipRect(
+ bool opaque_layers)
+ : OcclusionTrackerTest<Types>(opaque_layers) {}
+ void RunMyTest() override {
+ gfx::Transform transform;
+ transform.Translate(50.0, 50.0);
+ transform.ApplyPerspectiveDepth(100.0);
+ transform.Translate3d(0.0, 0.0, 99.0);
+ transform.Translate(-50.0, -50.0);
+
+ typename Types::ContentLayerType* parent = this->CreateRoot(
+ this->identity_matrix, gfx::PointF(), gfx::Size(100, 100));
+ parent->SetMasksToBounds(true);
+ typename Types::ContentLayerType* layer = this->CreateDrawingLayer(
+ parent, transform, gfx::PointF(), gfx::Size(100, 100), true);
+ parent->SetShouldFlattenTransform(false);
+ parent->Set3dSortingContextId(1);
+ layer->SetShouldFlattenTransform(false);
+ layer->Set3dSortingContextId(1);
+ this->CalcDrawEtc(parent);
+
+ TestOcclusionTrackerWithClip<typename Types::LayerType> occlusion(
+ gfx::Rect(0, 0, 1000, 1000));
+
+ // This is very close to the camera, so pixels in its visible_content_rect()
+ // will actually go outside of the layer's clip rect. Ensure that those
+ // pixels don't occlude things outside the clip rect.
+ this->VisitLayer(layer, &occlusion);
+ this->EnterLayer(parent, &occlusion);
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
+ occlusion.occlusion_from_inside_target().ToString());
+ EXPECT_EQ(gfx::Rect().ToString(),
+ occlusion.occlusion_from_outside_target().ToString());
+ }
+};
+
+// This test requires accumulating occlusion of 3d layers, which are skipped by
+// the occlusion tracker on the main thread. So this test should run on the impl
+// thread.
+IMPL_THREAD_TEST(OcclusionTrackerTestLargePixelsOccludeInsideClipRect);
+
template <class Types>
class OcclusionTrackerTestAnimationOpacity1OnMainThread
: public OcclusionTrackerTest<Types> {
diff --git a/ui/gfx/geometry/quad_f.h b/ui/gfx/geometry/quad_f.h
index d795064..ada5c54 100644
--- a/ui/gfx/geometry/quad_f.h
+++ b/ui/gfx/geometry/quad_f.h
@@ -10,7 +10,6 @@
#include <iosfwd>
#include <string>
-#include "base/logging.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/gfx_export.h"
@@ -68,18 +67,6 @@ class GFX_EXPORT QuadF {
return RectF(rl, rt, rr - rl, rb - rt);
}
- // Realigns the corners in the quad by rotating them n corners to the right.
- void Realign(size_t times) {
- DCHECK_LE(times, 4u);
- for (size_t i = 0; i < times; ++i) {
- PointF temp = p1_;
- p1_ = p2_;
- p2_ = p3_;
- p3_ = p4_;
- p4_ = temp;
- }
- }
-
// Add a vector to the quad, offseting each point in the quad by the vector.
void operator+=(const Vector2dF& rhs);
// Subtract a vector from the quad, offseting each point in the quad by the
diff --git a/ui/gfx/skia_util.cc b/ui/gfx/skia_util.cc
index ef07241..63827e3 100644
--- a/ui/gfx/skia_util.cc
+++ b/ui/gfx/skia_util.cc
@@ -11,7 +11,6 @@
#include "third_party/skia/include/effects/SkBlurMaskFilter.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "third_party/skia/include/effects/SkLayerDrawLooper.h"
-#include "ui/gfx/geometry/quad_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/image/image_skia_rep.h"
@@ -200,11 +199,4 @@ void ConvertSkiaToRGBA(const unsigned char* skia,
}
}
-void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]) {
- points[0] = SkPoint::Make(quad.p1().x(), quad.p1().y());
- points[1] = SkPoint::Make(quad.p2().x(), quad.p2().y());
- points[2] = SkPoint::Make(quad.p3().x(), quad.p3().y());
- points[3] = SkPoint::Make(quad.p4().x(), quad.p4().y());
-}
-
} // namespace gfx
diff --git a/ui/gfx/skia_util.h b/ui/gfx/skia_util.h
index 44c9a09..303044d 100644
--- a/ui/gfx/skia_util.h
+++ b/ui/gfx/skia_util.h
@@ -12,7 +12,6 @@
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkRect.h"
#include "third_party/skia/include/core/SkShader.h"
-#include "ui/gfx/geometry/quad_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gfx_export.h"
@@ -36,8 +35,6 @@ GFX_EXPORT RectF SkRectToRectF(const SkRect& rect);
GFX_EXPORT SkSize SizeFToSkSize(const SizeF& size);
GFX_EXPORT SizeF SkSizeToSizeF(const SkSize& size);
-GFX_EXPORT void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]);
-
GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
SkMatrix* flattened);