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-rw-r--r--ash/display/display_controller_unittest.cc96
1 files changed, 96 insertions, 0 deletions
diff --git a/ash/display/display_controller_unittest.cc b/ash/display/display_controller_unittest.cc
index 7e6a048..5024ef9 100644
--- a/ash/display/display_controller_unittest.cc
+++ b/ash/display/display_controller_unittest.cc
@@ -4,6 +4,7 @@
#include "ash/display/display_controller.h"
+#include "ash/ash_switches.h"
#include "ash/display/display_info.h"
#include "ash/display/display_layout_store.h"
#include "ash/display/display_manager.h"
@@ -13,6 +14,7 @@
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/cursor_manager_test_api.h"
+#include "base/command_line.h"
#include "ui/aura/env.h"
#include "ui/aura/root_window.h"
#include "ui/aura/test/event_generator.h"
@@ -479,6 +481,100 @@ TEST_F(DisplayControllerTest, SwapPrimary) {
Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
EXPECT_EQ("0,0 200x200", primary_display.bounds().ToString());
+ EXPECT_EQ("0,0 200x153", primary_display.work_area().ToString());
+ EXPECT_EQ("200,0 300x300", secondary_display.bounds().ToString());
+ EXPECT_EQ("200,0 300x253", secondary_display.work_area().ToString());
+ EXPECT_EQ("right, 50",
+ display_manager->GetCurrentDisplayLayout().ToString());
+
+ // Switch primary and secondary
+ display_controller->SetPrimaryDisplay(secondary_display);
+ const DisplayLayout& inverted_layout =
+ display_manager->GetCurrentDisplayLayout();
+ EXPECT_EQ("left, -50", inverted_layout.ToString());
+
+ EXPECT_EQ(secondary_display.id(),
+ Shell::GetScreen()->GetPrimaryDisplay().id());
+ EXPECT_EQ(primary_display.id(), ScreenAsh::GetSecondaryDisplay().id());
+ EXPECT_EQ(secondary_display.id(),
+ Shell::GetScreen()->GetDisplayNearestPoint(
+ gfx::Point(-100, -100)).id());
+ EXPECT_EQ(secondary_display.id(),
+ Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
+
+ EXPECT_EQ(
+ primary_root,
+ display_controller->GetRootWindowForDisplayId(secondary_display.id()));
+ EXPECT_EQ(
+ secondary_root,
+ display_controller->GetRootWindowForDisplayId(primary_display.id()));
+ EXPECT_TRUE(primary_root->Contains(launcher_window));
+ EXPECT_FALSE(secondary_root->Contains(launcher_window));
+
+ // Test if the bounds are correctly swapped.
+ gfx::Display swapped_primary = Shell::GetScreen()->GetPrimaryDisplay();
+ gfx::Display swapped_secondary = ScreenAsh::GetSecondaryDisplay();
+ EXPECT_EQ("0,0 300x300", swapped_primary.bounds().ToString());
+ EXPECT_EQ("0,0 300x253", swapped_primary.work_area().ToString());
+ EXPECT_EQ("-200,-50 200x200", swapped_secondary.bounds().ToString());
+
+ EXPECT_EQ("-200,-50 200x153", swapped_secondary.work_area().ToString());
+
+ aura::WindowTracker tracker;
+ tracker.Add(primary_root);
+ tracker.Add(secondary_root);
+
+ // Deleting 2nd display should move the primary to original primary display.
+ UpdateDisplay("200x200");
+ RunAllPendingInMessageLoop(); // RootWindow is deleted in a posted task.
+ EXPECT_EQ(1, Shell::GetScreen()->GetNumDisplays());
+ EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetPrimaryDisplay().id());
+ EXPECT_EQ(primary_display.id(),
+ Shell::GetScreen()->GetDisplayNearestPoint(
+ gfx::Point(-100, -100)).id());
+ EXPECT_EQ(primary_display.id(),
+ Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
+ EXPECT_TRUE(tracker.Contains(primary_root));
+ EXPECT_FALSE(tracker.Contains(secondary_root));
+ EXPECT_TRUE(primary_root->Contains(launcher_window));
+}
+
+TEST_F(DisplayControllerTest, SwapPrimaryForLegacyShelfLayout) {
+ if (!SupportsMultipleDisplays())
+ return;
+
+ CommandLine::ForCurrentProcess()->AppendSwitch(
+ ash::switches::kAshDisableAlternateShelfLayout);
+
+ DisplayController* display_controller =
+ Shell::GetInstance()->display_controller();
+ internal::DisplayManager* display_manager =
+ Shell::GetInstance()->display_manager();
+
+ UpdateDisplay("200x200,300x300");
+ gfx::Display primary_display = Shell::GetScreen()->GetPrimaryDisplay();
+ gfx::Display secondary_display = ScreenAsh::GetSecondaryDisplay();
+
+ DisplayLayout display_layout(DisplayLayout::RIGHT, 50);
+ display_controller->SetLayoutForCurrentDisplays(display_layout);
+
+ EXPECT_NE(primary_display.id(), secondary_display.id());
+ aura::RootWindow* primary_root =
+ display_controller->GetRootWindowForDisplayId(primary_display.id());
+ aura::RootWindow* secondary_root =
+ display_controller->GetRootWindowForDisplayId(secondary_display.id());
+ EXPECT_NE(primary_root, secondary_root);
+ aura::Window* launcher_window =
+ Launcher::ForPrimaryDisplay()->shelf_widget()->GetNativeView();
+ EXPECT_TRUE(primary_root->Contains(launcher_window));
+ EXPECT_FALSE(secondary_root->Contains(launcher_window));
+ EXPECT_EQ(primary_display.id(),
+ Shell::GetScreen()->GetDisplayNearestPoint(
+ gfx::Point(-100, -100)).id());
+ EXPECT_EQ(primary_display.id(),
+ Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
+
+ EXPECT_EQ("0,0 200x200", primary_display.bounds().ToString());
EXPECT_EQ("0,0 200x152", primary_display.work_area().ToString());
EXPECT_EQ("200,0 300x300", secondary_display.bounds().ToString());
EXPECT_EQ("200,0 300x252", secondary_display.work_area().ToString());