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Diffstat (limited to 'ash/wm/always_on_top_controller.h')
-rw-r--r-- | ash/wm/always_on_top_controller.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/ash/wm/always_on_top_controller.h b/ash/wm/always_on_top_controller.h new file mode 100644 index 0000000..f2bffe3 --- /dev/null +++ b/ash/wm/always_on_top_controller.h @@ -0,0 +1,54 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef ASH_WM_ALWAYS_ON_TOP_CONTROLLER_H_ +#define ASH_WM_ALWAYS_ON_TOP_CONTROLLER_H_ +#pragma once + +#include "base/basictypes.h" +#include "base/compiler_specific.h" +#include "ui/aura/window_observer.h" + +namespace aura { +class Window; +} + +namespace aura_shell { +namespace internal { + +// AlwaysOnTopController puts window into proper containers based on its +// 'AlwaysOnTop' property. That is, putting a window to |default_container_| +// if its "AlwaysOnTop" property is false. Otherwise, put it in +// |always_on_top_container_|. +class AlwaysOnTopController : public aura::WindowObserver { + public: + AlwaysOnTopController(); + virtual ~AlwaysOnTopController(); + + // Sets the two top level window containers. + void SetContainers(aura::Window* default_container, + aura::Window* always_on_top_container); + + // Gets container for given |window| based on its "AlwaysOnTop" property. + aura::Window* GetContainer(aura::Window* window) const; + + private: + // Overridden from aura::WindowObserver: + virtual void OnWindowAdded(aura::Window* child) OVERRIDE; + virtual void OnWillRemoveWindow(aura::Window* child) OVERRIDE; + virtual void OnWindowPropertyChanged(aura::Window* window, + const char* name, + void* old) OVERRIDE; + virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; + + aura::Window* default_container_; + aura::Window* always_on_top_container_; + + DISALLOW_COPY_AND_ASSIGN(AlwaysOnTopController); +}; + +} // namepsace aura_shell +} // namepsace internal + +#endif // ASH_WM_ALWAYS_ON_TOP_CONTROLLER_H_ |