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-rw-r--r--ash/wm/screen_dimmer.h53
1 files changed, 28 insertions, 25 deletions
diff --git a/ash/wm/screen_dimmer.h b/ash/wm/screen_dimmer.h
index a0b3fa5..6d26e68 100644
--- a/ash/wm/screen_dimmer.h
+++ b/ash/wm/screen_dimmer.h
@@ -6,6 +6,7 @@
#define ASH_WM_SCREEN_DIMMER_H_
#include "ash/ash_export.h"
+#include "ash/shell_observer.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
@@ -16,50 +17,52 @@ class Layer;
}
namespace ash {
+class DimWindow;
// ScreenDimmer displays a partially-opaque layer above everything
-// else in the root window to darken the display. It shouldn't be used
-// for long-term brightness adjustments due to performance
+// else in the given container window to darken the display. It shouldn't be
+// used for long-term brightness adjustments due to performance
// considerations -- it's only intended for cases where we want to
// briefly dim the screen (e.g. to indicate to the user that we're
// about to suspend a machine that lacks an internal backlight that
// can be adjusted).
-class ASH_EXPORT ScreenDimmer : public aura::WindowObserver {
+class ASH_EXPORT ScreenDimmer : ShellObserver {
public:
- class TestApi {
- public:
- explicit TestApi(ScreenDimmer* dimmer) : dimmer_(dimmer) {}
+ // Creates a screen dimmer for the containers given by |container_id|.
+ // It's owned by the container in the primary root window and will be
+ // destroyed when the container is destroyed.
+ static ScreenDimmer* GetForContainer(int container_id);
- ui::Layer* layer() { return dimmer_->dimming_layer_.get(); }
+ // Creates a dimmer a root window level. This is used for suspend animation.
+ static ScreenDimmer* GetForRoot();
- private:
- ScreenDimmer* dimmer_; // not owned
-
- DISALLOW_COPY_AND_ASSIGN(TestApi);
- };
-
- explicit ScreenDimmer(aura::Window* root_window);
~ScreenDimmer() override;
- // Dim or undim the root window.
+ // Dim or undim the layers.
void SetDimming(bool should_dim);
- // aura::WindowObserver overrides:
- void OnWindowBoundsChanged(aura::Window* root_window,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) override;
+ bool is_dimming() const { return is_dimming_; }
+
+ // Find a ScreenDimmer in the container, or nullptr if it does not exist.
+ static ScreenDimmer* FindForTest(int container_id);
private:
- friend class TestApi;
+ static aura::Window* FindContainer(int container_id);
+
+ explicit ScreenDimmer(int container_id);
+
+ // ShellObserver:
+ void OnRootWindowAdded(aura::Window* root_window) override;
- aura::Window* root_window_;
+ // Update the dimming state. This will also create a new DimWindow
+ // if necessary. (Used when a new display is connected)
+ void Update(bool should_dim);
- // Partially-opaque layer that's stacked above all of the root window's
- // children and used to dim the screen. NULL until the first time we dim.
- scoped_ptr<ui::Layer> dimming_layer_;
+ int container_id_;
+ float target_opacity_;
// Are we currently dimming the screen?
- bool currently_dimming_;
+ bool is_dimming_;
DISALLOW_COPY_AND_ASSIGN(ScreenDimmer);
};