diff options
Diffstat (limited to 'ash/wm')
-rw-r--r-- | ash/wm/drag_window_resizer.cc | 13 | ||||
-rw-r--r-- | ash/wm/drag_window_resizer_unittest.cc | 94 |
2 files changed, 103 insertions, 4 deletions
diff --git a/ash/wm/drag_window_resizer.cc b/ash/wm/drag_window_resizer.cc index 4c07b65..5713cf8 100644 --- a/ash/wm/drag_window_resizer.cc +++ b/ash/wm/drag_window_resizer.cc @@ -31,6 +31,9 @@ namespace { // The maximum opacity of the drag phantom window. const float kMaxOpacity = 0.8f; +// The opacity of the window when dragging it over a user item in the tray. +const float kOpacityWhenDraggedOverUserIcon = 0.4f; + // Returns true if Ash has more than one root window. bool HasSecondaryRootWindow() { return Shell::GetAllRootWindows().size() > 1; @@ -80,11 +83,12 @@ void DragWindowResizer::Drag(const gfx::Point& location, int event_flags) { base::WeakPtr<DragWindowResizer> resizer(weak_ptr_factory_.GetWeakPtr()); // If we are on top of a window to desktop transfer button, we move the window - // temporarily back to where it was initially (showing that we do something). - gfx::Point filtered_location = GetTrayUserItemAtPoint(location) ? - details_.initial_location_in_parent : location; + // temporarily back to where it was initially and make it semi-transparent. + GetTarget()->layer()->SetOpacity( + GetTrayUserItemAtPoint(location) ? kOpacityWhenDraggedOverUserIcon : + details_.initial_opacity); - next_window_resizer_->Drag(filtered_location, event_flags); + next_window_resizer_->Drag(location, event_flags); if (!resizer) return; @@ -260,6 +264,7 @@ bool DragWindowResizer::TryDraggingToNewUser() { // it's thing and return the transparency to its original value. int old_opacity = GetTarget()->layer()->opacity(); GetTarget()->layer()->SetOpacity(0); + GetTarget()->SetBounds(details_.initial_bounds_in_parent); if (!tray_user->TransferWindowToUser(details_.window)) { GetTarget()->layer()->SetOpacity(old_opacity); return false; diff --git a/ash/wm/drag_window_resizer_unittest.cc b/ash/wm/drag_window_resizer_unittest.cc index 6bf3d6a..844cbaa 100644 --- a/ash/wm/drag_window_resizer_unittest.cc +++ b/ash/wm/drag_window_resizer_unittest.cc @@ -23,6 +23,13 @@ #include "ui/gfx/screen.h" #include "ui/views/widget/widget.h" +#if defined(OS_CHROMEOS) +#include "ash/system/tray/system_tray.h" +#include "ash/system/user/tray_user.h" +#include "ash/test/test_session_state_delegate.h" +#include "ash/test/test_shell_delegate.h" +#endif + namespace ash { namespace internal { namespace { @@ -566,5 +573,92 @@ TEST_F(DragWindowResizerTest, MoveWindowAcrossDisplays) { } } +#if defined(OS_CHROMEOS) +// Checks that moving a window to another desktop will properly set and reset +// the transparency. +TEST_F(DragWindowResizerTest, DragToOtherDesktopOpacity) { + // Set up a few things we need for multi profile. + ash::test::TestSessionStateDelegate* session_delegate = + static_cast<ash::test::TestSessionStateDelegate*>( + ash::Shell::GetInstance()->session_state_delegate()); + session_delegate->set_logged_in_users(2); + ash::test::TestShellDelegate* shell_delegate = + static_cast<ash::test::TestShellDelegate*>( + ash::Shell::GetInstance()->delegate()); + shell_delegate->set_multi_profiles_enabled(true); + + // Create one other user where we can drag our stuff onto. + SystemTray* tray = Shell::GetPrimaryRootWindowController()->GetSystemTray(); + TrayUser* tray_user = new TrayUser(tray, 1); + tray->AddTrayUserItemForTest(tray_user); + + // Move the view somewhere where we can hit it. + views::View* view = tray->GetTrayItemViewForTest(tray_user); + view->SetBounds(80, 0, 20, 20); + gfx::Point center = view->GetBoundsInScreen().CenterPoint(); + + gfx::Rect initial_bounds = gfx::Rect(0, 0, 50, 60); + // Drag the window over the icon and let it drop. Test that the window's + // layer gets transparent and reverts back. + { + aura::Window* window = window_.get(); + window->SetBoundsInScreen(initial_bounds, + Shell::GetScreen()->GetPrimaryDisplay()); + // Grab (0, 0) of the window. + scoped_ptr<WindowResizer> resizer(CreateDragWindowResizer( + window, gfx::Point(), HTCAPTION)); + ASSERT_TRUE(resizer.get()); + EXPECT_EQ(1.0, window->layer()->opacity()); + resizer->Drag(center, 0); + EXPECT_NE(1.0, window->layer()->opacity()); + EXPECT_EQ(0, session_delegate->num_transfer_to_desktop_of_user_calls()); + resizer->CompleteDrag(0); + EXPECT_EQ(1.0, window->layer()->opacity()); + EXPECT_EQ(1, session_delegate->num_transfer_to_desktop_of_user_calls()); + EXPECT_EQ(initial_bounds.ToString(), window->bounds().ToString()); + } + + // Drag the window over the icon and cancel the operation. Test that the + // window's layer gets transparent and reverts back. + { + aura::Window* window = window_.get(); + window->SetBoundsInScreen(initial_bounds, + Shell::GetScreen()->GetPrimaryDisplay()); + // Grab (0, 0) of the window. + scoped_ptr<WindowResizer> resizer(CreateDragWindowResizer( + window, gfx::Point(), HTCAPTION)); + ASSERT_TRUE(resizer.get()); + EXPECT_EQ(1.0, window->layer()->opacity()); + resizer->Drag(center, 0); + EXPECT_NE(1.0, window->layer()->opacity()); + resizer->RevertDrag(); + EXPECT_EQ(1.0, window->layer()->opacity()); + EXPECT_EQ(1, session_delegate->num_transfer_to_desktop_of_user_calls()); + EXPECT_EQ(initial_bounds.ToString(), window->bounds().ToString()); + } + + // Drag the window over the icon and somewhere else and see that it properly + // reverts its transparency. + { + aura::Window* window = window_.get(); + window->SetBoundsInScreen(initial_bounds, + Shell::GetScreen()->GetPrimaryDisplay()); + // Grab (0, 0) of the window. + scoped_ptr<WindowResizer> resizer(CreateDragWindowResizer( + window, gfx::Point(), HTCAPTION)); + ASSERT_TRUE(resizer.get()); + EXPECT_EQ(1.0, window->layer()->opacity()); + resizer->Drag(center, 0); + EXPECT_NE(1.0, window->layer()->opacity()); + resizer->Drag(gfx::Point(), 0); + EXPECT_EQ(1.0, window->layer()->opacity()); + resizer->CompleteDrag(0); + EXPECT_EQ(1, session_delegate->num_transfer_to_desktop_of_user_calls()); + EXPECT_NE(initial_bounds.ToString(), window->bounds().ToString()); + } +} +#endif + + } // namespace internal } // namespace ash |