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-rw-r--r--ash/shelf/shelf_layout_manager.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/ash/shelf/shelf_layout_manager.cc b/ash/shelf/shelf_layout_manager.cc
index 8b779fd..f27899c 100644
--- a/ash/shelf/shelf_layout_manager.cc
+++ b/ash/shelf/shelf_layout_manager.cc
@@ -660,7 +660,7 @@ void ShelfLayoutManager::UpdateBoundsAndOpacity(
status_animation_setter.AddObserver(observer);
GetLayer(shelf_)->SetOpacity(target_bounds.opacity);
- // mash::wm::ShelfLayout manages window bounds when running mash_shell.
+ // mash::wm::ShelfLayout manages window bounds when running in mash.
if (!aura::GetMusWindow(shelf_->GetNativeWindow())) {
shelf_->SetBounds(ScreenUtil::ConvertRectToScreen(
shelf_->GetNativeView()->parent(),
@@ -682,7 +682,7 @@ void ShelfLayoutManager::UpdateBoundsAndOpacity(
// this can be simplified.
gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf;
status_bounds.Offset(target_bounds.shelf_bounds_in_root.OffsetFromOrigin());
- // mash::wm::ShelfLayout manages window bounds when running mash_shell.
+ // mash::wm::ShelfLayout manages window bounds when running mash.
if (!aura::GetMusWindow(shelf_->GetNativeWindow())) {
shelf_->status_area_widget()->SetBounds(
ScreenUtil::ConvertRectToScreen(