diff options
Diffstat (limited to 'aura/window.cc')
-rw-r--r-- | aura/window.cc | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/aura/window.cc b/aura/window.cc new file mode 100644 index 0000000..41a4af2 --- /dev/null +++ b/aura/window.cc @@ -0,0 +1,83 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "aura/window.h" + +#include "aura/desktop.h" +#include "aura/window_delegate.h" +#include "third_party/skia/include/core/SkCanvas.h" +#include "ui/gfx/compositor/compositor.h" +#include "ui/gfx/compositor/layer.h" + +namespace aura { + +// TODO: do we need to support child windows? +Window::Window(Desktop* desktop) + : desktop_(desktop), + delegate_(NULL), + visibility_(VISIBILITY_HIDDEN), + // TODO: Need to make layers lazily create the texture. + layer_(new ui::Layer(desktop->compositor())), + needs_paint_all_(true) { +} + +Window::~Window() { +} + +void Window::SetVisibility(Visibility visibility) { + if (visibility_ == visibility) + return; + + visibility_ = visibility; + if (visibility_ == VISIBILITY_SHOWN) { + // TODO: move to top of window stack? + desktop_->AddWindow(this); + } else { + // TODO: hide? + desktop_->RemoveWindow(this); + } +} + +void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { + // TODO: support anim_ms + // TODO: funnel this through the Desktop. + bounds_ = bounds; + layer_->set_bounds(bounds); +} + +void Window::SchedulePaint(const gfx::Rect& bounds) { + if (dirty_rect_.IsEmpty()) + dirty_rect_ = bounds; + else + dirty_rect_ = dirty_rect_.Union(bounds); +} + +void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) { + // TODO: figure out how this is going to work when animating the layer. In + // particular if we're animating the size then the underyling Texture is going + // to be unhappy if we try to set a texture on a size bigger than the size of + // the texture. + layer_->SetCanvas(canvas, origin); +} + +void Window::Draw() { + if (visibility_ != VISIBILITY_HIDDEN) + layer_->Draw(); +} + +void Window::UpdateLayerCanvas() { + if (needs_paint_all_) { + needs_paint_all_ = false; + dirty_rect_ = gfx::Rect(0, 0, bounds().width(), bounds().height()); + } + gfx::Rect dirty_rect = dirty_rect_.Intersect( + gfx::Rect(0, 0, bounds().width(), bounds().height())); + dirty_rect_.SetRect(0, 0, 0, 0); + if (dirty_rect.IsEmpty()) + return; + if (delegate_) + delegate_->OnPaint(dirty_rect); +} + +} // namespace aura |