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-rw-r--r--base/debug_util.h70
1 files changed, 5 insertions, 65 deletions
diff --git a/base/debug_util.h b/base/debug_util.h
index a7dba3a..a643ccf 100644
--- a/base/debug_util.h
+++ b/base/debug_util.h
@@ -2,78 +2,14 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-// This is a cross platform interface for helper functions related to debuggers.
-// You should use this to test if you're running under a debugger, and if you
-// would like to yield (breakpoint) into the debugger.
-
#ifndef BASE_DEBUG_UTIL_H_
#define BASE_DEBUG_UTIL_H_
#pragma once
-#include <iosfwd>
-
-#include "base/basictypes.h"
-
-#if defined(OS_WIN)
-struct _EXCEPTION_POINTERS;
-#endif
-
-// A stacktrace can be helpful in debugging. For example, you can include a
-// stacktrace member in a object (probably around #ifndef NDEBUG) so that you
-// can later see where the given object was created from.
-class StackTrace {
- public:
- // Creates a stacktrace from the current location
- StackTrace();
-
- // Note that the default copy constructor and assignment constructors
- // are OK.
-
-#if defined(OS_WIN)
- // Creates a stacktrace for an exception.
- // Note: this function will throw an import not found (StackWalk64) exception
- // on system without dbghelp 5.1.
- StackTrace(_EXCEPTION_POINTERS* exception_pointers);
-#endif
- // Gets an array of instruction pointer values.
- // count: (output) the number of elements in the returned array
- const void *const *Addresses(size_t* count);
- // Prints a backtrace to stderr
- void PrintBacktrace();
-
- // Resolves backtrace to symbols and write to stream.
- void OutputToStream(std::ostream* os);
-
- private:
- // From http://msdn.microsoft.com/en-us/library/bb204633.aspx,
- // the sum of FramesToSkip and FramesToCapture must be less than 63,
- // so set it to 62. Even if on POSIX it could be a larger value, it usually
- // doesn't give much more information.
- static const int MAX_TRACES = 62;
- void* trace_[MAX_TRACES];
- int count_;
-};
+#include "build/build_config.h"
class DebugUtil {
public:
- // Starts the registered system-wide JIT debugger to attach it to specified
- // process.
- static bool SpawnDebuggerOnProcess(unsigned process_id);
-
- // Waits wait_seconds seconds for a debugger to attach to the current process.
- // When silent is false, an exception is thrown when a debugger is detected.
- static bool WaitForDebugger(int wait_seconds, bool silent);
-
- // Are we running under a debugger?
- // On OS X, the underlying mechanism doesn't work when the sandbox is enabled.
- // To get around this, this function caches its value.
- // WARNING: Because of this, on OS X, a call MUST be made to this function
- // BEFORE the sandbox is enabled.
- static bool BeingDebugged();
-
- // Break into the debugger, assumes a debugger is present.
- static void BreakDebugger();
-
#if defined(OS_MACOSX)
// On Mac OS X, it can take a really long time for the OS crash handler to
// process a Chrome crash when debugging symbols are available. This
@@ -87,6 +23,10 @@ class DebugUtil {
suppress_dialogs_ = true;
}
+ static bool AreDialogsSuppressed() {
+ return suppress_dialogs_;
+ }
+
private:
// If true, avoid displaying any dialogs that could cause problems
// in non-interactive environments.