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-rw-r--r--base/process_util_win.cc71
1 files changed, 71 insertions, 0 deletions
diff --git a/base/process_util_win.cc b/base/process_util_win.cc
index 85aeace..891dc3b 100644
--- a/base/process_util_win.cc
+++ b/base/process_util_win.cc
@@ -16,8 +16,10 @@
#include "base/debug/stack_trace.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
+#include "base/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/sys_info.h"
+#include "base/win/object_watcher.h"
#include "base/win/scoped_handle.h"
#include "base/win/windows_version.h"
@@ -37,6 +39,9 @@ const DWORD kDebuggerInactiveExitCode = 0xC0000354;
const DWORD kKeyboardInterruptExitCode = 0xC000013A;
const DWORD kDebuggerTerminatedExitCode = 0x40010004;
+// Maximum amount of time (in milliseconds) to wait for the process to exit.
+static const int kWaitInterval = 2000;
+
// This exit code is used by the Windows task manager when it kills a
// process. It's value is obviously not that unique, and it's
// surprising to me that the task manager uses this value, but it
@@ -103,6 +108,58 @@ void OnNoMemory() {
_exit(1);
}
+class TimerExpiredTask : public Task,
+ public win::ObjectWatcher::Delegate {
+ public:
+ explicit TimerExpiredTask(ProcessHandle process) : process_(process) {
+ watcher_.StartWatching(process_, this);
+ }
+
+ virtual ~TimerExpiredTask() {
+ if (process_) {
+ KillProcess();
+ DCHECK(!process_) << "Make sure to close the handle.";
+ }
+ }
+
+ // Task ---------------------------------------------------------------------
+
+ virtual void Run() {
+ if (process_)
+ KillProcess();
+ }
+
+ // MessageLoop::Watcher -----------------------------------------------------
+
+ virtual void OnObjectSignaled(HANDLE object) {
+ // When we're called from KillProcess, the ObjectWatcher may still be
+ // watching. the process handle, so make sure it has stopped.
+ watcher_.StopWatching();
+
+ CloseHandle(process_);
+ process_ = NULL;
+ }
+
+ private:
+ void KillProcess() {
+ // OK, time to get frisky. We don't actually care when the process
+ // terminates. We just care that it eventually terminates, and that's what
+ // TerminateProcess should do for us. Don't check for the result code since
+ // it fails quite often. This should be investigated eventually.
+ base::KillProcess(process_, kProcessKilledExitCode, false);
+
+ // Now, just cleanup as if the process exited normally.
+ OnObjectSignaled(process_);
+ }
+
+ // The process that we are watching.
+ ProcessHandle process_;
+
+ win::ObjectWatcher watcher_;
+
+ DISALLOW_COPY_AND_ASSIGN(TimerExpiredTask);
+};
+
} // namespace
ProcessId GetCurrentProcId() {
@@ -551,6 +608,20 @@ bool CleanupProcesses(const std::wstring& executable_name,
return exited_cleanly;
}
+void EnsureProcessTerminated(ProcessHandle process) {
+ DCHECK(process != GetCurrentProcess());
+
+ // If already signaled, then we are done!
+ if (WaitForSingleObject(process, 0) == WAIT_OBJECT_0) {
+ CloseHandle(process);
+ return;
+ }
+
+ MessageLoop::current()->PostDelayedTask(FROM_HERE,
+ new TimerExpiredTask(process),
+ kWaitInterval);
+}
+
///////////////////////////////////////////////////////////////////////////////
// ProcesMetrics