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diff --git a/base/tracked_objects.h b/base/tracked_objects.h new file mode 100644 index 0000000..23638e1 --- /dev/null +++ b/base/tracked_objects.h @@ -0,0 +1,509 @@ +// Copyright 2008, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#ifndef BASE_TRACKED_OBJECTS_H_ +#define BASE_TRACKED_OBJECTS_H_ + +//------------------------------------------------------------------------------ +#include <map> +#include <string> +#include <vector> + +#include "base/lock.h" +#include "base/message_loop.h" +#include "base/thread_local_storage.h" +#include "base/tracked.h" + + +namespace tracked_objects { + +//------------------------------------------------------------------------------ +// For a specific thread, and a specific birth place, the collection of all +// death info (with tallies for each death thread, to prevent access conflicts). +class ThreadData; +class BirthOnThread { + public: + explicit BirthOnThread(const Location& location); + + const Location location() const { return location_; } + const ThreadData* birth_thread() const { return birth_thread_; } + + private: + // File/lineno of birth. This defines the essence of the type, as the context + // of the birth (construction) often tell what the item is for. This field + // is const, and hence safe to access from any thread. + const Location location_; + + // The thread that records births into this object. Only this thread is + // allowed to access birth_count_ (which changes over time). + const ThreadData* birth_thread_; // The thread this birth took place on. + + DISALLOW_EVIL_CONSTRUCTORS(BirthOnThread); +}; + +//------------------------------------------------------------------------------ +// A class for accumulating counts of births (without bothering with a map<>). + +class Births: public BirthOnThread { + public: + explicit Births(const Location& location); + + int birth_count() const { return birth_count_; } + + // When we have a birth we update the count for this BirhPLace. + void RecordBirth() { ++birth_count_; } + + // When a birthplace is changed (updated), we need to decrement the counter + // for the old instance. + void ForgetBirth() { --birth_count_; } // We corrected a birth place. + + private: + // The number of births on this thread for our location_. + int birth_count_; + + DISALLOW_EVIL_CONSTRUCTORS(Births); +}; + +//------------------------------------------------------------------------------ +// Basic info summarizing multiple destructions of an object with a single +// birthplace (fixed Location). Used both on specific threads, and also used +// in snapshots when integrating assembled data. + +class DeathData { + public: + // Default initializer. + DeathData() : count_(0), square_duration_(0) {} + + // When deaths have not yet taken place, and we gather data from all the + // threads, we create DeathData stats that tally the number of births without + // a corrosponding death. + explicit DeathData(int count) : count_(count), square_duration_(0) {} + + void RecordDeath(const TimeDelta& duration); + + // Metrics accessors. + int count() const { return count_; } + TimeDelta life_duration() const { return life_duration_; } + int64 square_duration() const { return square_duration_; } + int AverageMsDuration() const; + double StandardDeviation() const; + + // Accumulate metrics from other into this. + void AddDeathData(const DeathData& other); + + // Simple print of internal state. + void Write(std::string* output) const; + + void Clear(); + + private: + int count_; // Number of destructions. + TimeDelta life_duration_; // Sum of all lifetime durations. + int64 square_duration_; // Sum of squares in milliseconds. +}; + +//------------------------------------------------------------------------------ +// A temporary collection of data that can be sorted and summarized. It is +// gathered (carefully) from many threads. Instances are held in arrays and +// processed, filtered, and rendered. +// The source of this data was collected on many threads, and is asynchronously +// changing. The data in this instance is not asynchronously changing. + +class Snapshot { + public: + // When snapshotting a full life cycle set (birth-to-death), use this: + Snapshot(const BirthOnThread& birth_on_thread, const ThreadData& death_thread, + const DeathData& death_data); + + // When snapshotting a birth, with no death yet, use this: + Snapshot(const BirthOnThread& birth_on_thread, int count); + + + const ThreadData* birth_thread() const { return birth_->birth_thread(); } + const Location location() const { return birth_->location(); } + const BirthOnThread& birth() const { return *birth_; } + const ThreadData* death_thread() const {return death_thread_; } + const DeathData& death_data() const { return death_data_; } + const std::string DeathThreadName() const; + + int count() const { return death_data_.count(); } + TimeDelta life_duration() const { return death_data_.life_duration(); } + int64 square_duration() const { return death_data_.square_duration(); } + int AverageMsDuration() const { return death_data_.AverageMsDuration(); } + + void Snapshot::Write(std::string* output) const; + + void Add(const Snapshot& other); + + private: + const BirthOnThread* birth_; // Includes Location and birth_thread. + const ThreadData* death_thread_; + DeathData death_data_; +}; +//------------------------------------------------------------------------------ +// DataCollector is a container class for Snapshot and BirthOnThread count +// items. It protects the gathering under locks, so that it could be called via +// Posttask on any threads, such as all the target threads in parallel. + +class DataCollector { + public: + typedef std::vector<const Snapshot> Collection; + + // Construct with a list of how many threads should contribute. This helps us + // determine (in the async case) when we are done with all contributions. + DataCollector(); + + // Add all stats from the indicated thread into our arrays. This function is + // mutex protected, and *could* be called from any threads (although current + // implementation serialized calls to Append). + void Append(const ThreadData& thread_data); + + // After the accumulation phase, the following access is to process data. + Collection* collection(); + + // After collection of death data is complete, we can add entries for all the + // remaining living objects. + void AddListOfLivingObjects(); + + private: + // This instance may be provided to several threads to contribute data. The + // following counter tracks how many more threads will contribute. When it is + // zero, then all asynchronous contributions are complete, and locked access + // is no longer needed. + int count_of_contributing_threads_; + + // The array that we collect data into. + Collection collection_; + + // The total number of births recorded at each location for which we have not + // seen a death count. + typedef std::map<const BirthOnThread*, int> BirthCount; + BirthCount global_birth_count_; + + Lock accumulation_lock_; // Protects access during accumulation phase. + + DISALLOW_EVIL_CONSTRUCTORS(DataCollector); +}; + +//------------------------------------------------------------------------------ +// Aggregation contains summaries (totals and subtotals) of groups of Snapshot +// instances to provide printing of these collections on a single line. + +class Aggregation: public DeathData { + public: + Aggregation() : birth_count_(0) {} + + void AddDeathSnapshot(const Snapshot& snapshot); + void AddBirths(const Births& births); + void AddBirth(const BirthOnThread& birth); + void AddBirthPlace(const Location& location); + void Write(std::string* output) const; + void Clear(); + + private: + int birth_count_; + std::map<std::string, int> birth_files_; + std::map<Location, int> locations_; + std::map<const ThreadData*, int> birth_threads_; + DeathData death_data_; + std::map<const ThreadData*, int> death_threads_; + + DISALLOW_EVIL_CONSTRUCTORS(Aggregation); +}; + +//------------------------------------------------------------------------------ +// Comparator does the comparison of Snapshot instances. It is +// used to order the instances in a vector. It orders them into groups (for +// aggregation), and can also order instances within the groups (for detailed +// rendering of the instances). + +class Comparator { + public: + enum Selector { + NIL = 0, + BIRTH_THREAD = 1, + DEATH_THREAD = 2, + BIRTH_FILE = 4, + BIRTH_FUNCTION = 8, + BIRTH_LINE = 16, + COUNT = 32, + AVERAGE_DURATION = 64, + TOTAL_DURATION = 128, + }; + + explicit Comparator(); + + // Reset the comparator to a NIL selector. Reset() and recursively delete any + // tiebreaker_ entries. NOTE: We can't use a standard destructor, because + // the sort algorithm makes copies of this object, and then deletes them, + // which would cause problems (either we'd make expensive deep copies, or we'd + // do more thna one delete on a tiebreaker_. + void Clear(); + + // The less() operator for sorting the array via std::sort(). + bool operator()(const Snapshot& left, const Snapshot& right) const; + + void Sort(DataCollector::Collection* collection) const; + + // Check to see if the items are sort equivalents (should be aggregated). + bool Equivalent(const Snapshot& left, const Snapshot& right) const; + + // Check to see if all required fields are present in the given sample. + bool Acceptable(const Snapshot& sample) const; + + // A comparator can be refined by specifying what to do if the selected basis + // for comparison is insufficient to establish an ordering. This call adds + // the indicated attribute as the new "least significant" basis of comparison. + void SetTiebreaker(Selector selector, const std::string required); + + // Indicate if this instance is set up to sort by the given Selector, thereby + // putting that information in the SortGrouping, so it is not needed in each + // printed line. + bool IsGroupedBy(Selector selector) const; + + // Using the tiebreakers as set above, we mostly get an ordering, which + // equivalent groups. If those groups are displayed (rather than just being + // aggregated, then the following is used to order them (within the group). + void SetSubgroupTiebreaker(Selector selector); + + // Translate a keyword and restriction in URL path to a selector for sorting. + void ParseKeyphrase(const std::string key_phrase); + + // Parse a query in an about:objects URL to decide on sort ordering. + bool ParseQuery(const std::string query); + + // Output a header line that can be used to indicated what items will be + // collected in the group. It lists all (potentially) tested attributes and + // their values (in the sample item). + bool WriteSortGrouping(const Snapshot& sample, std::string* output) const; + + // Output a sample, with SortGroup details not displayed. + void WriteSnapshot(const Snapshot& sample, std::string* output) const; + + private: + // The selector directs this instance to compare based on the specified + // members of the tested elements. + enum Selector selector_; + + // For filtering into acceptable and unacceptable snapshot instance, the + // following is required to be a substring of the selector_ field. + std::string required_; + + // If this instance can't decide on an ordering, we can consult a tie-breaker + // which may have a different basis of comparison. + Comparator* tiebreaker_; + + // We or together all the selectors we sort on (not counting sub-group + // selectors), so that we can tell if we've decided to group on any given + // criteria. + int combined_selectors_; + + // Some tiebreakrs are for subgroup ordering, and not for basic ordering (in + // preparation for aggregation). The subgroup tiebreakers are not consulted + // when deciding if two items are in equivalent groups. This flag tells us + // to ignore the tiebreaker when doing Equivalent() testing. + bool use_tiebreaker_for_sort_only_; +}; + + +//------------------------------------------------------------------------------ +// For each thread, we have a ThreadData that stores all tracking info generated +// on this thread. This prevents the need for locking as data accumulates. + +class ThreadData { + public: + typedef std::map<Location, Births*> BirthMap; + typedef std::map<const Births*, DeathData> DeathMap; + + ThreadData(); + + // Using Thread Local Store, find the current instance for collecting data. + // If an instance does not exist, construct one (and remember it for use on + // this thread. + // If shutdown has already started, and we don't yet have an instance, then + // return null. + static ThreadData* current(); + + // For a given about:objects URL, develop resulting HTML, and append to + // output. + static void WriteHTML(const std::string& query, std::string* output); + + // For a given accumulated array of results, use the comparator to sort and + // subtotal, writing the results to the output. + static void WriteHTMLTotalAndSubtotals( + const DataCollector::Collection& match_array, + const Comparator& comparator, std::string* output); + + // In this thread's data, find a place to record a new birth. + Births* FindLifetime(const Location& location); + + // Find a place to record a death on this thread. + void TallyADeath(const Births& lifetimes, const TimeDelta& duration); + + // (Thread safe) Get start of list of instances. + static ThreadData* first(); + // Iterate through the null terminated list of instances. + ThreadData* next() const { return next_; } + + MessageLoop* message_loop() const { return message_loop_; } + const std::string ThreadName() const; + + // Using our lock, make a copy of the specified maps. These calls may arrive + // from non-local threads. + void SnapshotBirthMap(BirthMap *output) const; + void SnapshotDeathMap(DeathMap *output) const; + + static void RunOnAllThreads(void (*Func)()); + + // Set internal status_ to either become ACTIVE, or later, to be SHUTDOWN, + // based on argument being true or false respectively. + // IF tracking is not compiled in, this function will return false. + static bool StartTracking(bool status); + static bool IsActive(); + + // WARNING: ONLY call this function when all MessageLoops are still intact for + // all registered threads. IF you call it later, you will crash. + // Note: You don't need to call it at all, and you can wait till you are + // single threaded (again) to do the cleanup via + // ShutdownSingleThreadedCleanup(). + // Start the teardown (shutdown) process in a multi-thread mode by disabling + // further additions to thread database on all threads. First it makes a + // local (locked) change to prevent any more threads from registering. Then + // it Posts a Task to all registered threads to be sure they are aware that no + // more accumulation can take place. + static void ShutdownMultiThreadTracking(); + + // WARNING: ONLY call this function when you are running single threaded + // (again) and all message loops and threads have terminated. Until that + // point some threads may still attempt to write into our data structures. + // Delete recursively all data structures, starting with the list of + // ThreadData instances. + static void ShutdownSingleThreadedCleanup(); + + private: + // Current allowable states of the tracking system. The states always + // proceed towards SHUTDOWN, and never go backwards. + enum Status { + UNINITIALIZED, + ACTIVE, + SHUTDOWN, + }; + + // A class used to count down which is accessed by several threads. This is + // used to make sure RunOnAllThreads() actually runs a task on the expected + // count of threads. + class ThreadSafeDownCounter { + public: + // Constructor sets the count, once and for all. + explicit ThreadSafeDownCounter(size_t count); + + // Decrement the count, and return true if we hit zero. Also delete this + // instance automatically when we hit zero. + bool LastCaller(); + + private: + size_t remaining_count_; + Lock lock_; // protect access to remaining_count_. + }; + + // A Task class that runs a static method supplied, and checks to see if this + // is the last tasks instance (on last thread) that will run the method. + // IF this is the last run, then the supplied event is signalled. + class RunTheStatic : public Task { + public: + typedef void (*FunctionPointer)(); + RunTheStatic(FunctionPointer function, + HANDLE completion_handle, + ThreadSafeDownCounter* counter); + // Run the supplied static method, and optionally set the event. + void Run(); + + private: + FunctionPointer function_; + HANDLE completion_handle_; + // Make sure enough tasks are called before completion is signaled. + ThreadSafeDownCounter* counter_; + + DISALLOW_EVIL_CONSTRUCTORS(RunTheStatic); + }; + + // Each registered thread is called to set status_ to SHUTDOWN. + // This is done redundantly on every registered thread because it is not + // protected by a mutex. Running on all threads guarantees we get the + // notification into the memory cache of all possible threads. + static void ShutdownDisablingFurtherTracking(); + + // We use thread local store to identify which ThreadData to interact with. + static TLSSlot tls_index_ ; + + // Link to the most recently created instance (starts a null terminated list). + static ThreadData* first_; + // Protection for access to first_. + static Lock list_lock_; + + + // We set status_ to SHUTDOWN when we shut down the tracking service. This + // setting is redundantly established by all participating + // threads so that we are *guaranteed* (without locking) that all threads + // can "see" the status and avoid additional calls into the service. + static Status status_; + + // Link to next instance (null terminated list). Used to globally track all + // registered instances (corresponds to all registered threads where we keep + // data). + ThreadData* next_; + + // The message loop where tasks needing to access this instance's private data + // should be directed. Since some threads have no message loop, some + // instances have data that can't be (safely) modified externally. + MessageLoop* message_loop_; + + // A map used on each thread to keep track of Births on this thread. + // This map should only be accessed on the thread it was constructed on. + // When a snapshot is needed, this structure can be locked in place for the + // duration of the snapshotting activity. + BirthMap birth_map_; + + // Similar to birth_map_, this records informations about death of tracked + // instances (i.e., when a tracked instance was destroyed on this thread). + DeathMap death_map_; + + // Lock to protect *some* access to BirthMap and DeathMap. We only use + // locking protection when we are growing the maps, or using an iterator. We + // only do writes to members from this thread, so the updates of values are + // atomic. Folks can read from other threads, and get (via races) new or old + // data, but that is considered acceptable errors (mis-information). + Lock lock_; + + DISALLOW_EVIL_CONSTRUCTORS(ThreadData); +}; + +} // namespace tracked_objects + +#endif // BASE_TRACKED_OBJECTS_H_ |