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diff --git a/cc/CCActiveAnimationTest.cpp b/cc/CCActiveAnimationTest.cpp
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+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+
+#include "CCActiveAnimation.h"
+
+#include "CCAnimationTestCommon.h"
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+#include <wtf/Vector.h>
+
+using namespace WebKitTests;
+using namespace WebCore;
+
+namespace {
+
+PassOwnPtr<CCActiveAnimation> createActiveAnimation(int iterations)
+{
+ OwnPtr<CCActiveAnimation> toReturn(CCActiveAnimation::create(adoptPtr(new FakeFloatAnimationCurve), 0, 1, CCActiveAnimation::Opacity));
+ toReturn->setIterations(iterations);
+ return toReturn.release();
+}
+
+TEST(CCActiveAnimationTest, TrimTimeZeroIterations)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(0));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
+}
+
+TEST(CCActiveAnimationTest, TrimTimeOneIteration)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(2));
+}
+
+TEST(CCActiveAnimationTest, TrimTimeInfiniteIterations)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(-1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1.5));
+}
+
+TEST(CCActiveAnimationTest, TrimTimeAlternating)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(-1));
+ anim->setAlternatesDirection(true);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(0.75, anim->trimTimeToCurrentIteration(1.25));
+}
+
+TEST(CCActiveAnimationTest, TrimTimeStartTime)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
+ anim->setStartTime(4);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(4));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(4.5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(6));
+}
+
+TEST(CCActiveAnimationTest, TrimTimeTimeOffset)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
+ anim->setTimeOffset(4);
+ anim->setStartTime(4);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+}
+
+TEST(CCActiveAnimationTest, TrimTimePauseResume)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
+ anim->setRunState(CCActiveAnimation::Running, 0);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ anim->setRunState(CCActiveAnimation::Paused, 0.5);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ anim->setRunState(CCActiveAnimation::Running, 1024);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5));
+}
+
+TEST(CCActiveAnimationTest, TrimTimeSuspendResume)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
+ anim->setRunState(CCActiveAnimation::Running, 0);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ anim->suspend(0.5);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ anim->resume(1024);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5));
+}
+
+TEST(CCActiveAnimationTest, IsFinishedAtZeroIterations)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(0));
+ anim->setRunState(CCActiveAnimation::Running, 0);
+ EXPECT_FALSE(anim->isFinishedAt(-1));
+ EXPECT_TRUE(anim->isFinishedAt(0));
+ EXPECT_TRUE(anim->isFinishedAt(1));
+}
+
+TEST(CCActiveAnimationTest, IsFinishedAtOneIteration)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
+ anim->setRunState(CCActiveAnimation::Running, 0);
+ EXPECT_FALSE(anim->isFinishedAt(-1));
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ EXPECT_TRUE(anim->isFinishedAt(1));
+ EXPECT_TRUE(anim->isFinishedAt(2));
+}
+
+TEST(CCActiveAnimationTest, IsFinishedAtInfiniteIterations)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(-1));
+ anim->setRunState(CCActiveAnimation::Running, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ EXPECT_FALSE(anim->isFinishedAt(0.5));
+ EXPECT_FALSE(anim->isFinishedAt(1));
+ EXPECT_FALSE(anim->isFinishedAt(1.5));
+}
+
+TEST(CCActiveAnimationTest, IsFinishedAtNotRunning)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(0));
+ anim->setRunState(CCActiveAnimation::Running, 0);
+ EXPECT_TRUE(anim->isFinishedAt(0));
+ anim->setRunState(CCActiveAnimation::Paused, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(CCActiveAnimation::WaitingForNextTick, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(CCActiveAnimation::WaitingForTargetAvailability, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(CCActiveAnimation::WaitingForStartTime, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(CCActiveAnimation::Finished, 0);
+ EXPECT_TRUE(anim->isFinishedAt(0));
+ anim->setRunState(CCActiveAnimation::Aborted, 0);
+ EXPECT_TRUE(anim->isFinishedAt(0));
+}
+
+TEST(CCActiveAnimationTest, IsFinished)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
+ anim->setRunState(CCActiveAnimation::Running, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::Paused, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::WaitingForNextTick, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::WaitingForTargetAvailability, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::WaitingForStartTime, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::Finished, 0);
+ EXPECT_TRUE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::Aborted, 0);
+ EXPECT_TRUE(anim->isFinished());
+}
+
+TEST(CCActiveAnimationTest, IsFinishedNeedsSynchronizedStartTime)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
+ anim->setRunState(CCActiveAnimation::Running, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::Paused, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::WaitingForNextTick, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::WaitingForTargetAvailability, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::WaitingForStartTime, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::Finished, 0);
+ EXPECT_TRUE(anim->isFinished());
+ anim->setRunState(CCActiveAnimation::Aborted, 0);
+ EXPECT_TRUE(anim->isFinished());
+}
+
+TEST(CCActiveAnimationTest, RunStateChangesIgnoredWhileSuspended)
+{
+ OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
+ anim->suspend(0);
+ EXPECT_EQ(CCActiveAnimation::Paused, anim->runState());
+ anim->setRunState(CCActiveAnimation::Running, 0);
+ EXPECT_EQ(CCActiveAnimation::Paused, anim->runState());
+ anim->resume(0);
+ anim->setRunState(CCActiveAnimation::Running, 0);
+ EXPECT_EQ(CCActiveAnimation::Running, anim->runState());
+}
+
+} // namespace